Warhammer 40.000 General /40kg/

Chaos and friends, edition.

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First for Sisters of Battle!

WE.

No, SoB.

Ork Buffs we need but won't get:

>ability to ignore doctrine-induced to-hit modifiers. (Would not apply to 4+ or better units of course because they're actually aiming)
>Grot snipers, exactly the same as Ratlings but cheaper, weaker, and BS4

WUZ

Are the crystal gems!
Fight memes with cancer

>I get your point, and do agree with it, but Orks are a poor example because in the fluff their shooting also is not all that impressive.

Ork shooting in the fluff has long been characterised by two things: volume and firepower. The inaccuracy is fine; that fits the faction, but they're supposed to be throwing so many bullets, rokkits and random bits of scrap across the battlefield that they can't help but hit something. And when it does hit, it really hurts. You get a bit of this with the current Ork shooting roster; Rokkits doing a fixed 3 dmg for example, and Ork plasma weapons being on permenant overcharge. But the volume of fire absolutely does not come through.

DAKKA DAKKA DAKKA: Orks usually never bother to aim, even at the best of times, prefering instead to simply blaze away in the general direction of the enemy. Ork units ignore all modifiers to Shooting attacks in their Shooting Phase. This does not apply to Ork units that have a Ballistic Skill of 4+ (as they actually do bother to aim, much to the derision of their fellow greenskins!)

>>DAKKA DAKKA DAKKA[2CP]
Before a (Klan) unit attacks in the shooting phase or fires overwatch, activate this stratagem. All weapons on the selected unit are treated as if they were Rapidfire weapons, while keeping the normal number of shots. Exp: Assault 1 becomes Rapidfire 1, Heavy 2 becomes Rapidfire 2

Boom, fixed the codex.

Meh

Would an Ottoman theme fit for Tau?

AAAAAAAAAPPPP!!!!!

Doubt it. How would you go about it?

best loadout for a squad of fallen?

Reposting

...

I feel just outright ignoring them is a little irritating, especially if it's just those. I can see why you'd want it, but if I'm bringing my Admech against Orks and I had a rule that essentially says "You don't get your Klan Tactics" you'd be a bit miffed for good reason.

I can't really try the Infiltrate thing against Orks since I want to stay out of melee at all costs, too.

Increase Ork volume of fire some other way, sure, but don't invalidate enemy Your Dudes just because they're good against you. Maybe make the Ignore Modifiers thing a 1CP stratagem and just pumping up number of shots.

>Clearly overweight
>Unscarred
>Female
REEEEEE!

Anons help, I can’t decide between building 10 Warp Talons or Raptors. I think they’re both cool but I dunno what I want to do. I play Word Bearers if it means anything.

I am not entirely sure. I don't think the Turkroach empire and Tau would mix too well.

...

...

23 of each

>I play Word Bearers if it means anything.
>Not immediately selecting the daemon infused soldiers

Also talons are actually good now unlike 6 and 7th, and cool models.

Well, Warptalons are terribad
But Wordbearers have a boner for Daemons

AYO, HOLD UP

Last one

You're a Word Bearer, Warptalons.

Raptors are worse in cqc but can be used quite effectively in 5 man squads as fast moving plasma or melta carriers.
Warp Talons have a lot more melee punch with the whole 'Lightning Claws' thing and don't really lose out by being a full 10 man unit.

How do I deal with Raven guard Hellblasters as CWE? They just set up in cover with a captain from the get go, grab a 2+ save and delete a unit/vehicle a turn with overcharge. I lose 300+ points before my first turn every game, and I have to dedicate all my remaining AP weapons against the Predators/Redemptors in the mid-backfield.
>Mfw he MSUs characters to get 5 units to infil/deep strike

Did Necrons even have similar gender signifiers to humans? What if they were like spiders or something and you could only tell by barbs on the limbs outside of staring at thier reproductive bits directly?

You dont have some sort of deep striking harasser that can take their attention instead?

>vulkan is the only black human in 40k

Thanks for adding Chibi Emperor to the list, by the way.

What army do you use? Can you make use of effective chaff screens? Have you considered telling the guy not to be a prick?

...

See this is the problem. People look at Ork shooting and think "Just give them more shots, that'll fix it" without realizing that the problem is much greater.

Orks have the lowest average armour saves in the game, with most shooting units having a 6+ save (Tankbustas, Lootas, Flash Gitz, Burnas). That means they die very easily, but the cheapest model in that list is the Burna, and they clock in at 14ppm, which is not a throwaway price.

One way to get protection is Cover. But Cover has become much harder to get, especially for Orks, who have to field big units to mitigate the effects of their low leadership. And even if a unit gets in Cover, it gets +1 to it's armour save....which is a very minor improvement for Orks, taking them up to the same as a Guardman's armour save.

So you could put them in an Open-Topped transport instead, and Orks have 2: the trukk and Battlewagon. But both these options are expensive (Trukk is 82 minimum, Battlewagon 161) and both have a 4+ save and T6 and T7 respectively. 4+ save and less than T8 is bad news for a vehicle in 8th, even if it has an extra wound or two. So you have a fragile, expensive vehicle carrying a fragile, expensive unit. Your opponent will be licking their chops at the thought of that.

Then there's the question of range. Of the shooting units above, only Lootas have good range, at 48". But the rest are 24" or less (Burnas being Flamers, and D3 flamers at that), which means they have to get close to get their shots off, which exposes them to way more firepower. Again, these are expensive, fragile units that must get close to do their job. That would be fine if they packed a devestating punch, but they don't (it takes 18 Tankbustas to kill a Rhino on average).

So that, whilst I could see an occassional use for it, doesn't really fix anything.

Pretty sure they're described as more or less fleshy versions of their tall, gaunt selves. I think femcrons are cannon (though I may be full of shit) and they're more or less mammals in appearance, so they should have mammaries

Yeah there were some Necrontyr that were grills.

Who else is ready?

But would those mammaries, if any be on thier chests? Even then would long hair be the female analogue? I just don't like the blatant addition of human signifiers to an ancient metal skellington horror.

No problem

Warp Spiders were my best bet, but lost deep strike in 8E.
I've tried Scorpions, Hawks, even rangers for DS denial. They don't really do much damage without AP before the captain clobbers them, and Hellblasters hit surprisingly tough with 2 attacks rerolling 1s. It's especially sad when my Scorpion Exarchs went from smashing heads to hitting, wounding, and penetrating less with 2 less attacks across the board.

And if anything of my Aspects fail the charge, a Redemptor simply erases them from existence.

my body is ready

>They just set up in cover

They laughed when they saw our legion trait.

They won't laugh anymore..

...

Double chainswords all the way across the sky

necrons have pokéball holsters?

>beprepared.mp3

You'll still benefit from your Doctrine. aforementioned snipers, Mek guns, most characters and really anything grot-manned is good by to still take the rebuff.

>But would those mammaries, if any be on thier chests?
> I just don't like the blatant addition of human signifiers to an ancient metal skellington horror.
The presence of a chest is a human analog, as well as mrskellington itself in most ways

But fucking why does he hate the nids so much

fuck I just want the 4e or 3e book back please please

It's a sheer halter top with no bra underneath. The kind you'd see some egyptian kween wearing up in da club

> Playing smart is considered dick move now.
What the fuck nigga ?

You can outrange the hellblasters so try to force him to deploy those units first while saving your heavies until last. Without rapid fire those guns should only really land 2 unsaved wounds per turn. Kill his longer range AT first, then dig him out with high-AP weapons.

Something is off

He's a Ygrmal Genestealer that's upset the Hive Mind won't take him back.

>It is well known that the Aeldari envy our heavy armour, lacking the mechanical talent of the Adeptus Mechanicus and instead forced to rely on brittle and unreliable psychoplastics. Do not waste krak grenades on assaulting these vehicles – a stone, thrown with enough force, should more than suffice in piercing their flimsy armour and most likely killing the pilot within.

> outrange 30" weapons that can pseudo infiltrate after deploying to get the best position/ range
Do you even game bro

Not sure if Goto or IG manual thingy I can't recall the name

TLDR: Orks don't need a "fix" they need a competent and engaged once-over.

I'm guessing goto

> even implying C Shit Goto could write half as well as the Regimental Standard author/authors
Report to the commissar for execution

Why does that inquisitor have hooves?

Craftworld Eldar don't have very good chaff sadly, and I had the misfortune of going in with an Aspect/Guardian list, so I was asking for it. I'm also trying to avoid the Ynnari solution for lore reasons.

Right now i'm trying to find swordwind style solutions, but besides ramming Serpents full of Fire Dragons up the board I'm really at a loss.

>Tell him not to be a prick
To be fair, he's a new player who's building a Primaris list, but he's read all the memes and is scared of competitive armies. He also plays models he likes the look of. I don't really want to dampen his enthusiasm, but I do want to find a way to fight him on equal terms.
He uses the Assault variant on overcharge, which is 2 S7 Ap-4 D2 shots at 24" and even odds for wounding Grav tanks. They're also the last things to hit the board because of infiltrating shenanigans, so he parks them as close to my reapers/tanks as he can and shoots over my gunline. Essentially I get one attack with my Prisms before they are either dead or crippled beyond hope.

How many tanks should I take to a 1500pt game? How much is in good taste?

Question is: what should be the fix?

Giving them better armour saves is taking their characteristics away and getting closer to beeing a Space Marine.
Same with range or BS.

The only thing you can change without changing them beeing special (or giving them new units) is the point costs.
Clan rules etc aren't fixing an overall problem because they will never affect all modells with the problem. Even if a clan makes all orks shooty you would have to play the clan or no shooting units at all.

There's actually some truth to this, I fought some Alpha Legion with Fists, and the ignore cover trait made the guy do a double take for his deployment rather than "hurr stuff it in a ruin".

Fist Vs Iron warrior battles must be a thing of terrible beauty.

Shitty High heels

How do you play deathwatch vs thousand sons other than getting an IG detachment?

Getting super aggressive moving frag cannons up field in a vehicle and lightning claw vanguard vets, or setting up a gunline behind vehicles and playing safe? Taking a full psychic phase vs thousand sons when your troop units are that expensive is not good.

S-sorry

Regimental Standard you git. You should be reading it once a week!

A Stratagem like Tide of Traitors or Dawn of War 2's "Call da boyz" to reinforce squads in an aura might lend them some survivability.

Beyond that, a point cost cut to vehicles or the option to grab maybe 1 turn of extra toughness (extra plating that falls off after the first shot) wouldn't hurt.

SoS maybe?

Still hoping for the Evil Sun spinoff.

>2: The Aeldari are over-specialised!

>The Aeldari are notoriously inflexible in the ways of war. Aeldari warriors are either citizen-soldiers known as Guardians – who are more at home arranging flowers, baking or dancing than they are fighting – or members of archaic martial cults known as “Aspects”. While these warriors may excel at a single role on the battlefield, each has a dozen other weaknesses to exploit. “Dark Reapers” won’t be doing much reaping on the end of a bayonet, while the only howling the “Howling Banshees” will be doing is crying lamentations at the mighty stopping power of the lasgun.**

I'm already lubed up and ready to go.
Please God let it be good I can't take seven more years of that shit

Is giving my Termi Lord the Axe of Blind Fury a good idea? Or should I just stick with the Talisman of Burning Blood?

An axe that doesn't allow you to reroll ones on a character that rerolls ones.

Just give him a power fist, it does almost the same but doesn't take up your relic slot.

Depends of what you are using alongside him.
What backs up blind fury/ burning blood man?

Yeah, true. I just wanted to do a cool axe conversion involving putting the axe head on the sorcerer’s staff like this.

I dunno, prolly other termis. Or maybe a melee CSM squad. All I have right now is the Start Collecting box and a couple unopened Warp Talon boxes.

I actually did the exact same thing to make a force axe for my sorcerer, give the fury axe to an exalted champion.

>while the only howling the “Howling Banshees” will be doing is crying lamentations at the mighty stopping power of the lasgun
tfw imperial propaganda reflects the rules pretty well

What Legion? As a future purchase I'd advocate some cultists for some general chaff/deep strike cover/command points. But I'd need to know the path you were considering taking before giving anything detailed.

Reminder that if you force an opponent to play a playstyle they don't like based on a paint scheme they did years ago you're a waacfag.

Nope. They picked the scheme, they get the playstyle.

Cool.

Word Bearers.

what if they use an unknown chapter?

>WAACfagging

It's only fluffy, right? Muh narrative

>Person happens to 'just sorta like the most powerful faction iteration' Even though thier army is painted in a 'most powerful iteration' of previous ed. If painted at all.
>But somehow the opponant who points out this fuckwittery is the WAACfag.
Get fucked.

Then they get no chapter tactics.

What should I play my black armoured dark angels as?

loyalist traitors, probably.

Learn how to draw, faggot.

Unknown chapter is how you spot the true WAACfags. It allows them to switch to whatever chapter rules are the most OP at the time, or even between codex SM, DA, BA, and SW

Fallen

the rules of the game explicitly disagree with you

Probably a sucessor chapter. If you don't take any DA unique units you could field them as SM too.

It's the swiss army-army. Nothing wrong with that.

literally copied from the book

> If your Chapter does not have an associated Chapter Tactic, use the Chapter Tactic of its founding Chapter. For example, Crimson Fists are a successor Chapter of the Imperial Fists, so should use the Chapter Tactic of the Imperial Fists. If you are unsure of a Chapter’s founding Chapter, either consult the background sections of our books or choose a Tactic from the table that best describes its character and fighting style.