Covert operative creation thread

In a world full of organized crime, rogue nations and international intrigue spies never go out of style.

So let's kill some time and maybe some terrorists by rolling up some covert operatives.

Roll 1d100 to begin.

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Vodka Martini, Shaken, not stirred.
And say what are we rolling for. Also, I wonder if I get it right, it's my first time rolling.

Rolled 9 (1d100)

Of course I didn't.

You are a former athlete. Pick one of the three perks. BP is essentially HP and values for most stuff are pretty low so a +5 means you can take an extra punch or a weak melee attach.

Athletic athlete, please

Next we assign your attributes. You have a 65, 60, 55, and 50 to set as you see fit. So what kind of attribute was your operative?

>str
55
>dex
50
>log
60
>Wil
65

And with Athletic that's a 55 in Dex as well. Now, let's see what else your athlete can do. Roll 2d100 to see what skills you already know.

Rolled 37, 55 = 92 (2d100)

Rolling

If I'm reading this correctly then we're a martial artist pilot.