Do you use the same stats for men and women?
Do you use the same stats for men and women?
Of course. Not doing so is pointless.
No, I use different stats for every character.
For PCs, yes. PCs are high powered mutants.
For NPCs I do quietly fudge the numbers.
Men
+2 Strenght
-2 Wisdom
Women
+4 to seduction rolls against humanoids
For individual characters, yes.
On average, no.
I don't use different modifiers but when I assign stats to NPCs women have a way of ending up with low STR and WIS.
Women typically have a smaller Anal Circumference
Depends on the system
No, but I play gurps where even girls don't have the same stats.
Do love those pointbased infinitely variable build options that let every individual be an individual.
depends on the setting
...
Only if they are monsters or elves. There are no dwarf women.
Men: +2 Str/-2 Wis
Women: +4 to cha checks involving men
Traps: -2 Str/+2 Cha
Dickgirls: +2 Str/+2 Cha
>men
>-2 wisdom
>wisdom
Have you even met a human being before?
The vast majority of men would rather whistle in the dark than actually learn that their previous point is wrong.
I'm afraid you will find dickgirls have -2 cha.
and this isn't true of women?
No because there are no playable men in my setting.
Though, i would say the male monsters are on average stronger than both female pcs and npcs. Has more to do with the god curse upon them and all the dead men from the setting killing off the weaker ones and the stronger being left to feed on the dwindling stock of human females and children.
The vast majority of women do that too.
Based on my experiences women are even worse then men at this.
Which means they leave smaller waste and they’re harder to track your game is Imbalanced this is bullshit
>No playable men
What kind of setting is this?
test
Yes. I really don't care about enough about the differences to be bothered.
One where the party fucked up last session. The made it to the well of the universe and made wishes to stop a threat.
They did not stop at ending the threat and used it to make themselves gods while also remaking races and other monsters. Funny that it was not a punishment thing as they asked if i would use it to make a campaign based off their wishes. So far it is pretty good and they are already plotting how to find one of the new gods and get him to fix things.
Male PCs roll 3d6 in order for each ability score. Female PCs roll 5d6-2 for each score.
Is she just walking round with a banner holding down her tits, or is she wearing some kind of flesh colored morphsuit?
Beta "males" afraid of other men.
Yes, because no system has been made where mechanical differences between men and women aren't pure skub.
Without dropping any dice?
>What kind of setting is this?
Busty Barbarian Bimbos.
>men and women are the same
Even in a fantasy RPG this doesn't make sense.
Personally, I tend to encourage players' female characters to not have Strength of higher than 13. That's really it. If they do, then they get killed off sometime in the first few sessions. If they keep at it, they get killed off again. Eventually they learn. Also I can pass it off with the excuse 'the strongest fighters get attacked first."
I meant 5d4-2. I blame myself for phone posting.
That's a clever response.
-4 strength.
of course
no? Why the fuck would i?
What does this accomplish? From what I'm seeing that means males have a score range of 3-18 while females have a range of 3-28. Or are you subtracting from each individual roll so females have a range of -5-20?
...
Calm down Satan.
Yeah but I still never put them in roles that require physical strength or dexterity without some significant magical help. QTs should mainly be spellcasters.
>fantasy RPG
> sense
You have guys using magic based on how inteligent they are, not only is there magic, you have to be smart for some fucking reason to wave your hands like and mumble bullshit, there is a nother group of people who use magic by being the hottest guys in the room. Fuck, Veeky Forums actually made a class of guy who did magic by flexing his muscles.
>If they do, then they get killed off sometime in the first few sessions
you must be fun at parties
Back to /r9k/.
why would you use women in campaign?
This is almost passive-aggressive enough to be believable.
Biologically speaking, mammalian females are more stable and average - less likely to stand out in positive or negative way.
Mammalian males are more variable - more likely to either excel or fall behind.
This is the way natural selection lets males compete and have the successful ones procreate with "stable base" of females.
To realistically portray this in tabletop:
Women should pick array.
Men should roll for stats.
...
This guy, I like this guy.
Holy shit that's amazing.
Bitch please you didn't even bait the hook, you just threw the whole fishing rod in the water.
If you wanted to preserve the joy of rolling dice, you could make them roll 6d3.
...
You know the answer
>49 replies
>still bumping
you people need to learn how to sage, srly.
>bitch please
fuck off redit
Yeah. I shouldn't, but I do. I hate women enough IRL, I don't want to make them equally detestable in my escapist fantasy. If I choose to write women as either a player or a DM, I ignore what they are and write what they should be instead.
Oh please, women would have penalties to everything except DEX and CHA, getting a massive bonus in the latter category. I'm thinking at least a +4 bonus.
>Cha is what warlocks, paladins, and sorcerers use
>women are naturally good at magic and serving deities
Interesting setting idea
No, human males and females us the same stats, all non-human females get a boost in str, dex, con, or some mix of the three depending on race
I have not told my PCs that as none of them have created a female character yet
>Female PCs roll 5d6-2 for each score.
>Without dropping any dice
>Average female's score is all 15s
>Max 28
This is my fetish
More or less yes, I use the same stat spread for NPCs and typically assign lower numbers to female humans NPC's physical scores, but that's only if it fits the character type, a ladyknight's still gonna have a str in the upper teens and nonhuman races may be more prone to stronger/weaker females/males
If you want to simulate real life more, whenever female characters roll for damage only mark of half their roll from the npcs. The male characters will end up picking up the slack eventually.
Oh come on. If my fantasy is to play a character that wades into battale and fucks shit up, i shouldn't need to play the opposite gender to gt the desired effect. Fantasy is not real.
>i shouldn't need to play the opposite gender to gt the desired effect
Yeah, you shouldn't be playing at all. Fucking roastie.
You know, I've actually never seen anyone make a female character with a high strength score.
In my experience, female gamers always make female characters, and they're always archers or casters (with the occasional finesse melee character, dual-wielding optional, prettiness mandatory, sex irrelevant) . Male gamers sometimes make female characters, but those characters also tend to be lower strength characters. If someone wants to play a heavily armored beatstick of a PC, then they've always played a man. Can't think of any exceptions in games I've actually seen.
>Female Elves are semen demons and also acrobatic as fuck
Take me
I give all female NPCs a stat boost, just to fuck with the neckbeard virgins in my group.
Yes because I'm not a fucking retard who wants to make some kind of statement that means fuck all to a fictional setting.
People consider aesthetics when they "imagine" their character, and gorilla-women are unsightly. We naturally want our women to be beautiful, athletic, graceful.
As for different stats, I wouldn't bother. I would rather include a number of non-base stat bonuses each sex has access to. They would mostly revolve around interactions across sex.
Men:
- Intimidation bonus
- Bonus to feats of strength against women (use discretion when dealing with other races)
Women:
- Any social roll appealing to a man for help has bonuses
- Bonus to pleas for mercy
- Bonus to reading intentions
I'm sure there's a bunch of miscellaneous stuff that could be done. The interactions between men and women are interesting, and can be reasonably added to any roleplaying. Straight stat bonuses miss a lot of the nuance in this realm.
i am usually gm and yes my npc have realistic sexes for their roles
fortunately my players also have good enough taste not to do shit like female warriors
t. someone who doesnt actually have agroup to play with
>Any social roll appealing to a man for help has bonuses
>to a man exclusively
Google the "women are wonderful" effect. Hell, just look at the very existence of feminism. Women may hate eachother, but they hate men even more so they're willing to team up if it means putting down men.
No.
If they are high powered mutants than the men will be stronger anyway. If the base human male is stronger than the base human female, and you pick two freaks, the male freak will be stronger than the female freak. Adding 2 to unequal sums does not make them equal.
/logic
Fuck off to /r9k/ where you belong.
I'm aware of the effect and thinking about it, it makes sense that women have an easier time asking women for help too. I was more thinking in terms of narrative cliches - the deceptive and wily woman pulling the wool over the unsuspecting guard.
>female characters
>archers
>lower strength
This is why I demand all female characters who want to be ranged based use crossbows or guns instead of longbows. I actually own a longbow too so it's actually useful as a demonstration to boot.
Traditional archery doesn't make distinction.
>Play burning wheel
>Women get an option for extra Steel if they gave birth
>More lifepath options
>Men get to be Castrati
What about a shortbow rather than a huge longbow?
Oh don't worry, i won't be playing with YOU, spoilsport. Playing someone weak and fragile is not to my taste. Neither is playing a male.
>Dickgirls
>All of the biological weaknesses of women that a child could over power a female bodybuilder
>None of the power of pussy
>That statline
Nigga pls
Uh, a proper warbow meant to kill people and not simply harass them have draw weights around 150 pounds and require about a decade of training, starting from around age 12.
>What about a shortbow rather than a huge longbow?
It'll be good at harassing enemies or wounding unarmored enemies, but it's not gonna be terribly useful compared to a crossbow or gun.
Depends if there's a hips stat.
Eh, in most games there's only a mild amount of variance between completely disparate races. Among standard race options there's simply not enough of a discrepancy between genders to model.
Though now that I'm considering it a race that had such a gulf would be fun to represent as two distinct options. It'd help set them apart more so they're not just "human but stoic" or "human but short" or anything like that.
That's weird. The most common female characters (played by females) in my experience are paladins, followed by druids. After that it's probably rangers, sorcerers and rogues.
Also biologically speaking, sexual dimorphism validates anyone who chooses to simulate a weaker female
>Among standard race options there's simply not enough of a discrepancy between genders to model.
have you ever touched a girl? no, seriously, if you did, you would realise how weak and fragile they are.
Found the virgin boiz
>It'll be good at harassing enemies or wounding unarmored enemies,
Considering that by high levels a greatsword is only tickling people on each swing anyway, I think that's fine.
Male and female organics are equally inferior to their robot overlords, so yes.
Most systems don't have enough granularity to represent the differences between genders accurately, so there's generally no point even if you have a huge throbbing realismboner.
This is why I use Int and Dex to buff melee and Str to buff bows.
The average statline is written as another layer of varnish on a 40 year old turd.
There's also the fact that just about every RPG on the market doesn't include gender dimorphism as a mechanic to its full potential, relegating it to a single chart when they bother including it at all.
Thus, it remains skub.
Gender dimorphism shouldn't be a mechanic at all. That is a horrible, ugly aspect of real life that should be ignored in the name of fun and escapism.
Don't worry, it's being ignored in real life too now.
No,
because I run an ERP
yes
Its called character customization you invasive little gremlin
Don't feed the harpy
Ayyy same here. Sexual dimorphism is minor enough with most races that it can be ignored thanks to PC exceptionalism in many systems but when it comes to fuckin there's just no way around it.
That's just human nature mate. People are stubborn as fuck.