Eldar Craftworld Creation Tables

It's a Sunday afternoon and I say it's time to roll up a new Craftworld.

1d4chan.org/wiki/Eldar_Craftworld_Creation_Tables

First off, roll 1d10 for when the Imperium first encountered this Craftworld.

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Rolled 2 (1d10)

I'll roll.

That puts us as being discovered in M33.

Next roll is 1d8 for the Craftworld's Biome.

Rolled 3 (1d8)

rollin

3 is Ice/Tundra. Looks like someone left the AC on and liked it that way.

Roll 1d10 for the most common Path in this Craftworld.

Rolled 6 (1d10)

10 get

>3
>Path of the Mariner: Eldar on this Path make up the crewmen of the Craftworld's ships.

Looks like we've got cold seamen to spare.

Roll 1d10 for our Military Strength.

That's six, sorry. We're still Mariners, I just typed in the wrong number.

Rolled 3 (1d10)

Ok, time to get serious!
10 get!

>Below Strength
Owch. Could be worse.

Roll a d8 for our favored tactics.