/swg/ - AT-STs, AT-STs! edition

Last thread: Post about FFG, d6, Saga/d20, X-wing, Lego, Armada and anything else Star Wars Related

Legion announcement
>fantasyflightgames.com/en/news/2017/8/18/star-wars-legion/

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>pastebin.com/wCRBdus6

Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>mediafire.com/file/y9w713etmckbs98/Shipfag.JPG
Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>pastebin.com/ZE4gn0yN
Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>starwars.wikia.com/wiki/Canon#2014_reboot
>starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>img.4plebs.org/boards/tg/image/1442/36/1442364889994.png
Writefaggotry
>pastebin.com/Un1UhzZ4
Shipfag's hangar
>drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

Heroes of the Aturi Cluster, co-op X-Wing campaign
>dockingbay416.com/campaign

Other urls found in this thread:

starwars.wikia.com/wiki/Category:Arms_manufacturing_companies
twitter.com/SFWRedditVideos

posting some pictures of Legion unpainted from the Spanish FFG site

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they didn't have the airspeeder for whatever reason so this is the last one

Does the AT-RT sell like hotcakes for Star Wars fans or something? We had it in the Clone Wars, we have it in the GCW, and the First Order, in their infinite originality, has its own AT-RTs.

Xth for VERY COOL

It's a pretty sweet design

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It's best walker and can be used in at least two popular eras. That toy isn't canon though.

Will has made progress on our 3-eyed king.

Any comments or issues? I'm thinking the 3rd eye looks a bit off.

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I think the matter is that the artist was drawing it like a left eye, rather than a skull neutral eye

Was he /ourguy/?

Any info on legion rules yet?
I'm not a fan of FFG's business model or card games, but a miniature skirmish game in SW makes me very moist despite my better sense.

The lighting is way better now that it is colored, neat. The belt could be more visible, I think. And yeah, 3rd eye could look angrier.
But he's spot on for the slightly unhinged smugness face.

Continuing my discussion about II agents and their potential goons and ships.

A Venator is a bit too big for what I want I think, but it's cool to know someone had the same idea to have the big bad Imp be a martial artist. Are you using FFG? If so, how are you making martial arts more scary/viable?

They're going to: the party (especially the super-tactical murder droid) seems to think that just taking out the enemies they physically see is enough to stop information from spreading, nevermind the fact that the squads have explicitly been communicating with command units. The Imps now know exactly what the PCs can bring to the table skill and equipment wise, where they are, what they're doing, and who they're working for. The next Imperial attack will be far more devastating (eg., bringing ion weapons and offense-mitigation equipment to deal with said murder droid, using flanking maneuvers to capture the squishier guys that hang back.). I just want somethign a little cooler than base stormies, though maybe just more prepared, more numerous stormies this time will be good enough.

Probably something like 4 squads of 5, each with an officer. That or some minion squads and a couple of commandos to assault the rear.

>Any info on legion rules yet?
We know basically all of them from various sources here and there

I need your most ridiculous imperial armor designs.
Make the Empire proud, anons.

>Imperial Battlesphere Armor
>it's literally just a mini Death Star with leg holes

Solar panel pauldrons.

Fellow Bruce Lee villain user here. 4 ranks in coordination and that talent that let's you spend a destiny point to give automatic failures equal to coordination, plus carefully managing destiny points is very fun. I gave him the same stats as a nitko (dude is actually a kaleesh with a Greivous fetish), deadly accuracy for brawl, and most of the martial artist talents, including the pick your own crit ones. Punches for 7/11 base damage depending on strain spending plus a low crit and the ability to start crippling your enemies can be frightening.

It helps that the players haven't been able to whip out the big guns against him really, either because they're ambushed or run into him in urban areas where they're trying to blend in.

Oh also, imperial valor and a squad of imperial army troopers is a wonderful thing for making him more survivable.

>the germans already made one of those
fitting

Semi related but I got a handful of cold war armor designs on my PC, want me to post them?

This guy would make for a decent rebel operative.

Ooh, yeah that sounds good. I might give mine a pair of vamblades for extra slashy-scary, and have him roll with a team of elite pseudo-stormtrooper commandos with electrostaves and pimped out armour.

Why is Cold War aesthetic almost always the best aesthetic?

>second from left: imperial army NRBC suit?

I think it's because it looks like used future.

And if you like civilian stuff (for a landspeeder, maybe)

I saw that guy in a C.B. Colby book!

The french GIGN cops are basically imperial Navytroopers.

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What the fuck is that?

>Imperials use captured Rebels as slave labor to build their Panther tanks
>somehow unable to understand why they're so incredibly unreliable

So, does anyone have a scale comparison of this to the Imperial Assault AT-ST?

I mean, with Rebels this is kind of canon, Thrawn's Defender prototypes were supposedly quite delayed by saboteurs in the factory floor.

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You sure? It's got a Wook article.

No details though other than what can be observed on the toys.

Also checked

That's more like an AT-MP, the AT-AA is a quadruped whose back is just a giant flak cannon.

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Keep in mind Legion infantry are themselves larger than IA models

What are some good names for gunsmiths and firearm manufacturing companies beyond the usual Blastech/Czerka/Westar/etc.? Additionally, what are some interesting quirks, specialties, and flaws that might be attached to these gunsmiths and manufacturers? I'd like to spice the PCs' shopping up a bit more and give their guns a bit more personality.

Well, you could just take real life companies, change their names, and make them "totally not this company in RL". You could take other companies in video games (Borderlands comes to mind).

As for some ideas, maybe one has a reputation for being very affordable, since their goal is to arm the galaxy. However, in their rush, the stuff they put out tends to break or run out of ammo pretty fast.

Maybe one's very high-end, but you need to be referred by a former customer to even get your order noticed.

Maybe one has to be loaded in a certain amount, otherwise your blasters become grenades.

Those are the ones I just thought of.

Its such a rare treat to have an AT ST model that's actually too BIG for once.

starwars.wikia.com/wiki/Category:Arms_manufacturing_companies

Plenty of choices there for other companies, maybe not so much on individual gunsmiths since that's not as big of a thing in Star Wars, oddly.

Has good ideas too.

It looks bigger in that picture because the angle is different

Have a TIE Goliath remote bomb.

>Attach TIE Crawler treads to bomber pod
>attach droid brain to steering
>fill bomber pod with proton bombs
>order droid brain to drive up to rebel encampment
>BOOM
>no more rebels and no Imperial casualties

BlasTech probably subcontracted/licensed out to a bunch of other companies. Some of these companies would probably attempt to develop the E-11, in the vein of how the BAR was turned into something almost unrecognizable from the original by some countries.

Now do a Defender, I want to see how absurd the overlapping treads would be

I'm using MSPaint so i can't tilt the treads, otherwise i would. Here's the TIE Defender schematics if anyone wants a go at it

What's stopping the rebels from shooting it?

What sorts of things would be in a sleazy Outer Rim casino station that's also a base for a band of pirates (and is occasionally visited by Imperial functionaries to receive their bribes)?

Clowns.

Well, obviously, you got a casino floor. Sabacc tables, chance cube tables, Jubilee wheel, Pazaak maybe if they're particularly backwater, Dejarik tables too.

Then you got your secondary draws. At least one bar/cantina, maybe multiples. Possibly specifically a restaurant. Gotta have at least one stage or "club" type place, even if the dancers are just pre-recorded holograms. Live performers is a more interesting setpiece though.

Then you got your standard infrastructure and amenities. Docks/hangars where ships can refuel, take on or put off cargo and passengers and get basic repairs. The hangars closest to the casino itself are clearly at a premium and reserved for imps. It's a casino so there are probably rooms to rent for those who don't want to stay on their ships or if there's anything resembling normal tourism. Again, imps probably get comped all the best suites. Probably at least one shopping deck where your usual peddlers try and bilk people of their winnings with stuff - droids, tools, knick-knacks, clothes, jewelry, etc. And maybe you go in the back room and a guy can get you a blaster or some spice or something, eh? Pirates probably use at least one shop as a fence for small shit they get, but the bigger stuff presumably gets shipped off station to whoever the bulk customers are.

A team of fringer criminals executing a heist on the casino's main vault.

In true Sienar fashion: nothing at all.
To ensure destruction of targets you just pump out enough that the rebels can't shoot them all before they get to their targets

Dealers, Corridor/hangar races by tight-confines swoop jockeys, gizka infestations.

Also yes Clowns, Cloons, mad scientists, severed butts.

>conmen trying to pull fast ones on newcomers
>ship thieves scoping out potential marks
>droid fighting arena
>swoop race track
>shops that peddle cheap brand knockoffs
>slave bazaar
bartenders with bad grammar

I think we all agree that The Last Jedi™ will be an amazing movie, because we recognize things in it.

Small arms designers never got much attention in star wars, all the big shit and stuff flying around usually has some kind of engineers name as to who made it.
>Kyber Pass
>Nemoidian copies of all your favourite happy fun time guns with none of the safety features of the real ones!

A room with a machine that manufactures dice for games to be routinely swapped in for the dice out on the floor

A beggar who claims he's almost worked out the pattern for one of the machines, promising a fortune if he just got a couple credits from the party.


A Raith Siennar impersonator who offers to trade crazy TIE blueprints for spice.
Raith Siennar offers to trade crazy TIE fighter for spice

/swg/ my X-Wing list is poopy, but together we can make tractor beams great again.

The game is a 150 point 3 player FFA against a Rebel team and an Imperial team. user suggested a tractor beam list to pepper the other targets with debuffs that look appetizing to the other faction. Moralo is by far struggling the most but taking advantage of his firing arc and Ketsu crew will be paramount for maximum shenanigans. So cringing at these two PS 6s seem natural, but neccisary. How can I beef up this list?

Is it weird that I sorta like the fatter, shorter Gennedywars Blaster rifle rather than the main versions of it?

The GL mount version doesn't hurt though.

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.... And what are those sources?

Gencon videos, gencon images, people talking about gencon videos and gencon images.

You got any specific questions or should we just rustle up some of these videos?

I've seen a few of the Gencon videos but that was, admittedly, back in... August or September. I haven't kept track well. They made it seem like there was more advanced stuff/other rules they didn't cover in the demos, which I guess is what I'd be curious about.

Also, has anyone stated what all comes in the starter box? And if it's enough for a full whatever-point army? Trying to figure out what I might need to save money for expansion-wise with the holidays coming up.

Ah, on that regard, such as the full action list, difficult terrain and clamber rules, no, we do not have those yet.

Core set says it holds 33 minis, which appear to basically be Luke, Vader, full set of Rebel Troopers and Stormies, Speeder Bikes and the AT-RT. So basically one of everything but the Heavy units. Points-wise it looks like even fully kitted out you're only looking at like 50-60% of a list. That's if I recall right and it's 800 points (which I think it is, they say two 195 point AT-STs basically take up half your list).

Awesome, thank you! I can plan accordingly then. With any luck we'll get the rest of the rules sooner or later. Now I just have to keep an eye out for a release date.

That' s a surprisingly sensible idea for the Empire.
It would be even better with an hoverbike or a flying droid, but it's Siennar after all.

Pic

Oldsmobile Incas steering wheel.

>droid fighting arena

Only if you have legally-safe-alien-knockoff-Craig-Charles introducing every fight. And a super battle droid on tank treads called Sir Killalot.

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Any must have books for FFG rpg lines? Bet it rules or missions. I rather enjoyed the Jewel of Yavin.
Homebrew scenarios are welcome too.

WW2 Russian armours are bloody weird things, though with the steel inserts they apparently kept out some bullets

Haven't really had cause to dislike any of them, I do get more value as a GM out of the setting books (Corellia, Hutt Space, Strongholds etc)

what are the best imperial ships for a tournament?

Yeah, the reason I phrased it like that is there's no one place it all came from. Just patched together from reading spoiled cards, tidbits from videos here and there. We can answer questions more than we can just show you everything we know.

The core set includes 1 commander, 2 troopers, and 1 support per faction. So Luke, 2 squads of Rebels, AT-RT; and Vader, 2 squads of Stormtroopers, and a pair of speeder bikes.

That's not enough for a full list (or even a legal one). At a minimum you need to buy another box of Troopers (or split a second core set with a friend going the other faction; although we don't know if the expansion has unique cards, like FFG usually does). To get up to 800 points, you probably also need to grab the Heavy expansion (AT-ST/Airspeeder), or another box or two of the Supports.

Everything expansion is $25, except the Heavy ($30 Airspeeder, $50 AT-ST). So including the $90 core set, you're looking at around the $140-$160 range.

Release date is Q1 2018, so you've got some time.

Depends. If it's a fighter dogfight, it's the TIE/ln. It's a barebones sled with just engines and guns. There's no shields, no superior spacecraft to cover for a bad fighter jockey. Everyone will be on an even playing field, and it will just be pilot skill versus pilot skill.

The most pure of tournaments. One Vader would approve of.

To be fair, given how much rebels love their snubfighters, this may actually he the most sensible armor design

Already got one of those for bulk problems.


I do like the anti-air AT-ST though

how do i make full use of Viktor Hel's ability

Should i use Expose

or Stealth Device?

or is it possible to use both?

Honestly, coming from a man who has wound up buying most of the books....

The career books are all pretty damned good. Of course, if you are running pure EoTE, you aren't likely to need the F&D books, but they all add new races and equipment which can be useful.

Special Modifications and Keeping the Peace get special mention, however, as they have the rules for crafting pretty much everything (Keeping the Peace has armour, Special Mods has weapons, droids and other stuff). Fully Operational, the delayed Engineer book for AoR also will have shipcrafting rules. These books will be much desired by any player who wants to build shit, of which there is usually one in each party.

I've not really looked at the Adventure books, though I've heard nothing but good things about the Jewel of Yavin, and Friends Like These has some useful things in it, like Mandalorian player character stats and mass combat rules.

The Settings books (as pointed out by ) are full of useful details and ideas for GMing, and generally have EVEN MORE SPECIES OPTIONS.

Yes... but ho ho ho. NO.

Do not be bothering with Expose. There is exactly ONE four point EPT upgrade that isn't overcosted and that is Expertise. Stealth Device and Scavenger Crane synergise a LOT better.
Or a Cloaking device.
Or just hang around at range 2-3 because you have a Harpoon loaded.
Or all of these ideas rolled into one because Vraksai is fucking pimp.

was thinking Bodyguard but i wont have the upper hand if some guy uses a swarm of fighters lower than Hel's PS. Also unless i discard Vector Thrusters and use Experimental Interface for more action economy.

im probably pairing this with Bonearm with feedback array, k4 security droid, ICT and PRS.

So fly them together its either you get closed to range 1 and get Ionized to shits or you get from far at range 3 and get stressed by Hel and torn apart with BMST from either an arch dodging Thweek or Hel himself.

My other idea was to use Jostero with Harpoon and splash damage the ships at range one and get Bone arm slightly further to double tap with ICT and his ability or Feedback Array and His ability back to back.

I'm waiting for the Kimogila to come out before I try Captain JoJo. Just pair that thing up with P8 and see what happens.

oh, I found this

Moar rebel operatives.

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>no engines
>no blasters
but why? that's worse than the TIE-wing.

I think we can tell that the expansions have a couple of new cards based on the spread vs what was shown off at Gencon, but it's just some upgrades which might not be too important.

Like adding Impact grenades and grappling hooks vs Precise Scopes and Concussion grenades - though we can't be sure.

The sector books are very useful for both players and GM. Special shout out to Enter the unknown, for giving the otherwise boring explorer three fun specs, and series of good specialist weapons (like good slugthrowers).

Just beginning to look into this and it looks exciting so far but I'm here to ask what people think of the particular eras to play in. The rulebooks are based mostly on the Civil War era, though I assume the rules will work for just about any time period.

What are your experiences playing in eras like the Clone Wars or the Old Republic? They seem more appealing to me for a campaign than Civil War, which is a bit one sided (though works really well if you want an underdog campaign) and a bit too focused on just Empire vs. Rebels for my liking.

EotE is roughtly Traveller in Star Wars; you're a bunch of pals with a ship and usually a lot of debts and/or obligations.

Saga (d20) is the line with the biggest amount of prequel material, but the others are pretty easy to adapt.

He looks so dashing. This is a man who knows he’s the hero. I love it.

I've only done civil war and NR era so I can't speak to what you want exactly but the gear and enemy stats are fairly easily converted to whatever you need. Pic related it's a five minute deathtrooper conversion I did.

You could always make him a big loud guy who was boxing champion at the Academy three years running. For normal problems, use heavy pistol. For bi problems, punch them really, really hard.

(Your gameplay implementation may vary)

>brianblessedface.jpg

And here it is.