I don't think I fully understand the 3 color combinations, both in terms of fluff and actual mechanical benefits. Mind sharing your thoughts and knowledge on the matter?
Also, to keep things interesting, what is best two and/or three color combination and why do you think it is so?
anyway for 3 colors the gameplay is WAY too varied to discuss so Ill just focus on fluff
>GWU - Bant Knights, they try to keep order or whatever, theyre the white knights "good guys" shard >WUB - Esper Artifacts, theyre a sort of lawful neutral, looking for perfection and go as far as to morph their bodys with artifacts to achieve it >UBR - Grixis big bad color combination, this is that hard that tells you that the actual color values are just deluded for wizards story since Bolas and most other grixis guys are just pure evil, where if you look at each color individually and put all 3 together from their values it would just be a really selfish and smart jew >BRG - Jund big dumb dragons >RGW - Naya theyre the boros where bant is the azorius, wild as fuck but still try to keep a sort of harmony with nature and all living things, pretty much just hippies with bite
>WRU - Jeskai avatar the last airbender >UGB _ Sultai dimir but out in the open >BWR - Mardu orzhov with style >RUG - Temur just take all the shamans and creatures that can think out of gruul and youve got temur, its as if they just didnt WANT any of the spellslingy out of izzet or the rick and morty out of simic >GBW - Abzan like naya except not as nice, theyre anti-heros I think
Ryder Russell
The Bant and Esper ones are fine. The others are trying too hard to depict really specific things
Joshua Collins
Do you mean in regards to how they work in terms of color philosophy, or just what those shards and clans are about?
Jaxon Howard
are you talking about the symbols?
on second look yeah the bant and esper are pretty clean, naya is just guild symbols mashed together, jund is a dragons mouth which while it works for the shard it looks fucking ugly, and that minibolas looks retarded
I also wish it would use the new rakdos symbol, the old one looks so gay
Noah Mitchell
Yeah, meant the symbols. I also agree that new Rakdos works better, since it gives of a sort of harlequin vibe with the color split, and is also just cleaner and matches better with the new guild symbols better on the whole.
Camden Sanders
Generally, as factions or individuals begin to encompass more colors than they lack, it becomes easier to categorize them by what they aren't.
Bant has no place for chaos or selfishness, only courage and sacrifice are tolerated.
Esper has no place for nature or impulsive, illogical behavior, everything is cold and logical.
Grixis has no place for order or natural life, everyone's dead and engaged in murder wizardry.
Jund has no place for contemplation or harmony, it's eat or be eaten all the way down.
Naya has no place for complicated constructs or subversive schemes, it's all about the natural order there.
This becomes even easier when you start talking about 4 colors; Saskia is anything but subtle, Breya is anything but natural, ect cetera.
Best 2-colors are Azorius and Izzet, best 3 colors are Grixis and Abzan.
Luke Wood
In terms of color philosophy.
Adrian Roberts
now were jumping into completely different territory
thing about mtg is that wizards cant really embody 3 colors fully in any factions because theres so much they can cover and so they tend to go with "less is more" so they dont cram a faction with too much shit
take Temur, you could go with the more blue side mixing simic and izzet together like with riku of two reflections, or you could take a more gruul side like with surrak dragonclaw both are temur legends, one is more of a rugged savage settler kinda guy while the other is a more mystic wizard
so with each color combination you need to find where the colors match (the GR) and then figure out how to make the part that doesnt (the U) ft in, even with shards the BW is the part that doesnt match in UBW where UW and BU do
wizards opts to keep things simple and only put in a few parts of each colors values just so its not bloated with bullshit the more colors you add the more deluded each colors values are going to get which is why the guilds do the best job of representing the colors so well while the shards and clans fumble with their identitys
Nathan Perry
I've put a bunch of thought into GWB because it's my favorite wedge, so here's some of my ruminations on it.
First off, with any shard or wedge you can have a core color that determines exactly how it expresses itself. the Abzan are white as their core color, and it shows in their major theme of unity and steadfastness. Outside of the core color though, GWB is the wedge that is entirely about being stagnant and implacable. Green and white both don't like change (or in green's case, fast change. It's fine with slow, natural progression), and black only likes it on it's own terms, so the three colors make a faction that is something that "outlasts" others (get it?). Without blue's desire for improvement and advancement, or red's chaotic and passionate creativity, GWB is the color combo that is something slow, gigantic, and unstoppable. It gets rid of things that would upset its slow growth with extreme prejudice (ala duneblast), and then grows into a problem too big for anyone else to handle. GWB also absolutely loves using its own dudes as fodder. W loves martyrs, G is all about natural order and the survival of the fittest, and B exploits both of those to use those deaths as much as possible.
In the end GWB is something that wants to play it's game and get big, and will fuck you up if you try to upset that.