Lawful good human warrior

>lawful good human warrior

>neutral evil human bard

And? It's all in how you play it. Sorry that not everyone has to be a special snowflake to make an interesting character.

>warrior
What's this NPC doing hanging around?

Chaotic "Good" Tiefling sorceress

>Chaotic Neutral half elf bard

>chaotic good human warrior

>chaotic neutral halfling thief
Ugh...

>lawful orange alienist

Take it back.

Right now.

>morally "grey" atheist human paladin

>chaotic good drow thief

>Neutral Good Silthilar Fleshwarper

>Lawful Evil Paladin

>>Alignments

>I don't use alignments as guidelines to better control motivations so my character isn't flip-flopping morally

>He has to have guidelines to play his character properly

Wow.

Any behavior can be justified under any alignment.

>Playing a gimmick character or a joke character

>lawful evil merchant
>speaks in a Jewish accent

>I use 9 fixed options to define my character, instead of defining my characters personality, morality, and motivations in a more meaningful way.

>Morals are spooks and restrict fun

Whoops, my citation got dropped. Here it is with the quote.

>>I don't use alignments as guidelines to better control motivations so my character isn't flip-flopping morally

You define their personality and motivations separately from their alignment, user. And their morality is tied to their religion in D&D. Two differing Chaotic Good gods may have different paradigms and transgressions.
Alignment isn't even morality so much as it is a general predisposition, a staging ground to build an identity upon. The character's knee-jerk subconscious reactions to situations are encased in alignment, few of their intellectual or moral pursuits are.

>haughty and distant chaotic neutral elf ranger