I don't have a newsletter, but I'll dump some stuff from my WIP homebrew system.
To be entirely honest, then I started it I was sure is would be much simpler than d20, but now not so much.
There's 4 categories: Combat, Defense, Movement, and Utility.
Combat includes melee weapons, shooting weapons, throwing, unarmed, and misc weapons (misc being shields, torches, and protective holy objects).
Defense includes resist normal, resist special, and recover.
Resist normal increase difficulty of enemies successfully using physical attacks and grabs, while special covers fire, poisons, void, etc.
Recover is used to get rid of debuffs and heal more when healed.
It's possible to give you character more health, but the option is seperate from the defense skills.
Movement includes running, jumping, and climbing; everything else movement (swimming, crawling, staying on an unsteady object like a tightrope or horse), and stealth.
So a total of 3 movement skills.
Utility is for a shitton of different things, most of which are more of an occasional use thing.
There's perception, repair/crafting, history/law/religion, reading/writing/drawing (mostly useful for estimating what an unfamiliar or damaged script says), and some more which I'm not going to list.