/osrg/ Old School Revival general

Welcome to the Old School Revival general.

>Trove:
pastebin.com/raw/QWyBuJxd

>Online Tools:
pastebin.com/raw/KKeE3etp

>Blogosphere:
pastebin.com/raw/ZwUBVq8L

>Previous thread: →

How much rope is too much rope?

Other urls found in this thread:

thealexandrian.net/wordpress/tag/hexcrawl
tenfootpolemic.blogspot.com/2013/07/easy-familiars-that-are-actually-good.html
coinsandscrolls.blogspot.ca/2017/05/osr-creature-paradox-angels.html
youtube.com/watch?v=iq9DLJfpHd0
angelfire.com/trek/caver/page1.html
purpleworm.org/rules/
thingiverse.com/thing:1664087
thingiverse.com/thing:1930665
lulzbot.com/store/printers/lulzbot-mini
twitter.com/SFWRedditGifs

>How much rope is too much rope?
Does your GM actually pay attention to encumberance rules?

>Jesus Christ, all those cannibals everywhere

If the rope is preventing you from wearing armor, carrying weapons, or any useful item your character should have, it's too much.

this is the dungeon in hex M43

Hey /osrg/, is there a copy of the full 60 Minutes D&D special out there anywhere?

Any other contemporary D&D news/documentary videos would also be appreciated.

How do you design a good setting?

Which hexcrawl rules is that a cheat sheet for?

thealexandrian.net/wordpress/tag/hexcrawl

Question. If I'm planning an underwater adventure (retrieving treasure from a sunken ship) using magical means to breathe underwater, would it be a good idea to introduce rules for the bends? Or would that be a complication too far?