/5eg/ - Fifth Edition General

Welcome to the D&D 5th Ed. General Discussion Thread

>Xanathar's Guide to Everything — Table of Contents
web.archive.org/web/20171016180500/https://www.dndbeyond.com/members/BadEye/articles

>Xanathar's Guide to Everything — New Player Options and Spells
mega.nz/#!U7RkBJrI!76abnPsumdl4qV_KnYObbDP5g7cAV4yvpJCVJlHjrUk

>Unearthed Arcana: Fiendish Options
media.wizards.com/2017/dnd/downloads/UA_FiendishOptions.pdf

>Trove
rpg.rem.uz/Dungeons & Dragons/D&D 5th Edition/

>5etools
astranauta.github.io/5etools.html

>Resources
pastebin.com/X1TFNxck

Previously, on /5eg/...
How many of the new subclasses be allowed at your table?

Other urls found in this thread:

imgur.com/a/ExQrW
twitter.com/AnonBabble

>How many of the new subclasses be allowed at your table?

All, I trust my players to not be cunts if any broken builds are found.

I fixed drunken master, since meals and crawful refused to.

I mean they all should be legal right? They are offical game rules lol.

Probably most of them. Hexblade is the only one I'd really consider, although I might just make their extra Hex only affect melee attacks to resolve that.

What did you change?

>How many of the new subclasses be allowed at your table?

All of them. I have a Knight and Inquisitive Rogue in my group who need some updating.

I haven't pick this or Volo's guides yet. My group is a bunch of newbies. Only one of them is an experienced D&D player. They just reached level 4.

>How many of the new subclasses be allowed at your table?
All of them, my players are pretty good about not power gaming so I don't really have to worry about broken characters. I may ban some for certain campaigns or settings, but I'm sure that's normal for most people here.

Reminder that Katz Doodle is the worst.
imgur.com/a/ExQrW

legal yes but they're optional... hell, even shit that got into the phb is optional.

changes from XGE version:

>Level 3:
Added the improvised weapon feature
Drunken technique now triggers off of any ki usage, and instead of increasing movement, lets you tumble up to 10 feet. It can theoretically be used more than once in a combat round, since you can use it with a reaction ki feature outside of your turn.

Level 6
no changes, just worded it more like the one in UA so I could copy/paste.

Level 11:
I sort of meshed the XGE version with the UA version. Now it works on any roll, for 1 ki (instead of 2), and removes disadvantage. It can be used to turn a neutral roll into an advantageous roll, if the neutral roll is both advantaged and disadvantaged.

17th level
no changes.

Why would a Hexblade patron waste its time with a warlock that doesn't select the pact of blade?

24 of 27

So you're one of thooooose DMs

The sentient weapon is a flail, and likes chains

Which three didn't make the cut?

So I got Strongholds from one of these threads. Are they any new rules for strongholds and base upgrades in Xanathar?

did you forget a rest limit on 11 or should they be able to just spam it

Anyone got more of these?

Many.

I bet it's Hexblade, Grave Cleric, and Cavalier.

>So I get to sit in my scabbard the whole time while you blast the fuck out of people with your force beams?
>Awesome.

if it uses ki, why would it have a rest limit?

Got it 5 minutes ago.

Oops forgot to post.

>planning on doing a one-man session with one of my players who the party left behind
>just the simple remains of a boss fight (with the help of some NPCs) that the rest of the group fled
>pretty short, not worth showing up for alone or forcing the rest of the party to sit through
>gotta pad out the session a bit, decide on doing a flashback to the character's life 200+ years ago before he was flesh-to-stoned and stuck in rock stasis
>decide he was a Fighter back then, not a Paladin Hexblade like now
>also level 11, because none of our campaigns have reached the fun superpower levels
>throw in a Javelin of Lightning that's Fire-themed instead
Building higher level characters and throwing a few magic items on them is fun. I'm doing a Wizard and a few other guys to be secondary PCs for the rest of the party if we ever have a flashback with the whole table gathered.

I think it'll be neat to let them all play through the events that led up to this PC getting turned into a fucking rock for a few centuries, how he found his Hexblade weapon, and reveal some DARK AND ANCIENT LORE in the process.

>cum sticker
wow dude

>Your patron is really exited to finally have a warlock
>You just leave him in the scabbard while he hears all kinds of magic/metal sounds outside.
>You take him out to do all kinds of menial shit.
>You forget to resummon him at weapons checkpoints
Being a blasting hexblade patron must be agony.

Tear it apart and post full pdf scans.

Don't, it actually looks nice

It's got a price tag on it, it's already ruined. The PDF Gods demand a sacrifice, and their volcano accepts non-virgins.

Anyone have that shitty Gish build post? I need to send it to a friend.

Post the magic items

Everything but ranged Hexblade. Only real issue I have is that and a few spells like toll cantrip.

I honestly care about the feats the most now that we have the classes and spells

>this benefit extends to every pact weapon you conjure with that feature, no matter the weapons type.

So this is saying for pact of the blade Hexblades, that they can use it with two-handed weapons right? I can't figure what else 'no matter the weapons type' is supposed to mean seeing as weapons aren't classified by type.

Seconding this request. I love the subclasses and stuff but I wanna see the common magic items. Those are fun.

Yes.

Do both

>it's a casters get everything good again, martials get scraps episode

why did I even bother getting my hopes up for this shitty game.

Because sperglords REEEEEEE when Warlock gets an option for melee only so instead we get this bullshit where ranged options are benefiting massively from a melee oriented patron.

I'm sure we'll get a martial power creep sourcebook eventualahahahhahahahahahahahahahahahaaaaaaa

Yeah, a feature that's actually great for melee locks. Gone are the days of being a MAD-lock.

tell your friend to grow out of his gish phase and become a paladin, post-haste

>in two years
>martials get class features that let them deadlift 700 pounds

Book of Weeaboo Fightan Magic 2: Electric Boogaloo

I want to use it to mock him.

HANG ON, I'M COMING

Okay, how does this look? Too strong? too weak? Do I need to specify items not being worn or is that always assumed?

So, honest questions here:

Did the Monk get any sort of weapon-specialist subclass? I've been wanting to remake the wuxia swordsmaster monk I had in 4e, but none of the Monkly Ways released so far really encourage you to use weapons.

What is Xanathar's deal with the goldfish? Why is he so obsessed with it?

Kensai monk in xanathar's sounds like what your you're looking for.

wotc can't do that, champion fighter enthusiasts and wizard players would go fucking nuts that other players got to have fun.

An object not being worn or carried instead of just an object.

>champion fighter enthusiasts
They exist? I mean, I'm not one to shit on other people's fun, but why would people pick the intentionally mechanically simple class and complain about other classes being more complex?

Anyone who is concerned about hexblade either hasn't read it closely enough or have/are extremely basic GMs.

So why can't bladesingers use booming blade as an attack instead of an action??

Martials bitch about casters all the time user

They were in the playtest. They complained about the original version of martial die because the optional usage features were too complex for them and they "just wanted to hit things with swords". Apparently they complained in such volume that instead of making a few simpler subclass options, but keeping the majority of martials tactically interesting, wotc caved and made battlemasters the exception to the rule of simplicity.

Patron is an Ornamental Blade. The blade of a royal or commander. A blade meant to show position of power, rarity, or to inspire others to arms.

Sentient weapon is an Axe that's trying to impress this really sexy flail.

>but none of the Monkly Ways released so far really encourage you to use weapons.

That's not really true, for pretty much all of them you're best off using a Spear/Quarterstaff because they give a better damage die than Martial Arts for a long time.

>What is Xanathar's deal with the goldfish? Why is he so obsessed with it?

Perhaps he's wondering why an adventurer would stab my thrall before throwing him down my lair's deepest shaft?

So, for a Hexblade Bladelock (Hexbladelock?), if you don't have access to SCAG cantrips because PHB+1, are you better off boosting your CHA to 18 at level 4, or taking GWM?

3.PF players in a fucking nutshell. Ruining good things for the rest of us, because of their shitty fucking tastes.

Because its damage scales as you level instead of giving you extra attacks like martials get.

I'm always of the opinion that stats are more important early to make up for lack of magical items and proficiency. 2nd stat up is a perfect time for GWM. Unless of course you are something like a barb, then get that shit immediately.

Because that would be ridiculous.

Thank you!

Because that would be crazy. Booming Blade already scales as you level why do you need to extra attack with it too? Also, consider Quicken Spell for a Sorcerer.

Don't forget as well how they bitched up a storm over Dragon Sorcerers getting heavy armor and weapons and slowly turning into monsters as they cast spells. That's way too cool. Better make them slightly shittier Wizards so nobody is tempted to play one.

what happened to the mega that had the full xanathars guide on it

How broken would porting ToB to 5e mostly wholesale even be?

>I'm always of the opinion that stats are more important early to make up for lack of magical items and proficiency.
>lack of magical items
Bladelocks get +1 weapons at level 3 as a class feature now, though, thanks to the Improved Pact Weapon invocation.

Well, when one of your primary design goals is to get the 3.5 audience back...

ah fuck im blind nevermind

Are the new racial feats identical in XGTE to the UA one? Starting a session tomorrow and I'd like to make my players aware those are an option, don't want them to change them out for official ones if they're garbage.

I'm convinced the playtesters were all wizard only fags muddying it up so their class got everything good. XGE only further enforces this idea.

>oh boy, I sure do like not having access to my subclass features until I use ALL of my spells for the day!

There were probably a significant number to be sure. Wizard players are incapable of comprehending a world where they aren't the best class.

The damage and special effects would be fine, but all the bonuses to AC and AB fuck up 5E's math pretty bad. You'd probably have to scrap a lot of maneuvers or retool them to use (dis)advantage, but the latter is so fucking boring and you'd have so many means of applying it.

True enough, I thought that was at level 5 though? Either way it's still your casting stat as well. -5 that early is a gamble imo, even if you have a +1 weapon on a +5 to hit.

Why though? They're the worst thing about dnd.

If they wanted to steal the 3.5 audience from pathfinder, they should have just copy/pasted 3.5 into 5e. But that would have been stupid.

I love it, no necessarily as a player but as a GM; as it allows me to easily introduce players into the game mechanics, providing consitant and reliable damage without having to understand a bunch of spells or odd mechanics.
Beyond that, it can have some good flexibility with feats but is suited for players who are not that mechanically interested

>Wizardfag casts Disguise Self
>HEY GUYS I'M A FIGHTER AND I THINK ALL THESE MARTIAL DIE THINGS ARE TOO COMPLEX AND UNFUN, PLEASE MAKE ME AN AUTOATTACKING CLASS

Except that was the beauty of it. The number of spell points you had to use up to get the features stayed constant as you leveled. At early levels, yeah, you only grew scales and got claws once you were out of spells. But by later ones, a single fireball would trigger all your basic benefits.

Not only that, but Sorcerers actually had more spells per day properly, and having heavy armor by default is a big bonus that would likely be specific to the more melee inclined sorcerers.

It's still a far more interesting and distinct theme than 'shitty wizards with metamagic'

I've been toying around with this idea and I was hoping you guys could help me flesh it out and work out some systems.

I've been replaying the Prince of Persia series and I just got done with Warrior Within and I forgot how much I loved the Dahaka in that game
I was thinking about how i could add it to the game.
I'm thinking it could help make the Wish spell more dangerous to use. Like, make the person attempting the spell make a roll and if they fail then they will be chased by the Dahaka in an attempt to correct fate.

What do you think?

And this is why, mechanically, I prefer 4e in almost every aspect.

Yeah, yeah, trot out the tired old MMO memes and the "every class was the same!" complaint, but the truth of it was that the universal chassis meant each class actually played differently to every other.

Your Fighter, with all his stuns, shifts, grabs, throws, multiple attacks and charges, was not the same as your teleporting, elemental damage-focused, close-to-midranged Swordmage.

Likewise, your Sorcerer's focus on wide area attacks doing multiple types of elemental damage was not the same as a Wizard's focus on sustainable zones and debuffs.

The only thing the 3.5 crowd cares about anyway is the presentation of things. You could have a bunch more sneaky limits put on casters and put in buffs for martials than they did and the crowd as a whole probably wouldn't have noticed as long as spell slots were back.

>by later ones
Sorcerer only ever got 5 levels in the very first playtest and then vanished from the Next releases, much like what happened to the ranger and warlock.

You'll notice that all three are on the bottom of 5e's class satisfaction, which is what happens when you don't publicly playtest shit properly.

I agree, but I'm a bit in between 4e and 5e. I actually prefer the 5e class framework, because I appreciate that a lot of classes got more general abilities (not that 4e abilities couldn't be used outside of the normal situations, but they were usually fairly specific).

my ideal dnd I think would be a 4.5e.

A magic sentient tome that hungers for knowledge and you are tasked with going out and killing creatures while it absorbs the knowledge of your fallen foes.

This also works with a weapon.

Yeah. 4e truly was the best edition. It's a pity that it got undermined so badly by WotC's previous business decisions combined with their decision to cut Paizo loose.

Yeah, I'm saying that even by level 5 tossing a fireball got you the benefits that required spending a handful for the lowest level bonuses easily.

But yes, I'd say the bigger problem with all of those, and the playtest as a whole, was that they decided to make things private again. I think there was an entire year where everything got playtested more in-studio without any word leaking out and in that time a lot of other great stuff disappeared.

>shitty wizards with metamagic
Not even all the fucking metamagic. Why the shit are you limited to a selection when a few of them are so good you pretty much need them to make up for the class otherwise being shit and the others so situational that you are barely going to use them even if you do pick them? I think if I DM another 5e game I'm going to give sorcerers spell points and access to all the metamagic (and they still wont get played).

I both like and dislike 4e for a lot of reasons but overall I at least enjoyed how the cool features extended to every class. Even if you ran into some issues of "do xd10+5 but with a sword not fire" samey gameplay.

5e went too hard in the other direction, melee became I hit it with my sword and wizards kept throwing the cosmos at shit and no middle ground.

We need to come up with a replacement Fighter class that has all the fun stuff from 4E's Fighter built-in, but with lowered damage output to balance it out. Or something.

were the playtesters just meals and crawful's wizard player buddies in that time?

I really enjoyed 4e from the years I played it, though I got a bit burnt out from doing a full 1-30 campaign. I will say that I don't feel as comfortable with the expectations it had in terms of volume of encounters throughout the day, and I've lately found my preference for character power-levels trends lower.

That said, the 4e Fighter is one of my absolute favorite classes in terms of design, even in regards to his base features. It finally achieves what the fighter has always been about, being a wall of metal that the enemy has to deal with first or pay the consequences. Get hit by him, and it's that much harder to hit his friends while he's focused on you. Try and run past him, and he'll stop you in your tracks. Try and attack someone else or walk away carefully, you get a swing for your troubles.

But as it stands you could cram a Battlemaster Cavalier Fighter with Tunnel Fighter and Sentinel into a single class and it still wouldn't be as strong as the baseline 4e Fighter.

Stop trying to make "meals and crawful" happen, Virt.

You don't really need to lower damage output, considering that fighters need some help with utility out of combat anyways.

Unfortunately it was just marketed as D&D

Most people know it as Fell's Five after the heroes.

Can we just get a fighter with decent out of combat features? Stuff like cutting through metal or being able to punch through walls