What adventures can you make for your players in a japanese D&D campaign?
What adventures can you make for your players in a japanese D&D campaign?
I don't know, all of my knowledge about Japan's history comes from Rurouni Kenshin.
So... Uh, stop evil revolutionaries from overthrowing the shogun with their gatling guns?
always liked the idea of a big creepy spider lady with long black hair dressed in a filthy but high quality kimono playing her webs like a zither to charm children into her cave and gobbling them up so you have to go stop her
Japanese spooky ghost extermination.
Feuds between local lords, all with ninja spy hijinks and awesome duels.
"Religious" fights between monastic orders.
Court intrigues.
Protecting wandering sages.
Getting rid of bandits oppressing poor peasants.
Defending against invasion fleets.
Being part of the invasion fleet
Oh, and I forgot that samurai made a name for themselves as mercenaries in the south-east asian sea.
>"Religious" fights between monastic orders.
Only if it ends with a mountain getting set on fire
Also, killing fuckhueg monsters that threaten to swallow the islands.
thats actually pretty good
>Defending against invasion fleets.
>Being part of the invasion fleet
at the same time. for max hijinks
also, if anyone got japanese maps that would be great