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/osrg/ - Old School Renaissance
>tfw you have a superior water content to women
I'm gonna chalk that up to muscle mass.
Ah, never mind then
>gender-based stat limits
I thought we'd moved past this shit, guys.
>he doesn't play OAD&D anymore
Gary would be rolling in his grave if he had died before releasing Lejendary Adventureā¢
If it doesn't have a good enough mechanical difference, then it's a bit of a waste. I'm all for OSR simplicity but I still like class options beyond the traditional 7.
My homebrew LotFP-based campaign has race/class separation:
>Dwarf, Elf, Gnome, Half-Elf, Halfling, Human, Kenku and Orc.
Each offers an Ability modifier bonus plus a skill bonus, and maybe one other thing.
Classes are
>Barbarian, Cleric, Druid, Fighter, Magic-User (schools: Wizard, Witch, Necromancer, Illusionist), Ranger, Rogue and Trickster.
Each of these applies the HD used and gives some kinda class ability.
It still keeps the ease of OSR character creation and adds a bunch of options to make a character they are interested in playing.
Don't pretend to be me.
Won't stop me from enjoying my water-content privilege.
Is this from Mario Odyssey?
What's your Witch class do?
I'm a big fan of Witches.