It's high time we had some stable in Veeky Forums to discuss the lore and tabletop, as established in the board games, WC3:TFT, vanilla WoW, and now WoW: BfA.
Weekend Warcraft Lore General
I've always felt there were multiple settings of Warcraft and have personally never enjoyed most of Blizzard's newer additions of lore. Much of it always felt like "fantasy for the sake of fantasy" and things poorly set up for the convenience of MMO mechanics (ie, zones, endlessly increasing power levels, raid bosses, etc.)
>vanilla: Forsaken joining Thrall's Horde, Night Elves joining the shattered Alliance, the killing of Kel'thuzad
>TBC: Blood elves joining Thrall's Horde, the killing of Illidan, the lush amount of life brought to the Outlands
>WOTLK: the ice barren wasteland turned into a multi-themed themepark for the sake of "interesting leveling zones", the Vrykul, the Titankeepers, the non-importance of the Nerubians
>Legion: whatever the heck went on in this expansion
If you could create a new setting, would you use any of the lore established in the MMO?
I think the best you could do would be dialing back to vanilla and then somehow making Night Elves and Forsaken their own factions. Though that has its own host of issues
everything after vanilla went to shit and yes, Forsaken suck.
At least the WW rpg books for 3.0 put A LOT of emphasis on the fact that a good part of the horde, based tauren first, did not like them at all.
To be fair, the night elves joining the Alliance isn't a total stretch. They did ally with Jaina and her expedition (plus the orcs) in Warcraft 3. Other than one mission there isn't any conflict between the night elves and those Alliance forces. Combine that with the night elf dislike of the orcs (who chopped down their forests and killed Cenarius) and the feelings of the Alliance toward the orcs, and it makes a bit of sense.
The Forsaken and blood elves joining the Horde on the other hand is totally out of place, however.
Alliance lore has progressively gotten better with every expansion.
Horde lore has progressively gotten worse. There is absolutely zero reason that anyone but the Forsaken, and maybe the Blood Elves, would support the burning of Teldrassil.
>If you could create a new setting, would you use any of the lore established in the MMO?
No, its all a mess and if you wanted to present Warcraft as a base to build something you need to start cutting the large ammounts of fat that WoW has piled over the setting either by omission or straight retcons. Post-00's Blizzard has forgotten what made their stories great or appealing, they've made everything far too large and epic for the sake of it while completely ignoring the fact that it was the characters that made their stories good and this endless upscaling of fantasy does nothing but destroy any appeal to anything beyond a big fireworks that are not as engaging as their previous stories.
In that sense I would just have the setting jump a couple years in the future, new characters, new everything and build it all from scratch.
>There is absolutely zero reason that anyone but the Forsaken, and maybe the Blood Elves, would support the burning of Teldrassil.
stop shitposting Fandral, you're already dead
It does make a good deal of sense. I can imagine Jaina and the other lords seeking to maintain ties with the night elves. I suppose my issues mostly stem from how the Alliance currently functions:
>The 4 kingdoms of continental Lordaeron and Dalaran are destroyed.
>Lordaeron survivors crash land upon the shores of Kalimdor after crossing the treacherous sea that has never been crossed before.
>Stormwind may have received refugees (though likely they made it only as far as the dwarves or Kul Tiras), but would otherwise assume the plague has ravaged all other humans in the north. Would they even have known there was a great plague at this point?
>skip 3 years
>Kalimdor humans now serve the Stormwind king despite never establishing ties after the 3rd War, and now the Alliance and Horde are both capable of projecting power across the world at a moment's notice as all difficulty of sea-travel is now rendered a non-issue
It's just too convenient.
To me, is amazing how Horde and Alliance "join force against greater evil" when at the end, Horde dealt way more permanent damage in recent times, than "greater evils.
I mean Deathwing damaged stormwing, the Horde ANNIHILATED Theramore.
For me that was the last straw. And another example of the "muh plot moving" pushed by retards and having an impact of other stuff like 40k.