Class Archetypes

Quick question for my fellow ho/tg/uys:

Is it Combat/Magic/Stealth or is it Combat/Magic/Stealth/Healer?
As in: Fighter, Wizard, Rogue or Fighter, Wizard, Rogue, Cleric?

Also, if a holy magic user is a Priest/Cleric and a holy martial is a Paladin, what would a holy stealth

>what would a holy stealth

Nun, no one suspects a Nun with a gun!.

Nunjas.

It's Tank/DPS/Support/Skillmonkey, with hybrid classes falling somewhere between two or more of these.

It's worth noting that these roles are slightly fluid, and what belongs to each (and how each is filled) can changed based on game meta. For example, in games where debuffs are very good, debuffing can actually be considered a form of DPS, since it does the same effect of high damage-output; in a more traditional meta, debuffing would be in Support.

>holy stealth
Literally ISIS, and other religious terrorist guerrillas.

>what would a holy stealth
*what would a holy stealth class be called?

It's anonymous and I'm still embarrassed I forgot to proofread.

Holy stealth, you mean like an inquisitor? Perhaps of the Spanish variety?

Don't feel bad user. We all understood what you were trying to say!

It's punching/magic/knives.

>Tank/DPS/Support
kill urself my man

I fucking hate this comment, because it's a great reference and I forgot that it existed.

Which means that I didn't expect your post.

Fuck you.

Holy Stealth would be Inquisitor or Witchhunter

But seriously though, that's pretty much what it would be, right? A paladin would smite evil by charging with sword drawn, but an inquisitor type might use subterfuge and other more subtle means.

For video games, it's usually Tank/DPS/Healer, but in tabletop games it depends more on the game.

The objective, optimal format in traditional dungeon crawling hack and slash adventure games is Fighter, Thief, and Support Caster. These are the three pillars of the game; Combat, Exploration/Puzzle solving, and sustaining your resources including health and food. The reason why Wizards are so often overpowered is because most games allow them to step on the toes of the fighter by having good spells for combat encounters, which is the Warrior's niche, and step on the toes of the Rogue by giving them spells that bypass puzzles. Teleporting past an obstacle isn't interesting or fun, it's just lameness. Making your casters into mostly or exclusively supporting magic users makes the game much better, the classes more balanced, and leaves all the 'cool' shit for everyone to use.

I've actually though about the Holy Stealth archetype before. You make them Reliquarians, sneaking into dungeons to recover holy artifacts, or my favorite idea for Inquisitors. They're still good with sneaking since they sneak among the heretics, still good with devices and lockpicking because they're used to mechanical torture devices, and they're good at backstabs because of the obvious implications.

heck, if he were any more stealthy he'd be a Holy Ghost

>what would a holy stealth
Van Helsing or a Belmont.

>I've actually though about the Holy Stealth archetype before. You make them Reliquarians, sneaking into dungeons to recover holy artifacts, or my favorite idea for Inquisitors. They're still good with sneaking since they sneak among the heretics, still good with devices and lockpicking because they're used to mechanical torture devices, and they're good at backstabs because of the obvious implications.

I think inquisitor/monsterslayer/zealot assassin is the best way to do it.

>what would a holy stealth class be called?
Do you have to ask?

Depends on whether you want clerics in the game or not

Tank/DPS/Crowd-Control/Support ?

>Belmont
>Stealthy
I dunno, whip cracking hard enough to pierce and crumple suits of armor is bound to be real noisy and conspicuous. Plus, as far as I'm aware, the only Belmont to show any modicum of stealth and sneaky infiltration was Julius. The rest just tended to charge in head on and destroy all the chandeliers, candlesticks, and exceptionally weak pantry walls in thier path

Divine Agent - Holy Spy/Secret Agent undertaking the tasks of their deity
Inquisitor/Infiltrator - Staying undetected among the populous or within cults to root out heretics.
Reaper - A God's personal assassin. You don't need to publicly accost heretics or non-believers, your job is to kill those who would oppose your god without mess, without detection, without fail. When your god tells you to kill someone, they die.

Combat - Magic - Skills
Everything is just a mix or variation of these. Hell you could probably cut it down to Magic+Skill if you, or your system of choice, consider combat a skill.

But it is really just SKILLS because everything is a skill of one kind or another, class/archetype less is best.

...

This is correct.

HP - MP - SP

Avengers

Magic is both combat and skill though

It's Defender/Striker/Leader/Controller
Divine varieties are Paladin/Avenger/Cleric/Invoker respectively

None of those. It's Fighty, faithy, sneaky, magicy, naturey

change it to Fighty, faithy, sneaky, magicy if you like

>Also, if a holy magic user is a Priest/Cleric and a holy martial is a Paladin, what would a holy stealth

Inquisitor

The correct way to do it is not necessarily "fighter, wizard, rogue"
but rather,
Physical prowess, spiritual prowess, cunning prowess.

That way, a bunch of sub-archetypes fit into each archetype.
Physical prowess may certainly be a warrior, but it could also be an athlete. A spiritual prowess may be a wizard, it could also be a mentor type figure, leading with knowledge.
You get the gist.

Isn't what a class actually does more important than how it does it?

Combat/Magic/Stealth is for vidya
Combat/Magic/Stealth/Healer is for PnP

But vidya has healers

Was actually thinking this. Assassins would be a holy stealth class, so you could have paladin/assassin/priest as your fighter/rogue/mage.

And a system I've been working on in my spare time has the fighter and rogue roles where they should be, but then has mage and alchemist as the magic and support classes. Both can serve as the wizard or cleric archetypes, but in different ways.

>Combat/Magic/Stealth or Combat/Magic/Stealth/Healer

Except that "Magic" ends up being good in Combat (fireball, lightning bolt, poison cloud, etc.) and good at Stealth (invisibility, gaseous form, etherealness, etc.) so there goes your balance...

What does *just* magic do that makes it different than a magical combat/stealth/healer character? It seems more like a flavor than a function.

How does this division sound, for a game without magic:
Combat
Trade Skills
Stealth and Awareness
Exploration and Survival
Social Skills

Support x Combat Axis
Caster x Martial Axis
Durability x Power Axis

>man casts invisibility spell on himself
>sneaks through a castle, following guards until he finds two alone
>uncloaks himself, sneak behind them, yells a bloody roar and cuts each of them down with his two handed axe
>castle on full alert, man casts invisibility again
>wait until things calm down or another opportunity presents itself
>repeat

What class is he Veeky Forums?

4e avengers are basically that.

PC

video game PC

but really he is a Trickster (Rouge/Wizard) with a unique weapon proficiency.

If you wanna be more creative, I'd call him Harlequin/Clown/Jester

>A game without magic
Don't need divisions at all then, just specialisations. Likewise for low-magic settings where magic may be a very costly specialisation rather than a path to many paths.
You can always increase the level of specialists depending on how much power you want for your party. Imagine the Normandy with EVERY member - you could just throw everyone at a problem and nothing is even remotely threatening anymore.

For a well-balanced 7-member versatile party I would go:
>Leadership, Intuition, Medicine
>Face, Espionage, Chemistry
>Analysis, Information, Programming
>Magic, Martial Arts, Languages
>Greatswords, Metalsmithing, Engineering
>Stealth, Perception, Procurement
>Rifles, Martial Skill, Endurance

Essentially a team of private investigators which include House, Audrey Horne, the Question, Tiffany Aching, MacLeod's and Scotty's lovechild, Domino Possible and /k/'s version of Fillmore.