So Im tired of there never being a good answer to the age old question of 'what do I use to play Dark Souls?', and Im putting a game together to do that. A lot of it writes itself, but I do have some questions for how people would rather handle the experience:
1: equipment lists. There are a loooot of weapons and armor in DS. Would people rather have a defined list of as-is weapons? Or a set of rules for taking the stats from the games (as found in their game guides and wikis) and converting the ones you want to use yourself?
2: Movesets. In DS, each weapon has different preset attacks. How important is maintaining that moveset diversity between weapons?
3: How would you want to see Poise/Parrying handled in a tabletop game, or should it just be dropped? These being elements of combat that depend heavily on player timing and skill, which dont translate cleanly to pnp.
4: Anything else you specifically want to see in a dedicated Souls RPG system.
And before you think you are a special snowflake first to have the insight that 'souls is about atmosphere as much as rules, a good GM can run it in anything', thats quitter talk. Rules impact atmosphere.