Warhammer 40k General /40kg/

Did anyone actually stick with 7th? Edition


>Bonesinger, get it while it's hot
warhammer-community.com/2017/10/24/free-rules-for-the-craftworlds-bonesingergw-homepage-post-2/

>Daily Duncan Playlist
youtube.com/watch?v=VB2DNpIWyjo&list=PLEaPE4sLDA7ucJ0dkiVZSW6ghZUNGFHIW&index=1 [Open]

>GW FAQ (1.2, Commissars now working as intended):
games-workshop.com/en-GB/Rules-Errata#40k-errata

>FW FAQ (1.1):
warhammer-community.com/2017/07/15/new-and-updated-forge-world-faqs-july16gw-homepage-post-2/

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in properly converted pdf & epub, fully bookmarked and linked with in-line errata annotations
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>Other Megas
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>Old Black Library Mega
mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q

>WIP Math-hammer doc (Thanks Chart-user!)
docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing

First for Fagnus cucked again.

>playing 7E
>I SWEAR I'M NOT WAAC GUYS

CHRISTMAS BATTLEFORCE WHEN ?
REEEEEEE

Threadly reminder

>commisars now working as intended

BULLSHIT. Any other army would be kicking and screaming if on week 1.5 one of the main components of their army was nerfed to the point where it makes no sense taking them.... Rreee

>Playing Deathwatch against Eldar
>Opponent tells me my models would be better if I had bare heads exposed
>I dislike Space Marines not wearing helmets and think they look more intimidating with them
>Openly joke that I’d rather not have marines die from stray shots to the face
>He dumps half his army into one squad
>No one dies
>Put finger to side of head and say “helmets” with a smile
>I can see his face flush more red than his Saim Hann army

Does this make me a dick? I thought it was in good fun.

Solid joke, user. Anybody who won't goof around and laugh along with battle banter is an unworthy adversary.

>guys i became pic related and its totally true. I'm a living meme guys

Is anyone else hype?

>Getting the meme wrong

Pathetic. That’s not even what he did.

Nah its pretty funny.

>Put finger to side of head and say “helmets” with a smile

>Krieg
>badass
>people

...

Closer to normal than Space Marines

You literally got the meme wrong. It would only be the same if he said “you can’t die from a shot to the face if you wear a helmet”

...

How are you guys running your blightlord termies?
Definitely want to bring flail + bubonic axes for melee and just regular combi bolters to keep the cost down a bit.
What about heavy weapons though?

>t.WAACfag

Blight Launcher

Thats LITERRALY what he meant.

Please KYS.

I'll probably be sticking with 7th until more codexes are out for 8th... I really hate the loss of INT, the changes to WS/BS, and the general squatting of USRs. I do acknowledge that 8th is WAY more playable though, my ideal game would be some combination of the two that keeps the statlines, USRs, templates/blasts and facing rules of 7th but incorporates the character/wound changes, command points, removal of AV and movement as a stat from 8th.
Is Warhammer 40k: 7.5th edition too much to ever hope for?

jesus

>being this retarded

You know how not being able to understand basic implied thing is called ? Autism.

You LITERALLY don't understand that mean. It's meant to be sardonic. I.E. "Can't die from a headshot if you don't have a head." Not "See? Helmets!" As a joking reaction to an outlandish outcome. Stop being LITERALLY autistic and unable to grasp social cues and forms of humor beyond reddit and memey.

How common is knowledge of the Tyranids among the citizens of the Imperium?

>Hyped about lesser eldar

Nah.

Amy hope the boyz get a codex by the end of the year?

The only things that are an actual loss are facings and (maybe) templates. Everything else can stay in that bloated mess that was 7th

>one of the main components of their army
While Commissars have always been there, they've never been a "main component." Commissars are still a perfectly viable choice for Conscripts (regular) or other infantry (Lord).

Could the Summary Execution rule be a bit better and still be balanced? Sure. Personally, I think making the executed dude count towards total morale losses if you still fail would be a nice increase, especially for regular infantry squads where those last couple dudes actually matter.

Tyranids and one other, don’t remember which one.

>not headbutting oncoming enemy fire with your helmet and deflecting bullets with your adamantium-clad visage powered by PURE RAGE AND HATRED

Fucking Loyalists.

Weapon and armor (even different toughness per side) facings for vehicles I want back. Templates too.

That’s all.

Commissars only became useless if you were running the absolute scummiest faggot build.

You can literally keep your models exactly the same and say your Conscripts are regular Guardsman instead, and you will still benefit from Commissars when you take high amounts of casualties.

I’ll try harder next time.

Not likely. Ten codexes by the end of the year was the promise, we've had Space Marines, Chaos, Death Guard, Grey Knights, Astra Militarum, and Adeptus Mechanicus. Eldar next week and Tyranids after puts us at eight books. It's certain we'll have another Chaos book, probably a Legion, either Thousand Sons or World Eaters next, or possibly Daemons, or both, but if not both it will certainly be an Imperial faction to get closer to a balance between Imperial/non-Imperial. So either Deathwatch gets an update, or we see a big founding chapter get theirs, in which case my money would be on Blood Angels.

You don't need commisar with "Cult Of Sacrifice"
And you have "Cult of Sacrifice" if you're not a waacfag

are those really the first 4 they chose to release or will the have one for every army?

Naw, fuck templates. Nothing generates arguments and salt like trying to determine exactly what angle the template should be moved at and exactly where it lands. It was slow, it was prone to cause arguments and salt, and it massively slowed down movement by forcing everyone to optimally space their dudes.

Facings had a lesser but similar issue.

USR's weren't removed, they just got shunted into datasheets and faction rules. That actually makes it a lot harder to tell what a given unit has/does at a glance, as you need to actually read everything instead of just saying "Oh, those guys have FNP and Poison 4+ in melee."

The way modifiers and re-rolls are handled is asinine and leads to counter-intuitive and/or absurd situations.

This is old m8

There's only 4 per year

I almost paid $20 for those fancy clear red SW:A templates one week before 8E dropped.

I'm glad I didn't, because a) the clear green ones were already pretty sweet, b) the red ones had this retarded design on them, and 3) $20 for templates lol

Fuck you I know 3 isn't a letter

>It's certain we'll have another Chaos book, probably a Legion, either Thousand Sons or World Eaters next, or possibly Daemons, or both
What makes you think Chaos is certain?

There is zero chance that World Eaters will get a book before Thousand Sons OR anytime soon. They got rules in C:CSM and they'll be released as part of the a big campaign event alongside Angron. They aren't going to be snuck in a random November/December weekend like Thousand Sons or Daemons could be.

...

There wont be any chaos book without primarchs.
And we had no rumor for angron or fullgrim. So its either not chaos related or TS.

>"New 40k models are so cartoony! This totally doesn't fit with the old 40k aesthetic! REEEEEEEEEE"

While I liked templates, I completely agree about USRs. If you had even a basic familiarity with the game then they made things faster and easier to understand across armies. Now we're going to have 20 different variants of FNP for no discernible reason, each with its own name. Just seems baffling to me, what game decentralizes common rules and localizes the exact same thing per faction.

>What makes you think Chaos is certain?

Because they're trying to re-emphasize the Imperium vs. Chaos as the centerpiece of the setting, and having only 2 Chaos books out of the first 10 released doesn't fit that.

I seem to recall hearing whispers about Angron, but Thousand Sons is the likelier choice. I did list them both.

>Playing Custodes, SoS, and Knights
>HQ’s are Inquisitors
>Enemy is Guard using Vostroyan rules on grey basic guardsmen
>Opponent takes down a Knight Warden with 180 Lasguns and 3 Lascannons over three turns
>Loses his shit when 5 Custodes absolutely trash 50% of his infantry in combat

What the FUCK are Guard players?

I've been pondering a valkyrie doom-drop catachan list mostly for keks.

Platoon commanders are only 30 points, and 3 attacks hitting on 4+ at S8 AP-3 Dd3 is actually fairly potent - and they also let you take an additional command squad. With that in mind, I was thinking something like

>1000 points
>Battalion detachment
HQs
>Colonel Straken - 75
>Company commander w/ power fist - 40
>HQ subtotal - 115
Troops
>Infantry Squad w/ plasma gun - 47
>Infantry Squad w/ plasma gun - 47
>Infantry Squad w/ plasma gun - 47
>Infantry Squad w/ plasma gun - 47
>Infantry Squad w/ plasma gun - 47
>Troops subtotal - 235
Elites
>Platoon commander w/ power fist - 30
>Platoon commander w/ power fist - 30
>Command Squad w/ 4x flamers - 52
>Command Squad w/ 4x flamers - 52
>Command Squad w/ 4x flamers - 52
>Command Squad w/ 4x flamers - 52
>Ogryn Bodyguard w/ Bullgryn Maul + Bullgryn Plate + Slabshield - 67
>Ministorum Priest w/ Autogun + Chainsword - 35
>Elites subtotal - 490
Flyers
>2x Valkyrie w/ Lascannon + Hellstrike Missiles - 240
>Flyers subtotal - 240
Total - 1000 points
Strategy
1. Stuff everything except the infantry squads in the valkyries
2. Rain flaming shirtless deathworlders upon your enemies
3. Follow up with vigorous power fisting

Not intended to be terribly competitive, but should make for fun games, which is the real goal.

...

This is some average bait.

Orks are so fucking bad, holy shit

Even boy spam crumples so competent shooting and defensive deployment

>Implying Lasguns don’t kill everything anymore

Boi

>Play patrician DKOK
>No bullshit and weaker than all other regiment
>Expensive so rare.

>tfw you have to have a schedule because literraly everyone want to play against you.

The idea is that you shouldn't need the main book on hand just for unit rules references. If I wamt to know what my opponents jetbike does, he should just be able to show me the page, not show me the page so I can grab the blok and look up "skilled rider" and see if it works the way he thinks it does. In practice its basically the same thing, just with one less step, which as somebody that really only memorizes the rules for my own army but plays (unfortunately) regularly against cheating, dorito stained shitbeards, does make it faster.

I think templates work well for specialist games, but not for a full 40k game.

That said, having a random number of hits based on a dice roll is really stupid.

Known that since the launch of 8th. A local tournament fanatic ork player repeatedly ran an army with increasing amounts of ork boyz against my GK. He didn't win a single game He stopped playing 40k again, and now I fear I'm part of the reason

It's the combination of the last three sentences.

I would love to play you with my Custodes or HH Imperial Fists.

I wanna throw FW shit at each other all Battle.

Maybe they could add a universal name to mention in each rule that does the same but has a different name. People here just say "this unit has a 5+ Feel no Pain" for example, and never mention whatever the actual name that rule has for that unit.

>The idea is that you shouldn't need the main book on hand just for unit rules references.
A, this should have been a rare occurrence unless you're retarded (playing against duplicitous people is retarded).

B, there's no reason you couldn't also put basic explanations of USR's onto unit datasheets (kind of like Magic will have a rules explanation on the card and then a several page long dissertation of mechanical bullshit in the actual rules).

>I wanna throw FW shit at each other all Battle

If only FW Custodes had 40k rules. :'(

I just picked up 3 squads of Custodes. (Only have 1 Land Raider, unfortunately.)

Any tips?

>That said, having a random number of hits based on a dice roll is really stupid.
How so? Both methods randomize the number of hits. The only real issue with the implementation is that they don't scale enough with unit sizes.

That's mostly what bothers me, and it also feels like a layer of strategy has been removed from the game, now that there is no danger to bunching up units.

I get the reasoning here, and perhaps from the perspective of a new player this is a godsend. But I do believe that anyone who actually played 7th didn't have to look up rules like Fearless, FNP, Rage, Hammer of Wrath or Stealth very often- knowing these simple rules was just part of the lexicon you picked up through playing. Maybe I'm wrong, but I feel like loss of USRs ends up complicating special rules even more.

And that they penalize some armies twice as much as others

>it also feels like a layer of strategy has been removed from the game
"Spread your dudes out to max coherency" is not a strategy. It just made movement significantly slower and more autistic.

This I agree with, and it's probably what they should have done. I'm just defending the "all in one place" aspect of it.

A. Unfortunately there is a handfull of shitheads at the shop we play at and if I want to play in any event playing them is a necessary evil. Additionaly, I play DE. We have never had many USRs on our units. Sorry that I dont memorize rules that literally don't effect me. That should be YOUR job if its YOUR army.

B. I'm not making faggy little cards for every unit in the game just in case my opponent plays it. Maybe I'd do that for MY dudes if needed (it isn't, I own the codex) but why the fuck would I go through that work when I can say "Show me the codex."? Alternatively, if you meant GW to do that then yes, and I apologize for misreading your post.

At least one person I play with still does this with his screen units to deny as much charge area as possible .

For 40k?

Take 2 Kheres for their dreads, run 2-3 Squads and make sure 1-2 of them is sword/board. For every two squads try to take a Land Raider and slap a storm bolter on it for more goodness.

Use the Squads as objective campers or scalpels when you jump into an enemy’s weakpoint. Don’t expect them to be able to just jump into everything and just win. Give them fights they can can cleave into and IMMEDIATELY jump into the next fight. Use them to crush most Elites or HQ’s and have the Dreads cut down infantry/punch vehicles. Land Raiders should act as LOS blockers and gunboats first above all else.

If you know you’ll get stuck for a while in heavy -AP fights, put the Storm Shield guys in there. They’ll weather 90% of insane shit in the game while spearmen will carve up any infantry they run across. Be aggressive but aware the whole time

BS has, since at least fourth edition, played a part in how often templates hit their target. If anything, it was the 5th-7th edition way of handling templates that didn't account for BS enough, with BS2-4 all being fairly similar in terms of accuracy.

People like this are why i understand IG player fielding 36 mortars teams

My problem wasn't with FnP or Fearless, since those were very common across all armies, it was shit like Skilled Rider, which very few armies even had and could, 90% of the time, jusy have been included in the unit's text instead. I'm all for a common lexicon of basic rules, just not stupid ass eclectic ones that you see 1 in 100 games and are expected to remember.

The issue usually isn't with people not remembering their rules, it's mostly with the opponent that want a complete chart of the rules intersction with whatever he himself uses every time the rules turn againt him.

There were quite some people who played 7th in the LGS reasonably regularly. Of all of them, I was the only one autistic enough to remember all the universal special rules. Most people have more important shit to remember than the rules of a game where you shove plastic toy soldiers into each other.

wait a second...
>Hides face behind mask and hood: CHECK
>Hunched frame: CHECK
>Additional arms: CHECK
>No hair/forhead ridges: probably
>Strange complexion
Could it be?

Not to mention the rules that weren't even worth remembering for all the impact they had.

Fuck Soul Blaze.

Sure, it still serves some purpose, but it's not anywhere near as important. There's no more "I need to space everyone of these infantry out to max coherency otherwise a single Wyvern will obliterate the entire unit."

>Unfortunately there is a handfull of shitheads at the shop we play at and if I want to play in any event playing them is a necessary evil
So the game should shift to a worse system because you and the people you play with are universally shitheads or spineless morons?

>Alternatively, if you meant GW to do that then yes, and I apologize for misreading your post.
Given that nobody makes their own unit datasheets, fucking duh.

>he doesn't know the difference between mutations and holy mechadendrites
I think the mechanicus may have an educational course for you to attend.

...

Yeah this makes sense. I think this harkens back to the idea of compromise between 7th and 8th, were 7th was painfully bloated but 8th's reactive design philosophy is now so paranoid about bloat that it ironically ended up causing it.
Are there any anons out there that still like 7th enough to help design a ruleset for 7.5? I'd love to run some test games with a compromise between 7th and 8th to see if that concept is even viable.

Yeah I mean I also used to read atlases for fun, I might just be autistic.

>Skilled Rider, which very few armies even had and could, 90% of the time, jusy have been included in the unit's text instead. I'm all for a common lexicon of basic rules, just not stupid ass eclectic ones that you see 1 in 100 games and are expected to remember.
So the issue isn't even with USR's, it's with GW being retarded. Skilled Rider isn't even a difficult one. It was shit like Zealot and Fearless that made the USR system look like shit.

I mean if he's taking his fucking time measuring the maximum possible spread for his units, then yea he's being a fucking cunt, but every army can make good use of screening tactics, it alone is not something you should scorn someone for.

Net result is that orks and renegades get fucked, marine significantly less.

Why does Wraithknight have the same toughness as Wraithlord? Retarded GW.

Fearless was incredibly easy to remember though. GW just liked to give it out way too much.

Or fearless and "kindoff like fearless with no drawback", Relentless and "kind of like telentless but worse"

That's a "GW can't into math or playtesting issue," not an inherent issue with the change away from templates.

Sorry, what are There's? I haven't had a chance to check out the codex.

I heard their Dreads are pretty bad for their point costs, is it fully worth getting them?

Finally, I've mostly seen people going squads of full Spears or full swords. Is there a reason going half and half is better?

is this a legal figure? I can't find rules allowing a Primaris Captain a power fist or plasma pistol.

Issue with fearless is that it acted more like "mindless", can't take cover, can't walk away from a indestructible enemy just stand and roll dice untill you fall down.

They're made of exactly the same material, one is just bigger than the other. So the bigger one has more wounds than the smaller ones. It makes perfect sense. Unless you're a salty eldarfag still cross about no longer having the autowin army of course.

It's not Fearless itself being the issue, it's all the not-Fearless-but-very-similar rules that all worked slightly differently.

Yeah, Relentless and Slow & Purposeful are another good one.

GW making USR's and then deciding those USR's weren't good enough and making faction-specific versions anyways was another issue (Soul Blaze and Warpflame, Skilled Rider and Ravenwing, etc).

It's probably just a regular captain using the primaris model.

My problem with skilled rider was that it was overpowered (along with jink), and made no sense. If anything bikes should be affected MORE from difficult terrain.

dunno for certain, but I'd bet that that figure has rules that come in the box with it.

All eldar vehicles and wraith units are.
T8 wraitguard?

How can they even fix orks?

No matter what they do, orks will still have to rely on luck for the majority of their shooting, and they will never give orks invuln saves necessary for surviving combat

They arent even that fast compared to other armies

All while being severely overcosted

A nob with a kombi skorcha and a power klaw is 65 points

A flamer Aggressor is 43

On a slightly related topic, what the fuck is with Rubricae no longer being Fearless. They're mindless golems; how does morale possibly affect them?

They are guided by a psyker that isn't.