Tell me about your current game

Tell me about your current game.

only run 2 sessions so far. The gang got on the bad side of chinese gangsters, one got an arm blown off by a shotgun, they caught a drug fiend who the gangster's were after, turned out he had $15000 worth of cocaine where he lived, gang is stuck with it.

(sesh 2) gang gets confronted by the druggie's supplier, a drag queen and her possie, offers them $5000 to take the coke off their hands. there's a handoff in a remote countryside location, which the drag queen turns on it's head by trying to kill the gang, the gang just manage to scrape by, killing the drag queen, and still with a massive amount of coke that they can't shift.

Going pretty well so far, thinking of ending the Coke saga next session, having a little trouble writing it though

Haven't gotten to the first session yet but it's a dark heresy game and our team is going to be investigating a warp bomb that went off on planet north korea

Players recently BLEW THE FUCK outta Literal Super Saiyan Antichrist, met with the Gods, and are currently trying to get together the one band who has successfully trolled the HFY Space Nazis in order to rescue the Empress of Abel before Space Anti-theist Hitler can use her in Project: Kill the Gods and Fates.

Tl;dr Shit's gotten out of hand.

Today I'll be having a session zero with my group, it's our first time playing 5e

Eclipse phase game, but the GM is throwing in too many twists shifting expectations all over the place.

First 10000 years in the future, then barren planets that were actually jungle planets.
Also fellow players tampering with radioactive flora, and having trouble picking mangoes 5 stories up.

All in the first session. Keeping my hopes up though.

Putting my players throguh a tournament arc soon. Have a badass Orc Barbarian and his two incredibly devoted healing buddies as the main antagonists.

Running Svenska Kulter, the official campaign but with my own twists. Currently we're doing one-on-one sessions over Discord to develop their characters. They are going head first into a Tsathoggua cult, doing evil deeds and liking it.

Congrats my child

We're in a post-nuclear fallout planet. Life is returning and people just getting by. Suddenly a portal opens and a massive front piece of a ship breaks into the atmosphere and crashes into a nearby abandoned city. Escape pods fall from the sky. Adventurer party goes to investigate nearby pod drop. they find a dying alien and kill it, fumbling to take it's technology while fighting off raiders.

>40k
>planet North Korea
So, Terra?

We're essentially the crew of the Nostromo.

All we've done so far is dock at a station, pick up another player and resupply. It's a forum RP so it's kinda slow but everyone is literate and hard sci-fi savvy. I expect things will get crazy when we head off into deep space again.

The one sour note is that two of the players are doing a cringey romantic thing, but they have their own thread for that shit and I suspect the chick is gonna dick him over, so that'll be funny.

Last game I was in, I was (for once) a player, not the GM. We were playing Apocalypse World, set on an alien planet where humans had been settled for quite some time. We had taken to the sea as intergalactic civilization pulled out, and as a result, we basically floated around the planet raiding, pillaging, and pirating. The game ended right as every other faction in the game world was teaming up to hunt us down and blow us to hell, and right as my treacherous first mate was planning to mutiny, with about a third of the ship's inhabitants on his side.

Unfortunately, that's when the group fell apart, so we're probably never going to know how that went.

I don't have a current game

>tfw no gamefu

Its a lotr campaign inwhich we are hired to escort the hobbits to rivendell. So far its been pretty good, although my character almost got killed on weathertop because Aragorn jobbed to death almost just trying to get to the top of the tower.

Shits fucked and they aren't even through character creation.

which system ?

Just started my first Pathfinder campaign. Short story; the party (dwarf druid, elf sorcerer, human necromancer and human rogue) have answered a call to arms (for different reasons) from the Western Kingdoms to cleanse the fortress at Twisted Pass so it can be rebuilt and garrisoned to stand up to the likely scenario in which the orcish incursions from the north surpass the first lines of defense for the fourth year in a row.
They have to help the local baron make preparations for the main mission aforesaid, mostly cleaning the area of hostile elements (bandits, wild animals and a bunch of newly settled goblins) and helping him to create the infrastructure necessary for the fortress' up keep once it's been reoccupied (the campaign takes place in a backwater region of this kingdom, with only a real settlement in some 35 miles around being a shitty town of 500 people whose lives revolve around farming and shepherding).

So far so good. I have some high hopes on this campaign. First session was a bit slow 'cause the elven sorcerer is playing for the first time, but next weekend's gonna be a murderhoboing fest.

7-9 sessions in as a DM

Within the short span of a season, the adventurers have created a successful guild for mercenaries. So far they've fought a Hill Giant, a group of bandits/barbarians, an evil sect dedicated to nature(basically terrorist Greenpeace), and several dragons. The party bard recently came across a Green Dragon Mask, which he looted from a dragon.

What I'm hoping for, is that the players are piecing together the little story bits that connect everything. The Hill Giant and the barbarians were hired by the sect to draw attention away from the city. Meanwhile, the sectarians are planning to destroy the city for their dragon overlords. The dragons and sectarians are working together to conquer the known continent to bring their forgotten god-dragon back.

A three year timeskip is happening next session and I hope the players take it well.

I'm running storm king's thunder. At the fire giant forge, the Warlock got a nat 1, so I rolled wild magic. Turns out that they had 2 hours to get the fuck out, or a sinkhole is gonna open up under the mountain. They got the item they needed and got out just as the sinkhole opened up

The game almost died after three of the five players left because they argued with the GM.
But me and the other player convinced him to keep going.
Currently we just had to deal with a Leprechaun and his army of chickens. We subdued the fey amd gave him to the guards for mischievous conduct, but his hen followed us for a while and when we finally say her gawking at us she raises her foot clenched like a fost and buck-bukawk'ed an oath of revenge
We might have created our nemesis

Give em someone that they can use as a semi-reliable contact in the future, and might actually try to call on the gang if said person winds up in deep shit somehow. Shady, but they can get questionably legal shit off of em.

I have finally tasted the sweet nectar of playing a full caster who isn't blasty
and it's intoxicating.

>everyone is literate and hard sci-fi savvy
Link? I'd be keen to watch something competent.

Sell me on that, why not be the artillery piece?

A barely functional group of ronin samurai banded together for a mission they got from an Imperial because they are the worst of the best and with nothing better to do with their time. Because they were all together nicely framed for a murder they did not commit and almost executed for it, yet proved their trustworthiness by not killing anyone sent after them, the group starts making their way to Crane lands, from the north-eastern tip of the Shinomen Mori...

Apart from the initial adventure of being framed as murderers, the group soon has to face their first obstacle on the way to the prissy-est clan of them all: they come across a village infested with bandits, which they vote to liberate, since they are already here. After a bittersweet victory, more bitter than sweet, the ronins soon face another, familiar obstacle in the form of bossy clan samurai and after that, a young pregnant peasant woman. We left the last session on a cliffhanger and with a split party, where the lone split ronin is attacked in the back in a village just outside the borders of the Unicorn.

Ran the first session of degenesis tonight. Pretty fun. Managed to make a lot of atmospheric encounters, which is good, cause I wasn't very prepared and I haven't GMd in a while. The combat is super lethal and two of the three fights ended in one attack. I'm testing the waters to see exactly how far I can go so I don't just kill everyone on accident.

What system are you playing?

We were hired to rough some dudes up and send them back where they came from but we accidentally made some other dudes' heads explode with the power of rock and we were framing the first set of dudes for murder before we knew it.

My character is a warrior-philosopher-asshole who thinks tearing the hearts out of people and studying them will make him more empathetic, so he thought this was hilarious while everyone else was mildly disturbed.

FATE?

Dungeons: The Dragoning, actually. We're testing out some homebrew, so I picked Dark Eldarin Keyblader Ronin. The heads were exploded by the Soratami Program Songweaver, who was a Vocaloid created by a neckbeard coven to be the ultimate waifu.

Right now my players are trying to track down a coveted invention for a mysterious merchant. Only trouble is, the government of the place where the wizard who made the artifact has claimed sovereign right to the artifact as well. When the wizard refused to give the government his creation, they imprisoned him, so the players are attempting to break into the prison, break the wizard out again, and somehow convince him to give them the location of the artifact.

Two spies sent by the merchant have already infiltrated the prison in an attempt to coerce the wizard of the same thing. Instead, the wizard magically tattooed them with the map to the treasure and cast a Gaes on both to escape and find his brother. The wizard is also now dead and rotting at the bottom of an oubliette. The parties have already allied with one of the escaped spies, but it will soon become apparent that the other one escaped to the wizard's hideout in a nearby seriously awful jungle. They'll need both of the spies to find the treasure, or at least their skins. Yes, I did steal the tattoo-map idea, and I'll only be sorry if my players find out.

CP2020, thinking of changing to Hunter//Seeker but it's hard to adapt a Rockerboy into that and one of our players is a Rockerboy. Plus there's a lot of content in 2020 that isn't supported in H//S

Session 1 is on Saturday, and I'm excited. Deadlands reloaded campaign taking place in the Southern Midwest. The characters are as follows

-Charles D'Marteau (me)
The heir to a ruined French noble family descended from Charles Martel (for whom Charles D'Marteau is named) that experienced a long series of tragedies starting with the French Revolution and ending with the Civil War. He seeks to rebuild the noble house by robbing trains with his family. He views guns and other ranged weapons as ignoble, and only fights with a hammer and dynamite.

-Dr. Afrika
A magic-using genius from the jungles of Africa, not fleshed out yet

-Unnamed circus midget
A circus midget who pretends to be a gunslinger, but is really more of a swindler and a thief than anything

-TBD

It doesn't exist because no one in my fucking state actually plays TTRPGs.

>He views guns and other ranged weapons as ignoble, and only fights with a hammer and dynamite.
>shooting somebody is ignoble
>smashing their brains in and blowing their limbs off isn't
fucking yikes!

No, this planet is more contemporary and less gothic

There's this thing called the internet and playing online

Running a fallout game taking place down in Louisiana. Last Saturday was first session since it's temporary conclusion roughly a year back.
Lost a player due to life stuff gained 2 others.
One of the new guys is a friend I've known for years, he's OK but becomes a total "that guy" at the table. Also power builds characters constantly and then gets bored with them.

>group has been helping out the town a lot
>last game town hooked them up with their own place to live
>new guys show up
>introductions are tense but nonviolent (group has been through some shit)
>group is searching for a special piece of maguffin technology for their vault
>figure out some good places to check
>decide to blow off steam on their last night in town and chill at bar.
>during time alarm starts going off
>go see what's up on request of town mayor
>holy fuck raiders are trying to poison the water supply (settlement is built around a old aquifer plant)
>go down and bring fight to raiders
>wtf they have a assaultron
>that guy decides he's gonna deactivate a active military robot that currents trying to remove his spleen.
>group trying to bring the hurt to bot but dumbfuck is grappling with it making clear shots impossible
>full turn passes. It's head laser is charged
>cores that guy.
>group promptly finishes off bot

It was actually pretty funny. And now the group members who have never played FO4 know why assaultrons are scary.

Mfw he complains that the robot focused exclusively on him.

You probably meant to quote >tfw secondhand (You)