If your PC hadn't turn to adventuring, what would have they done with their lives?
If your PC hadn't turn to adventuring, what would have they done with their lives?
Of the three characters i've made recently.
>Retire from treasure hunting with the little money he has left and open a pawn shop and trade for artefacts instead.
>Get arrested with the rest of his gang.
>Stay crippled in his room until he can't pay rent. Get kicked out, become a homeless cripple. At least when he becomes an adventurer he's a homeless cripple with friends and a horse.
I crutch on gimmicks to make characters (((interesting)))
Whoring
He really should've stayed in Ba Sing Se...
My current character would've eventually moved back out to the country to help his ailing grandfather. Adventuring is what got him out of his uncle's house and made him miss that the old man was dying.
My last character would've ended up in an arranged marriage to a lesser clan after the fox he was supposed to raise to prove his worth died in a fire. He probably would've beat the shit out of everyone until they made him lord, eventually, but instead he just ran away to a different country and set to beating the shit out of everyone there.
>My Warlock
Would have continued being a stable boy
>My Monk
Alcoholic living in the woods
>My Barbarian
Eating trash in an alleyway
>My Cleric
Would have really just continued being a cleric
He'd probably continue to work the family farm.
I'm still fucking mad that Zuko ended up with that 2-dimensional cardboard cutout of a woman Mai instead of Jin.
At least he didn't end up with fucking Katara.
Worst girl.
That bitch had some big titties, he should have stayed with her.
He would have been a poorfag, but a happy poorfag with seven kids and a wife with big ass titties.
>Sokka apparently never bred
The next avatar wouldn't have been a shit dyke if there had been Sokka spawn in the world. They'd have strategically launched an assault on that puss and captured every objective.
>permaDM
suicide
Just a Shitty Space marine from cadia in a legion of Malformed Thunder Warriors and flaming berserkers cursed to be the fuel of the legion of the damned.
Probably a serial killer who uses his job as a plumber to get into people's homes.
He's a Prince, so he'd have inherited his throne. However, before being sent on the adventure by his father, he was a spoiled brat and had been coddled all his life, so he'd quickly have been assassinated and replaced with a cousin.
If he hadn't become a cleric, he probably would have stayed with the family cheesemaking business.
>Tiefling rogue
Kept on building security systems and nonlethal traps. Hell, she doesn't even consider herself an adventurer yet, just trying to rescue her mentor from the caves under town.
>Aasimar soulweaver (ghost sovereign)
Continue in his royal duties, one day take on a political marriage and eventually ascend to the throne. Funny how near death experiences when your family is murderously betrayed can change things.
Died, when Orks invaded his planet.
>too crippled to work
>not crippled enough to stop adventuring
really makes you think
You know there's more to life than having a wife with big boobs, right?
Of course you does, that's why he's an adventurer dumbass.
She also clearly had a thing for him, more than the goth chick that left him later. And he could still have taken the throne, just with a hearty earth-lass for a wife.
Well my bountyhunter would be married and maybe be a taxi driver.
He'd work at his dad's auto shop.
Or he'd keep working at the IRS, without all the creepy shit.
>That bitch had some big titties, he should have stayed with her.
And Iroh would've told him similar.
Sadly though, even after he started realizing this he was in too deep and besides the world needed him.
my headcanon is he went back and looked for her
>Knight
Eh, he'll just be in his manor doing noble things.
For my last three characters,
>stayed in her grandparents' shop and eventually become a silversmith
>interned and eventually employed with local crime syndicate
>killed herself
My fighter makes me sad sometimes
Created a church to the worship of fire and the practice of Pyromancy.
Killed people and took their money.
Oh wait.
He'd have stayed in his grandfather's apothecary Shop/lab where he studies crafting poisons and antidotes, and selling to the theives guild and the local adventurers guild, lived out his 130 years he had left and died.
>farmboy Fortress (Etrian Odyssey)
would simply hate the rest of his life, and possibly vanish, never to be seen again
>Highlander (Etrian Odyssey)
literally no other option, save for "wait for extinction of Highlander tribe"
>Paladin (D&D 4e)
probably "help out at some religious place of her god" or the like
>Investigator (Pathfinder)
go on an investigation so hard, it'd create a side-story manga
>Thief (Fire Emblem)
go thiefing more
>Dark Knight (FFd6, yes, I know)
Wander the world, help out others while still looking real out of place, for reasons he does not comprehend.
>noble fighter/sorc
Probably help rule the kingdom, mostly aiding the military
>gunslinger
Continue on as a bounty hunter, probably die when biting off more than she can chew
>divine hunter paladin
Eh, probably go back to the Hold of Belkzen and aid the army once more
>blind WotFE monk
She was a painter before, so go back to painting and probably make enough profit to retire and die of old age
I think all of my favorite characters turn to adventure out of necessity, so most of my PCs reflect that.
>Human Bard, ~40 years old
>Would've kept teaching music if he hadn't wound up insulting his most affluent student, the son of a Lord. In his defense, the kid was really obnoxious.
>Half-Orc Barbarian, no more than 20 years old
>Would've stuck with his tribe and become a shaman if he hadn't accidentally killed his half-brother in a training accident.
A life on the road getting hurt isn't something most people turn to on purpose unless they're at least slightly delusional.
>Scorpion Clan Courtier (Last of his family, Clan having a bitter civil war)
Die, I guess.
>Servant-of-the-Queen, also spy.
Serve the Queen, I guess.
>Human Fighter, Ex-Town Guard
Detain would-be adventuerers, spy on the cute milkmaid to one day ask for her companionship, beat other guards at dice and cards, be generally comfy.
Assuming she never left home at all? Helping her father run the tavern/inn in Ulgoth's Beard, then taking over when he passes on.
Nothing. You only become an adventurer when you have no other options left.
>more to existence than a happy life with a thicc wife
Not in my book.
Probably fallen in with a bad crowd. She's a tiefling warlock who worships Graz'zt, kidnapped by the cult and raised by them, Graz'zt eventually gave her freedom from her restricted life as a cult member, basically hoping with the power he gave her she'd inevitably cause some kind of chaos in the world/ Eventually she has to meet with Graz'zt in the Abyss (probably when he gists her the spell Plane Shift).
So with that in mind either she isn't kidnapped by the cult, and lives as a street urchin. Or she gets tempted into a life of crime.
Yeah, but would anyone want to read that book?
...
...Why is my post (the drow one) in there?
>so that his place shall never be with those cold and timid souls who know neither victory nor defeat
He'd have stayed in his church in comfortable obscurity.
Instead he went and killed like six dragons and cut two of Tiamat's heads clean off.
He'd have been a butcher or a bandit after leaving his home, depending on whether or not he could find any community willing to have him. He'd probably have resorted to life of a brigand with the life of a butcher being a pipe dream that arose from his love of meats only, given his visage. Had he not found a desperate lord to serve and thus turn to better pursuits, he'd have been alone and died unfulfilled, though he'd probably become the subject of some local tales and be portrayed as a beast. Alternatively, he'd have died staying in his home city, rightly punished for his deeds there. He didn't have much of an option.
My Sorceress and my Cleric both went adventuring as directed by their respective temples.
Without an adventure miss Numbarg the Sorceress would have continued her studies in between sessions of preening like a peacock and smoozing the upper class.
Cleric L'Azure meanwhile would be back to working on farms, blessing the seeded ground and healing the occasional wound.
Barbarian Brae, however, started adventuring for revenge. So either she was killed in the attack against her village, or it never came and she grew up a stone mason. Likely married to that one cute hunter's son with some children of her own.
>Pathfinder Brawler
Champion pit fighter. Technically he hasn't even quit that, he just has a lot of freedom in his contract.
>Dark Heresy Psyker
Obviously if he wasn't attached to an Inquisitor, he'd have been fed to the Throne or attached to a Guard unit.
The paladin probably would essentially do the same shit, just with other members of his order. If he hadn't became a paladin would have worked as a fisherman with his dad and brother. Thief would either be in jail or working for the crime syndicate.
>The person who ended up a greasy smear at the age of twenty was better then the one who lived a hundred years of comfy mediocrity.
A huh, sure.
>t. cold and timid soul
You're not being the man Teddy knew you could be.
Would have struggled to put food on the table for his family in the Canadian wilderness, before his sons join up and probably die in the upcoming world war
The length of the life doesn't matter, but what one can achieve.
It is better to burn out then to fade away, child.
Only death is eternal, user. If I am cold, I am so because there is no warmth in the dying stars. There is no chariot to lift me from this place, no sail to bear me beyond the reach of the hungering void.
I am as doomed as all of you - that is, utterly and completely.
>argues that shorter lives have more utility than longer ones
>calls ideological opponents "children"
What did he mean by this?
Continued patrolling boring stretches of the northern Faerun
>taking issue with a rp response
Why?
Sorry, it's just something kind of funny that I felt like pointing out
nothing against the actual post
The argument still stands, if someone manages to perform great acts in their youth, and then passes away while still young, that's still a great work performed, even with the tragedy of their passing.
If someone scoots along not achieving anything of note, but still helping the people around them and their community, that still has worth.
I'd say if someone completely fails to do anything of note, and is a selfish fuck, that they have failed as a person.
Mushroom farmer. That's what she was before the clerics of her convent were forced to train her. 'Course, despite most of her "brothers" and "sisters" hating her guts for being a dirty little mushroom girl, she was still better off joining the clergy, because she's since elevated her entire family to petty lords. Plus, if she ever returned to settle in her convent, she'd probably be offered the position of archbishop, so she'd have the chance to rub it in the faces of her tormenters.
I wasn't attacking the claim, just making a pithy semantic point about how it's kind of humorous that somebody who says it's better to "burn out" is calling somebody immature, when, presumably, the person who dislikes fading away would be more consistent by calling somebody an old fart (because it's worse to "fade away").
This isn't an argument.
>Course, despite most of her "brothers" and "sisters" hating her guts for being a dirty little mushroom girl
What's wrong with mushrooms? Mushrooms are tasty. Do these brothers and sisters hate the cooks, too? They sound like pricks.
Saying that someone can fail as a person implies you have some sort of ideal that people should all aspire to. Which may not be the case for that person who did nothing.
If life is meaningless, nothing would come of it, or ever remember existance, then why not kill yourself now?
100 years vs. 20 is irrelevant, as its less than an instant in the comic sense, and no amount of time even existed in the eternal heat death...
Or you can not be a little bitch and try to do something with your life. Because why not, what else are ya gonna do?
>then why not kill yourself now?
Because I sometimes still have fun, and finding life meaningless doesn't mean I don't find death just as meaningless
Their deity espouses cleanliness and tidiness as virtues (as well as affluence, to a lesser degree), and this is coming from a dwarven nature deity with dwarves and wood elves as his primary followers. Basically, a lot of his followers just take it too far in the opposite direction, forgetting that their cultures as a whole are far from orderly.
Plus, yeah, she continued to eat mushrooms despite the relative feasts the clerics offered in comparison. 'Cause, like you said, she thinks they're delicious.
She discovered she could fly before she could walk, the idea of being a superhero had always existed as an option to her because of it.
However she did finish school, worked several jobs from maid to model, even earned a university degree in law before she actually took up the cape and cowl professionally.
In a world where she never donned her domino mask she would have continued university, she had political aspirations alongside her heroic ones, all the while finding ways to fit her powers into her life.
Who knows, years later she may have been running for President of France rather then punching punks halfway across the Pacific.
...
He'd have become an OK blacksmith, maybe even a good one.
He would've gone to college, become a lawyer, and lived a comfortable life without knowing his heritage.
He'd be probably eaten by a dragon.
His life was spared so he could go fetch an old gem from some asshole dwarves.
That he is more interested in being arrogant than in being wise
That's fair, but you can't blame me for thinking they should try for something.
I'm not blaming anyone of anything, I'm just saying you can't forget that your view on the matter may not be meaningful to them.
Of all my characters:
->Suicide
->Can't really think of anything; adventering is all she's into.
->living in a cave and eating rabbits
-> Fancy job working as a scientist or administrator or starship pilot
-> Fighting in underground boxing ring.
>Pathfinder Alchemist
He would spend the rest of his life making and selling drugs to fund his fruitless immortality research, only to die alone and afraid.
Right now.
>Rogue
Take on a new name and move to a small town where people are unlikely recognize him. Open up a small ranch and enjoy some peace and enjoy some peace and quiet.
>Warlock
Try to rebuild the bonds between him and his family probably fail miserably. Then just wander the forest indulging travelers he finds with a snack and a story.
The only campaign that ever ended naturally that I was in was a superhero campaign. The DM decided that the hero organization had made killing villains a huge taboo, but my character accidentally killed a few because of his tendency to panic and immense strength.
At the end of his adventure he quit heroing and used his massive fortune he obtained from killing his only business competition to build a massive monstergirl biolab and became a grand supervillain.