/5eg/ - Fifth Edition General

Welcome to the D&D 5th Ed. General Discussion Thread

>Xanathar's Guide Table of Contents
web.archive.org/web/20171016180500/https://www.dndbeyond.com/members/BadEye/articles

>Forge Cleric - Xanathar's Guide
media.wizards.com/2017/dnd/downloads/DnDXL2017_Forge.pdf

>Unearthed Arcana: Fiendish Options
media.wizards.com/2017/dnd/downloads/UA_FiendishOptions.pdf

>Trove
rpg.rem.uz/Dungeons & Dragons/D&D 5th Edition/

>5etools
astranauta.github.io/5etools.html

>Resources
pastebin.com/X1TFNxck

Previous Thread
Have you ever played a game set in the Abyss? If so, how did it go?

No, but my gaming group is from Hell.

Ay anyone got some quick premade one-shots?

If I'm gonna put a Yugioh character into 5e, what class would be the most fitting to take features from? He's gonna fight the party, but I want him kind of realistically playable in case they convince him to join them or something.

So far, I have all the reaction spells as trap cards, a couple things like Wall of Force as Swords of Revealing Light and Crown of Madness as Change of Heart, and a decent number of conjure spells as summons.

Does Conjuration Wizard give anything decent for this goal, or should I just go with Divination Wizard for heart of the cards?

>looking through backgrounds
>all of them are just "hey, you get free room and board among this type of people"

Newbie DM here.

So if my PCs are discovered in the dungeon, what is the rational for NOT having all the goblins and orcs storming the rooms where the PCs are? Aren't most dungeons with intelligent creatures just a big game of "if you are discovered expect when big encounter and then the dungeon is yours".

What were you expecting?

Conjuration doesn't really give anything good for summons until 14th level. You're probably better off either going Druid for Conjure Animals or doing the Lucky Halfling Divination Wizard meme like they do in the show.

something interesting.

>Have you ever played a game set in the Abyss? If so, how did it go?

My group literally just arrived in Thanatos, Orcus' layer.

I've handwaved them being attacked everywhere they go, cause they're unwitting servants of Orcus so they're "supposed" to be there and they're only sort of alive.

But I've ramped up the difficulty significantly and there are a lot more encounters. They've got around the food scarcity by having spells that make it easy for them - Goodberry makes me sad cause I wanted them to have to scrounge.

The environment is still a lot more hostile than they were anticipating, though, and most quests generally have someone lying to them or using them in some way.

Depends. If you make it clear that one is running away to get help, and the players don't stop him, you are perfectly justified in doing that. But if they just magically KNOW, that's unfair.

Dungeons tend to be big and thick walled affairs, it's not difficult for a fight to break out in a room and down the hall none is the wiser.

It's a low grade fluff benefit. If you don't like the fluff, ask the dm for something else.

Honestly, they should all be on the level of Noble (Knight) or Inheritor.

kobald press from the trove in OP. Look for "PREPARED" its a bunch of 1-shots.

Yep, just finished, the only fun looking backgrounds are charlatan, Noble (Knight), and Inheritor.

One goblin slipped away screaming for help. I'm having a tough time thinking for a reason for the rest of them to come in storming in. The dungeon is rather small to help my PCs learning the ropes.

Underrated ppst

........you know that Orcus has absolute control over what spells work and how they work right? Goodberry might not even work, or might work in horrible ways, tainting them even further.

Anyone have the PDF for The Book of the Righteous, by Green Ronin

How would you feel about making the cult abilities in the newish UA character options for players that join the appropriate cults?

have maybe 1/2 of others rush the PC's and the PC's (after defeating them) think "phew, that was tough" then traverse the rest until they're ambushed by the other 1/2 that were waiting for them.
>Help the PC's identify that there might be an ambush by having the origional goblin stay with the ambush party, so that the PC's are on their guard for when the other gob and his friends jump them.

>Scholar
Try again champ

How become a powerful lich without having to sell my soul to a god?

Through a lifetime of work and dedication. Don't want to spend your entire life striving for Lichdom? Then you beseech evil skydaddy to throw you a metaphysical bone, and even THAT isn't easy or guaranteed

Play a Halfling Diviner with all the luck feats, Refluff your spellbook into a Deck of Cards, Refluff all your bullshit as "believing in the heart of the cards", and Glyphs of Warding, Contingencies and Symbols and shit as trap cards

You can even buy an actual deck of cards from wizards with all your spells

>You can even buy an actual deck of cards from wizards with all your spells
You the real MVP user

You have to learn the recipe for a phylactetry and a lich juice potion. 2e had the details down actually, and they translate almost directly

The phylactetry is rather linear. You have to create a box like vessel, through a process to the cost of 10 000 gold pieces per hit die of the creature you are lichifying. Part of this construction requires the sacrifice of an intelligent being, such as a humanoid at least by ripping out their heart, and the process takes at least 10 days to conclude (check out Curse of Strahd the exact time details)

Then you have to engrave on the walls of that box the spells Clone, Magic Jar, Create Undead, Imprisonment and Contingency the crap out of them. Soul Trap goes in there as well, a spell that's coming out in Xanathar's Guide to Everything.

Once your phylactetry is done you need to craft the poison. It takes another ungodly amount of money and a few days, and you need to cast Etherealness, Contagion, Finger of Death and a few other fucked up suicide spells in there to make sure you die good, but that your consciousness is moved into a plane of horrible dark shadows and secrets that imbue you with the power and knowledge of basic lichdom instead of whatever your afterlife is supposed to be.

Then your phylactetry pops you back up to material realm and you can enjoy the rest your life as a spoopy sekelly

OH yeah and part of engraving those spells is covering the Glyphs in a crapton of molten silver.

Now the only missing link you have to solve is that 2e had a spell called "permanency" that let you trade XP in exchange for turning a spell duration into a permanent thing

You figure out how to do that tho and you're functionally golden

Who the HELL thinks that's worth it when you can just max out Wizard
>I wish I was immortal lol

Engraving a Wish for a hallow spell whose effect is a trade-off to refresh all other spells in exchange for a soul might do it

Yeah, that was the initial plan. I already had mirror force and negate attack arts for shield and hellish rebuke put into sleeves. There was gonna be a joke about casting pot of greed letting me draw 2 cards.

Was gonna have his arcane focus be my 15 year old duel disk and whip it out at the start of the encounter.

>Was gonna have his arcane focus be my 15 year old duel disk and whip it out at the start of the encounter.

l o l

As a Wizard, you can use your Deck of Cards ( Spellbook) as an Arcane Focus

>Dungeons tend to be big and thick walled affairs, it's not difficult for a fight to break out in a room and down the hall none is the wiser.
That is exactly the opposite of the DMG's description of noise in dungeons, btw.

>duel disk
Jesus Christ

Weirs hypothetical: would a lich born from a child be any weaker than one born from a full adult?

>Dungeons tend to be big and thick walled affairs,
Which I why I like to dump snooty wizards inside Mobius Strip or Tesseract shaped dungeons

It'll be a hell of a child that can survive the lich process. Part of it involves you passing your Con save against a potion of DIE DIE DIE

Think about what the goblins consider battle stations. They're going to activate traps, bar doors, hide, set up ambushes, and going out to find danger is going to be the last thing on their checklist. And if they're real gobliny, some of them are going to be running away with their valuables while the others are doing that.

Well fuck, there goes my antagonist idea. I guess that probably explains why I've never seen them before

Oh shit, I could give him a deck of many things.

give him a deck of illusions to throw in with real monsters so they might not know which ones to attack

Even Damien Thorn would struggle to be powerful enough and do enough evil to become a lich while still being a child

>survive the lich process
You don't survive the process. You just don't get horribly fucked up or utterly destroyed. You die in the best case. Worst case is that you live and someone comes along later and wonders why a magic slime has bones.

Can I suggest a vampire lord child?
Just grab Strahd, swap his size with Small and give him a jacked up spell list

yeah but i mean what if he rolls a nat 20

The way I run it, if you fail you just become a Bodak

Child has a Con of -1 at least

So it'd have to be an extraordinarily fat child or something. Which mind you an extraordinarily fat child lich is such a delightful idea that it might just have to happen

Oh shit, that actually might work. Wasn't Strahd's backstory that his vampirism came from a deal with some sort of elder evil? That would actually be perfect

How would one handle shotguns in a setting like this?

Can it be done?

>A stick of truth-esque one-shot (or even campaign) where the antagonist is an Eric Cartman like Lich figure

Thanks user, I was needing a Halloween campaign

>in a setting like this?
what setting

Low fantasy. There are some technological aspects like factories, grills, etc.
Think something along the lines of the first few Warcraft games, except the orcs aren't total dicks

Yes no maybe? Depends

Strahd makes a deal with the Arcanaloth for a great deal of power to turn the battle in his favor against the Terg in exchange for his soul. The devil happily agrees because he knows that in good Faustian deal fashion, he is bound to die in battle anyway soon after.
The Vistani however, destiny fuckers extraordinaire, nab Strahd from his fate and save his life, for the moment.
Strahd goes on to live his life, happily devoted to his family, but the seed of corruption has been planted there and the love of Sergei and Tatiana triggers him major gate-closing panic. When Strahd does eventually die, his soul shall be forfeit regardless
Patrina Velikovna the dusk elf however tells him of a way as a form of a tempted courtship towards the count. A dark gift to a temple south shows him the path of vampirism. 1) He must slay someone he loves and drink their blood 2) He must be killed by someone who hates him
He rebukes this idea naturally, but in time, haunted by his own damnation and trigger by the panic caused in an assassination attempt at Sergeis wedding Strahd makes a choice and slays his brother so that as a vampire, death shall never come for him.
He tries to find Tatyana so that they may console one another, but the horror is too much, and she rather pitch herself off a tower

Or use a deck of illusions or a item that works like a bag of tricks.

What are some good spells and invocations for a good old fashioned spooky Halloween witch? I was thinking about going with a Fiend patron and the Tome pact, but part of me thinks that a Fey patron would be more appropriate.

Make your eldritch blasts into force pumpkins, grab a broom of flying as early as you can, put find familiar and vicious mockery (refluffed as cackling) in your book of shadow

Maybe you would have a Halloween-themed Archfey patron called the Pumpkin King or the Prince of Autumn or something like that.

>Broom of Flying
>Find Familiar: Flying Monkey
>Sculptor of Flesh : Turn you into a Toad
>Armor of Shadows : Ask your DM to let you Refluff your Mage Armor as green skin

I THINK I'LL TRY DEFYING GRAVITY

Speaking of, I'm trying to do Granny Weatherwax, and the Archfey Warlock is near perfect but I've hit a snag with the Pact.

Should one go Tome (Almanac) or Blade (Hat Pin)?

This bothers me too. I am player in Prince of Apocalypse and the dungeons seem to be very videogame-y for me. Enemies are at the exact spawn points, re-spawn over time and there are random encounters when you rest there. It is... bothersome and i am not sure how to go about it. (I mean, i could complain to my DM, but i have not idea what he should do instead. The game is not balanced around few big fights per day.)

When one of your comrades comes running past you screaming covered in blood as their friends lie dead before them and you're a fucking puny goblin, why WOULD you just charge in there?

But anyway, you could make it so there are too many monsters for the players to handle, with new monsters spawning every turn from a door. The party has to find a way to shut the door to stop the flow and hold it.

If watch run screaming, we either bolster defenses or run too, but certainly wont stay scattered through our camp and continue whatever we were doing.

Any combat lasting more than one round should lead to discovery of PCs, IMHO.

Or maybe i just should stop playing DnD.

Don't even need Wish, just keep making 20-year-old clones.

The resident That Guy is running a campaign, and I was desperate enough to join
>he gets a lot of rules wrong, and when corrected he either pouts and stops talking or says "No, that's stupid."
>his word will be law
How fucked am I?

Cleric or Druid? I've only played one session as the former and nothing as the latter.

ABORT

Let's assume you're talking about the very first cave in phandelver's campaign for simplicity. And let's pretend you quell the dogs but then someone casts thunderwave in the fight to top left where whats his name is. Loud boom sound, everybody heard it.
How to handle this? I would roll initiative for all the other mobs and finish off the round as if the new additions were surprised. Then either have the other mobs slowly make their way over, or have the leader type mob send a couple peons over to check out the situation and report back while staying alert.
It's really the sort of thing you have to play by ear and use your own judgement as opposed to 'follow rules'.

Honestly I think Hexblade is going to make a better Halloween witch patron.
>Power is drawn from the Shadowfell which is the Halloweeniest plane
>Grants you the ability to turn enemies into Specters for a personal ghost army
>Can have your patron be the Death's Scythe or Orcus's Wand

Any information about the campaign or other players?

Pact of the Tome for the almanac, several +1 Pact Keeper rods for the Hat Pins

Oh, hey, that reminds me, my "Races of Ravenloft" homebrew is pretty good for Halloween-themed stuff. Each one of the races was themed after a classic movie monster.

>Caliban
>>Hulk: Quasimodo
>>Runt: Igor

>Dhampir
>>Dread: Malkavian, Nosferatu
>>Feral: Brujah, Gangrel
>>Noble: Toreador, Ventrue

>Fiendspawn: Damien

>Half-Vistani: Witches, Gypsies

>Shifter: The Wolfman

>Wrought
>>Flesh: Freankenstein's monster
>>Metal: The Tin Man
>>Wood: Chucky

>Revenant: The Mummy

My take on shifters is different from the UA version a smidge. Likewise my version of Revenant actually gives them some undead traits.

If you're really that desperate, try and play something super simple that doesn't make use of a lot of rules to do its job. Champion Fighter with a Bow or something like that. Depends on how extreme you think any rule changes might be

How can get cute GM GF?

The alternative is to stop designing dungeons where all the creatures are on the same side. Have an environment where there's wild monsters rampant and it's generally disorganized.
If the players are discovered in the dungeon by a runnaway goblin, the goblin has to find the area of the dungeon the rest of the goblins reside in and then they'll probably decide either to try an ambush if they think the players are after them or otherwise hunker down.

Big open places like the underdark shouldn't have issue since distances are big.

But yes, a lot of 'standard' dungeons wouldn't make sense.

be rich.

I already made my character. I'm a Lore Bard

I like Clerics better.

Probably severely, but if you know about it in advance and can bring enough lube, it may be enjoyable, no? By lube i am or may not mean booze.

Anyway, on more serious note.
I know we often argue with my DM about rules, so when i made my last character, i made sure to point out all things on my build that could bother him and made sure he is OK with my interpretation. He's sneering sometimes, but i think that's just a way he is.
What do other people think about it? Are you sure you're not just the obnoxious rules-lawyer (i know i probably am sometimes)?

You mean a blunderbuss?

Just do two rolls to hit. then 1d6 or 1d4 per hit depending on how powerful you want it. Maybe do a 20/40 range.

Develop charm.

Start by not being ugly, fat nerd and shaving your neckbeard.
It will make your life better, even if it won't help with this particular goal.

Clerics are a bit more active, druids are very reactive.

So think about whether or not you'd prefer to counter stuff or take the initiative.

Done. You'll age and deteriorate normally, leaving you barely alive and entirely nonfunctional by the time you reach your race's age equivalent of 150.

When you hit level 4 put your ASI into CHA

Depends on the setting

I hope image isn't related

This is actually the first Homebrew that I'm ever going to use. Thanks user for making the races balanced but Interesting.

Satine Phoenix is a former porn star so at least in her case anything you'd get out of having her as a gf is a pornhub URL away. Except maybe porn of her with elf ears. Maybe.

I've asked a couple other people and they all agree that he's the problem. A few of them chose to not join specifically because he's dming, but I'm a foreverdm and I need my fix.

>anything you'd get out of having her as a gf is a pornhub URL away.
My blood runs cold, my memory has just been sold

my angel is the centerfold angel is the centerfold

>variant human
>pact of the raven warlock
>observant feat
>16s in wisdom and charisma
>20 passive perception at level 1.

>Guess who's getting targeted by the mind flayers first

>variant human
>rogue
>observant feat
>12 in wisdom
>20 passive perception at level 1

>no spells

I'll take Archtypes for 400 Alex.

>no 5th+ level spells

>Rogue 1 / any other class X

>allowing multiclassing
>delaying your spell and attribute progression

Just have your DM put on some lipstick.