"It’s not, its for clerics and other divine casters

"It’s not, its for clerics and other divine casters.
The problem with necromancy, even sanitized regulated necromancy like this, all very reasonable sounding, is that in DnD arcana, all necromancy is powered by negative plane material magic. The stuff is toxic to all living things is essentially death made radioactive and literally evil, and everytime someone uses necromancy, it bleeds into the natural world. Excessive use not only makes the dead walk, but causes massive negative consequences. Children are stillborn, crops die well before they sprout, evil itself gets palpably stronger as everything else withers.
Paladins don’t have much tolerance for necromancy because for flavor, ok? It’s very much a significant danger even when used with the most benign intentions. I’ve explained this many times.
So, you can write your good alignment necromancers all you want, rewrite the setting so they’re not powered by evil distilled into a palpable toxin on the world. But this is how it works in the DND setting, and that’s why paladins are not fans of it, even going beyond the desecration of the dead and enslavement of souls necromancers like to get into, and that’s where I base my thoughts on the subject. So everytime someone comes in with “but I have a good necromancer” it just makes me want to roll my eyes out of my skull at how a paldin blog has to repeatedly explain why necromancy is bad beyond the obvious reasons."

Coming from a tumblr blog based around paladins. How accurate is his description of how necromancy works, in any Dnd setting? I'm relatively new and have only played 5e, and I'm not entirely sure how that statement works even in what little I know about magic from 5e's poster setting, it just got me thinking since I'd never heard that before.

Pic unrelated, no high elf paladin gf to smite me at night

It's entirely based on setting

We have this thread every week. When it gets really bad, we have this thread multiple times a day.

Yes, good necromancers are absolute cancer. People who play necromancers are either edgelords, or contrarians. But in two minutes, necrophilia defense force will arrive and start screaming "But in MY setting" and "But what about Diablo", and so on and so on.

There was even this fag who sincerely thought that in a setting where necromancy DOESN'T corrupt everything, but does have a bad reputation, is to become the most powerful necromancer ever, take over the world and kill all the clerics, and paladins, and then gods, who resist his rule.
He didn't understand what's wrong with this train of thought. That's an extreme case, but it's still a good example of how they think.

You do realize that negative energy is also just death itself right? Everytime anything dies anywhere it releases negative energy. Is the act of dying a evil act? How ever at this point the VAST majority of Necromancy spells in DnD are not just harvesting residual already present negative energy to do things like make things tired, preserving organs, or "see" how much life something has left in it, but rather to drain and snuff out the light and life by pushing its opposite on to it until it fades.

That IS evil and almost certainly results in a harm done even if no souls are enslaved. However that doesn't matter. What matters is that I HAVE THE POWER NOW DAD AND YOU CAN STOP ME. FUCK YOU I'M A GOD NOW. TASTE MY BLACK LIGHTNING YOU FUCKER.

I honestly didn't know any of that, but its good to know now I suppose. Understandable that most necros must be edgelords, I suppose.

Didn't know this type of thread was that common, sorry. I don't usually get on Veeky Forums unless I have some sort of question for the most part

>DnD

Found your problem. Obligatory:

HAVE
YOU
TRIED
NOT
PLAYING
DND
?

Technically, other settings also hold to this. For instance, in World of Darkness and Exalted, Necromancy is really bad shit. This is because it channels - on a certain level - the power of Oblivion, which is the power of universal entropy. This has terrible effects on Wraiths and mortal magicians, gradually corrupting them.

Interestingly, in the canonical ending to Mage: The Ascension, the ultimate villain (Voormas, Grand Harvester of Souls) is trying to preserve the world by locking it in eternal stasis. The PCs, opposing him, are actively trying to destroy the world.

>He didn't understand what's wrong with this train of thought

That's because nothing is wrong with it though user.

Don't bother replying to him with logic or sense. He's just here to shitpost about DnD being bad.

A major problem is that Necromancy doesn't, in fact, do that. Necromancy disrupts the natural order of things, because you're channeling power that is concentrated anti-life. You're basically drawing Negative Plane energy for Necromancy spells, polluting the world a little more.