>Bards get colleges of Valor >And colleges of Swords >And even colleges of whispers, all about deceiving and stabbing in the back >But none of these bards get the Illusion Spell shadow blads
Hilarious. Eat shit fellow minstrels, it is Lore Master Race forever
William Sullivan
I'm getting Eragon vibes from these counterspell rules. Everywizard is trying to get into the otherwizards mind before even trying to counterspell anything. And whoever gets in first has the knowledge advantage because they auto-succeed on any checks to identify the spell.
Henry Watson
I think these rules mean that once you've identified a spell you automatically identify it from now on from that caster
Jaxson Clark
All Bards get magical secrets tho
Jace Evans
Anything that tones down casters is all right in my book, even if it's caster vs caster.
Isaiah Cox
The other colleges still get magical secrets.
Jackson Parker
It hurts.
Gavin Fisher
Wouldn't a wizard fight just be >W1: finger of death, disintegrate, etc >W2: counterspell with reaction >W1: counterspell the counterspell with own reaction >profit?
Thomas Adams
I can see it now >"He's casting disintegrate!" Bilbalf the mighty Wizard shouts, as he turns into a pile of dust
Luis Harris
How is Lost Mine Of Phandelver for a group of first-timers? My first time DMing and most players first time playing.
James Bell
A smart wizard would open with feeblemind before the counterspell shenanigans.
Benjamin Ramirez
You can't counterspell as a reaction on your turn that you are also casting another spell, unless the spell you cast was a cantrip.
Christian Campbell
Also, any tips for a first time DM? Unsure how much I can let them derail on a premade campaign
Jason Phillips
At level 10
Aint no gishfag blowing their Spirit Guardians or Elemental Weapon spell secrets slot for Shadow Blade, alone Destructive Wave or Find Greater Steed To say nothing of the mandatory 1 level Sorcerer dip for Shield and Scag cantrips
Henry Jenkins
God i hate to praise eragon, but that honestly sounds kinda cool
Owen Cruz
no because you can't cast 2 spells a turn unless one is a cantrip
Samuel Edwards
If wizard 2 can identify the wizard 1 spell then yes he could see the imminent danger and counterspell that shit. If he fails the check be can counterspell blindly and might end up using the counterspell on a 3d10 firebolt.
The new meta will be thought-detecting and thought masking spells to make counterspell as efficient as it once was.
Lucas Morales
The reaction isn't in your turn though.Reactions exist outside of turns.
Levi Diaz
Spell casting restriction rules only matter when you cast a bonus action spell.
5e has been out for more than three years and people still haven't fucking read it.
Grayson Gomez
Its actually pretty good. Just read through all of it before-hand and be prepared to improvise a bit as your players will inevitably do something unexpected.
Jace Robinson
Yes you can. It's been literally adressed Reactions don't count as being on your turn, but rather being on your round
Nathaniel Hall
bullshit. >Read the book black man.
Kayden Clark
That's literally wrong. A reaction on YOUR turn is still on YOUR turn. You can reaction on someone ELSES turn in that -round- and counterspell, even if on YOUR turn you cast a spell.
Another example other than counterspell that you can't do because of the 1 spell per Turn rule: Wizard casts Magic Missile. Then he moves and provokes an opportunity attack. As a reaction he wants to cast Shield, but he cannot, as that would be a second spell on HIS turn.
Wizard 1 casts a spell, Wizard 2 counterspells, Wizard 1 can't counterspell the counterspell. Wizard 3 can counterspell the counterspell, however.
Parker Sanchez
see
Cooper Cruz
>Wizard casts Magic Missile. Then he moves and provokes an opportunity attack. As a reaction he wants to cast Shield, but he cannot, as that would be a second spell on HIS turn. This is 100% legal, RAW and RAI. The restrictions only matter when it comes to bonus action spells. If he cast Expeditious Retreat, he couldn't use Shield, but with Magic Missile it's fine.
Brandon Hernandez
Posted this last thread, but I'm building a Fighter (Samurai)/Warlock (Fiend Pact? Hexblade?)
The idea is to use Samurai's 'Fighting Spirit' ability to gain advantage on attacks rolls for 1 round, then Action Surge and spam Eldritch Blasts.
Not sure where to take the build after that. Warlock levels could give me some more spells, but so could multiclassing into Sorcerer. Fighter 4 could give me +2 Charisma or a feat (?).
I'm thinking Tielfling, Half-Elf or Human for a race. Charisma boost is a must, but otherwise it's open.
Hexblade fits the Samurai theme, then I could swing a sword with my charisma mod too?
DMs like you are the reason I became a DM, so the players can get someoen halfway competent instead of a euphoric mouthbreather
Jeremiah Baker
>Elemental Weapon spell secrets slot for Shadow Blade Isn't shadow blade much better? The test example i had in mind was like greatsword + lvl 7 elemental weapon vs. lvl 7 shadowblade, both with two attacks and I came up with 29 for greatsword+elemental weapon and 45 for shadowblade.
Austin Brown
Start Fighter.
Jonathan Taylor
That's not sage advice. That's fucking errata, because PHB pg. 202 directly contradicts
John Davis
Page 202 only talks about bonus action spells you cock-sniffing invalid.
Lucas Bell
This is my issue with this feature. I like the idea of it working in groups though where one person could shout the spell then have an ally counterspell it.
Out of curiosity, how many of you guys just say what spell the person is casting? That way its fair for both PCs and DM?
Andrew Russell
Oh good idea, Heavy Armor, better Saves. Yeah, Fighter 1 to start.
David Nguyen
>this is the face of your average /5eg/ poster RIght about what I expected.
Jaxon Turner
Shadow Blade excludes the reality of you coming into possession of a magic weapon.
Lucas Walker
consider switching eldrichspear with repelling blast or grasp of harder depending on how your DM is going to run your encounters >IS everyone making a beeline to the eldrich blast turret? Repelling blast >Is DM giving you casters that stay away from teh fight? Pull them 40feet closer so they can spam fireball from a ledge >Longrange encontuers then go Eldrichspear
Easton Cooper
It's crap like this makes 5e such an embaressment. 3.5 had spell identification rules, counterspell rules. They weren't too complicated and they fucking worked.
Nathaniel Harris
Pg. 202 prints: >You can’t cast another spell during the same turn, except for a cantrip with a casting time of 1 action.
Wizards can correct themselves however they want, but this whole business is aids.
What prevents a Sorcerer from Quickening a Fireball, then saying "as my action I ready an action to cast Fireball?
Ryan Harris
That's still dumb as fuck. You're mid casting of Fireball, some other Wizard counterspells your ass and you somehow cast counterspell MID Fireball then finish casting Fireball?
That's stupid. First counterspeller should win and it should be fakeout games of what did they counterspell.
Brandon Jones
I love fireball!
Luis Martinez
We've just done it that everyone knows every spell on the field. Hell, the fighter is our squad leader and often clarifies the effects of spells when a caster mistakes them or forgets them. The DM is new so I expect a more experienced DM to rule it more realistically though.
Ethan Torres
Yeah, Arms Hadar is only 1/turn now, and only 20 feet. I still considered it. Repelling blast doesn't seem worth it without Eldritch Spear.
Also, Heavy Armor + Shield, so I'm not too worried about pushing enemies away.
Justin Torres
You have to cast the spell, you can only hold the release
Gabriel Wilson
Law of averages says something about 3.5 has to work.
Caleb Sullivan
So is XGtE been leaked? Or is it just a few pages?
Austin Barnes
yeah I would go for the spear then, no one expects the heavy guy to be throwing EB's at 300ft
Lincoln Smith
>You can’t cast another spell during the same turn, except for a cantrip with a casting time of 1 action. It's talking about bonus action spells. Every other part of that paragraph is about bonus action spells. The header of that section is about bonus action spells, and the supersection it's in is about casting time.
It doesn't matter if you cast an action spell. You could still counterspell. You could still use Action Surge to cast a fireball. These rules only matter to bonus action spells. This is how 5e has been since its release over three years ago. This is has it's always been.
Learn to fucking read user. I beg of you.
Kayden Parker
Who the fuck needs 2 players? We are desperate for a game
Nicholas Kelly
"When you ready a spell, you cast it as normal"
Samuel Hughes
Only a couple pages and some general summaries.
Lucas Lee
Yet 5e is actually a well designed system and 3xe is a schizophrenic system catering to autists.
Ayden Peterson
Only a few pages. LEAK THE BOOK ALREADY. SOME FUCKERS OWN IT AND AREN'T SHARING, AAAAAAAAAH
Andrew Barnes
He's a DM, listening to other people doesn't work because it doesn't fit his narrative.
Leo Myers
then fucking use 3.5 rules. its not that hard to replace certain things in your own game.
Kayden Diaz
>Leak the book, black man.
I will not.
Adam Ortiz
When you ready an action to cast Fireball you are casting fireball on your turn, then releasing it as a reaction.
Its how it works, technically no caster knows what spells are being cast until they are cast. As such it is a game of fakeout the caster.
In my game I say the spell that is being cast but not the spell level. That way I can avoid metagaming as a DM when my players tell me what spell they are casting and I counterspell it vs them not knowing what spell I'm casting because I did not say what spell, making it so they could waste it on a cantrip or something.
Jonathan Harris
On the flipside the Sorcadin combination has just become even more memetic >Divine Smite on my Psychic Green Flame Blade Waiting on level 10 to get access to a 2nd level spell is pretty brutal
Joshua Russell
They're too busy getting upvotes on plebbit.
Austin Lee
Can you please only leak the Redemption Paladin? I have a campaign start tomorrow and the information within that section is *critical* to one of my players
Ian Peterson
We have to go deeper! >Divine Smite + Wrathful Smite + Shadow Blade + Greenflame-Blade/Booming Blade
MAN, I MISS STONE SORCERER!
Oliver Wright
that makes sense, because you could see a fireball being cast but wouldn't be able to gauge the power until it smacks you between the eyes.
Xavier Perry
KILL YOURSELF THEN YOU FUCKING FAGGOT.
Carter Foster
From what I've read: it's the same without the weird bludgeoning simple weapon and 16+dex AC thing.
Jaxson Taylor
>You can't make a hand crossbow your pact weapon, but you can make a light or heavy crossbow a pact weapon
One job WOTC
Matthew Wood
Similar to last thread's talk of just changing Flame Blade to "Shadow Blade but fire damage", I hope Dragon Breath is decent so I can just change the dragonborn breath to it altogether.
Aaron Watson
Two of those are concentration.
Kevin Walker
>Don't remember the last session that didn't contain the words 'So how are we going to put this fire out?' Is one pyromaniac per group just a requirement?
Jose Moore
Just use the UA for the time being and then swap it out once Xanathar's releases.
Oliver Perry
Oh yeah...forgot for a second that smite spells are concentration. Still pretty memey though.
Christopher King
I know that's how it works, I'm saying it's not really a game of fakeout since there's really no risk to it on the side of the caster.
IF they roll to identify and IF they choose the correct spell slot to counterspell with or IF they didn't identify and choose a lower spell slot and then have to roll and then finally get the roll off.
You just respond with "Nah I counterspell" and the turn goes like it does.
Grayson Myers
>Making plans before the pdf even releases on the 10th. You didn't really think this through.
Elijah Bennett
The first caster is still expending double the spell slots to make sure his spell succeeds. Even though the fireball goes off, that extra expenditure is still helpful to wizard 2, provided he survives.
Xavier Torres
The 2nd level spell scales into higher level spell slots considerably well, as advantage improves your current power and its damage scaling is reasonable
Dominic Cox
We have one, our fucking druid of all classes.
Jacob Clark
That makes me wonder: Can you smite on the greenflame blade bounce damage?
Ayden Scott
When one spell is all you need to win a fight, that extra spell slot down isn't that brutal.
Michael Turner
...
Dominic Cox
I suppose this is the first way Sorcerer's begin to look better.
>Cast a spell as an action >Does the DM counterspell? >lol it was just a cantrip >quicken your real spell, or vice versa
Julian Harris
>One job People sure misuse this phrase a lot.
Gavin Smith
No, because It only affects the guy your hitting with the melee weapon attack not the guy who got sloppy seconds. Also, I made a mistake you can't Wrathful Smite with that because its concentration and would disable your Shadow Blade.
Can you tell me what the spell Steel Wind Strike does if you have the book?
John Cruz
See that's a nice mind game. Being able to counterspell the counterspell just lets you guarantee you can get your turn off if you have the resources. Which just turns spell fights into resource burning games instead of more engaging tactical decisions.
Parker Jones
My monk has burned down 3 buildings. He caught himself on fire once to get a vampire to stop grappling.
Jaxon Davis
Yo if anyone has/knows someone who has the book can you answer one very important question?
Sorcerer only spells, they now a thing?
Christian Nelson
Derail as much as you can. Premades are just saving you prep time and its usually always more fun to come up with your own shit. Balance is a meme, they can always run away if its too hard.
Wyatt Jenkins
More like warladin hit elder god meme status. >11 pal/3 warlock can hit for 8d8 per round with the option to smite on either swing
Justin James
Shit. The Unarmored Paladin bit was critical
Easton Garcia
There's at least one new spell that's sorcerer specific, Chaos Bolt.
William Phillips
Also, does Sorcerer get Absorb Elements now?
Kayden Rivera
If the wizard blows his reaction to counterspell the enemy counterspell so that he can get his spell off then he no longer has a reaction for that round, the enemy wizard can now safely cast whatever big spell he wants and he's still even on spell slots.
Evan Sanchez
I'm ripping out SCAG at my table, mostly to pre-emptively block the SCAG cantrips. Sounds like to me XGE will have enough spells to compensate. Unless SCAG cantrips are re-printed in XGE or something in the future, people are out of luck.
I hope I'm not the only one to do this.
Oliver Perry
Hopefully there's more, hell I'd be happy even if there's just more Sorcerer spells Wizards don't have.
From the beginning I always thought a lot of Druid spells would make sense for Sorcerers, plus would give them some more identity.
Oliver Cook
SCAG classes are getting reprinted in XGE as well as spells from Elemental Evil, so it's likely the SCAG spells are going to be in there.
Jayden Brown
>banning official material because your players can't have fun You are the worst kind of DM
Eli Brooks
I want enough new sorcerer spells that a Dragon Sorcerer can actually have at least one spell of each level for their chosen element.
Andrew Wilson
No I'm about the same. With the reprinting of SCAG subclasses that actually matter, I'm just going to flat out say the book isn't being used, because we ain't playing in FR.
I will allow anything in XGE, EE and VGtM however.