Warhammer 40,000 General /40kg/

Death Guard Edition

>Daily Duncan Playlist
youtube.com/watch?v=W1QJazEHMUo

>GW FAQ (1.1):
games-workshop.com/en-GB/Rules-Errata#40k-errata

>FW FAQ (1.1):
warhammer-community.com/2017/07/15/new-and-updated-forge-world-faqs-july16gw-homepage-post-2/

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in properly converted pdf & epub, fully bookmarked and linked with in-line errata annotations
mega.nz/#F!bF0ExS4D!_XaMECn0K9HiJKUFSopJLA

>Other Megas
mega.nz/#F!64wmnBZR!rWcm37EkOOeToeueqhPjpA
mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
>Old Black Library Mega
mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q

>WIP Math-hammer doc (Thanks Chart-user!)
docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing

traps are not gay

First for Sisters.

>Canadians are different to Americans

Want to make a Death Guard/Daemons list.

What should I put in it?

I'm thinking Mortarion, 3 Spitters Bloat Drones, a Daemon Prince of Nurgle and then some daemons.

Epidimus certainly. Some heralds to buff Mortarion and the Bloat Drones. Maybe a great unclean one? Some plaguebearers maybe? Nurglings? Plague Drones?

Reminder there is no proof that 40k 8th edition = ITC house rules

Sisters are for kisses.

What is the difference?
Muricans are fatter?

Anyone have a fun weekend game?

Wait does that mean each different type of Daemons will be getting a codex

Sisters are best.

Chaos get out!

Happy weekend, 40kg. Reposting my battle report from Wednesday night, enjoy/hate at you leisure.

+++ARMIES+++

Given the unfortunate over-nerfing of commissars the other day, I retooled my go-to list to fill the gaping hole left by the loss of the center of morale for my infantry. I retired the commissar lord, who was now basically just an overpriced Ld 9 aura that shoots his own guys, and replaced him with a generic Specialist Inquisitor with stock gear and the Mental Fortitude psychic power. I also dropped all my HKs to afford a Primaris Psyker for Psychic Barrier. Final composition was:

>2 company commander, 1 primaris psyker, 1 inquisitor
>3 conscripts units at 25 each
>3 infantry squads with plasma guns, mounted in chimeras
>3 veteran squads with 3 plasma guns, mounted in chimeras
>3 armored sentinels with missile launchers
>2 leman russ executioners, no sponsons
>1 heavy bolter squad

>Post yfw nid codex has useless chapter tactics and all the upgrades are horrendously overpriced

Except that there are no ITC house rules because the ITC guys work for GW now, they literally just work with the actual designers to write the rules.

Mortarion is a newb trap.

Slaanesh codex when?

Any scans of the new ynnari rules yet?

Space Wolves adjusted their list from last game 2 weeks ago and went transport heavy. That I recall, he fielded:

>bloodclaws in rhino
>4x grey hunters in razorbacks
>a runepriest and the sw techmarine
>vindicator
>whirlwind
>Primaris transport
>lascannon predator

...

...

I won't need to because that isn't the case.

Let's have this talk again in a week after you shit your pants.

>nid codex
>chapter tactics

Fuck this, post YFW nids are horribly overpowered and you finally get to be called WAAC for playing them.

+++DEPLOYMENT+++

It takes me a while to get my army organized out of its cases, so I let him set up the table any way he liked while I started sorting minis into units. He went surprisingly terrain light, and I asked him if that’s what he wanted since my army likes fighting in open spaces. He said yes. The rolled mission was Relic.

I won the rolloff for choice of deployment and went with the diagonals one, since I had yet to play it. He finished deployment first and got the +1 to go first, which is how the store now recommends the first turn be determined. Personally I preferred the old way with smaller armies going first, but apparently GW hadn’t made transports bad enough yet and removed one of the best reasons for taking them. Oh well.

I set up a chimera gunline in 2 groups, with the russes on the right side where they were most likely to get LOS down the center. Conscripts and sentinels went in front to screen the rest of my army from fast charges, with the officers behind them in the center to get the most utility out of their buffs.

He rolled a 6 for first turn, which I could not tie. SW would go first.

I want to start a Krieg army.
I'll buy the platoon box from FW, and the command squad with the superior officer. That will be the core of my army. 1 Marshal, 1 Officer, 2 Command Squads, 4 Infantry Squads and 2 Heavy Weapons Squad.

But then what ? Why do I get next to bring honor to the Emperor on the tabletop battlefields ?

cyborg horses

what's a good audiobook/youtube channel to get started with 40k lore. i'd prefer to be able to listen to the lore section of the core rulebook while i paint, but i imagine that's not an option.

Actually I did, I tried out a land raider excelsior with salamander's mantle against craftworlds with the new points values.
2 notes, T9 land raider is very good, but it almost got 1 shotted by eldar meltas
also, eldar is much cheaper and is very good now. even with us both taking lists to try things out, eldar is very cheap and has great synergy.
>granted the eldar player is MUCH better at the game than I and he ended up winning with board control

+++TURN 1+++

All the rhinos rolled forward, two directly towards the relic and three along the left side. The whirlwind just hunkered down to start bombarding from the backfield, and the predator also moved up to get better shots on the russes. His elite transport had some kind of marker light majigger on it which added +1 to the predator’s rolls to hit, which he used to excellent effect to almost one-round a russ. Some followup shooting from a razorback finished the battle tank off no problem, leaving a scorched, laser- and bullet-ridden hulk burning beside its squadron mate. The razorbacks all unlaod their stormbolters and assault cannons into the nearest conscript unit, shredding the Ash Waste militia into pulpy meat. Whirlwind shells rain down from above, blowing mean (and escher gangers) apart. Despite the torrent, the stern gaze of the Inquisitor and the Take Cover stratagem keep the conscripts from breaking to severely.

>Slaanesh
>not getting squatted by Ynnari
Hahahahahaha

The Company Commander order the forward conscript platoon into the ruins center, which after advancing places them within 3” of the relic. Meanwhile, the mechanized captain orders all his veterans to unload from their chimeras, forming regimented firing lines with their plasma rifles and lascarbines. The infantry captain orders the advanced conscripts to MOVE MOVE MOVE, which they successfully pass, seizing the relic and then hastily running back with it in hand to the safety of the forming Imperial gunline. The fear in them is palpable as Astartes targeting lasers drift over their retreating backs.

Fortunately for them, the Imperial return volley is robust. The Vindicator is focused down by a hail of krak missiles from the tankhunter sentinels and chimeras behind them, and the plasma veterans spread some damage around on the razorbacks. All the marines inside remain safe, however, and ominous howling echoes across No Man’s Land as the space vikings prepare for their glorious charge.

GUO is bad unfortunately, not durable enough for it's cost, and too slow to make a big impact.

Nurglings make great early game speedbumps but they'll get wiped in short order and probably give up first blood, also decent objective sitters because of how cheap they are.

Plaguebearers are fine but I'm a bigger fan of poxwalkers, a bit cheaper and immune to morale so they're better for objective sitting which is what Plaguebearers usually do anyway.

Plague Drones are good though possibly redundant if you're already taking Bloats.

You should also get some Plagueburst Crawlers, those things are ace especially in an Epidemius list. Easily the most cost efficient Death Guard unit.

...

+++TURN 2+++

The bloodclaws jump out of their vehicle, eager to cut down some opponents in combat, while the rest of the transports play conservative and move up closer to the Imperial lines without disembarking just yet. Crew-served bolt weapons rip into the conscript units once again, though the priority retreating unit with the relic is boosted by both Take Cover and Psychic Barrier, preserving a great many from certain doom. More artillery shells land in their number, tearing men asunder, but the survivors keep their prize held tightly close and run through a gap in the mechanized line the chimera crew have left open for them. The bloodclaws unload their pistols before ramming into the conscript unit ordered up to delay their advance, and hack down a dozen of them, terrifying another 5 into abandoning the battle.

The order is given to fall back, and all three Militia units form firing lines in front of the regular Steel Legion infantry. Take Aim! And FRF orders are given, and a truly ravaging fusillade stops the SW advance dead in its tracks. The Bloodclaws are killed to a man from salvo after salvo of heavy bolter rounds, and massed overcharged plasma fire explodes a Grey Hunter transport, forcing the marines to disembark and meet the same fate, falling dead before they can even take 4 steps from the access ramps. The dust clears, the scent of charred flesh and burning promethium in the air where it mingles with the cries of the mortally wounded. Power-armored skeletons lie strewn all over the field, their seared remains still smoldering. Only the Runepriest remains alive amongst all his dead brethren.

kys

your format is horrible, ingest bleach

...

Has anybody heard if they plan to make a 40k skirmish ruleset like they did with AoS?

>Ynnead roflstomps Slaanesh
>Eldar pantheon sans Khaine and Isha back to normal
>Malice steps in to fill the void left by Slaanesh getting shift-delet'd from the warp
Would this be a good thing?

+++TURN 3+++

The SW aren’t ready to let that slide without payback, and thrust their survivors into the breach. Rhinos gun their engines straight over the bodies of their fallen comrades, closing the distance as fast as possible to tear some holes in that mechanized firing line. A transport pulls up and spins sideways, offering its side armor as cover for the wounded runepriest. He channels his psychic talents and...hears the voices of daemons in his head, feeling the perils of the warp (box cars). He suffers 2 wounds as nightmares plague his waking vision and rend his sanity. More conscripts are felled by the crew-served bolt weapons, the inspiring (and terrifying) presence of the officers keeps them in line. On the right flank, the Predator drills another pair of holes in the surviving russ, dropping it dangerously close to dead.

The Steel Legion retaliates with unbridled fury, finishing the job with merciless overwhelming firepower. Three rhinos are destroyed by overcharging plasma burst, and all three explode, sending flaming debris into the disembarking survivors of the wrecks. Half a dozen Astartes never even make it from their vehicles as their ammo racks cook off inside of them, fuels tanks erupting is gouts of flame. The barking of lascarbines rips across the field, saturating the center ruins and turning it into a slaughterhouse. Not one marine leaves that chapel alive.

At this point we call it since the rest of the game is basically a formality. The conscripts have successfully run out of whirlwind range with the relic, and my infantry all mount up in their chimeras to give chase to the few surviving wolves.

I'm going to post, and I'm going to enjoy it, and you can't stop me. How does that feel, my friend?

>implying squatted
>implying Jeremy Vetock didn't already spoil that the studio is working on Slaanesh models
>implying it isn't confirmed Fulgrim is getting a model
>implying they would release a Daemon Primarch without his Legion when they already updated Thousand Sons and Death Guard with Magnus and Mortarion

Slaanesh a best.

Fuck off Eldarfags.

>>implying it isn't confirmed Fulgrim is getting a model
Citation needed

Chaos Gods tier list.

Nurgle>Khorne>Slaanesh>Tzeentch

>Look forward to to weekend games all week
>Don't actually go in and spend the day in bed instead
No. I'm not even sure why not.

No plans regarding bleach, but I would take constructive criticism of the format. What's wrong with it?

Gathering Storm streams nigger, they said yes we're doing models for all of the Daemon Primarchs being mentioned in the narrative, hey hint hint who's that big snake guy being hinted at hint?!?

Not even an Eldarfag, though. I just want Fulgrim getting his shit slapped and the Ynnari are the best way for this to happen.

...

So how long has your uncle worked at GW?

What is the ideal base size for the soldiers? 1 inch? 32mm?

>hating Fulgrim

Why?

Any order is acceptable as long as khorne is shit tier.

Never, I just watch the videos where they tell us this stuff to our faces publically that are on the internet available as proof, you goddamn retard lol

Didn't know they had. What was different about the AOS skirmish rules (just to get an idea of what might be possible for 40k skirmish) out of interest? My feeling is with the patrol detachment being a thing "40k in 40 minutes" is possible anyway, but I'm not sure if that's what was meant by skirmish.

...

Are there any good mono-Khorne builds?

Fulgrim is best boy, you dirty queer.

Neat, what she did the cellophane tho.

Ok, do you prefer this one or....

Wait, there is something wrong with those leman russes.

I like the basing. What's the effect?

R.I.P.

They deserved better.

only use 1 turn picture instead of 2.

So what the board looks like at the begining of each turn at most. Having to switch back and forth from the post to the picture is disjoined

>this is what sisters players and their broken homes look like
RIP

...this one?

I have been working on and posting this list for a bit now. i think i need to replace the bloodthirster with the insensate rage for some AT. But the problem you are going to have is getting across the board to charge your enemies it seems. With no real way to soften them up since Skull cannons are actual shit.

>videos
I thought you said it was streams? Can you post the link with a Time stamp to this?

Tournament results say otherwise.

>leman russes.
>russes

Nifty. It doesn't have to be Daemons-only either. I hear the WEs are getting new non-bunny ears 'zerkers.

Eh, might as well

They are streams, but the recordings are in the archive if you pay for the twitch subscription.

You mean like how Thousand Sons* are top tier now?

*meaning only Magnus in chaos soup lists.

FPBP

...

Hmmm. You mean a picture for top of each battle round ,or top of each player turn? Instead of top of the big three phases?

Bases are painted with Zamri Dust, washed with agrax, drybrushed with Karak Stone and then drybrushed again with Flayed One Flesh.

Because the EC player at my shop is so autistic that I wish for his army to get squatted, that's why.

>Fulgrim apologists calling someone else a queer

I have some criticism, not for your format but for your choice of army.

Why the fuck do his lemons have 4 tracks?

Personally thinking about dropping the Skull cannons as they seem to do nothing at all.

...

if your army was all metal mini's going for $10-20 apiece, your home would be broken too!

Does being exactly 9" count as being "within half range" of a weapon with an 18" range?

More specifically, can I Manta Strike a Commander in and have it use its Fusion Blasters at full power?

Probably to denote Tank Commander.

>Actual God tier
Khorne
>Decent tier
Nurgle
>Awful Tier
Tzeentch
>Deserves to be killed by Ynead tier
Slaanesh

Daemons are garbage-tier as an army, one or two units might be ok in a primarily CSM list.

As for CSM Khorne isn't bad, Berserkers are one of the better units in the codex and World Eaters have decent stuff, but mono-Khorne will make you lose out on the great CSM psychic powers and the best stratagem in the codex (Endless Cacophony).

I don't think there is a legitimate TAC list in the Khorne toolbox right now, they lose out on too much that the CSM codex offers.

Yes to the first, no to the second. You have to be MORE THAN 9" away when manta-striking.

Oh, we dont play the game here, just shitpost.
P.S.: Imperium = Americhads

Because I like them that way.

>The Chitose Protects*

>Not appearing in this IP-tier
Malal

They pretty much broke down each army, and took out more powerful things. You used the same rules from their normal army book but you treat each model as an independant unit. Armies are like 5-20 guys.

No because you have to be more than 9 when deepstriking. Pretty sure you can advance after deepstriking though and that would put you within 9.

Better traction and stability.

Huh...

Right, that makes sense. Thanks for the clarification with 9", though.

Nearly certain you can't advance after deepstriking.

Is..is there more to that?

player turn and maybe split the two up.

So post one photo for the beginning of player As turn and write what happened.

then post one photo for the beginning of player Bs turn and write what happened.

>Nearly certain you can't advance after deepstriking.
You are correct, Advancing is done as part of your move in this edition, not separately, and you count as having already moved when you Deep Strike.