/osrg/ - Old School Renaissance

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>tfw you have a superior water content to women

I'm gonna chalk that up to muscle mass.

Ah, never mind then

>gender-based stat limits
I thought we'd moved past this shit, guys.

>he doesn't play OAD&D anymore
Gary would be rolling in his grave if he had died before releasing Lejendary Adventureā„¢

If it doesn't have a good enough mechanical difference, then it's a bit of a waste. I'm all for OSR simplicity but I still like class options beyond the traditional 7.

My homebrew LotFP-based campaign has race/class separation:
>Dwarf, Elf, Gnome, Half-Elf, Halfling, Human, Kenku and Orc.
Each offers an Ability modifier bonus plus a skill bonus, and maybe one other thing.

Classes are
>Barbarian, Cleric, Druid, Fighter, Magic-User (schools: Wizard, Witch, Necromancer, Illusionist), Ranger, Rogue and Trickster.
Each of these applies the HD used and gives some kinda class ability.

It still keeps the ease of OSR character creation and adds a bunch of options to make a character they are interested in playing.

Don't pretend to be me.

Won't stop me from enjoying my water-content privilege.

Is this from Mario Odyssey?

What's your Witch class do?

I'm a big fan of Witches.