Worldbuilding Help Thread

If you're trying to build your own campaign setting and want help with something, come in here and tell us about it. We'll talk about it in this thread.

Other urls found in this thread:

pastebin.com/DtKQ6iQt
hariragat.blogspot.com.br/2017/06/island-generator-for-hari-ragat.html
hariragat.blogspot.com.br/2017/08/herculean-achillean-odyssean-epic.html
hariragat.blogspot.com.br/2014/03/building-southeast-asian-settings-part-i.html
hariragat.blogspot.com.br/2014/04/on-southeast-asian-settings-part-ii.html
periklisdeligiannis.wordpress.com/2014/08/27/a-small-sparta-far-away-from-greece-the-aeolian-liparian-islands/
readcomiconline.to/Search/Comic
readcomiconline.to/Comic/Arrowsmith
twitter.com/SFWRedditVideos

Running a hex crawl like game. Im having a hard time when the player exlpore a hex. The books say "don't just say nothing." And i don't but Im starting to run out of ideas. Any good charts or ideas on what i can fill "empty" hexs with without tons of prep?

The osr blogosphere has shitloads of the stuff.

Thanks Ill take a look there.

>lunar quest
Did that ever end up progressing past the second thread, or did the creator just stop it forever to continue doing his furfag porn quest or whatever

I've been struck by inspiration to do a "fantasy war world" setting, inspired by a lot of Warhammer Fantasy's trappings/aesthetics, but with the fundamentally hopeful angle and "you can become a hero" aspects of D&D.

I've got a real random grabbag assortment of ideas, but I have no idea where to begin. Can I get help her?

I don't really know how to approach this myself, so I'm just gonna type and see what comes of it.
Warhammer Fantasy has the idea that few of the factions can be considered "the good guys" in any capacity, so I'd say have it so that each faction has redeeming qualities and failings like in the game, be it moral, technological, or just cool factor (Skaven, yes-yes).
But, have there be an individual or two from these factions who seem to extol most of the good of that faction with little of the baggage, and you may have role-models, and characters to be involved in historical instances of hero'ing, contrasted to the mostly bloody world. IDK guy, like I said rambles.

I am building a setting where much of the known world is an archipelago of city-state ruled islands, of varying sizes, with Hellenistic Greece as an inspiration, and the mythos dictating the nature of adversaries.
However, I have been playing it fast and loose with the lore based on what my players want, and so they have altered the world almost as much as me, Doing things like introducing an ancient Indian culture and a type of Dragonborn race.
I want to know how to do Unique Ancient Greek Fantasy without the normal trappings of D&D where it adds nothing to the setting, whilst pandering to my players in what they want to play which is usually inspired by generic fantasy... This is a big ask.

I have an idea and i need to to be told if its stupid or not. So its set in modern day Britannia but theres a civil war going down between the forces of the 'masquerade' and the regular people.Because of shenanigans, the country is locked off from the outside world so its nothing but hiding and running in between bouts of violent clashes between

>RAF engaged in dogfights against dragons
>Knighted SAS officers leading their comrades against scores of werewolves
>MI5 spies posing as vampire thralls to infiltrate nests
>Liches raising the dead Anglo-Saxon, viking and Celtic warriors from beneath the earth
Imagine how like Yharnam was locked off from the world but extend that to a whole nation.

So, what does Veeky Forums think of this idea for a setting?
>Low Fantasy Sword & Sandals basis.
>Political intrigue, war, other similar conflicts.
>The Magic Returns.
>Monsters, sorcery and other gribbly shit start coming out of the woodwork.
>Ancient time-locked empire of sorcerers returns; they want "their" world back.
>What do you do?
>Oh, and it's populated entirely by beastfolk races; the ancient empire is made of dinosaur-people, the serpentfolk are crawling out of their holes now the magic's returning, and the kobolds are starting to turn into dragonborn, and will eventually turn back into dragons.

The Warhammer Fantasy RPG is pretty much your idea, but it is quite hopeless still. I suggest some kind of "hope points" which are like luck/destiny points in some systems. They are gained when the charcater inspires others, somewhat like reputation.

Outside that, work on factions first. If there is war, there are big factions duking it out. Perhaps mercenaries are a greater organized force, like their companies on Italy. That was cool, lots of city-states, small kingdoms and fiefdoms hiring both honorable soldiers, bandits and murderhobos to fight for them. Greater outsider countries intervening all the time.

Oh yes, Iron Kingdoms is also a setting of constant warfare with heroes, good and bad factions.

I may be able to help. Check this:
pastebin.com/DtKQ6iQt
>Greek Fantasy Tips and Resources

>known world is an archipelago of city-state ruled islands
Also check this:
hariragat.blogspot.com.br/2017/06/island-generator-for-hari-ragat.html
hariragat.blogspot.com.br/2017/08/herculean-achillean-odyssean-epic.html
hariragat.blogspot.com.br/2014/03/building-southeast-asian-settings-part-i.html
hariragat.blogspot.com.br/2014/04/on-southeast-asian-settings-part-ii.html
periklisdeligiannis.wordpress.com/2014/08/27/a-small-sparta-far-away-from-greece-the-aeolian-liparian-islands/

The stupidity of this will depend on the execution. It sounds like it could be awesome. Reminds me of the Reign of Fire movie, the BPRD comics* and Arrowsmith**.

*
readcomiconline.to/Search/Comic >search "b.p.r.d."

**
readcomiconline.to/Comic/Arrowsmith

Okay, I'll bite. SO humans are created by a pair of deities, and as humans go about, doing their thing, one of them wants to make their lives peaceful, while the other thinks that the humans should be left alone. This eventually leads to a lot of wars between supporters of either that fuck up the earth so much, humans have to live underground.

Eventually, some humans decide to dig up, and discover that the world is no longer a shithole anymore, and there exists some other non-human races, like elves or beast people and shit. Also present are giant monsters that like to fuck shit up and any worthwhile scientific research, so there's a group to go hunt the fuck out of them. Maybe magic's a thing, too, in this setting?

I'm working on a post-apocalyptic setting that I want to basically be Mad Max with some dark supernatural elements. The trouble I'm having is finding the right balance of car crazies and demons/vampires.

Yeah, I'm aware of WHRPG - it isn't quite my thing, I want to make a world "like" Warhammer, not brighten up the Warhammer world.

Factions are actually some of the few ideas I do have. Should I go ahead and post the basic outlines here? Would that help?

I will say I want to play with some of the classic D&D/fantasy tropes - using Hobgoblins instead of Orcs and Gnomes instead of Dwarves, for example.

I just want to know how to start writing it up.

Get out a document, draw a shitty map, writing down all major features and characters of this world? Not necessarily the whole world, maybe just start on one continent?

Watch the American Dad episode with the Apocalypse. They did a pretty good job of a similar set up, actually.

Maybe you anons can help me? Long story short, I'm trying to put together a team of characters who hang out in Sigil. My issue is that I want to combine the theme of "Monster Adventurers" (so, by preference, avoiding the neo-Tolkien classic races) with "Melting Pot of the Planes", having one race from each point of the World Axis.

So far, I'm solidly set on:
* Human "Dark Master" (renamed kit from 2e, basically a Necromancer/Conjurer/Enchanter cross) - The World
* Duthka'gith - Astral Sea
* Half-Marilith Gnoll - The Abyss

That still leaves the Feywild, Shadowfell and Elemental Chaos to go. Any suggestions? I'm leaning towards a Hengeyokai (specifically a tanuki) to represent the Feywild, but I'd like to avoid the obviousness of a Genasi and a Shadar-Kai to round the band.

Any and all opinions welcome.

Hey, I'm having a bit of trouble configuring some certain classes in my setting. Originally I had a set of druidic tribes that individually contained the powers of the clasaical elements: fire, earth, water, air. However I'm thinking that some aspects of each tribe fit better with others. For instance, the air based tribe usually had a motif focused on storms abilities focused on gales and lighting. The fire based tribe had a motif of sun and stars and abilities based on fire and smoke. But since lightning is plasma, much like the sun, and plasma is just a supercharged version of fire, I'm thinking of giving the lightning abilities to the fire druids. Is that fair? I wouldn't know what to supplement the air druids with though, since I'd be taking away part of their aspects as storm people.

This is something I struggle with too, I have so many disparate ideas floating are around and take notes and create maps and whatnot but it just never cohesively comes together as a setting, I feel like I just go in circles and being told to "just write/write everything" doesn't help really

I feel like I don't quite know how to begin on it as a full project as opposed to beginning on a "string" of ideas

Could always go with the air druids having heavy use of thunder and force damage, reflecting thunderclaps and crushing wind attacks.

Also, how do I create interesting non generic races without them just coming off as aliens?

So, as part of my setting, I've got at least two subraces of elf:

Sun Elves are native to a jungle region on the planet proper. Because of reasons, they're magitekno-barbarian amazons, using ancient magitek devices from their ur-elf ancestors but not really capable of understanding them anymore. They use a combination of said devices and local herbs to reproduce through parthenogenesis (backlore only, it's not going to be thrust into player's faces), but this actually causing the race to degenerate in some ways, most notably how they've become more aggressive, barbaric and primitive.

Moon Elves live on the cold, semi-arctic environments of the moon. In their ways, they're degenerating just as badly as the Sun Elves, but whereas the Sun Elves are becoming hardier but more primitive, the Moon Elves are becoming weaker and sicklier whilst still maintaining their advanced magitek. I'm considering having them rely predominantly on magitek constructs and/or magical beasts to make up for their own unimposing physical abilities and lack of numbers.

Do these sound solid concepts? I really want to stay true to the basic concept of "feral barbarian elf amazon" vs "cold elven noble from the moon", but I'm not sure how to take them from here.

So how do you ever feel satisfied and not just want to keep changing everything?

I'm having a hard time with this now. SO far everything I been working on up till now been fine but now I'm stuck on finding a urban overland map that fits my taste but everything so far is just not working out I kinda want to use google maps but every time I grab something it just looks bad and all the overland map maker stuff is for fantasy games and noting modern.

As a side note if anyone does have a overland tool that can work for modern settings that would be nice I don't mind something that gives off the feel of a space station either.

Im trying to Make a Campaign Based on LISA the painful, if not the game itself
But i can't think of any way in wich i can show that Feeling of Dread and sadness the game brings without sounding like An edgy Retard
Maybe i should go ask /v/ in a Thread

How does Veeky Forums feel about nonearth historical or alternative world fantasy?

What I mean is a world where it's similar to ours but simply in a made up planet with different continents and nations?

How much supernatural/sci-fi content does one of these need to have to be interesting or good?

I don't doubt you can get interesting stuff out of such setting, but I figure people just favour settings with fantastic, strange or peculiar elements our world doesn't have.
Personally, just something I am not attracted to.

Have a degree of black humor around everything.

>Have a guy who thinks he's a superhero
>Have him fail a lot but make him charming enough that the characters like him.
>Have him get stronger, explain his eyes getting weirder or he says some weird shit.
>Have him mutate into a grotesque mutant, still in costume and making garbled superhero catchphrases
>Don't explain why only point the signs out.

Pain is the best source of comedy, and comedy points out what pain is.

>Pain is the best source of comedy
Louis C.K.'s next tour should be hilarious then