Is this game bad or just unpopular? I almost never see discussions and when there are some people are just shitting on it. Why?
Numenera
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Its got a setting that's basically modern art. Its a few smears of color and then "you come up with the rest, man. The reader brings as much to the story as the writer!"
Thats what turned me off. Not because I dont want to write my own lore for an entire fucking planet, though thats part of it. Its more to do with the fact that if you dont have enough detail in your default global setting, then players arnt clued in to the implicit tone of the game without you going in on the back end and doing a really great job in writing all that extra shit.
Well said. I don't know the whole backstory of the creator dude but I'm underwhelmed by the concepts introduced.
I saw a good analysis comparing the "moral tension" of games and how they correlate with appeal. A game like WH40K has diehard fans, D&D has their alignment system, and Numenera just has no moral backbone
Turns out people want fucked up moral situations more than a blank canvas to paint on
It is a great idea. The Earth is unfathomably older and intelligent races have risen and fallen countless times... and then weirdly Homo Sapiens come back, without memory or technology. They salvage and try to understand what they can as best they can. I like that idea... the approach though, was to simulate weird future role playing though.
I like weird role playing... but I want an underlying system of WHY it is like that.
>It is a great idea. The Earth is unfathomably older and intelligent races have risen and fallen countless times... and then weirdly Homo Sapiens come back, without memory or technology. They salvage and try to understand what they can as best they can. I like that idea... the approach though, was to simulate weird future role playing though.
This is in theory. In practice, it's D&D spell effects with a techy-sounding name.
It's not a good game.
>Its got a setting that's basically modern art. Its a few smears of color and then "you come up with the rest, man. The reader brings as much to the story as the writer!"
thats exactly what i hated about the 2 missing primarchs when they first thought them up.
its like, how can i take this fanmade whole legion made up by an edgy 12 year old seriously or canonically
doesnt numenara have some 5 color wheel morality thing going on?
I assume this is what you mean.
I find it lacking, trying to seem profound without a stark contradiction. New Age flighty shit. The best moral frameworks are about hard clashes.
>Is this game bad or just unpopular?
It's not a bad game, it's just that not everyone likes open-ended nature of Numenera, like in case of this user Numenera has interesting concepts and fun playground for world-building. System is pretty elegant, light-weight and reinforces narrative play-style. I enjoy GMing it a lot, because I can play with whatever gonzo concepts I want. A lot of people mistreat Numenera as fantasy in fancy decorations, which isn't the wrong way to do it, but I think, that rulebook describes pretty clear the way to handle it in a sci-fi/post-apoc way.
This Saturday I will GM the final session of my Numenera campaign. My players said, that it was one of the most entertaining campaigns the played.
>I almost never see discussions and when there are some people are just shitting on it. Why?
Most of shitting is generated by people, who simply don't like Monte Cook. I can't blame them for it.
Tides are more related to new Torment game rather than tabletop.