/bgg/ Board Games General: Vagina Monologues

/bgg/ Board Games General - the Grenades are Your Balls

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How much of your game group is women and how do they compare?

Three women right now, all SO's of men in the group. And they all hold their own well, no complaints.

Yeah, it's horribly balanced, never play it.

This is why bidding for start positions is absolutely vital.

>How much of your game group is women
half. I play mostly with my gf

I preordered this for an Essen pickup.
Kinda excited, but a bit skeptical there isn't more info on the game.

I prefer chicks who are gamers to join in my games rather than SO's of people.
Have 2 girls who game with us of their own accord.
They are often afraid of coming off as stupid or weighing the game down by just not being good enough, but they play just fine.

>How much of your game group is women and how do they compare?

My group is mostly male, but when I game with my family my mom is,super fucking competitive and likes eurogames and hates most party games

family gatherings rule when your parents suggest breaking out Castles of Burgundy/Yokohama/Mombasa

Yeah, there's 6 or 7 objectives to choose from and it's vital that all players know what they are so they can prevent others from reaching them. They are shit. One is go start shit up and invade other opponents' HS, another is to produce all your plastics - yes, all fucking 60 of your plastic units. The scenario is good in theory but objectives need an overhaul.
>How much of your game group is women and how do they compare?
Zero, though I used to roleplay and occasionally boardgame with a cute girl with very big boobs that I knida had a crush on (she was 4 years older than me and she had big boobs)
Couldn't really keep up with mechanics most of the time, but good roleplayer and fun to be around and did I mention her boobs? They were very big

Does anyone know why Fantasy Flight doesn't have a stand at Essen?

Asmodee handling all their stuff in europe?

>56014307
>The game itself is okay IF people play fast. Otherwise it's tedious.
So fucking this, I played smash up with people that take 1-2 minutes for their turn just to think, makes me want to hang myself

meant for

>ITT: Dead game
PHG waited too long and did too little to really promote it, and the insular community retreating on slack and tabletop simulator didn't help.
It's a fucking shame is what it is, the art is so good and the mechanics would have been godly after some serious bit of polishing.

>How much of your game group is women and how do they compare?
We get the occasional woman or two in our group, but if you consider the boardgame restaurant as a whole, then there are many more depending on walk-in customers and other "groups" (or they just might be a group of walk-in customers) during our scheduled game night.

Well I haven't had the chance to play with any of the ones I've seen, but it's not on purpose.

I'm glad I lessened boardgaming and focused more on video games the past couple of years so I didn't get into this. Anyway, I guess I already had my fill from Summoner Wars. Plus, the thread I saw on BGG touting how Ashes was championing feminism by having significantly more women as "phoenixborns" really didn't help. (didn't bother to check if there were more)

PHG is kinda famous for virtue signaling to favor the SJW crowd, Dead of Winter had the same going on for it too
Which is fucking ridicolous as DoW's strong independent wymmyn are all thin, curvaceous and have perfect hair, skin and makeup in the middle of winter in the middle of a zombie apocalypse.
But hey, so inclusive, one of them is asian.

When their only product was the Summoner Wars line, I don't think they were virtue signaling for the SJW crowd yet. Colby or someone at PHG drank the kool-aid after that.

Regarding DoW, if that's your description of how it is, then that's not feminist at all. If they were almost all disgusting hambeasts or fat strongk wymyn with side shaved head haircuts, or thin ugly sticjs, maybe.

>How much of your game group is women and how do they compare?

30-40% on a given night. Only one regular is someone's gf but they come and generally play independently. Two people have brought their wives, once each, but mostly they come on their own and range from 25 to grandmother.

I'd say on average they are smarter, and better at games but we have some very stupid guys who bring down the average on the male side. The oldest, sharpest strategist, most controlling and cutest are each a female.

Generally none of the females bring games though, although if the controlling one sits at your table she'll run the fucking game like she owns it LOL HAHA I've been emasculated

>How much of your game group is women and how do they compare?

3 of the 7 folks I board game with regularly are female. The females do just as well as the males when it comes to winning games and don't add any extra drama to the table.

>Regarding DoW, if that's your description of how it is, then that's not feminist at all.

Agreed. That reads more like a typical 'Hollywood' movie cast than something pandering to SJW's.

That was my point, that they tried to pander, and succeeded because SJWs are nothing but superficial, by just putting representative women conforming to every standard of attractiveness.

I'm a single guy that usually games with two couples, so the woman/man ratio is 2/5.
One is a very enthusiatic casual willing to learn and enjoy most games we bring to the table . She's competent enough.
The other is a really competitive eurogamer. I beat her once at Castles of Burgundy and she chose me as her eternal nemesis. Whatever game we play, she'll be satisfied as long as she finishes ahead of me. She'll actively cooperate with the other players to take me out.
Good times.

Except, that as the other user clearly pointed out, they did NOT put in women conforming to every standard of attractiveness. They only put in women conforming to the 'Hollywood - where the makeup is always prefect and never a hair out of place' standard of attractiveness. There aren't any over-weight, or elderly, or disabled female characters, or any who are below average in physical attractiveness.

I have a few groups. Tuesdays and Thursdays are mostly me and my buddies at 'Shop X'. Usually no grills.

Wednesdays I play at 'Shop Y' and there's about 2-3 girls who come with their boyfriends/husbands. They're pretty cool and mature enough to not cause any drama.

The only bad incident I've had was with this SJW chick who played in my group's Pandemic Legacy campaign a few times. She had just moved into town and had no friends so I gave up my seat a few times so she wouldn't feel left out. On the last game of our campaign, my buddy said 'nigga' to the other player in our game and she got super triggered and demanded an apology. Nothing doing, so they both got into a heated argument which kind of soured the otherwise amazing time we had with the game. She came back a week later, played some Arkham Horror, and then was never seen again.

SJWs are often placated just by including a couple females, as long as they're not obvious fucktoys. Most don't really care about aesthetics, just representation. They don't require the female characters to be genderfluid translesbic otherkin with bullshit preferred pronouns on their stat blocs. Plain girly girl does the trick to shut them up.

>How much of your game group is women and how do they compare?
There's 3 common women in my group.
1. The very typical "girlfriend dragged to game night" person. She's competent enough to play up to lower mid weight games, but we have to hold back for her on pulling out anything heavy and she appears maybe once a month? Still she seems to genuinely enjoy games, when she's not so drunk that she can't even remember the game.
2. Someone I met before they ended up dating another member of the game group. She's actually really into games and competent at them. Better at strategy than me at least. She's up for heavier games, but cares a lot about the theme. Won't play war games really, but I imagine if I picked up something like bunny kingdom, she would be all over it.
3. Someone who is up for trying any game, can generally comprehend them. Not particularly challenging to beat and generally if push comes to shove, she picks games with a luck element but I like her enthusiasm.

This is outta about 12 people I play games with frequently so the ratio is pretty clearly male, but I haven't had trouble with the regular females. The more random females I've played with have had some horror stories, but no worse horror stories than the random guys I've played with.

>hype for Essen reaching critical mass
I'm so stoked to be going, you guys. This year is going to be so good. I'm going to buy all the meme games, from Photosynthesis and Queendomino to Charterstone and Pandemic Legacy S2.

H Y P E

SPIEL 2017
Anybody going to SPIEL in Essen?
If so, would you be interested in meeting up just to casualy hang out, maybe grab a beer or two? Ill be there all days and even tomorrow on
wednesday either at the Dragon Legion booth (in the role playing section) or just somewhere around, just ask there for Thomas.

I think it could would be really neat to meet people from Veeky Forums, people that have something in common besides g a m e s.

>SJWs are often placated just by including a couple females, as long as they're not obvious fucktoys.

Most of the SJW's I've seen are placated by much of anything because they weren't really concerned with logic to begin with. So if people were complaining about the lack of female characters in a market loaded with plenty of female gamers - that isn't SJW B.S. - that's called marketing 101. Considering how long the 'Tomb Raider' franchise has been around it isn't exactly like 'Women characters in games' is some revolutionary concept. I can get the concept of 'real live womemz' aren't fucktoys as well as I can get the fact that playing 'Conan' in a game doesn't make me some hulking stud. In speaking to a few SJWs it was never about resolving something - it was more about the 'eternal butt-hurt'.

I just want you to know I can fold up into small spaces on the off chance that you've got extra room in your luggage.

> I think it could would be really neat to meet people from Veeky Forums...

Ppppfffftttt! There are no people on Veeky Forums! Just Porno-bots and Random Chat-Spam bots.

******
Hope you all have an awesome time! Pics or it didn't happen.

If you spend that much time at a single booth, I take it you're staff?

Also, Dragon Legion doesn't show up in the exhibitor list.

kek, nice image OP.

No women currently play with us in our weekly friend meetup.

About 1/4 to 1/3rd of people at the board game meetup are female. I’d say 80% were dragged there by their S.O.

>How much of your game group is women and how do they compare?

All the other gamers in my group, both the girls and the one other guy, have fairly unique archetypes/patterns. I'm probably the strongest player but the other guy is by far the weakest so can't really draw any conclusions there. It's kind of startling that there isn't more commonality, since they're also all family.

>Me
"Alpha" player with the most regular game wins. Strength and weakness is the same: I tend to play 'by the numbers' and try to take the currently optimal move, and level out more in games that are highly volatile (not necessarily random)

>My Wife
Second strongest player at the table, tends to learn games a bit slower than I do but ultimately more completely so after enough plays the win-rate shifts in her favor for a lot of titles. Strength: tends to be looking three moves ahead. Weakness: Analysis paralysis.

>Younger Sister-in-law
By far the most competitive gamer, if winning was based on how much you "wanted" it, she'd win every game. Strength: Driven enough to sometimes outplay everybody. Weakness: Scared of table politics and goes full turtle mode in games with defensive option.

Elder sister-in-law
Most aggressive player at the table, always wants to be killing something, either her opponents or the zombies in Dead of Winter. Strength is that aggression, willing to take the initiative. Weakness is not always thinking through whether an attack will be profitable.

(sometimes) Brother-in-law
He's just performing his actions and watching the show, I don't think he honestly cares about winning so he'll rarely do it outside co-ops.

(sometimes) Mother-in-law
I could tell horror stories about her but they aren't really board game related. In the gaming world, no ability to focus and a near-schizophrenic disconnect between a desire to win and insistence that people "Play nice".

Best games with island/marine aesthetic? Trying to find Archipelago in stores at the moment, Abyss looks too grimderp and boring.

Half of my group are women. My old friend from HS and my sister. My friend is funny as hell and my sister is really along with the game just to hang out. The girls are about as interested in the mechanics as the male players, which is to say not at all.

Fuck you Abyss is good.

Maybe Carcassonnee South Seas is more your speed

assuming his own gender, that's just a redblooded Veeky Forums poster right there.

Post board gaming kickstarter horror stories.

This is my experience to a T. The group is diverse in the exact same way, but almost none of the women have collections, they own just a few games or none at all. It's something I wonder about all the time, though I don't have a problem with it

I know of exactly one who is a bigtime collector. Great girl, she doesn't go to the game group though

Innovation Deluxe took 2 years to deliver. Original estimated ship date was Winter 2016, either January or February. I can't check, because after they blew past that date they redated the Kickstarter delivery dates for July 2016. Blew past that one too. It didn't start arriving in backers' hands until August 2017, and there were misprints but they haven't said how many copies affected. Still waiting on replacements...

they blew their wad at gencon. local sellers are selling their games for them (as are asmodee europe). they have literally no reason to send people

Archipelago and Merchants & Marauders are my favourites.

Honestly why would FFG go? They use their staff to cover the Asmodee booth half the time at Gencon, people just swap shirts. Easier for the ANA branch to handle it all in Indy and the euro studios (Repos/Space Cowboys/Libellud/etc) to handle it all at Essen. Not to mention French bankers running the show now, gotta believe they're not letting the budgets cover fun shit anymore

I'll be at the con and also working a booth but I get nervous about meetings, so I won't tell you my name.
With that in mind, I hope everyone that goes has a great time there!

have any of you guys played 7C? interested to hear about how it plays-

I still have hope it'll turn out well, but Giga Robo was supposed to deliver a couple months ago. Of course I expected 3-6 months of delays because I'm not an idiot, but afaik they still dont have all the art assets finished, so printing hasn't even started.

On the plus side it's given them time to significantly improve the quality of the sculpts.

Still mad.

I also backed Giga Robo.
I usually just ignore my KS's and become pleasantly surprised when they come in, but High Frontier being two and a half years late irked me a little.
Other than HF all my KS's have come in within a half year of projections.

I only played it once, but it felt like one of those gamebooks like Warlock of Firetop Mountain or the White Wolf series.
So if you liked that, but want it multiplayer, go for it.

has anyone tried the mystic vale expansions? ricky royal posted a solo variant that i want to try but getting all the expansions is gonna be expensive. looking to hear from people who've played them-

Official Veeky Forums Meta thread over on /qa/
spread the word fellas

meta threads are gay when there's no actual problem to discuss

your a problem

GAME NITE
>barely get out of the house for early meet
>not taking any games for a change
>as I'm leaving snag prime package
>it's fucking innovation
>throw it in manpurse
>play it twice with separate groups back to back
>have 1.5 hrs left
>play regular girls bfs copy of pandemic (first time)
>a few stuipid mistakes and lost to outbreaks
>didn't hate it

as a fucking giant bonus I missed the alcoholic faggot because he was sporting a pretty severe facial edema (literally didn't recognize him) and bitched loudly to the table about him by NAME. I'm never not loud (all caps all the time bby) and it was pretty clear when I realized he was facing me 10' away that he'd heard everything. I felt like an ass (I am) but it needed to be said and since the organizer didn't want me to say anything directly, well happy mistakes. but still, I'm a big asshole.

There are gay people in the gaming group I go to but I control my power level and never tell them their lifestyle is wrong and leads to nowhere and other more horrible but true stuff. ("You guys know why your symbol is a fucking rainbow? Because you know deep down inside, you're all ugly and any beauty you might have is just an illusion")

I'm looking into getting tiny epic quest but I'm wondering if I should get the deluxe edition with golden mushroom mini expansion or just go for the base game. Anyone have any thoughts on if the expansion is worth getting?

It's $5 more so no big loss I suppose. I generally though try not to go all in on a game unless I've played it at least twice before and really loved it/know it'll get a good amount of play.

It's a game that's 90% flavor text, 10% pushing your luck and hoping you don't lose.

having looked at the rules before, that thing seemed to be more gimmick than game.

Perhaps we could discuss your totally shit grammar? (And no, we don't me the old lady who lives in your basement with you.)

Look up the whole 'Dust' KS debacle. (Which is a shame because apparently the game system is decent.) And the Mythic KS where the rules were so so badly written and edited. Or there was the whole 'Robotech' minis game KS where the minis turned out to be (sadly) really 'Meh' when they could have been awesome.

I didn't back HF, and I seriously wondered if it was going to deliver at all with the numerous issues they had.

A few months before HF shipped Eklund said that if we didn't get it before the new year he'd cancel his contract with Ares Magazine and give a copy of the next edition to each KS backer for free.

Been reading some good things about this recently. Been also reading that the balance between the two factions could be better. Anyone who knows the game care to weigh in?

Ye I am part of the staff, we will have a hugeass 100m2 booth right in the middle, Ill be going to help with the construction in couple of hours already,.so I might snap a behind the scenes pic or two.

Even though Ill have booth duties, I will have also a ton of free time as well. Even though we will be selling some stuff, its a non profit organisation, so all the money is used to fund itself.

Okay, I'll pay you a visit. Name's Rainer.

Well, in that case you can just come by imcognito mode as a regular visitor and once you eye things out, you can decide whether you want to say hi or not. Hope your booth duties will be as chill as mine (are supposed to be).

You fucked up. Doxxed, foxxed, your account is now empty.

...

I have around 30~ games so my opinion isn't much, but the balance issue is hard to determine because card draw makes the game quite swingy in nature. Basically, any particular hand in Raptor can be resolved in 4 ways:
Good: you play N-value card, opponent plays N+1 or 2, or 3 card, or opponent plays N-4 card
You fucked up: you play N-value card, opponent plays N+4 or higher card, or opponent plays N-1,2,3 card
Scientist cards are decidedly better so they suffer less from bad plays, which is somewhat counter-balanced by the Raptor observation effect (seeing the next card your opponent plays)

Not sure how many games we've played but I'd guess around 50. Out of the first 20 games the scientists won almost all of them. Regardless who played or what strategies were employed. We simply houseruled it so whenever the raptor player played the higher card he'd get 1 extra action for each baby the scientists have captured so far.
It mitigated the advantage the scientists have in the end game. Usually the longer the game goes the better the chances of the scientists become. With this change we evened things out.

I should add that've played it so that those free extra actions can only be used by the raptor mom and not the babies.

Ended up nabbing a copy of Arkham Horror LCG, anything to be aware of prior to our first game?

If you just have one copy you can only play two players and deckbuulding is really limited, so the game can certainly feel more challenging until you know the scenarios and how to cheese them.

If you even like it a little bit I'd recommend another core set to fill out deckbuilding abilities then get one of the new big box expansions that kick off a new campaign (Dunwich Legacy is finished, currently Path to Carcossa is getting new mythos packs as we speak). Those new campaigns show off a lot of the scenario and gameplay variety - the core set is a little too vanilla for me scenario-wise but worth a second copy for the investigator cards.

Sell some of the games you don't play any more (I know you have them) and buy a second core, you are going to need it for any difficulty that isn't Easy.

Thanks, good man.
This may count as insider news, but y'all should definitely check out Indie Boards & Cards booth. Because I have read all the rulebooks in need to read and quite a lot of the games seem decent to pretty good.
Please don't try to eat or murder me though, user.
If you guys want, I can provide you with the games' names and descriptions. Or even go into rules details, tho I won't share the pdfs

Lay it on us.

Will do!

So first of all they have new Aeon's End stuff. It's a co-operative deckbuilder in an Eberron-esque world, where the players defend the last city of humanity against weird creatures from hell. You are basically magic doom marines and the monsters want to take your lunch money. And most of the time, they will.

Next is small game called Bees. It's a simultaneous game where everybody rolls bee-dice to get certain numbers to score flowers and then arrange them in a grid for points. Seems hectic to me.

Delve is a simple tile-laying game about sending a gang of adventurers into a dungeon and then stealing a bunch of loot from under each other's noses.

Kokoro Path of the Kodama is a reprint of something I believe. Every player gets an erasable pen and then you draw cards that determine, what type of roads you are allowed to draw.

Path of Light and Shadows is the biggest game, a deckbuilding area-control game, where you only have one unit and you are basically a Game of Thrones-Queen. You can be mean-ass queen, killing everybody you don't need and fucking up your enemies shit or be "muh-children" queen that builds massive castles and everybody loves you.

Pirates 21 is a really weird take on a social deduction game paired with blackjack? This one seemed really weird to me when I read the rules.

Trickster is a trick-taking game, where the first player plays a card and whatever the second person plays, determines what everybody else has to do. Cards have weird powers and you actually do not want to score.

Witching Hour is a pretty straighforward take-that game, where you play sets of cards to give enemies negative points. Again, all cards have special powers. Seems interesting, but it is very confrontational, which is usually not my cup of tea.

Also they have a new Flashpoint thingie, which reminds me that I have not yet read the rules for this one.

Anything interesting to you guys?
And don't ask me about prices, I don't know them yet.

>Path of Light and Shadows
are you able to elaborate more on this one? this sounds interesting

>Flashpoint
most likely extra copies of the latest KS, from the sounds of it

>If the latest stuff was Flashpoint Tragic Events,then yes.

>Are you able to elaborate
Sure am. Firstly, I can tell you that if you have not preordered a copy for pickup, you probably will not get it. They have too many preorders already. It's an area control game about gathering victory points by holding valuable regions.
So everybody starts out with the same deck except for 1 special card. You use cards for conquering provinces, neutral ones or enemy controlled, for building structures and for promoting the cards themselves. So you can turn your lowly starting-followers into very helpful cards.
Cards you recruit, which you do passively at the end of the turn, you look at the area you are standing in and draw from the corresponding deck. The spread of the five factions in the four regions is open information, so you know how likely it is to get a certain card. The factions are good at different things and four of them have their own building tech-tree.
Interesting mechanics are when you cull (kick a card from your deck) you gain cruelty and if you want, you can get a second new card and gain one compassion. Where you are on the alignment track can determine whether you get other boosts.
Also, the regions have castles on them and holding a region is worth as many points as the castle is big, which gives you the interesting choice of fortifying singular regions or razing all of them to the ground and holding lots of crappy ones.

Anything else you want to know in particular?
Man. I really hope I don't get into trouble for this, because I am paranoid about this shit. But I was only not forbidden from sharing the rulebooks.

Not him, but this actually sounds rather interesting. I'd be interested in the components themselves, I suppose there is a map, cards and tokens to represent the regions under your control? Not a miniatures fanboy, just interested.

Disregard all of that, I just checked BGG and it's all there. Additionally, there are enough cards to look at that one could probably make out a bunch of rules by themselves, so I don't think there is much reason to be afraid

Well, there is four minis for the players, little flags for control and nice little castles. Other than that it's just cards, iirc. I think it might become a game that a lot of people miss out on and others hold in very high regard.
IB&C seems really good at integrating deckbuilding into other genres.

Then most fun part of the game is working this out but I'll spoil it before others start houseruling it to shit.

The raptor can teleport her babies to the L tiles for a quick win.

The jungle map has a scientist advantage the desert a Raptor advantage. It's a very balanced game it's just the raptors take a little bit more learning time to get good.

I could well have played this more than even my childhood favourites. It's a fantastic game and so easy to bring to the table for repeated games. Definitely you should buy it.

Wait the two map sides actually play differently? I thought it was just a cosmetic change to mix up the visuals a bit. In what way do they differ?

>quick win
The minimal amount of actions required to pull off what you suggest is
>win on the cards, spend 1 full turn moving mommy raptor to the L-tile, ideally you also need several acition points to kill a scientist there. Alternatively, use dissappear card and lose with it.
>pray to god the scientists won't start fucking your shit up with sleeping darts
>use mother's call, pray again there are awake/unblocked babbys available. You need to use both mother's call cards for three effects, which means that you must be lucky enough to draw them. This is two more turns you must lose.
>unlike mother's call, sleeping gas has range, so somehow dodge that too
>now, in a perfect scenario, you need 6+ AP to move 3 babbys from the board in 1 turn
>pray to Allah one more time that the scientist player just stood silently and did nothing while you enacted that Rube Goldberg shit

Has anyone tried this game as of now? Vasel keeps liking it very much and it does look interesting, but it's pretty overpriced for what it is

I've played a couple games. It does some interesting stuff, but yeah, absolutely overpriced, like everything else sirlin does. And doesn't scale to multiple players very well.

Sounds like I'll pass, thanks man

Rainbows aren't an illusion dumbass.

>Vasel
Why would you listen to this pleb? Zee is the only digestable one in the trio.

Did you guise fug or what

Really warmed up on Vasel desu. He just likes what he likes and actually shows mechanics in his reviews which I find nice, you can form an opinion for yourself from his reviews, whether he likes the game or not. Zee is obviously the most likeable one of the three but his focus on pretty much exclusively short games is not quite what I am looking for.
Sam Healey is just an obnoxious, unbearably pretentious idiot and I do not know why they keep him around other than have someone to attract all the flak.

The first five sound great. I'm so not into "another spin on trick taking!" though so 7 is out and for the same reason 6 (pirate blackJack).

Don't have flashpoint so no opinion.

I'd seriously consider buying the first five if I was there though. (Guess it's more for the watch list)

When will they be out for normies? Really want bees

Zee is the most personable of the three but his tastes are not my tastes. Most of the time, when it comes to positive picks, I find myself agreeing with Sam even if he is a rather unlikable personality. Vasel I don't have as much of a bead on. He probably gives the best factual explanations but some of the games he's shilled hard have been the fucking worst for me (See: Cosmic Encounter). I like him when he does depth.

>Flashpoint Tragic Events is there
Thanks for reminding me it's Kickstarter and convention exclusive for the foreseeable future. God damnit, who hosts a Kickstarter for a small game like that and doesn't release it retail. Flashpoint is popular too.

If Vasel is pushing something hard, I consider that a warning sign

Just glad to be of help!

Sadly I have no idea, though I can maybe ask my boss at some point.

Is really that much of it exclusive? I never dabbled with Flashpoint, because the theme of being actually helpful to society is only very slowly becoming appealing to me.
On the other hand, the last Aeon's End kickstarter and the new one for War Eternal have one con-exclusive pack too, so I guess it figures.

A friend of mine will be bringing an expensive cam to the con. Maybe I will post about the games we looked at and you guys can tell us, which one's you want more info on.

Don't be ridiculous, user. Loving anything but 2D is obviously blasphemous.

>tragic events

"we lost the dog"

This is already in the base game

Somewhere down the road we might see it printed more widely, but basically the kickstarter said "This might be the only place to get it along with a few stray convention copys" and the sad part is this is a really big expansion as far as changing the game goes, it's not just a promo board or something.

Kek

SPIEL update, the booth I will be at is the orange carpet in the distance. Again, I will be there just like third of the time, so just ask for Thomas.