>lawful good human warrior
Lawful good human warrior
>neutral evil human bard
And? It's all in how you play it. Sorry that not everyone has to be a special snowflake to make an interesting character.
>warrior
What's this NPC doing hanging around?
Chaotic "Good" Tiefling sorceress
>Chaotic Neutral half elf bard
>chaotic good human warrior
>chaotic neutral halfling thief
Ugh...
>lawful orange alienist
Take it back.
Right now.
>morally "grey" atheist human paladin
>chaotic good drow thief
>Neutral Good Silthilar Fleshwarper
>Lawful Evil Paladin
>>Alignments
>I don't use alignments as guidelines to better control motivations so my character isn't flip-flopping morally
>He has to have guidelines to play his character properly
Wow.
Any behavior can be justified under any alignment.
>Playing a gimmick character or a joke character
>lawful evil merchant
>speaks in a Jewish accent
>I use 9 fixed options to define my character, instead of defining my characters personality, morality, and motivations in a more meaningful way.
>Morals are spooks and restrict fun
Whoops, my citation got dropped. Here it is with the quote.
>>I don't use alignments as guidelines to better control motivations so my character isn't flip-flopping morally
You define their personality and motivations separately from their alignment, user. And their morality is tied to their religion in D&D. Two differing Chaotic Good gods may have different paradigms and transgressions.
Alignment isn't even morality so much as it is a general predisposition, a staging ground to build an identity upon. The character's knee-jerk subconscious reactions to situations are encased in alignment, few of their intellectual or moral pursuits are.
>haughty and distant chaotic neutral elf ranger