In recent news that's not shocking to anyone EA axed Visceral, the company behind an upcoming "dark, gritty and cinematic" Star Wars RPG, and has stated they're redesigning it into a multiplayer game that "respects current economic practices."
Cool something to read later when the inevitable screaming and crying starts tonight. Little un is cutting her teeth and she's crankier than a midget with a yoyo, so no ones getting any sleep
Charles Wood
what did they do now?
Sebastian Martin
Basically, EA hates gaming and gamers. They hate them. Hate hate hate hate hate hate hate hate hate them.
This star wars game could potentially have made money, but there was a risk that it was going to be something people like. And THAT was unacceptable. To EA, games are only to be put out if they are vapid remakes of something already done this year - preferably every year - and the less value for your money it's worth and the more microtransactions and paid on-disc DLC it has, the better.
Only by raping the franchise to death with a cactus will EA be happy. They CAN'T be happy if people like something. It physically harms their C-levels.
Jonathan Rivera
Your opinions.
Which is better in EotE: Unmatched Devastation or Last One Standing? I have a character I'm trying to decide the starting career of and this question basically determines it, since signature abilities are more or less the only real thing to consider as far as picking a career.
Samuel Phillips
EA doesn't hate gamers, gamers are the source of income. EA is run by suits like any other entertainment company (like MGM and WB) and their products are aimed to make as much money as possible.
If you look at who wear the suits at EA you will see quickly that very few of them have any interest in games and thus games are made to mass market appeal killing franchise after franchise and studio. One of the very few positives this has is their excellent customer service, the best on any metric when compared to other gaming companies (Paradox comes close second).
>tldr; EA loves money and money comes from gamers
Benjamin James
>In recent news that's not shocking to anyone EA axed Visceral, the company behind an upcoming "dark, gritty and cinematic" Star Wars RPG, and has stated they're redesigning it into a multiplayer game that "respects current economic practices
Oh for fuck's sake. Bunch of cunts.
Juan James
>respects current economic practices
I kind of laughed at that, right about the time my soul died a little inside. Nah, just kidding it died ages ago
Jordan Gray
If my PCs are going to loot an abandoned CW-era base, is it cooler if it's a Republic or Separatist one? Should it have signs of battle, or be just a staging area left behind?
Eli Thomas
Figure out what you want them to do/find there and plan accordingly. Like, if you want combat, separatists. If you want to find anything cool/usable consider a clone base. Is your party the type to scavenge every single usable thing?
Asher Powell
So far they are hilariously strapped for cash. Like, unable to pay a hundred creds for medical care strapped. This is their first big(ish) opportunity.
Easton Baker
>upcoming "dark, gritty and cinematic" Star Wars RPG Oh, yes, becouse Shit Effect and The Gay Republic were such a great games.
Jaxon Wood
So I have a really entertaining character idea for FFG Star Wars, but I have no idea which career/specialization would be best. >A Gungan kicked out for being a violent, xenophobic rabble-rouser who hates being stereotyped. Basically a Black Panther, if you will. I definitely know I want to focus on outdoors survival/combat, but I don't know what options would fit best.
Camden Perry
Sounds like they need to loot an old republic outpost for anything not bolted down and spotwelded to the floor.
>droids >medical supplies and equipment >arms and munitions >long-range comm equipment >portable shield generators
All this can be flogged to outer rim frontier worlds for hard credits if you know the right guy, who knows the right guys, you know what i mean.
If you want to make it a challenge add in local hostile flora, fauna and environment. Maybe it is situated in what was once a dormant volcanic caldera that's now coming back to life and will engulf the outpost in magma when it pops. Maybe some aggressive local fauna has made its den in the base. Fight it, create distractions or sneak around it. Maybe the very air on the planet is hazardous without sealed suits, or it eats through sensitive flight electronics. How will the PCs deal with the fact they have to wait for evac if things go south?
Caleb Powell
But the gay republic was an mmo
Kayden Reyes
Yeah ME 1 and 2 and KotoR 1 and 2 were great games shitposter-kun.
Samuel Perry
>ME2 >great in any way user please
Levi Anderson
So the YT-1300 is the EotE CRB lists its crew as 1 pilot 1 co-pilot/engineer. Do its guns fire from the pilot seat now or does turret-mounted mean it needs a gunner (if so, why the fuck doesn't it list it like every other ship?)
Samuel Butler
>ME2 >Great Everything bad about ME3 started in ME2. The warning signs were there.
Aiden Cook
If i recall there was a option to fire the turrets in a fixed forward position from the co-pilot seat with reduced accuracy. Having gunners would be optimal but in a pinch slaving the turrets to the co-pilot console was a option.
Jonathan Flores
While I agree, isn't that sort of irrelevant?
Mass Effect 2 was great, but the fact that it disregarded all the narrative momentum, world-building, and RPG elements of the first game (which was itself great) are what set ME3 up for failure.
Christopher Bailey
I don't see that listed anywhere, and it looks like a lot of freighter-sized ships have the same issue with listing gunners. That does make sense, though.
Cooper Miller
Might have been something Han spliced in as a after-market thing to the Falcon.
James Edwards
Yeah, but for my players, what does it mean? It doesn't seem to make a lot of sense that they would just do away with gunners entirely on so many ships, given the sheer level of familiarity the franchise as a whole has with that imagery. It's also bothering me because I can also really vaguely recall something about the copilot being able to fire turret mounted weapons in a pinch, but I can't find one instance of it in the CRB.
Nicholas Ramirez
fuck
Luis James
ME2 wasn't great but it had the best crew of them all and better gameplay than 1.
Brayden Hernandez
I'd just assume every turret weapon needs a gunner, with GM fiat if they can be slaved to co-pilots console with reduced accuracy
Julian Thompson
>no MC-75 preview >regionals dates still not announced
please
Tyler Brooks
Storywise ME2 should have taken place before ME1
Hunter Martinez
>best crew Im sorry?
>better gameplay They supposedly polished the shooting a bit, made everything reload based for no reason, and yanked out 90% of the rpg mechanics. How is that better gameplay? If you wanted a shitty shooter, there were a million others on the market.
Camden Wood
That's basically what I'm doing, but muh secret autism is not goddamn happy that I have to make that call without in-book backup.
Jose Gutierrez
Now i recall where i read it. It's from the end part of The Courtship of Princess Leia. Actual Spoiler if you haven't read the book. It's from when Luke goes full battle meditation, flying the falcon like a snubfighter AND controlling the turrets from Chewies co-pilot console with far greater accuracy then they should have from a slaved console
Juan Foster
>Mordin >Legion >Jack >Grunt All great and much better than Ashley or Kaiden
Adrian Powell
Local fauna is a good idea, but also a player has triggered his Obligation the previous session and a Bounty Hunter is tracking them to take him in alive
Jonathan Long
Mordin was fun, I'll give you that. Legion was so-so. Jack was obnoxious. Grunt was shitwrex.
Leo Howard
I'd take Wrex over Grunt but Jack, Mordin and Legion are in the Best crewmembers list
Ethan Rivera
>Legion was so-so. Fuck you legion was great
Ian Fisher
/swg/ I...
Nathan Ward
Go Republic then.
Justin Jones
Wrex >>>>>> Grunt.
Mordin and Legion i liked. Ashley >/= Miranda, imo Garrus is GOAT wingman
Carson Lee
The game itself was stated by testers to be unfun and the game was transferred to a different developer to be reworked into something enjoyable.
EA doesn't hate gaming and gamers, they just don't understand why the shitty stuff they do gets hate from gamers.
Jace Johnson
Forgot to mention the only good new crew member in 3 was based Javik. And Samara was hot as fuck in 2 and the superior Asari.
Justin Ortiz
So they essentially have GameDev Autism. Check.
Jayden Bell
>The game itself was stated by testers to be unfun
Does this mean anything? How do we know the testers aren't just people who dislike RPGs or whatever?
Zachary Garcia
>EA hates gaming and gamers No, they're just run by the average group of shareholders who scream "maximize profit". Games are an art and most of them either don't understand or don't respect that idea. Once you get away from how they treat games, like them screaming "everything must have multi-player" they're okay. I've had nothing but good experiences with EA Origin support, and if you buy a super old game like wing commander from EA it will be playable without 3rd party patches, unlike an old fallout game off steam.
Gabriel Diaz
>Games are an art
Bentley Cruz
Mordin was fun, sure. Legion, I literally had to google because I forgot the beeboop generic robot. Plus, geth are probably my favorite thing about the setting, but I don't want one of them fuckers on board. Jack was basically a tumblr meme. Grunt was a shitty Wrex. Then again, I killed Wrex, so I'll take something over nothing.
I'm just sad that ME2 spoiled my Pax Humana runs by making me waste time with ayylmaos instead of filling it out with humans. I enjoyed my violently racist Mass Effect run which basically ended the first game with >Imperial march plays proudly. Even if the death of Kaiden made me bring along Garrus as a manservant.
Also, Kaiden and Ashley actually have fairly interesting backstories, from Ashley's whole sins of the father shtick Kaiden being a horrifying medical experiment with an expiration date.
EA said it, so it must be true. EA would never lie to us, user. EA loves us.
Jaxon Cox
They should bring back the testers they employed during development of the N64 Rogue Squadron game(s). They are the reason why some missions are so balls-to-the wall hard.
>testers go over the level with a fine comb over and over >testers git gud >level becomes "too easy" >devs dial up difficulty >rinse and repeat for 6-8 months
Charles White
Can I interest you in purchasing some EA stock? You'd fit right in.
>no inquisicopter flight ability I'm disappointed, but not surprised.
Hudson Jackson
Games are more complicated now. Six to eight months of testing doesn't result in the same level of fine combing, there's more to go over.
Hudson Evans
I don't know if you want to use Courtship as an in-book backup though.
Anyone who's read it knows it's among the dumbest and most incoherent EU stories.
Not as actively terrible as herky-jerky TIE fighters of the Nu Era because at least it's got the so-bad-it's-good thing going for it, but definitely not anything that should be taken seriously or used as canon.
But that's just my opinion man.
Hunter Gray
Jesus Christ you have shit taste.
Oliver Hernandez
He's not wrong about the second part. The setting would've been drastically more fun with an all human council that doesn't dismiss everything you say because "muh upstart humans, they haven't even been on the council for that long and they already want us to believe in this thing we can observe happening."
John Nelson
Kaiden and Ashely are boring two dimensional characters and actively drag the game down. Also Jack isn't Tumblr in the slightest.
Joshua Powell
I said second part, numb nuts, not first part.
Juan Nguyen
How come this NEVER comes up again?
Carson Brown
Because they don't need to stun all that often. They're storm troopers not city guards.
Thomas Hughes
Because that scene was the only time when anyone was interested in capturing as opposed to just killing. Same reason you never hear about Tasers in military combat.
But I agree, it's a poorly under used concept that deserves mores attention.
Xavier Sullivan
So do you not watch TCW or Rebels?
Chase Carter
I hate many, many things about old EU, but one of them is carbonite. EU always has this delusions, that if a thing is done in the movies, they must do it too, over and over again, whether it makes sense or not. There's a reason Han was frozen in carbonite - Vader and his goons didn't know whether it would kill Luke or not, so they needed a test subject. Yet in the EU, people are being frozen in carbonite left in right, in every era. SWTOR even has a carbonite gun that allows you to freeze people without a huge packing machine. Sure would be handy to Boba!
Jayden Bailey
They use it tons in the various cartoons
Dylan Robinson
That image was made by a fucking 14 year old. I'd know. I used to make awful shit like it.
Angel Moore
Speaking of 14 year olds, does anyone have this big, very funny image that has Darth Revan choking Mickey Mouse while screaming "I'M NO LEGEND" amongst other things?
Adrian Sanchez
I thought it was used well in the Tales of the Jedi comics. Though it was for an execution rather than preservation
Robert Garcia
>crankier than a midget with a yo-yo Using this.
Thomas Evans
You guys think they'll reuse/base assets off of the ones from 1313? I know it's a lot like EA to completely scrap projects almost done, but still.
Jordan Martin
Nah. 1313 is proper dead and buried
Ayden Scott
Why do publishers love locking away projects after throwing away cash and time, especially if devs were answering to them? Wouldn't it be more cost effective to resuse assets?
First 1313, then this. Same thing happened with Prey 2.
Brody Turner
Reminder that the stand-alone Han Solo movie has gotten a official name.
It will be called "Solo: A Star Wars Story".
Jonathan Morgan
>Solo: A Star Wars Story". daily reminder you have a responsibility to vote with your fucking wallet Also, not naming it >Solo Wars >Star Solo >A Solo Hope >The Phantom Solo >Han & Hon i mean it's garbage but atleast it's playing with it
Brandon Morris
>Not Paradise Snare >Not Hutt Gambit >Not Rebel Dawn >Not Han Solo at Stars' End >Not Han Solo's Revenge >Not Han Solo and the Lost Legacy
Landon Hill
Assets get reused almost always. I can guarantee you that 1313 assets were used in other games, some of which are not even SW.
Problem with reusing assets is that most of the time they need to be modified to fit other newer assets because if you don't you end up with game from Steam Greenlight (asset flip monstrosity) and as assets are modified they no longer look the same as in their original form. Also sometimes modifying existing assets might not be economical so they get binned and forgotten.
>Why do publishers love locking away projects after throwing away cash and time You are thinking with sunk cost fallacy with this one. Many cancelled projects have come to a point that it would be net loss even if successful (meeting original sales estimate) and pouring even more money into it would be really bad business.
Wyatt Garcia
>Han Solo at Stars' End I really enjoyed this one back in the day desu they should have just remade the Young Indiana Jones tv series in SPACE
Xavier Roberts
Netflix live-action SW show when?
Ian Ortiz
>live-action No, user. We need to think bigger.
Andrew Wilson
Wasn't there a live action SW show in the making but it got canned before they filmed the pilot episode? I remember reading about a SW show ages ago but nothing came off it.
Colton Gomez
Yeah it was about a young Boba Fett. Can't remember what happened to it.
Carson Morris
The Holiday special?
Wyatt Cooper
Yeah, it was called Star Wars Underworld starwars.wikia.com/wiki/Star_Wars:_Underworld But it was stuck in development hell/nothing happened with it for a decade. Honestly I don't think it was ever coming out, it was probably something George liked to talk shit about on occasion the same way he talked about the sequels. I mean, if George wanted to make a show or a movie it would have happened. Fun fact, they did make a star wars porn parody using the same name. Go figure! Even porn makers are hardcore fans
Levi Williams
I know it's a fallacy, but I'm curious about the parameters that big-name publishers use to sink in-progress projects - in the case of Prey 2, it seemed like animosity between BethPub and Human Head. 1313 looked finished, but I'm also curious as to why they pulled the plug - cover-shooting mechanics? Legal issues?
I'm hoping with the rise of Digital Distributing, Publishers can't use "well we'd need to manufacture CDs' as an excuse".
Adrian Taylor
>Even porn makers are hardcore fans I keep going to that one star trek porno that had a set and costumes that matched or even beat the quality of what was on the television
I get the impression that 1313 was still very early in development. the only gameplay we saw was a few short minutes of a scripted sequence.
Christian Nelson
Before TCW game out, there was also a lot of talk that GL was shopping around for a place for a SW TV show - and IIRC the pitch was very similar to what Rebels is. I guess he just found cartoons easier than people.
Aaron Thomas
Two questions: >1. How many starfighters would your average Alliance sector force have right around the Battle of Yavin? >2. How spread out would said fighters be? How many would be stationed aboard carriers, and how many would be stationed dirtside?
Cooper Green
Never, disney thinks they can make their own netflix with blackjack and hookers and that's strained relationships a bunch
Caleb Rogers
>Attacked by A-wings >Better scramble the TIE Bombers first Oh man, I bet Vader and HR had a field day with that carrier's commanding officer.
Caleb Peterson
Might have only had bombers on hand, where other ships that it is meant to be with run the fighters/interceptors
Carson Turner
there is no such thing as an average sector force for the rebels. It's going to be really, really weak with a few exceptions. Consult Rebel alliance sourcebook which talks about it, including: "The Alliance had thousands of Sector Forces. Each Sector Force usually began with existing organized resistance forces whose leadership agreed to be bound by treaty to the Rebel Alliance. Due to the variety of Sector Forces, no standard order of battle existed, and it was difficult to describe any of them as even "typical" in their organization. Rebel historian Arhul Hextrophon, however, once described the Atrivis Sector Force as a useful model"
Michael Cooper
Bombers are heading away from the A-Wings. It's obviously an ambush type situation.
David Gray
That was what eventually became known as Underworld. Supposedly they had a lot of scripts prepared for it, but George wanted movie-level effects on a TV series, so the budget was going to be ridiculously high - I heard up to $20 million an episode.
So it got shelved, and some parts of the idea were used for other works, including TCW and 1313.
I don't believe they said that the live action show was going to be about Fett, but they did say that about 1313.
Thomas Turner
Exact opposite. They charged me twice for one game. I appealed it. They didn't respond. I appealed again. No response. Finally had the bank put a hold on the transaction.
Get permabanned from all online games running on Origin. Wasn't allowed to appeal that either.
EA hates gamers. They have no respect for them and will laugh at how much preorder cash flows in from a single preview trailer.
Christopher Perry
>A-Wings attacking a capital ship >none of the shots going anywhere near any of the Tie Bombers >A-wings all coming from same direction, look like their gonna all collide >Tie Bombers just fucking about in every direction
holy shit none of these guys dont know what they are doing
Julian Roberts
Digital Distribution came about decade ago. Anyone can publish and sell a game, even on Steam. BUT if you can't generate enough viral interest like that truck hopping game you are not going to get noticed, this is why publishers are needed today: to market as there are way too many games being released every day. Look at the budget of Bf 1 and 50% of that is marketing just to let people know that this game is coming out and worth your money (it was not).
1313 was in alpha stage and what was shown was proof of concept to sell idea of gritty SW story with good action mechanics and setting. I think it was mix of Disney meddling and feature creep vs falling profit estimate that killed the game. On Prey 2... that was just shitshow almost as bad as canning literally ready BF3.
Grayson Garcia
Guys, I desire campaign stories.
Dominic Collins
well, i was talking about the Imperial campaign i was running based off of AoR if youre interested?
Jose Jackson
oh, absolutely! I havn't heard. Was looking for imperial inspiration myself.
Brandon Martin
Well the party is broken down into a 5 man team, consisting of an ISB agent and a squad of Stormtroopers assigned to him as support.
Their first mission was as part of a larger taskforce where they ended up being led on a Snipe hunt through a hellish jungle hunting after a known Imperial traitor and a group of non-alliance rebels helping him.
Throughout the mission they got to know the whole of their platoon, they got to know the variety of fellow troopers they fought alongside, their gruff but well meaning sergeant who saved their lives through action and advice, their sleazy quartermaster who got them some extra rations for being buddies, the strict anal retentive commanding officer who always assumed responsibility for his platoons actions and did his level best to keep officer politics from affecting his troops.
And then the snipe hunt turned into a meat grinder as they began to get picked off by snipers, ambushes, mines, primitive traps and suicide bombing droids. I cut them to a fraction of their original force before the 5 of them managed to pick up the traitors real trail and finally catch him.
When they finally found the guy "extracted" all the intel they could from the guy in the most painful ways they could come up with before ignoring the fact that they were ordered to bring him in alive if possible and dropping him a pit with what were essentially leopards with six legs and saw blade like teeth.
Andrew Stewart
The idea as you can likely tell was to frame the Empire as being made up of their friends, practically family, while the Rebels were murderers and bastards and the worst of them all were those were former Imperials who had turned traitors.
I went from having a party of "Imperials" who were playing their roles, to having a squad of heavily patriotic idealist jackboots who see the Rebels as the worst kind of terrorist. To the point where they forfeited the better rewards (and promotion) for capturing the traitor alive and instead summarily executed him for killing their "brothers".
As a result of their "success" they were deployed on an ongoing mission on a relatively small and minor world in the Mid Rim where they are npw. Its only real important feature is its offworld shipyards which have been tasked with decommissioning old Republic era starships, fighters and other military hardware. This has unsurprisingly a great deal of corruption and criminal activity centered around appropriating and selling this hardware. This then necessitated the Empire to tighten its grip on the planet and crack down on the population. As a result its soured the local populace and attracted a Rebel cell, interested primarily in taking advantage of the populaces feelings and access to all the Republic military gear.
Theyve been involved in a couple skirmishes with criminal elements, stings on Rebel sympathizers and an attempted raid on a suspected Rebel hideout. With only limited success they are now trying to track those responsible for an attack on the local Imperial Academy. which was the latest in a string of attacks on civilian Imperial facilities and institutions.
Suffice to say they reeaaally hate the Rebels and anyone who helps them right now.
Joshua Hill
Take your pick, I can relate the story of how
The Sentinel was chased by an Inquisitor through an asteroid field and just could not escape
The party assaulted an underwater imperial research base
Or what happens when you play Onslaught at Arda I at higher EXP levels.