A friend of mine offered me a spot in a shadowrun campaign, he knew i really like playing Technos or Decker, and i accepted. The campaign is supposed to be "the blackest of black trenchcoats", with super serious missions and little to no random shit happening, just i liked it. My GM decides that it would be good to do a meeting to create characters together and get to know each other.
After 4 hours of thinkering: the Snowflake Faggot team.
A dwarf named Durri Stormhammer, with only an axe and heavy combat armor, his gear consists in 4 R6 Medkits, a Survival Kit and 50 meters of rope. His character's backstory says he's a dwarf that was disowned from his rightful place as the head of a very important megacorporation, so he is trying to go reclaim it.
A face that has a lot of SURGE traits, with no disguise that is heavily specialized in sniper rifles which he says will be hidden under his coat, with no other combat skill, He spent tons of points in performance but impersonation, disguise and con are off limits as he will always tell the truth if asked, because he believes in a truthful world.
A Mage girl who has 1 on every body attribute but buttloads of INT and LOG, with WILL and CHAR at 2 because she's playing a shy 18 years old girl with social problems. Her plan is to use her magic to costantly alter her image with anime shit such as neko ears and the likes.
And last but not least, an infiltrator/assassin that is supposed to be the spawn of an unnamed god, carrying his will that even the GM doesn't know, as said player is the only one that can communicate with him. His Cha is super high but AGI and STR low, doesn't have locksmith and B&E tools.
Most of the 4 hours were revolved around me gently telling them that those characters might have been a tad suboptimal for the setting and the general expectations of the game. In the end they did what they want, and my words had no effect on them.
Is it just me that sees problems in those characters?