GM hamfistedly "subverts" tropes

>Not starting with "so, where do we see you guys and what are you doing?"
>Not delegating lion's share of content creation to the group
I bet you play d&d

if he was a "muh realism" fag you should have informed him that everyone, nobles included smelled like shit during the equivalent real life timeframe your typical fantasy game depicts.

Of course if magic can solve anything there's no reason why people wouldn't be much cleaner

>you are not getting paid.
Sounds like a good reason to start a new rebellion.

>not starting with "so what senses do you posess and what do they tell you, and what kinds of actions do you feel you can perform of your own volition?"
I bet you play according to some rulebook.

He should know that Charles 2’s party guests were crapping in the halls.

Most people were toddlers in the medical ages.

You're in the castle and the Grand Duke of not!Moscow wants your appanage.

I liked Torment’s start

>>Not starting with "so, where do we see you guys and what are you doing?"
>not starting with "So where do you see yourself in five years?"

This could actually be a good start. It gives a plausible reason why there'd be heavily armed exceptional people in one place, it establishes a scenario pretty well and foreshadows a possible future antagonist (the winning side) and it gives an impetus as to why the party would need to find work in the first place.

>implying