Kid/young teen adventurer

>kid/young teen adventurer

What could go wrong?

Other urls found in this thread:

youtube.com/watch?v=PxYQQoYfMtQ
en.wikipedia.org/wiki/Children's_Crusade
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Funny thing about the frontal lobe: not having one often makes you not consider its usefulness.

But I've always thought young adventurers are fun.

>Stranger danger intensifies

>What could go wrong?
Pretty much everything if they're in some of the porn I read.

Shit like Ginny Green Teeth to name just one thing.

Depends on the setting.

They could get lost.

Which is worse: an entire party of small children, or one small child in a party of adults?

What about a large child in a party of adults?
youtube.com/watch?v=PxYQQoYfMtQ

Hansel & Gretel only the witch isn't retarded and eats them.

Literally everything

DM being an edgy asshole

The problem is that many times the DM treats a teen adventurer party as an adult party, teens should have trouble even taking out a wolf.

If left unattended then their lack of physical and mental maturity will get most killed early on in their adventures. The few that make it would either be extremely lucky or have come from backgrounds preparing them for adventure (e.g tribal and frontier wilderness types). Many, many things will go wrong especially in the early stages. Most will die of dehydration, malnutrition, hypothermia, or disease long before they get the chance to die in glorious combat with monsters or bandits.

However, if you have them grow up as apprentices of experienced veterans, like with most professions in the Middle Ages, then their survival/success rate goes up dramatically. By the time they hit adulthood they've already reached a level that most fresh adventurers (that start out as adults) won't live long enough to see. Most of their actual problems would lie with dealing with how their region's changing economic or political situation would affect their jobs as well as administrative stuff (like working out budgets, or ordering and managing supplies for future expeditions). Their main struggle would be coping with a mounting loss of enthusiasm and becoming dead inside from repetitively slaving under the smug, rich bastards that both distrust and underpay them. Some would end up settling down a few years in with the comrades they've learned to trust, and starting a non-life-threatening business in a comfy town far from danger. Most would just split up early with their meagre savings, and work in regular jobs with more stable and reliable incomes.

Either way, they won't normally be in the adventuring business for very long. It's a very shitty field to work in.

>Kappas
>Boogeymen
>Red Caps
>Grindylows
>Necken
>Will o' Wisps
>Child eating hags
>Dan Schneider
>Bagman
>Slavers
>Gypsies
>Black Annis
>Dragons
>Baba Yaga
>Trolls
>Sidhe
>Giants

The average kid in a fantasy world doesn't stand a snowball's chance in hell

Depends on the setting. And the kid.

> be kid adventurer
> get caught by goblin woman
> She thinks you're cute and adopts you
What do you do?

... sure?

jerk off to cartoon porn apparently

>try to stifle sobs of fear as she takes me down from her net-trap in the woods
>tell her about my little sister, who wandered into the realm of the fey by accident and whom I followed to rescue
>swear that once my adventure is over I'll return to the human realm and never bother her again
>convince her to join me on my quest to rescue my sibling and serve as a guide
>journey to the Bower-Gnome Bazaar disguised as her captive in order to get information on recently-stolen human children
>discover from an incorporeal merchant in a shadowy hood that a girl matching my sister's description has been taken to be a flower-girl for the Elder Vine-Mage's Eternal Marriage Ceremony to the Queen of Nightshade, and that she'll be trapped forever throwing pedals if we can't rescue her before three days' time
>escape the bazaar after it's discovered by a passing hobgoblin that my collar isn't real iron and that I'm not a slave after all
>set out on the journey to the Vine-Mage's estate
>cooperate to take down a ferocious direwolf, trusting her to distract it while I climb a tree and drop a branch on its head
>realize I've developed a poignant puppy crush on the protective green lady as we arrive at the door to the Vine-Mage's arboreal cathedral
>crash the Vine-Mage's wedding just as my sister is about to step onto the aisle
>flee the arrows of the fey and manage to arrive back in the goblin forest as night is falling
>only realize that the goblin lady was hit by an arrow after sister has stepped through the portal home
>take the goblin lady's hand and insist that she come with us, that we can heal her, that I actually really like her and that I don't want to lose her even if goblins aren't supposed to leave the fey realm
>get a tearful kiss on the cheek right before she shoves me back through the portal and it closes forever like some kind of allegory for first love
You know, the usual

The average kid in a fantasy world is an immortal demon god loli. Children don’t usually exist otherwise.

Everything.

>en.wikipedia.org/wiki/Children's_Crusade
>"Through a series of portents and miracles he gained a considerable following, including up to 30,000 children. He led his followers south towards the Mediterranean Sea, in the belief that the sea would part on their arrival, allowing him and his followers to march to Jerusalem, but this did not happen. They were sold to two merchants (Hugh the Iron and William of Posqueres) who gave free passage on boats to as many of the children as were willing, but then they were either taken to Tunisia and sold into slavery by the merchants, or died in a shipwreck on San Pietro Island off Sardinia during a gale. Some may have failed to reach the sea, dying or giving up from starvation and exhaustion."

This made me hug my son. The world was such a horror show before the modern era.

Same things that can go wrong with an adult adventurer.

That was a particularly retarded episode, though. There's a reason it still gets brought up eight hundred fucking years later.

>Young adventurers what could go wrong?

What could go right is a better question. You could get a good game out of it.

>watermarked