/HHG/ Horus Heresy General

Heresy rulebook 7.1 Soon™ edition.

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>Official HH 7th Edition Errata (not updated since January 2016)
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>30k TACTICA & TIPS
What to include in a HH list, how to format it, what makes each legion special (crunch), tactics, Tutorials for Heresy-era minis and more
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>/HHG/'s Legion demographics
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>/HHG/'s allegiances
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>Primarch Popularity Poll
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1st for the 3rd

Other than Amon, Ammitara, Seekers and Destroyers, what are some stylish units for an army themed as the Order of Blindness?
Also the Axis of Dissolution seems to be a nice choice for the rite.

Recon and vets too.

>Axis of Dissolution
20 man blobs don't really indicate sneaky tactical guys to me. Recon company or vet troops potl work better imo

>20 man blobs don't really indicate sneaky tactical guys to me.
It does when they can outflank to reach for an objective and shoot the enemy in the back.

I dislike the Recon Company due to the limitations in puts on using vehicles and terminators, and PotL is a bit too straightforward for my tastes. The same applies to the Guard of the CK.

>20 man blobs don't really indicate sneaky tactical guys to me. Recon company or vet troops potl work better imo
>OH SHIT, there's everyone here!
>not being sneaky to pull that off.

It sounds like an interesting rite of war. Very shooting-oriented, so... Divination characters? There are ways to get Scout, which helps with the lack of transports.

>order chinese shit
>china air is sending it to NYC
>I live on the opposite coast
goddammit

at least it was 1/4 of the price

Both Amon and Ahriman are kind to an army utilising the rite, in slightly different ways. Maxed out blobs means a lot of bolter fire, so casting Misfortune on some unlucky unit will wreck it.
One crucial bonus of having Amon for Warlord is his dual cult arcana, meaning the Troops can be tailored a bit, ie. an Outflanking Athenaean unit being harder to dislodge from where it choses to make a stand, especially if near an objective. His use of Telepathy may also ruin a foe's day if he gets Terrify, the unit that falls to it will be ruined in the following shooting phase.

Get them to throw it out the window as they fly over the West coast.

What's the best way to run Grey Slayer packs? I'll admit I'm a little overwhelmed with the amount of options

Artificer armor on the sergeant, and I'd take a few power weapons (usually axes) or power fists. If they're in a drop pod then a couple of melta guns.

What weapon should I give the Sarge? Great Frost Blade? Also is it worth giving them Bolters?

Why did the Emperor sent assassins to kill him even before the heresy?

He didn't. Curze foresaw it

What legion/s do you collect and what are your thoughts on their respective conversion kits by FW?

Luna Wolves. Just wish they still made the transfer sheets.

The Lord of Night discord

I think I'd rather have a frost axe or power fist than a great frost blade. And yes, keep the bolters, this is still a shooty game and you'll spend a lot of time holding objectives. These guys can fight when they have to, but they're not your close combat specialists. I'm only recommending weapon upgrades because they cost less in Book 7 than everyone else has to pay.

Iron hands : Awesome
White Scars : okay
Emperor's children : Meh!
Iron Warriors : heads good, torsos bad
Imperial fists : awesome
Alpha legion : awesome

>White Scars : okay
We need unhelmeted heads

Big E and Dorn got pissed when he found out that Malcador sent assassins after Horus.

EC anons, what's your 1500-2000 pts lists? I need inspiration.

>go Unbound
>Fulgrim
>7 variously equipped Legion Praetors
>"Firebird" Thunderhawk for transport

Sounds fun.

>unbound

I'd still fight it though

Under the age of darkness ruleset I'm pretty sure you can't use unbound.

should be for

>Dark Angels
Good but not what I expected, don't really know what I actually expected though.

100% yes! I used puppets war Cossack heads and some Perry Mahdist Ansar with hair mods. There are no good non racist Asian 28mm heads

Shame that they don't receive pickle haube helmets that we see in art or top knots that aren't attached to helmets.
The Emperor's Children helmets need variations, and while I like the White Scars, they too could use more variation. Most of the upgrade kits could use more variation. I personally feel that the Blood Angels and Ultramarines have the best upgrade kits.

Helmets more similiar to medieval helmets? Or perhaps some native american influences.

I personally find the Word Bearer upgrade kit to be bland, you only get mk4 helmets with various runes. I would have liked different kinds of mk2 and mk3 variations.

Hey, those cossack heads aren't bad. Thanks for pointing those out.

What would be some cool concepts for Militia and Cults armies? Was thinking of building a Renegades force that I could use in both HH and 40k, But I can't decide on an a single binding theme.

Happy to help out a fellow rider of the storm. After Wright wrote that they hated wearing helmets until the very last second before combat if at all and that they smiled and laughed as they fought I thought fuck yes I'm wanting as close to 100% bareheaded as I can get and as many smiling heads as I can find. So happy the puppets war has one. I also used a shaved down Lukas the trickster head and a heavily modded fw space wolf terminator charcter pack head for my stormseer.

Fairly certain you are right but EC can field a large number of pseudo champions.
>Fulgrim
>As many praetors as points allow
>Fill up remaining HQ slots with champions with phoenix spears
>Either palatine blades or phoenix guards with sonic shriekers and phoenix spears
>Fulgrim is joined by 13 dudes who are pseudo WS 6 and who all strike at initiative 5 (for palatine blades) or 6 (for praetors, champions, and phoenix guards) on the charge

It does sound good, I do always like Primarch honor guard themed armies.

same thing happened to me with HYC. was being sent to another continent, but hey ho, it showed surprisingly quickly

What heads?

From the RFI podcast:

Emperors Children 2000

Lord Commander Eidolon: Rite of War (Drop Assault Vanguard); jump pack 205

Chaplain: Crozius Arcanum (axe); artificer armour; jump pack 115

14 Assault Space Marines: Assault Sergeant (artificer armour; Phoenix power spear; melta bombs); 13 Assault Space Marines; 2×power weapon 277

14 Assault Space Marines: Assault Sergeant (artificer armour; Phoenix power spear; melta bombs); 13 Assault Space Marines; 2×power weapon 277

Apothecarion Detachment
• Apothecary: jump pack 60
• Apothecary: jump pack 60

10 Veteran Space Marines: Veteran Sergeant (artificer armour; combi-weapon); Machine Killers; 9 Veteran Space Marines; 7×combi-weapon (7×melta); 2×meltagun 280

10 Veteran Space Marines: Veteran Sergeant (artificer armour; Phoenix power spear); Marksmen; 9 Veteran Space Marines; 2×combi-weapon (2×melta) 205

Javelin Attack Speeder Squadron
• Javelin Attack Speeder: pintle-mounted multi-melta; 2×hunter-killer missiles 75
• Javelin Attack Speeder: pintle-mounted multi-melta; 2×hunter-killer missiles 75

Anvillus Pattern Dreadclaw Drop Pod 115

Storm Eagle Assault Gunship: hull-mounted missile launcher; 2 wing-mounted twin-linked lascannon 255

1,999 points

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Love the grinning one.

...

>reading dark Imperium that was linked last thread
>the Sisters – large, black and swift – were the key to success.
woah

Alpha Legion - love the heads, torsos look fine but I don’t use them. I like the shoulder guards in theory but the hydra is kind of indistinct. The transfers are sick though.

Iron Warriors - the heads are the coolest. They look fantastic on MKII. mkII is slowly becoming my favorite mark.

A world made compliant just a couple years before the Heresy started. They fought bitterly but obviously couldn’t stop an Expedition fleet for long. Horus/whatever primarch offers them a chance to get their vengeance against whatever Legion destroyed their world/s.

I personally like Palatine Blades. The main ways I would kit them out
>Cheap general assault squad
10 dudes with their base charnable sabres good at killing marines or terminators and have counter-attack which is nice.
>Small kill team
Five guys with power swords and jump packs. If the enemy brings quad mortars or heavy weapon squads they can deepstrike or simply rush towards the enemy rear to kill them off swiftly. After that they can fuck up anything with a 3+ save until the enemy devotes resources to killing them.
>Pocket death star
10 dudes with phoenix spears, add sonic shriekers or jump packs if you like. Fairly expensive but still cheaper than most death stars of similar lethality they can rip apart anything that isn't a full sized two wound TEQ squad often without taking losses. Assault marines? Dead. 10 man cataphractii squad? Dead. Night Lords Raptors? Dead. 5 man Justaerin squad? Dead.

>What would be some cool concepts for Militia and Cults armies?
Genetic monstrosities created by a mad scientist.
>Abhuman Helots
>Tainted Flesh

>Inducted levy squads are the lowest ranks (S 3, T 4)
>Grenadiers armed with augmented weapons are just above them (S 4, T 4)
>Ogryn armed with power axes and carapace armour are above them (S 6, T 6)
>Discipline Masters with Carapace Armour, power axes, and refractor fields are above them (S 4, T 4, 5++)
>At the top is the mad scientist who made these monstrosities armed with a power fist and with an iron halo and cyber familiar (S 6, T 4, 3++)
Everything has rending on all close combat attacks.

>Inducted levies were just failures too weak to be of much use they are herded into groups and driven forwards to die
>Grenadiers were successful experiments and are just as strong and tough as space marines
>Ogryn are creations that were too successful, they are now as strong and almost as tough as primarchs but have been driven mad from the modifications
>Discipline masters are his most successful creations being gifted with superhuman strength, toughness, and intelligence and help the mad scientist carry out his experiments and lead his armies
>The mad scientist himself uses only the most stable and successful of his modifications on himself giving him the strength of his largest creations while retaining his intelligence.

Yesterday I brought up the origin of the name Caliban (Shakespeare's The Tempest) and we all know the story behind Mr. Johnson's name.

Today, it's time to learn about Chemosh, the Moabite god introduced to the Israelites through one of King Solomon's wives. He was blamed for not stopping it and Chemosh was worshipped to some degree there for 400 years. An earlier Israelite king, Saul, fought against the Moabites. Both names appear in 30k.

Some people think that Astarte (aka Ishtar) was also venerated in Chemosh's temples but there's some dispute; Astarte is better known from a later period as the Phoenicians' fertility goddess and the female counterpart to Chemosh might be a different goddess with a similar name.

Molech and Baal were the gods of other neighboring peoples.

>Fairly expensive
Ridiculously expensive, imo. On par with Destroyers for a cool but fatally overpriced unit.

Legion serfs.
Abhumans + SotDA.
Failed neophytes and such, used by legions as support staff and second rate troops.

Not really. 20 points per dude gets you a WS 5 rending unit. Ten more points gives you str 5 AP 2 on the charge. The pocket death star is still pretty expensive at 335 points but that is still less than most units of similar offensive power. For example the same price gets you 6 regular custodes who do cause an average of 10 wounds against WS 4 T 4 units before any saves, the palatine blades do 13.33, in each case the attacks are before most enemies can strike.

Overall the advantage of palatines is that they can be equipped for any number of roles. Comparing them to other units.
>Cheap unit
Strikes before vets or is better against terminators than a similarly priced veteran squad with power weapons. Kills something like 7 marines or 4 terminators on average, at initiative 5 or 4 if they don't get the charge.
>Small kill team
Fewer wounds than a ten man assault squad kitted out with power weapons but more lethal on the charge. Also compactness could provide some positioning advantages.
>Pocket death star
More damage than similarly priced custodes but still relatively cheap and extremely lethal

They exemplify EC doctrine very well in that they do a ton of damage but are also very squishy. Deepstrike one lone squad in the middle of the enemy army and it will die in a single turn, but have them arrive at the right place and time and one squad can cripple an enemy army. I've often used 2 or 3 squads deepstriking or outflanking as part of the maru skara. Keep them in reserves until turn 3 or 4 and then have them arrive so they can cripple enemy scoring units once the army is more spread out and less capable of supporting itself. Generally use an anvil made up of some tacticals, special weapon squads, and dreadnoughts to hold the line until they arrive.

I run a 5-man jump-squad, 4 swords and a spear, and it does fairly well as a surgical knife unit. Also makes for an impressive centerpiece, since my force is still fairly small.

I feel like failed neophytes would be more likely to be gene-crafted than abhuman helots. Seems like S4 is easier for humans to reach than T4. Curious how different legions might do chapter serfs.
>Emperor's Children
Warrior elite and feral warriors, later swap warrior elite with alchem-jackers or tainted flesh. The backbone of their army is made up of grenadiers armed with bolters or augmented weapons.

While not astartes they nonetheless adopt the culture of perfectionism found throughout the Emperor's Children and are encouraged to practice arts, many are skilled swordsmen. Later on they followed their masters into damnation and became just as debautched some undergoing modifications to improve their combat capabilities (tainted flesh) and others falling to the most base addictions and desires (alchem-jackers).

>Iron Hands
Cyber augmentics and survivors of the dark age. The backbone of their army is made up of grenadiers with bolters or shotguns.

Made up of failed astartes and individuals recruited from Ferrus' homeworlds or worlds conquered by the Iron Hands, the serfs are accustomed to utilizing advanced technology and many have augmented themselves in a manner similar to the legion they serve.

>World Eaters
Alchem-jackers (frenzon) and feral warriors (blade and fury). The backbone of their army is made up of militia squads with CCWs.

Pretty straightforwards even if they are just chapter serfs they adopted the bellicose and gladiatorial culture of the World Eaters.

>Word Bearers
Warrior Elite and cult horde. The backbone of their army is made up of militia squads armed with auxilia rifles or lascarbines.

Originally recruited from Lorgar's homeworlds or worlds subdued by Lorgar they were originally just as fanatically loyal to the emperor as the legion and primarch they served. After their legion's fall, they became as fervently loyal to Chaos as they once were to the emperor.

Beastmen. Use Tainted Flesh and that one which gives you the option for extra attacks.
Masses gors and ungors, as far as the eye can see!

>I feel like failed neophytes would be more likely to be gene-crafted than abhuman helots. Seems like S4 is easier for humans to reach than T4.

I'm sure one can pick and choose. I figured all those gene-seeds that pump up their resistance to damage and all, along with maybe bionics to stabilize their bodies due to failures, would give them some benefits. Hell, give them both, then you have S4 T4 dudes. I just picked SotDA for the tanks.

SM Scouts models could make nice Grenadiers with some robed serfs and servitors manning guns and such. Power armoured force commander in Marine armour. Give them some bionic heads and limbs, scarred faces and generally make them look like something went wrong, but they're still healthy enough to serve.

Those who have bought a FW Transfer sheet.
Are they packaged at all for safety? Or do they stick it in an envelope and wish it luck

I've never gotten a transfer from them, but I bought some of their brass etchings a few years back (those things are a fucking nightmare to use on anything that isn't a completely flat surface, by the way; chapter symbols and the like will simply not work on a shoulder pad).
They arrived just fine, though I can't remember exactly how they were packaged.

The only thing I've ever gotten from FW that was poorly packaged was HH book 6, which for some reason did not come in two layers of boxes as FW books usually do. The top of the spine got a bit squished, but FW sent me a whole new copy of the book free of charge.
They're a great company, especially in the customer service department. If only they could hire someone to take care of the typos.

Did the Emperor act at all on Magnus' warning? Like did he do anything to curb Horus' influence or did he just ignore it completely?

I think he ignored it while Malcador gave it some thought

But the fluff is so contradictory that I may be making that up

I think the current BL plan is to subtly hint that the Emps was a dickbag dad because he -wanted- the Heresy to happen, so he knew well before Magnus did his thing.
This is, obviously, incredibly stupid if true, which leads me to believe BL actually will do this.

>I think he ignored it while Malcador gave it some thought
What exactly did Malcador do? Honestly I just find it odd that Horus' fall is built up to be this massive surprise yet Terra received a warning about him two years or so before Istvaan.

Well yes that does sound retarded.

I ordered a Mechanicum Transfer Sheet from them recently, it was at the top of the bag encased in heavy bubble wrap and in pic related envelope. Wasn't bent, and everything looks fine, so I wouldn't be too worried about it. That's just my personal experience, however.

>What exactly did Malcador do?
Started his super secret club of marines and probably bitched at the Emp to listen to the giant Wizard Cyclops

The mediocre (and outright poor, at times) writing of the HH series is kind of inevitable. The original concept of the HH did not involve actual characters. Yes, the primarchs had some backstory and each was given a basic description, but that does not make them characters. The primarchs, and even the Emperor, were never designed to actually feature directly in the type of writing you see in a novel. They were designed to create a background for the game, and as such they were made to sound interesting and then positioned in the background narrative to fit the aesthetic GW wanted. They needed an edgy, clearly evil guy, so the made some Alien and Apocalypse Now references, a tragic backstory, and had the character blow up his own homeworld. Boom, we got Curze.
They have detail and facts and a backstory, but they never had actual character.

This method works perfectly for the intent: creating a cool-sounding backstory. But actually trying to develop these literary devices as characters was pretty much doomed from a start.
Which primarch is a loyalist or traitor, and why, were not determined because those decisions made sense for a well-developed, believable character, they are what they are because the writers simply need a primarch with X characteristics to take on Y role.
Any attempt to make these guys become real characters would be forced, at best. They did not develop organically, they develop to fit their established history regardless of who the writer ends up turning them into.

The same thing happened with Star Wars, and this is why I've never liked prequel stories. I've always believed stories should progress because progression allows for the characters to dictate what they will do. You just can't do that in reverse.

No matter how such and such primarch develops as a real character, they will always be bound to actions developed for a comparative blank slate. I'm honestly impressed so many of the BL HH books are as good as they are.

This bad boy just arrived from Ebay.

While this means I will have to strip and repaint my entire beakie collection, I think it'll be worth it.

For Russ and the Allfather!

Thanks, fingers crossed then
>Please do not bend
This is America, FW. We destroy shit for the sake of seeing it broken

In the original index astartes lore, Magnus gave the warning but the Emperor was so mad he didnt listen and thought Mags was the traitor. Also Magnus didn't fuck up the Imperial Palace, the Emperor destroying his avatar is what did it.

In the BL lore Mags never even gives the warning. He enters the palace, sees everything is breaking down, realizes Tzeentch tricked him, and leaves after simply saying "father..."

>In the BL lore Mags never even gives the warning.
Incorrect and I have no idea why this keeps getting repeated. Russ even knows the content of Magnus' warning in Prospero Burns and talks about it right before bombing Prospero.

In BL's defense, the Emperor is basically a god in the lore so they had to have some sort of excuse to how he could be manipulated/tricked/btfo so badly by horus at every turn

There's many versions in various sources. In some he delivers his message, but it's a mess. In some Magnus delivers the message and the Emperor dismisses it. In some Magnus tries, but recoils in horror of what he has done and escapes before delivering the message.

Also who orders Magnus' death varies. In some versions it's the Emperor, in some Russ convinces the Emperor that Magnus must die. In some it's Horus who convinces Russ, and in some Horus orders Russ to kill Magnus.

The different versions do get tossed around. I believe the BoP booklet gave a different account from what's int he BL novels.

Yeah, I remember something like that, which is stupid and one of those prequel "it was always meant to be like this" moments that piss me off.

Couldn't just have Horus be a very fine tactician with good knowledge on the Emperor's methods, and the dark gods clouding the Emperor's abilities to predict the future and even feeding him false info?

Man, imagine if the Emperor only cared about humanity and the primarchs and marines were just tools to him. He ordered Magnus' death just like he did the other legions, because fuck you, I got eighte-... no, wait, seventeen legions more. He didn't hold back from killing Horus because "muh babby boi!" but because Horus was just too strong, stronger he had predicted.

I want my Emperor to be cold, calculative and pragmatic. Have him sacrifice a billion to save a trillion and not even think about it. He doesn't have to justify himself, he's lived tens of thousands of years. He has had those conversations a million times over. He knows what people will say and how to respond. He's got better things to do than explain his every action all the time to ever changing faces of his regime.

>On a personal opinion level
Why do people think that holds any weight lorewise?

I've always believed the "emperor planned the heresy" theory. Granted my theory is that he intended to win and keep the traitors around as adversaries so humanity doesn't become too decadent.
>Emperor intended Angron, Curze, Perturabo, and maybe Lorgar and Mortarion to fall
>Hoped to fight a bloody but victorious civil war to help root out other disloyal elements of the Imperium
>Hoped that the survivors would flee to the edges of the galaxy and provide a constant enemy to prevent an eldar style collapse
Unfortunately for the emperor things spiraled out of control, more of the Mechanicum went rogue than he thought would and he didn't intend for Fulgrim or Horus to go traitor with Alpharius and Magnus joining them.
Pretty much this is the order of events
>Okay the civil war is happening. Wait why are Horus and Fulgrim betraying me?
>Fuck it send in seven legions including the rest of the traitors, hopefully Alpharius, Ferrus, Corax, and Vulkan can hold the line while I deal with the rebels in the Mechanicum
>What Alpha Legion went rogue too and the loyalists were slaughtered?
>Fuck, fuck fuck. Okay this isn't a big deal just need to recall the remaining loyalists to Terra to regroup and we can start driving the rest of the traitors back in a cohesive campaign
>Fuck they are at our doors and the Ultramarines, Dark Angels, and Space Wolves are nowhere to be found

Same reason people hold what Thorpe said somewhere or what ADB writes in his blog as canon.

>keep the traitors around as adversaries

Lord knows there isn't enough bad things in the galaxy (and beyond it) to keep humans busy.

Then again, how many times has the US supplied arms to rebels and freedum fightas to have it blow up in their face? Wouldn't put it past BL to insert some sirius reel world politics into it.

>Man, imagine if the Emperor only cared about humanity and the primarchs and marines were just tools to him. He ordered Magnus' death just like he did the other legions, because fuck you, I got eighte-... no, wait, seventeen legions more. He didn't hold back from killing Horus because "muh babby boi!" but because Horus was just too strong, stronger he had predicted.
>I want my Emperor to be cold, calculative and pragmatic. Have him sacrifice a billion to save a trillion and not even think about it. He doesn't have to justify himself, he's lived tens of thousands of years. He has had those conversations a million times over. He knows what people will say and how to respond. He's got better things to do than explain his every action all the time to ever changing faces of his regime.

Wait are you saying this isn't the case? Because this is literally how he is in Master of Mankind. There's a whole chapter where he says everything hes ever done is so humanity can ascend into a psychic race that will vanquish chaos

>Wait are you saying this isn't the case?

There's a lot of versions.

>There's a whole chapter where he says everything hes ever done is so humanity can ascend into a psychic race that will vanquish chaos

Which is weird when 6e rulebook talks about how he no longer can stop humanity from becoming a psychic race and how he must now do his best from his Golden throne to protect them. And how during the great crusade he had psykers purged.

>Lord knows there isn't enough bad things in the galaxy (and beyond it) to keep humans busy.
Well if the Great Crusade is a success there wouldn't be much left to fight, and what better enemy to keep the marines' fighting abilities sharp than other marines?

It's one thing to grab isolated systems, it's another thing to hold them once orks and various other aliens regroup.

>keep the marines' fighting abilities sharp

Get rid of Marines, let humans defend their own lands. He had no problems getting rid of Thunder Warriors, why should he care about Marines? The Heresy proved they're nothing but trouble. You got tech, resources and people, let them fight.

>Coils of the Hydra
>Sekhmet with Levitate
>Alpharius hide in the squad
>Levitate
>reveal Alpharius
>nothing personnel kid

>Get rid of Marines
Then the heresy would help eliminate half of them preemptively and turn the population against marines in general.

I think that would have been the point once he got to the whole "psychic master race" bit.

because those were uncontrollable psykers and the time wasnt ready to unleash humanity's psychic potential, not until chaos was starved

>The different versions do get tossed around. I believe the BoP booklet gave a different account from what's int he BL novels.
It was a nice touch for Inferno to mention a lot of the different versions.

Can't take other Marines allies with Coils

what is rewards of treason for 500, alex

Except that's literally what Coils does

Alright boys. I got some Household Retinue and Axe Squads and I want to get em down the field. I've been contemplating Stormlord, but I feel like that's kind of an "all my eggs in one basket" thing. Sure it's got fat dakka but I've already got a lot in the rest of my army.

Would massed footslogging flamer squads be worthwhile? I'm thinking this would be the plan:

>give marshall Infiltrate 3 units and himself warlord trait
>send him with his retinue + 2 flamer squads into midfield
>footslog everyone else, they're all covered by my backfield shooters
>distraction Infernus and Dracosans with Volkite Veletarii

rules wise, could I give infiltrate to a fourth unit by sticking the warlord with them or no? I can't remember all the 7th ed FAQ debates.

Armies in my area are Custodes, Salamanders, and Alpha Legion primarily.

>For Thursday, we’ll be starting off at 4:00 pm with an interview with Andy Hoare, checking out what’s in the new Horus Heresy rulebook. If you’ve got a Space Marine Legions army and you love the Battles in the Age of Darkness expansion, make sure to check it out.

So, today we get news of 7.5. I hope people here will be watching and post with the summary.

Is there anywhere to get most of the HH audio books and audio dramas? I've only found a few on TPB and I don't have this much money to dish out.

Or just hold a big "Great Crusade Accomplished" party on planet Bumfuckistania, have all the legions attend and nuke the planet from orbit.

I will have some jump pack palatines for sure. Those lads are rad.

Check out audiobookbay.nl/?s=horus+heresy

It got loads. You might need to sign up thought.

Is there any way to play a viable small force of EC with allied slaaneshi daemons?

Not in 30k. Yet, at least.
The only ones who can take Daemon allies at all are Word Bearers, which requires a specific RoW or character, and Imperialis Militia / Warp Cults with the traitor-specific Provenences.
No one else is allowed to take them.

I'm also not entirely sure if the rules would officially allow you to play Daemons by themselves. Obviously you can use any 7e 40k army with permission, but I'm not sure exactly how the rules handle Chaos Daemons.

I like using them in a sort of mini death star gambit. General strategy at 2.5k is
>Get some sniper vets, tac blobs, and deredeos to make a gunline
>Put 10 palatines with jump packs and some phoenix spears in reserves
>Put a command squad with my praetor and some champions in an anvillus in reserve
>Turn X (depends on enemy army composition) deepstrike both units and set about killing everything in site
Neither unit can kill death stars but they each are more than capable of dealing with anything else.

Damn... thanks. That's what I remembered from a couple years back, I was hoping it had changed

...

Any news? Isn't there a livestream today at warhammer live or something?

Yep, just starting now on the warhams twitch page.