/5eg/ - Fifth Edition General

Welcome to the D&D 5th Ed. General Discussion Thread

>Xanathar's Guide to Everything — Table of Contents
web.archive.org/web/20171016180500/https://www.dndbeyond.com/members/BadEye/articles

>Xanathar's Guide to Everything — New Player Options and Spells
mega.nz/#!U7RkBJrI!76abnPsumdl4qV_KnYObbDP5g7cAV4yvpJCVJlHjrUk

>Unearthed Arcana: Fiendish Options
media.wizards.com/2017/dnd/downloads/UA_FiendishOptions.pdf

>Trove
rpg.rem.uz/Dungeons & Dragons/D&D 5th Edition/

>5etools
astranauta.github.io/5etools.html

>Resources
pastebin.com/X1TFNxck

Previously, on /5eg/...
Alright, lads, rate the new subclasses from best to worst

Other urls found in this thread:

youtube.com/watch?v=nOr0na6mKJQ
youtube.com/watch?v=G_sBOsh-vyI
expirebox.com/download/270c0724a07e7480a1bfe207840f5a81.html
sageadvice.eu/2016/04/05/is-there-a-take-10-rule-in-5e/
twitter.com/NSFWRedditImage

First for fudging dice makes you a shit DM.

Gloom Ranger > Swords Bard > Grave Cleric > don't give a fuck about the rest

Cavalier, Grave, Hexblade≥>>>>>>>>>>>>everything else.

Again, that doesn't really define a centre. That just defines 'the limit of your vivsion for picking targets', really. It may seem like a centre since you could pick everything within 30ft of you and it'd be like a 30ft AoE based around you and actually the blade's explosion can go through walls -
But mechanically again there is no centre because you can't get cover from con saves and fluff-wise the centre is supposed to be the blade. The only way it's centred on the player character is by player perception, and it's understandable why you'd think that.

It's stupid and you have to think of it like the blade dissipating into wall-piercing beams of light towards targets you designate but hey, it's magic.

Rate my party Veeky Forums
Sorcerer, Sorcerer, Warlock, Wizard

What class gives me the best in game reason to function as a defacto group leader like I always end up having to do anyway? :\

I was honestly thinking Artificer for some support options and that sick thunderstone ability while also getting to have high INT to justify that.

Alternatively Divine Soul Sorcerer played as a happy go lucky fool who thinks he's destined to be a great hero.

That makes no sense.

will die before reaching level 5/10

replace the two sorcerers with wizard and have the warlock multiclass into bard and it'll be solid

I only play in roll20, so fudging dice is not an option for me - if I suddenly start making hidden rolls, party will instantly scream bloody murder.
I do however arbitrarily raise and lower DCs depending on whether I want something to happen or not. Party's barbarian tried to seduce an elf adventurer lately, and he rolled 12 on both rolls. I've let the paladin do the Help action to assist him (even though it would result in nothing, since the second roll is also 12), rolled a few 1d4 that meant absolutely nothing, and then said that the barbarian succeeded thanks to the paladin's help.

I'm pretty sure at least half the party, including the barbarian, thought that's something really fishy here, but nobody said a word, because they were too busy cheering.

A Wizard and 3 wana-be pretend wizards who are just there to be inferior to the wizard.

Warlock will be last one standing.

Why can't my fighter , or rogue, or wizard or whoever else say 'I want to dodge out of the way of his attack in such a way that he hits the guy next to me'

And then roll a dice to see if it happens?

Making it a specific level 6 subclass feature only serves to limit players imaginations as to what they can do, with everyone in the end just basic attacking over and over again.

The Battle Master fighter is probably the worst for that, all classes should be able to do manoeuvres in combat but instead they're all relegated to a subclass. (Yes I know there's alternative options for them in the DMG but they're so weak as to be unplayable.)

Best build route for caster warlocks?

Bard
>Charisma, a quality of a true leader
>Inspire your party members to not be complete useless shits
>Full caster
>Can wield a sword and fight in melee - this is how a real hero operates

Valor bard is arguably the most "protagonist" class of all. But I play clerics anyway, and consistently end up as the leader, so it doesn't really matter.

Cavalier looks fun

>Two sorcerers in an all-caster party
Absolutely fucking redundant
make them take two level dips of warlock in order to get agonizing+repelling blast and use the 3 sorlocks in order to maintain a firing line where the enemies can't approach

also honestly the best thing to do would be to replace a sorcerer with a moon druid and another sorcerer with a paladin (failing that, a cleric)

You don't need a front line but it's good to have a couple of people with innately good defence, though all the unarmoured people like the wizard could easily take a level dip of cleric.

Sounds like someone's ready to jump into /osr/ gen.

Honestly DC of 12 is about right for that. I'd probably make it a 10 assuming she was neutral to the barbarian in attitude.

Tome, Agonizing Blast, ya done.

Thought about Bard, if I did it I'll probably go Valor yeah. So I can mix it up and do a bit of anything when we need the ball to get rolling.

Cleric might be fun though, War Cleric in particular might make sense for someone who naturally takes the leadership posititon when it comes to planning. Really sometimes my group have ideas, but often it's my job to be the one who says "So we're agreed we'll do X?" and gather the yes's. Feels weird cause I'm really not a take charge person ever.

Agonizing Blast, Repelling Blast, Kiss of Mephistophles (if allowed), the rest doesn't fucking matter no matter WHAT type of Warlock you're running.

Kiss is gone baby, it's gone.

DM gives us long rests after every fight. We already reached level 5 :^)
I'm a brainlet so I like having limited options as sorcerer
AC 20 with shield has been good enough defence for us

Divine Soul, Storm Sorcerer or Dragon Sorcerer with the Dragon's Breath spell?

I think the most important thing is to get face skills so you can lead effectively in roleplay. So yeah Sorcerer, Bard, and Warlock, but I think Paladin is the most straightforward one. You get Charisma, you can get all the face skills, and you feel like a leader because you have your Oath which grants you vision. And the heavy armor and good saves means you can lead from the front.

>DM gives us long rests after every fight. We already reached level 5 :^)


Lol, shit tier DM running easy mode. Bet you don't even bother counting XP.

>Play with a shitty group of meme-tier Power gaming faggots
>Arcane Cleric
>Lore Wizard
>Moon Druid
>I play a chainlock, just chilling with some utility and EB.
>Everynody is acrually laughing at my terrible choice, and says I will for sure regret not picking either a Martial to be their buffstick, or a proper caster.

>GM literally never ends the days, and never gives us chances to long rest.
>In a dungeon, we are always found and ambushed through various bullshit methods, breaking our Long rest for one reason or another, and always only counting as a Short rest.
>We easily have 12 short rests between long rests when we are in hostile areas like dungeons.
>Everybody is complaining about how OP my Pact magic is
I fucking love this GM.

user, DC10 is something you can beat by default by taking 10. Are you such a Chad, that you're conditioned to think that picking up chicks is THAT easy?

>Uses XP
>Basically a convoluted way of fulfilling a milestone counter

>BTFOing fullcasterfags
This guy is my new hero

/r/ing cowboy combat music

youtube.com/watch?v=nOr0na6mKJQ

>Everybody is bullying one player
>Makes sure he becomes the most valuable guy
Bro/10, would play with.

Oh, also, there isn't really a sensible way of saying 'all enemies within 30ft that the sword can see'
I suppose 'All creatures within 30ft that aren't blocked by cover and you can choose to disclude creatures if you can see them' might work but it's starting to use convoluted wording

So they've just stuck to what they know. I suspect that's a good part of the reason why it doesn't quite make sense.

The game's designed around the assumption that you'll be fighting two encounters between a rest, and two short rests between a long rest, for what it's worth.

Milestones, no exp.
We've tried the multiple encounters per day but it really slowed down the campaign progress with the party bickering about taking rests.

>Moon Druid

i still think land druid is better

>We easily have 12 short rests between long rests
Jesus Christ.

I am torn. This sounds absolutely terrible, but at the same time, I literally cannot stop laughing at how hard he fucked those casters.

>AC 20 with shield has been good enough defence for us
>DM gives us long rests after every fight. We already reached level 5 :^)
Why not just ask your DM to make it so you have shield permanently on? Yeah, just give everyone a free +5 AC to make up for the fact that the party are scrubs. I mean, that's what they're doing with free long rests despite long rests being limited to once every 24 hours and the fact this isn't how 5e is supposed to be played at all

I've never watched cowboy movies and only watched the ending of this movie but this song always gives me chills.

In this case moon druid completely BTFOs everything since they can wildshape twice a short rest

The moon druid is by far the most powerful person there. While everyone else is running out of hitdice and the warlock only gets spells back, the moon druid gets their 'turn into a massive sack of HP with martial-tier attacks and shit' every short rest.

Still, DM is bretty gud.

I know. We usually have 2 encounters between short rests (so yeah, around 24-26 encounters per day), but this is far off what it is supposed to be.

Still love it, always fun to see faggots outright calling my choice bad, getting shit on by the GM.

>We tried multiple encounters per day but the DM was too fucking stupid to give us a reason not to long rest
Have the DM play a system they actually understand please

Yeah the Moon Druid had it okay with this, but he wanted a more caster focused druid without giving up shapeshifting.

I was still more effective, as he quickly got relegated to HP sponge, and not much else.

Taking 10 doesn't exist in 5E. Likewise even if it did you can only take 10 if the situation warrants it, which this one doesn't.

youtube.com/watch?v=G_sBOsh-vyI

>Player keeps making characters that NEVER share their motivations.
>Their motivations also NEVER have anything to do with the party, so their link to the group is weak as shit.
>Complains constantly that he wonders why his character is part of the group, or that he's not liked enough.

UUUUUUUUUUUUUGH
STOP MAKING NPCS THEN.
JUST COME UP WITH -ANY- REASON THEY'D STICK WITH THE PARTY.
DO THINGS OUTSIDE OF COMBAT.

Yes it does.

You have no idea what you're talking about. Next time just say so.

Page reference in Official core book please.

nigga taking a 10 is literally a LEVEL 11 class feature for Rogue, it's not something everyone can do for good reason.

>but he wanted a more caster focused druid without giving up shapeshifting.
He could have just played land druid if he wanted spellcasting focus. I bet the loremaster fucking wizard and arcana cleric egged them on to 'optimize' their faggotry, though.

Anyway, turns out they made the perfect choice given the party and DM and if they don't make the most of it they clearly don't understand what they're playing.

Also, just wait until the party gets Leomund's Tiny Hut
Good thing the wizard has rituals they can cast at-will, right? Right? They're not a failure too, are they?
Honestly it sounds like the party is just fucking stupid rather than being fucked over by the DM.

Post the page number

In any case:

expirebox.com/download/270c0724a07e7480a1bfe207840f5a81.html
Xanathar's Guide to Everything in a PDF
Apologies about the quality, but you get the images, so... whatever?

It is now. Xanathar's has a Common Magic Item that lets you do it.

Blessed be.

Something requiring an optional magic item to do doesn't make it a core rule. Some games have no magic items in them, or even common ones are incredibly rare.

This is like inventing a Common Magic Item that can cast light and then claiming 'Everyone in the game can cast light.'

175.

How do grown ass men like being spoonfed? Are you one of these adult baby things that gets off on being treated like a 1 year old?

No it is fucking not.

Read the fucking ability. Taking 10 is instead of rolling, and done for simple tasks you can do given enough tries, exactly as taking 10 has always been. Rogues can roll, and then disregard any number below 10 as 10.

You're thinking of Passive skills. Those are only used when either your character is not actively performing an action or is performing the same action over a long period of time.

Neither of those applies in this situation.

Chain lock is so much fun man.
Assuming your dm isn't a shit and let's you take the imp Stat block for your familiar regardless of patron type.

>Also, just wait until the party gets Leomund's Tiny Hut
>Good thing the wizard has rituals they can cast at-will, right? Right? They're not a failure too, are they?
>Honestly it sounds like the party is just fucking stupid rather than being fucked over by the DM.
GM ruled that the hit only covers the top, not the ground, making it possible to dig in below.

And something will. Either a ghost, actual digging monsters, or something else.

Adult Baby is a subclass of Manchild, not a passive.

>or is performing the same action over a long period of time.
Which is literally what taking 10 is, and has always been.

Ask your DM if you can automatically get a 21 on all Perception, Acrobatics, and Stealth checks as a Rogue at level 5. There's a very good chance they'll tell you to fuck off.

>performing the same action over a long period of time.
That... perfectly describes what taking 10 is, you know that right?

Only taking 20 is out.

Thinking of playing a Winged Tiefling, what are some nerfs I can use to make the pitch seem okay to my DM? Obviously I don't want to just be overpowered fly over everything bullshit, so I was thinking I can only do it a number of rounds per short rest equal to my level?

>Ask your DM if you can automatically get a 21 on all Perception, Acrobatics, and Stealth checks
Take 1p has never been possible to do on all checks. It is only possible to do when there is
>A chance to continue trying over and over again
>No risk in case you fail
How new are you? This is how take 10/20 has always been used since 3e.

So with XGTE is Hexblade Good or at least a Non-trap?

My next caster is either going to be a warlock or a wizard, and I go back and forth on that decision every day. I think the flavor of warlock is what really draws me to it, but the utility of wizards is outright unfair. The character's going to be a cackling, bombastic villain who has too much of a heart deep down to actually go off the deep end.

RAW and RAI leomund's tiny hut does have a floor. I imagine you could perhaps completely remove all the dirt so that everything falls out of the hut, maybe, but that's about it.
It's a hemisphere, and a hemisphere has a face.

Even then, not everywhere will have burrowing monsters or you can find a suitably hard surface to rest on, and there isn't really much reason for a ghost to come along unless the cleric can't deal with warding against stray spirits that have no real motivation (Which screams 'Are you even a cleric?')
It's possible you'd get woken once or twice in an extreme environment but I don't see it being constant unless burrowing creatures love the taste of their own kin's blood and don't understand that it's dead for a reason, or it's so powerful that it probably has better shit to do.

Is avoiding a poison gas hazard you know about beforehand as simple as holding your breath and passing through it? The rules for a character's breath seem to make gas a non issue unless it's a surprise or you're forced to stay in it for longer.

It's like a vidya, it does damage on contact

Yes.

The point is you A: Might not know about it beforehand. B: Might be in a situation ( the classic the doors lock and gas pours in) where you can't easily escape.

Things like gas or really any hazard or trap should never really be a challenge unto themselves but be used in combination with something else ( a puzzle, a time limit, a combat, a locked down room etc) to increase tension and stakes.

>That guy that only plays Elven females and Dragonborn males.

Depends on the gas I'd say. Is it also caustic? Maybe like mustard gas it iterates the eyes as well. Lotta options.

>wizards get a magic hat that counts as a hands-free arcane focus that lets them make a DC 10 Arcana check to cast a wizard cantrip they don't know 1/day
>warlocks get a magic amulet that counts as a hands-free arcane focus that lets them make a DC 10 Arcana check to cast a warlock cantrip they don't know 1/day
>sorcerors get nothing beyond the generic arcane focus items that every arcane caster can use (e.g. magic staves that make flowers grow, wands that make people smile, orbs that tell you which direction north is)

Nah, the GM just had it out for them. I have no doubt he is straying from both RAI and RAW, but it benefits me, and fucks up the Arcane Cleric and Mememaster wizard, so I am still happy.

If you've ever played 3.5, "taking 10" never mentions repetitive takes, only that your action is not under immediate duress (IE combat, the dungeon collapsing, etc.), and even then, the only difference between taking 10 and taking 20 is the chance of failure, IE cannot be repeated. The passive rule is similar, but saying to a DM "I'll take 10" is, by RAW or RAI, not accurate.

See:
sageadvice.eu/2016/04/05/is-there-a-take-10-rule-in-5e/

Did you people ever even play 3.5? Taking 10 represents a roll when not distracted or threatened. It DOES NOT require an unconscious action nor does it necessarily represent the character performing the same action over time.

Also keep in mind that this whole thing started because a guy said that you could beat a DC 10 roll to Seduce someone by taking 10.

Maybe make it a 1 round thing with the option of a longer one ×/long rest.
Wings that are too small for effective flight without a pure daemons magical nature.

Strongly depends on the gas.

You're shitting me, right? Wizards casting cantrips they don't know is severely lore-breaking and nonsensical.

I'm all for fucking them over, but if you don't follow the rules then you're just throwing a tantrum without having the gall to outright ban shit / state beforehand that you're changing this spell or this spell and so forth, making shit up on the spot.

The only point it proves is 'your build sucks if I don't follow the rules'.
There's no strict ruling on long rests but the interruptions have to be suitably feasible. I'd probably do it as monsters steadily gathering up around the hut until an escorted shaman shows up and starts some sort of long dispell ritual, or a team of goblins starts digging out the floor beneath if you're on suitable terrain.

It's very good and addresses the issues Bladelock has had for years....caveat though, it's now the best possible build path for multiclassing, and EB turreting. Shits OP.

>Also keep in mind that this whole thing started because a guy said that you could beat a DC 10 roll to Seduce someone by taking 10.
GM could decide a certain type of girl wouldn't mind the persistence (and thus no risks due to failures) and let them take 10 to do so.

Remember, you still need 10 Charisma to succeed. An ugly asshole with 8 Cha will still fail. Appearance would also play in, so a child trying to seduce a grown woman would likely increase the DC.

It all depends on the GM and the girl the character is trying to hit on.

I am a player, I just enjoy the clownfiesta of watching the turboautistic Cleric and Wizard players throw a tantrum, but never actually trying to make the GM stop doing it.

I get all the benefits, so I am cetainly not going to complain.

If I empowered a chaos bolt and only reroll 1 die, could I save the other rerolls for the bounces?

Well, yes. I'm just saying that it'd be cooler to beat them at their own game.

Dragonborn reproduce by spitting up egg created by their draconic elemental energy.

>Hat of Wizardry
>Wondrous item, common (requires attunement by a wizard)
>This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you arewearing it, you gain the following benefits:
>You can use the hat as a spellcasting focus for your wizard spells.
>You can try to cast a cantrip that you don’t know. The cantrip must be on the wizard spell
list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you
cast the spell. If the check fails, so does the spell, and the action used to cast the spell is
wasted. In either case, you can’t use this property again until you finish a long rest.

The poison in question is fumes from some burned poison mushroom spores which my players are planning to dispose of, I expect through burning despite being underground. I figure it'd treat it like one of the inhaled poisons from the DMG, but over a large area. Seems fair that they'd be able to hold their breath and cover their faces to mitigate it, but I thought the rules for holding your breath seemed to trivialize the problem and wanted some opinions

And he said it as if the DM was stupid for setting the DC to 10, because the players would always take 10. Even though I'm pretty sure RAW the DM decides when a character can use a passive check.

Booming blade or thirsting blade for hexblade bladelock?

If you have access to it, don't suppose you could post a bigger picture of the three monk characters? I want to use one for my backup PC.

Neither because PHB+1 bitch

Eldritch blast

You don't have access to either

Extra attackx2

Another magic item that would be of significant interest to wizards:
>Enduring Spellbook
>Wondrous item, common
>This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age.