I'm thinking of running an IRL game soon because I found a group playing D&D 5e, but I'm not sure which system to run or which systems would be appropriate for players that might not be experienced. I don't want to run D&D/PF partially because I don't prefer it and partially because I don't want to feel like I'm copying the 5e DM.
Current Ideas are >Mage: The Awakening >Demon: The Descent >Changeling: The Lost >Mutants & Masterminds >Shadowrun >Dungeons: the Dragoning One of the 5e players said he'd be interested in something in space so I've also been thinking of Eclipse Phase and Dark Heresy.
I've also been thinking of Anima but I'm 80% sure it would fall apart at chargen.
Nathan Morales
OD&D, Bx, and AD&D are all extremely light weight; especially on the player side of things. They also play nothing like 3.5 and 5e, whether mechanically or thematically.
Nathaniel Murphy
What the other guy said. D&D Basic is the official rules light version of D&D and is super easy to get started with. I would recommend Mouse Guard if you don't want to play D&D. It is a simple version of The Burning Wheel made for Newbies that should be great for your purposes.
Aiden Butler
Thanks for the suggestions, I'll look at the Mouse Guard RPG. What do you think of introducing one of the RPGs I listed in the OP to beginners?
Kayden Rogers
WFRP 2e
Brandon Allen
Why not SWN?
Matthew Garcia
Anima is.... a special case. You can pitch it into the group but unless EVERYONE is onboard I wouldn't try it too.
If you don't want to run a campaign right from the start, why not getting the others player into the mood of testing different systems? Play some rules-light stuff first. Many DnD players aren't comfortable with dipping their toes into other systems at first, so not bothering them with a bunch of rules can help a lot. I can recommend Dread for that.
The WoD games are great, but rather complex. Shadowrun is cool but the rulebook is a chaotic mess, easy if players have some experience with but (comparativly) hard to get into. The FFG games are a nice compromise of complexity/simplicity, at least with some guidance from the GM.
Eli Ward
I was going to make a similar thread, but I prefer hijacking this one rather than spamming the board
I'm going to a con where pretty much every still-supported rpg is represented and I'm looking for something new to try. >I mainly run CoC 7e >but I don't like Delta Green because the whole shadow organizations thing screams edgy pre-teen to me >I like systems where PCs are always humans, or at least not customizable races, because I don't want any snowflakes in my game >I normally prefer GMing because it's challenging. In systems I've played, there's a bit too much downtime and not enough engagement on the player side >I want to steer clear of fetishized settings and anything that attracts weirdos (magical girls, steampunk, furry, etc) What should I play?
Landon Fisher
I can't believe that shadowrun is on that list. If that is your plan, look at Shadowrun:Anarchy. I haven't used it myself, but it seems like most compact one atm.