Traveller is a classic science fiction system first released in 1977. In its original release it was a general purpose SF system, but a setting was soon developed called The Third Imperium, based on classic space opera tropes of the 60s, 70s, and 80s, with a slight noir tint. Though it can support a wide range of game types, the classic campaign involves a group of retired veterans tooling around in a spaceship, taking whatever jobs they can find in a desperate bid to stay in business, a la Firefly or Cowboy Bebop.
is mongoose 2nd edition as bad as grognards portray them to be?
Easton Jackson
yes, more or less
Jacob Adams
It's change for change's sake, and a dirty cash grab what with the licensing changes, but the rules aren't really the problem.
(Well, apart from the bits that actually are shitty -- as a poster pointed out in a previous thread, the tech level disparity rules mean that a TL12 tank will have a far easier time shooting a TL7 jet fighter than a TL12 moped, for one.)
Alexander Butler
There's a few bits of gold - the changed skill list might be one, since they folded a few skills into new cascades (computers, sensors, and remote ops now belong to the Electronics cascade). Bane/Boon is just them jumping on Advantage/Disadvantage from D&D5e - it makes sense on 1d20, not so much on 2d6. High Guard was a super shitty decision, since it forced everyone who wanted to even modify their ship (can I put a sickbay in the cargo hold?) to buy a second book. A few bits of the math are off in regards to science, but overall, the percentage based build system for primary components is a godsend (a few components are measured in dtons, like staterooms). Steal it, steal it now. Vehicle Handbook is okay, but it does leave a few questions hanging. Central Supply Catalogue is, once again, filled with broken (will have to fully reexamine it). However, it does not have the full bright spot of 1e's CSC, which is the reverse-engineering rules.
Nicholas James
I didn't follow it much but from what I remember on here a couple of years ago most of the bitching was about the majority of splatbooks being really low quality and even the decent ones being poorly edited. YMMV.
Jacob Fisher
>is mongoose 2nd edition as bad as grognards portray them to be?
It has bad bits like any RPG does. What makes MgT2e truly bad isn't the fact it's a mediocre rules set with several broken bits. What makes 2e bad is it's unnecessary and a cynical cash grab.
There are bits in 1e that could fixed, but 2e doesn't fix them. There are bits in 1e that don't need to be fixed, but 2e changes them just for the sake of change. There are changes 2e made which broke bits in 1e.
Most damning is the fact that the 2e core book isn't an actual core book. You need another book, 2e's High Guard splat, to play. 1e put the basics like chargen, ships, combat, sysgen, trade, etc. in one splat, 2e split the basics between two splats.
So 2e is an update which doesn't update anything, a fix doesn't fix anything, has new rules which replace rules that weren't broken, and requires you to buy more splats in order to play.
Leo Morgan
Don't forget the licensing changes, which are probably the real motivator. An attempt to gouge third party publishers that was onerous enough that they all left and went off to the Cepheus Engine, an MGT1 clone, instead of work under Mongoose's new licensing scheme. Except the Mindjammer guy, he left for FATE.
Cooper Edwards
>Don't forget the licensing changes, which are probably the real motivator.
True, but Mongoose's moronic licensing changes don't directly effect people playing the game.
The lack of any effort by Mongoose to make 2e a real update pretty much confirms that 2e was released as nothing more than a convenient excuse to change the licensing agreement; i.e. new game, new licensing. Licensing doesn't directly effect play on the table top, however, while the broken rules and need to buy a 2nd splat does.
Logan Flores
>Licensing doesn't directly effect play on the table top
Maybe, maybe not. Depends on how often your group makes use of third party content, IMO.
Aaron Adams
>Maybe, maybe not.
You didn't note the use of the word "directly" in the sentence you quoted, did you?
3rd party content effects table top play at one remove because it very rarely provides RULES FOR PLAY. Do you understand now?
Nolan Rogers
>nitpicking my nitpick
Okay.
Ryan Wilson
The best way to shut down pedantic spergs is to "out sperg" them. When someone like you picks nits for no other purpose than picking nits, they need to be immediately hammered on their horseshit whether it's on an image board or, more importantly, during play at the table top.
Think of this as both refereeing advice from a old grognard and a general dope slap.
Levi Green
Whatever, dude, I was just pointing out a downside that you left out. I'm not interested in your weird autistic dick waving contest.
Brody Rivera
>It's change for change's sake, and a dirty cash grab what with the licensing changes, Standard Mongoose tactics, it should be noted.
Leo Reed
>Standard Mongoose tactics, it should be noted.
Too true sadly.
Nathan Baker
>want to run Traveller but I've spent hundreds of hours in SWRPG in the last few months so Star Wars is all I can think of plot-wise
Aiden Russell
>>Star Wars is all I can think of plot-wise
Have no fears user. There's plenty of help available in that regard.
Look in the BITS folder of the Archive. There's a book called 101 Plots. (Check out the others in the 101 series too.)
A kind user in the last threads shared this plot generator link: random-generator.com /index.php?title=Traveller_Mission_Generator
Justin Sanders
The Patron tables in MGT1 are also useful.
Ian Ortiz
Those are pretty good, but IMO not quite as good as 76 Patrons in Classic.
Bentley Howard
Sure. 76 Patrons was one of the documents that glued the setting in place back then, in ways most games never achieve.
Branching off of this, for shitposting sake, which version is best?
Brayden Martinez
Cepheus Engine for the open source memes and that "filed the serial numbers off" feel
Anthony Evans
MGT2E for that sweet, sweet cash grab, and the authentic feel of 'taking money for no reason'
GURPS for them fine-ass splatbooks!
Charles Green
Haven't checked that one out completely but between MGT1 and MGT2 I prefer 1.
Leo Brooks
As well they should be
Jaxson Watson
Cepheus Engine is basically just an MGT1 clone that allows third party folks to keep publishing, like a Traveller version of OSRIC..
Lucas Rivera
OSRIC?
What's the IC?
Nolan Fisher
Old School Reference Index and Compendium, it was basically AD&D with the serial numbers filed off, which allowed people to start publishing new AD&D 1e adventures whether WotC liked it or not. It spawned the OSR movement, and is the reason OSR is a euphemism for "old D&D," a fact which actually irritates a few spergs who want it to include other old games.
Thomas Stewart
>publishing new AD&D 1e adventures Why? What is the point
Benjamin Watson
meant for
Aiden Gutierrez
Tell me about the weird things you do with the Droyne anons, I'll start. IMTU the droyne's spoken language acts as a psionic amplifier of sorts
Charles Scott
anyone? at all?
Noah Edwards
>Tell me about the weird things you do with the Droyne anons
I've played with Droyne language too. I figured the language presented in the Classic AM is actually a pidgin. Droyne worlds and settlements are widely scattered and contact between them is said to be infrequent so I couldn't see how a true "lingua franca" could be maintained among all Droyne. Instead, whatever language the Ancient-era Droyne used changed over time with different locations and castes developing first different dialects and then entirely different tongues.
Also, due to telepathy and empathy, any Droyne language has words which act as only as place holders while the real information is shared psionically.
I have certain Droyne equipment over a certain TL having a psionic "user ID" of sorts built in keyed only to work for specific individuals, Droyne-only, or both. A laser carbine would be "keyed" to the warrior it was issued to and the facility computer will ignore all commands not issued by Droyne.
Gavin Campbell
Unlikely that a SJW could write something useful.
Jose Anderson
Most of these Ponyfinder kids should probably go with Liftoff instead of Cepheus.
Cameron Gutierrez
i didn't inquire about the author's ideology.
i just like it for all the random tables.
because (random tables)
Austin Davis
Pay up, you cheapskate. He's donating the proceeds to the Lambda Legal Defense Fund.
Man-Hating Dykes need your money.
Joshua Ward
then they'll just have to hate men without my meager contribution
Christian Harris
>i just like it for all the random tables.
I'll crib random tables from ANY source.
Thomas Smith
Some people didn't like the later editions -- they are very different in how they play, and if you liked old TSR-era D&D you were kinda out of luck when it came to new content because WotC wouldn't authorize any new licensed content for old editions -- no way they wanted those old things competing with the new edition they were pushing. When the OSRIC guys figured out a legal way around this, it opened up a whole range of possibilities for these old editions, and created the community focused around them that's now known as the OSR movement.
Hunter Carter
>they are very different in how they play
Quoted for truth.
I find it incomprehensible that found it incomprehensible that people would want content for their preferred rules set.
Jose Mitchell
Donating to faggots is actually an improvement. He was donating to terrorists.
Because the God-Emperor is rayciss, or something.
Colton Rogers
“The worst loneliness is not to be comfortable with yourself”
Thomas Taylor
>donating to terrorists
Getting back on track...
... how do folks handle the Ine Givar in their games?
Jack Lee
“Never put off till tomorrow what you can do the day after tomorrow.”
David Barnes
No, I understand 3rd edition on was a radical paradigm shift, but from what I understand, 2e was '1e, but a bit cleaner' unless my sources were lying to me
James Foster
Sort of, but sort of not. Ask the OSR thread about it some time.
Robert Martin
>Pay up, you cheapskate. He's donating the proceeds to the Lambda Legal Defense Fund. >Man-Hating Dykes need your money. These threads used to be so cheerful and comfy, how come it's nothing but bitterness and bitching these days?
Hunter Perry
>Sort of, but sort of not.
That's a good summary. My old fantasy group often thought that 2e was when the game definitely began sliding down the slippery slope instead of merely tiptoeing along the edge. As that screen cap explained, a LOT of what people learned to hate in 3e really had it's start in 2e.
The big shift towards over-the-top heroic play was another aspect we came to dislike.
Luis Edwards
How would I know? I'm a Heretic.
Just wait a few minutes. That canonista fuckwit will show up and tell you how to think.
Logan Allen
“Never argue with a fool. Onlookers may not be able to tell the difference.”
i dunno.
just been having an optimal surreal day mixing rocket man pics with Twain quotes.
don't know how posting a book just for its random tables was so problematic
Robert Powell
...
Justin Perry
>That canonista fuckwit will show up and tell you how to think.
Guess what, Skippy? I AM the canonista fuckwit and I asked the question because I'm interested in how other referee's handle the Ine Givar. It's an interesting topic and should spark some interesting ideas.
So, how do you handle the Ine Givar?
Robert Howard
I suppose we should first determine whether they actually exist.
I've never given it much thought, but with the Consulate falling apart because of the Empress Wave, perhaps I should.
Jace Cooper
>contrarian view incoming As horrible as Mongoose as a company may be, I have to say that the changes to 1e are, for the most part, better: - combining electronics-related skills under a single skill gets rid of the space-luddites issue of 1e where plenty of Travellers didn't know how comms and computers on their own ship worked. - clarification of background skills and getting rid of homeworld requirements removes the planet of hats problem - (mostly) fluffy changes in core and CSC 2e and getting rid of the Robots supplement removes the most egregious offenses that, combined with the above 2 points, makes Traveller feel a little bit less like it's perpetually stuck in the 1970s. - Although buying a second book for HG is shitty, you had to do the same thing with 1e; 1e HG had a variety of different rules to core 1e, so you were referencing two books anyway.
Moreover, 2e HG incorporates a lot more material than 1e HG, including components from the various Aliens and Merchant supplements, and a new chapter for non-3I stuff.
- HG2e proportional-based maths have some wonkiness, but the idea is far, far superior to 1e's restrictive hull/drive combinations.
- 2e Vehicles handbook is quite good; as much as I enjoyed making 1e vehicles, they're far too much work to even make slightly optimal. Moreover, since Vehicles are much better linked to character-scale AND starship-scale in this edition, you don't have any weird 50x modifiers as in 1e Mercenaries.
tl;dr: 2e High Guard and Vehicle Handbook are pretty good additions, especially for people that want to use the ruleset for non-3I settings.
file related. Old stuff, but it's material, I suppose, which is probably better than just arguing constantly?
Justin Sanders
>how do folks handle the Ine Givar in their games? Rarely.
The most extensive coverage of the Ine Givar described them as even more fractured than the usual cell-structured anti-establishment terrorists. With that out available, every encounter, or *suspected* encounter, can be different.
For fun, you can treat resistance movements like the Ine Givar like they have a D&D style alignment, except that for these groups the two axes are "Focused - Scattered" and "Competent - Incompetent". Hilarity then ensues.
Austin Kelly
Ok, it looks like they did actually exist during the Fifth Frontier War. The Zhodani player has "Ine Givar" guerilla units that he can employ.
But do they still exist in 1116 or 1248?
Colton Long
I haven't had them show up, but I would run them as a clusterfuck of the originals, copycats, false flag ops, faked false flag ops, originals pretending to be copycats, and people from all sides milking their existence for whatever they can. You know, like any terrorist movement.
Wyatt Gutierrez
>I suppose we should first determine whether they actually exist.
That's a good start.
In the FFW boardgame, the Zho player gets to place several Ine Givar counters in 3I territory, so I've always assumed that something called "Ine Givar" exists. What I've never assumed is what is the other stuff implied in the various TNS items mentioning Ine Givar.
IMTU, there is a somewhat pro-Zho, somewhat anti-3I organization operating in the Marches called Ine Givar. That organization isn't the only pro-Zho or anti-3I in the Marches however.
IMTU, the "Ine Givar" label gets applied indiscriminately to ANY organization - terrorist or not - which can be perceived as anti-3I much like how any leftist or reformist movement in the 3rd world during the Cold War was labeled "communist" whether it was actually communist or not.
Kevin Ramirez
I like all of these and they're much like how I handle them. There's the actual Ine Givar, a lot of people claiming to be "Ine Givar" for various reasons, and even more people being labeled "Ine Givar" for even more reasons.
Nice design. Thanks.
Tyler Sanchez
So I thought using examples might be illustrative regarding some 1e vs 2e differences. Let's say that I want to make something like an exoskeleton power armor; bulkier than battle dress, but somewhat lighter than a tank. In 1e, you may get something like this:
Note that due to how the rules worked in 1e, you could stretch the definitions of how the various drive types work by hybridizing them. As you can see, there's some easy, if tedious math involved, particularly if you want to fit nice things in AND keep the whole thing light enough that its ground pressure doesn't puncture the floor (sidenote: Traveller concrete isn't as tough as real world concrete).
Luke Hill
In 2e, you might have something like this. Do ignore the TL difference, they were designed quite differently. But as you can see, there's quite a bit of a difference. For the most part, this reduction in math is a boon, given that the there is more focus on player-visible adjustments, rather than finagling M^3 calculations behind the scenes.
Also, this 'heavy powered armor' is a pretty good way for relatively lower TL worlds to get their hands on battle-dress-esque survivability and firepower at a low price and TL. Also it can boost up to ~200 kph and jump 20m obstacles, and is otherwise immune to non-PGMP/FGMP totting Travellers, so it can be a good deterrent against players that think they can bully low-TL frontier colonies into submission.
Luke Collins
Thanks for both. Nice to see some "gearhead" stuff here!
Hudson Anderson
I just skimmed over the rules. Looks like there were ten battalions of guerrillas. The rules seem to imply that they're all Ine Givar. If that's the case, then there were at least 5,000 of them.
Obviously, they were more than a Joe psyop or Imperial false flag, so who were they?
I know user was trying to be funny with his axes, but they're actually a useful construct. Are they an effective fighting force, or are they shoebombers?c
Joseph Gonzalez
>I know user was trying to be funny with his axes, but they're actually a useful construct. Trying to be funny, yes, but also attempting to convey the gist of the older article.
Julian Morgan
That's probably the best way to handle them. I never paid much attention to them. I had assumed they were just some guys who were trying to look more important than they actually were. Maybe the Joes were funding a couple of malcontents on a dozen worlds. Maybe the Imps fell for it, or maybe they were just using them as an excuse for rounding up dissidents.
But, if they were able to field 5,000 troops during the FFW, there might be a little more to it.
Owen Kelly
Seems like most posters are thinking along the same lines. Some of them are real, some are wannabes, and both governments are using them for their own reasons
John Butler
There's actually quite a bit of useful information here amidst all the foolishness.
Luis Adams
>problematic
wow just wow
it's 2017
i can't even
David Scott
>There's actually quite a bit of useful information here amidst all the foolishness.
There hasn't been *that* much foolishness in the last 3 or 4 generals. Some great Archive updates, a few more dot maps, plenty of new random tables to scope out, and the collaborative effort on a doc helping new player choose a version and why.
Not too much of the usual whining by the usual suspects about "grogs" or "canonistas" we saw earlier in the year, most likely because as been around for a month or so. There was someone whose fees-fees got hurt last thread about mecha when a couple people explained why they aren't realistic despite being also told he should use them if he wants to because he doesn't need to explain or justify them to anyone but himself.
The generals have been lots of fun lately with quite a bit of sharing.
Jeremiah Ward
I wonder if it was the same guy who wanted a railgun?
Landon Carter
>despite being also told he should use them if he wants to because he doesn't need to explain or justify them to anyone but himself.
Now to be fair to the other guy, Mr. "Canonista" has a bad habit of opening up with a broad, sweeping statement that if it doesn't always come right out and say it, at least strongly implies "you should never do this." He only falls back to "it's your game, I never said don't do it" when he gets called on it.
See last thread where he answered a question on how you would roleplay a Droyne with:
>One wouldn't. >If you think you can roleplay an alien, you either delusional or lying to yourself. >If you think you can roleplay an alien species which uses psionics to determine employment castes and trigger the physical/mental changes needed for those castes, you're really delusional or really lying to yourself.
Which is pretty fucking clear about how you should not do it. Then later he's all:
>If you want to roleplay the Droyne read the materials and give it a go. Whatever you do will be "good" enough for you.
Which is still sneeringly dismissive of the idea, but now adds the disclaimer layer of "it's your table, do what you want."
I would imagine he's unaware he does this shit, but it's pretty annoying to see him do it every time some newbie comes in here with a question about something.
Nicholas Robinson
nope
and i wasn't even slightly hurt because the questions about ground pressure and logical engineering were brought up, either
Julian Stewart
sorry, thought the whole little rocket man meme pointed out the obvious underlying humor of the post
and using "problematic" was just a +1 jargon roll
Landon Turner
Railgun user here, glad to see that there is still the pre-shool level of arguing i going on as pointed out.
I don't know what has happened over the last few decades or so, but honest opinions are now somehow perceived as personal attacks.
If someone comes in asking about roleplaying the Droyne or some other alien, for example, they're going to get my honest opinion of the idea: You can't do it and if you think can roleplay an alien you're deluded and/or lying to yourself. They're going to get that honest opinion because any honest question deserves an honest answer.
They're also going to be reminded that my opinion need not mean anything to them because that's being honest too.
When you ask for an opinion do you want an honest answer? Or do you want some mealy mouthed head pats? Remember, we've a character limit here, platitudes and sugar coating take up precious space.
Now you're just pretending like there's no middle ground between your "honest opinion" and some sort of hypothetical "mealy-mouthed headpats."
How about framing your opinion as an opinion, instead of barging in, presenting your opinion as if it were a fact, and lacing it with personal judgments like "you're lying to yourself" and "you're delusional?" Lots of people somehow manage to do that every single day, and it doesn't take them two thousand plus characters per post to do so, either.
You could just as easily have said something like:
>I don't think you can. The Droyne are just too alien. We're talking about a species that uses psionics to determine employment castes and trigger the physical/mental changes needed for those castes. >But if you want to try, read the materials and give it a go. It'll be far from perfect, but it might be good enough for your table.
Same opinion, only framed in a regular, conversational tone, and roughly the same number of characters, too.
Kayden Murphy
>Now you're just pretending
Quit pretending that sugar coating is necessary here. It's Veeky Forums for fuck's sake.
Connor Hall
Different user here. Have you ever heard that saying that just because you can, doesen't mean you should?
Why can't this place be civilized? Veeky Forums is already one of the tamer places Traveller general being one of the tamest examples. Please don't try to change that just because you don't care.
Isaiah Reyes
>Why do people keep taking my posts so personal? >All I did was state my opinion that you're delusional!
I'm surprised to see someone get to be your age and still be so clueless. Quit hiding behind cheap excuses like "it's just my opinion" or "it's Veeky Forums." Neither expressing your opinion, nor being on Veeky Forums makes it necessary to be a dick for no reason. The rest of the thread manages to post without doing so all the time.
Carson Rodriguez
>There hasn't been *that* much foolishness in the last 3 or 4 generals. And yet you had to sling shit and restart it all. Thanks user. I had almost forgotten where I was for a moment.
Nathaniel King
...
Carson Sanchez
So, setting aside the tale of Fedora and Friends, does anybody know a good site for deck plans? It seems like there ought to be one.
Asher Parker
Mongoose's practice of drowning us in (frequently average or worse) deckplans has taken the wind out of many amateur deckplan efforts, and the web has churned some of the older efforts under. Check the galleries at CotI and the issue archives at Freelance Traveller.
Alexander Brooks
Actually there could be a LOT more than 5000 of them. In FFW the actual strength of the guerrilla counter ultimately depends on the population of the world it is placed on. The combat value of a counter is equal to 10% of the number of defence battalions that start on the world it is placed on. So, as the example says on page 17, a guerrilla counter placed on Efate would have a strength of 100 battalions!
Gabriel Gray
So like, 50,000 Ine Givar guerrillas might show up? That's pretty impressive for a guerrilla group. Though I guess maybe not so impressive on a high population planet.
Easton Gutierrez
Aye, there are millions if not billions on some high population planets, 50,000 is a comparative drop in the bucket
Gabriel Ramirez
So what? Run your Star-Wars plots. I can see two ways of doing it off the top of my head.
First is to set it in Zhodani space and you already have the Jedi council running the show. What is known as Psionics to the Iperium is the Force to the Zhodani. You even have a neighboring empire who want to see all force users wiped out, and are known to use force blocking abilities and technology.
Or if you want to keep it in the Imperium you replace all refrences to the Force with Psionics. The Jedi are a secret Psionic Society working directly for the Imperium and Sith become Zhodani.
It's your world, if you (and your group obviously) want to merge starwars into traveler then you play your game the way you want to play it, and fuck anyone who tries and tell you otherwise.
Hunter Cook
Use the Zann Consortium, storytime for the general if you want
Kevin Sullivan
They have a unified language because they are culturaly habitual preservationists. It is only a tiny proportion of their population (sports) who have any degree of inventiveness or drive to innovate. Other than the sports they adapt only as required, changing language is not required so does not happen.
You also have to remember that many of them have also only recently (last 5 thousand years or so) regained the ability to cast. This was due to interventions from surviving ancients, who, supprise supprise, taught them pure Dryonne to go with their casting ritulas.
Tyler Turner
user, this is Veeky Forums. It's always storytime here, and any man who would say otherwise is not my nigga.