So, your backstory says your character is a child of a god, the Lord of Murder, and you can...

So, your backstory says your character is a child of a god, the Lord of Murder, and you can... Transform into a demon called "The Slayer Form"?
Jesus, the kids these days. Please come back with a less snowflakey and edgy character.

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The standards for a single player video game are different, though there really is no shortage of people who call basically everything a "snowflake"

fucker, the *DM* GAVE you that backstory

Except you don't know that part of your backstory at the start of the game you tremendous faggot

Pretty sure it just says I was raised by a foster father in a quiet scholarly keep, I'm not sure where you got all that.

...

Arguably, if you consider that the plot dreams and chapter openings are narrated with the same voice as the prologue, the DM even gave you the candlekeep part of the backstory.

CHARNAME's player just showed up with a character whose stats they "Rolled" (after several rerolls and moving some points around) and then just said "I donno" to backstory and let the GM pick anything they wanted.

The real question, Minsc's player: That Guy, or best player at the table?

>Minsc
Always best player. Always.

He's that guy, because the Bhaalspawn cleaved his head off with an axe, but the GM got pissed, and put him back into the party after he got captured by a mage.

Funny, that's exactly what the Bhaalspawn did to Imoen and she came back just fine after the mage railroad plot.
The guy playing Minsc can at least make some jokes, even if they get repetitive after a while. Imoen's player just calls everyone queer.

She cares not.

Best player at the table is secretly Xan

>want to make a fighter to have pure pottery against Sarevok
>want to make a paladin, druid, bard, or enchanter instead to have high CHA and be party-leader
>want to make a kensai and once I hit level 7 dual-class to mage to be the most OP character in the game
>look at clock
>lost one hour to the character creation screen
FUCK

was going to post 'my nigger' but whats the point

...

Baldur's Gate 1 is overrated.

>Not Ranger/Cleric Multiclass Half-Elf

Son, you fucked up. Kensai|Mage has shit synergy.

How good is Kensai/Thief.

Pretty good. But only once you get the high level abilities.

I was recently gifted the game and I still have no solid grasp on what the the differences between multi classing and dual classing are. I understand multi classing=split experience, but the pros and cons escape me.

>Imoen's player just calls everyone queer.
Took me a second.

The thing is the player character knew nothing of this shit till basically the end of the campaign

>tfw you autistically roll and re-roll stats for hours and hours just to get mostly 18s

You forgot.

>Finally rolled stats needed. Clicked reroll out of reflex.

Multi class. Split xp. Both classes level up. Access to both classes high level abilities. Gives you alot of utility but you don't reach as high a level in either classes. There are some other little things like multiclass fighters not being able to put more than 2 proficiency points in a weapon.

Dual class. Once dual classed your first class is locked and you can't access that classes abilities until the second class's level has ecided the first class. So if you dual class from fighter at level 9 to mage, you won't get your fighter stuff back until you're a level 10 mage. All your xp goes to the second class and you no longer get levels in the first class. Given the amount of xp needed at higher levels this oftens means you can still reach max, or near max, level with the second class. Eg a fighter dualed to cleric at level 9 can reach level 39 as a cleric. You miss out on the first class's high level abilities.

Or just use the auto roller tool. Or cheat I guess.

Why would you lie like that on the Internet? It's not the 'super duper OP' thing that people bitch about but dualing into Mage when you're either level 9 or 13 (depending on preference) is extremely powerful. For whatever reason it lets you (or it did at least) wear bracers and a the Robe of Vecna despite being a Kensai. Your THAC0 is so low even by level 9 that you'll remain an effective-ish Fighter even in ToB (very effective if buffed) and you can still hit max level as a Mage. The dualing into Mage literally cancels out the Kensai's weakness of not being able to wear AC granting items and anything in the body slot. By the end of ToB, the only thing you miss out on is the free slot granted by being a specialist Mage.

>AC granting items

Meant bracers.

>There are people who didn't roll a paladin

Nah user, you roll a Fighter for that sweet, sweet castle of your own, or you be a mage for the Planar Sphere.

Kind of unfortunate that those two strongholds clearly have the most effort put into them. Next-best after those is probably the Ranger one.

I made an elf fighter then used the editor to make him a paladin. Fuck you, D&D.

You're the son of the god of murder. The only appropriate class is a dagger kensai.

Why did you only wand an elf Paladin?

>Suicidal
>Tries to kill himself by attempting to bond with his family's moonblade
>Doesn't work
The breaks

>Not modding the game to get all dominions and waifus

You are a pleb

>that one guy who plays a special snowflak drow that worships Shar, and molests your character constantly

I enjoy playing with all custom parties so I can make whatever tbqh

>modding the game to get all dominions and waifus
>still leave Aerie at the circus

>all waifus
What for? You have Viconia for a quick fuck, then break it off for the long-term that Jaheira offers you while grieving on the rebound.

But I never quite liked the idea of getting all strongholds. Generally I prefer just getting the one you're designated by class, but if you have a multi or a dual class you can get the two of them (so Fighter/Mage can get the keep and the sphere, Fighter/Druid the keep and the grove, but Mage/Cleric can't get the grove or the keep). Feels a bit more natural that way.

Because the game wouldn't let me. Also I needed someone to swing Carsomyr when Keldorn retires to be with his family.
But mostly because the game wouldn't let me.

Aerie is best waifu

Aerie a treasure. As such she should stay under lock and key or get buried six feet under at some distant desolated place.

>letting based old guy leave
>not getting him to rejoin after he can spend a day with his wife because damnit we have a crisis on our hands here my SOUL was stolen and do you really want somebody to be lost to the Slayer's impulses?

minsc is definitely the annoying loud person who won't read the books

Did the DM turn down your half-drow, half-tiefling demon-pact warlock again OP?

Ranger/Cleric gives you access to spells that are more useful for melee, spells that shut down casters, the ability to summon competently, crucial healing, and still ridiculously good combat abilities without preventing you from using the best weapons in the game (Crom Faeyr and Flail of Ages) in either hand. You're not an effective-ish fighter, you're a GOAT fighter. Your buffs are better than a Kensai|Mage's. You have no weaknesses besides maybe breaking scripted encounters because you beat them too quickly...oh, and you can wear whatever armor you want.

Why not just cheat at that point? It's not like you're really playing the game in an honest fashion

>tfw you get to ToB and Sarevok's dialogue breaks so you can't continue
Suffering lads, suffering.

I prefer to be a thief that can just use Carsomyr after picking the use any item ability

>thinking Best Boy is annoying

Spotted the autist.

I never pick him up because I like to pretend the stupid "morally righteous old guy has to get cucked because reasons" plotline doesn't happen.

Blade Bard master race

Crom Faeyr falls off in the late game, it's best as off-hand to take advantage of the ridiculous STR boost, while you can use Runehammer or Foebane in main hand (or Celestial Fury, that sword fucking wrecks anything that can be stunned).

>Crom Faeyr
>best weapon in the game
Nah. Crom is vastly overrated; it's primary component, the 25 Strength setup, can be very easily replicated, especially by a cleric, because of Draw Upon Holy Might.

For maximum DPS, most twohanders win because GWW makes dual-wielding's primary attraction sorta obsolete (though having solid stats or intrinsics from an offhand never gets old), i.e. Ravager, Staff of the Ram. Note that Ranger/Cleric won't be able to ever use Halberds or the like.

FoA is a great weapon, but K/M is also able to wield it better (True Grandmastery patch fix), and K/M also holds the off-hand slot throughout most of the game for superior utility items, see: Arbane's Short Sword. Also K/M has access to Staff of the Magi, which *is* the most broken item in the game.

The thing though is that dual-classes are decent early (before class swap), irredeemable shit in mid-game, and late game they're alright again. R/C is solid the whole game, and doesn't have nearly as dramatic a "power spike". But for pure DPS, and arguably for some tanking purposes, I'd say K/M can edge out R/C.

The real killer is Kensai/Thief due to UAI letting you spellcast a lot anyway and Assassination cheese, and Berserker/Mage because it makes you a killer machine *and* a powerful tank who can't be held down by any spells your magical brethren will try to cast at you. Including fucking Imprisonment.

Also, I'm not a fan of EE, but given that it's a very popular edition of the game, it can't be stressed enough that the R/C "bug/feature" that lets them learn all Druidic spells in the game has been "fixed" and now they learn spells like a regular Ranger.

For pure DPS, due to Kai and stuff like Black Blade of Disaster, I'd say K/M works better. Ranger/Cleric is a fantastic tank though, although I sometimes prefer Dwarven Fighter/Cleric for the bonus saving throws. But don't give blanket statements and say "lol Crom Faeyr", because that weapon sucks.

Her baby is an actual item in the game.

I left it in a barrel once.

I was thinking of doing a kensai/thief play through. What's a good level to leave kensai?

the absolute madman

Good timing Veeky Forums, I just started another playthrough of this game yesterday.

After readying all these nifty class combos I'm tempted to restart again as my plain mage now seems boring. Really wish I still had my BG1 end game save laying around. Actually I might just roll up a lvl1 character in that and then import him and give him the same amount of XP Imoen starts with.

Also, preferred parties?

>not rolling an Inquisitor
>not being bros with Keldorn "Skullfucks Hell Itself" Firecam
>not having sex in the missionary position for the purposes of procreation with Aerie
>not forcibly redeeming Sarevok whether he likes it or not
>not being Pally Pals with Mazzy
>not rounding it out with Minsc and Boo for good measure
There is only one correct way to play Baldur's Gate 2.

I didn't say that Ranger/Clerics didn't have good synergy (albeit it's nerfed in BG:EE), I'm saying that Kensai/Mage absolutely doesn't have shit synergy in the slightest. It's up there with being one of the most powerful combos in the entire game behind the gods of BG (aka Sorcs). Basically if you aren't a Fighter/Mage multiclass then the next most powerful is either a dual classed Berserker/Mage or Kensai/Mage depending on the rest of your team. You basically get to be a full on Generalist Mage and throw up Imp Haste, Protection from Magic Weapons and Stoneskin for when you want to wade into melee (which you can do extremely well).

The sheer amount of JUSTICE in your party pleases me. Inquisitors are fucking sweet. That dispel ability wins so many fights.

>Preferred parties
I always tended to have balanced parties, both alignment wise and class wise. For bant potential though, my favorites are Haer'dalis, Minsc, Jan, Korgan and Edwin

Level 9 generally. If you want to go for the 'long game' then 13, but my opinion is that it isn't worth it. It makes Shadows of Amn a real fucking slog. Level 9 means you'll grab your Kensai stuff back in no time.

>Keldorn and an Inquisitor Paladin PC

There are absolutely no brakes on this caster rapetrain.

Jaheira would probably be better for justice than Aerie.

Bhaalspawn is a new roleplayer who doesn't know much about the setting and conferred with the DM to make his character, ending up with a simple backstory that the DM can play with. He's very proactive, having a pulpy Conan view of D&D as a game where you go out and get shit done, and this combined with his questions regarding the setting and humble backstory make him prime main character material.

Minsc is a fucking great, if simple, roleplayer. He plays D&D to chill rather than to think a great deal, but he gets very much into the spirit of things and knows how to make his characters deadly.

Jaheira is one of those players more interested in the story and getting things moved on than anything else. She knows her class very well and hates anything that slows the game, especially certain types of RPing she sees as pointless or lack of system mastery. Half way through the game her boyfriend breaks up with her and she's particularly hard to deal with for a while.

Aerie is fresh from some WoD splat, hence her class. She loves the social aspect and particularly romantic stuff. She's used to playing 'cursed' characters with tragic backstories and thinks of that has the default stat for TTRPG characters.

Viconia is also fresh from WoD, but she's a supreme munchkin who has read all the setting material and absorbed every word of the rules. She's made the closest thing she can to her grotesquely optimized Gen7 Lasombra antitribu. Also more interested in the social/story stuff, and plays TTRPGs in part to scratch her itch for stories where the bad girl is tamed and healed by the good guy.

Imoen new-ish player who decided to go with whatever class felt cool. One of those people that's not perfectly socially adapted and does dumb things to prove herself. Halfway through the campaign her family finds out she's playing D&D and sends her to Jesus Camp. When she comes back after some custody changes the game becomes more of her support group than anything else.

I honestly find Cavalier to be the most fun of the Paladin kits, close behind Undead Hunter (just for immunity to level drain, but the Amulet of Power deals with that).

>For bant potential though, my favorites are Haer'dalis, Minsc, Jan, Korgan and Edwin
>tfw Jan stops the entire fucking climax of ToB to go on his longest ever spiel about avatars and gods and I don't even fucking know it was that ridiculous

>Kensai
>BG1

this game was friggin amazing.
Played it over and over for years.

i dunno man, Tiax was pretty great

It's called tutu

Why does she have unaligned eyelids?

So if you ignore the blatant uh... 2010s being thrown around in certain dialogue, is Siege of Dragonspear any good?

>Siege of Dragonspear any good?
I haven't personally played it. But I've heard it was buggy and linear.

Though I wouldn't buy it out of principle.

I don't blame you for your decision.

BGT is better.

I don't know what that is or how it's different, but so long as it isn't essentially just a mod that tries to make money off another developer's game like 20 years after it came out I wont complain

Replace Minsc with Mazzy and this is generally my party.

1) make your game multiplayer if necessary. move the save game from the "save" folder to the "mpsave" folder
2) create a new TOB game.
3) import your chars from the above save
4) ???
5) profit

Kensai -> Thief, get Use Any Item, and go with Carsomyr

>Carsomyr
How come nobody gives the Purifier any love?

>The real question, Minsc's player: That Guy, or best player at the table?
lolsorandumb retard
Wouldn't be allowed in the group in the first place.

See right above you m8

Love it.

Caromsyr and the Purifier aren't the same weapon, user.

>Purifier
Oops.

I could see how it'd be effective if dual wielded, but missing out on the bonus magic resist, and the dispel-on-hit would suck. One of the reasons I like Carsomyr shredding enemy casters self combat buffs like Mantle, Stoneskin, etc.

So recommended mods?

I have the banter packs from PPG and the tweaks, fixpacks and the armour and spell revisions from The Gibberlings 3.

BG1 NPC Project
SCS
IEP Extended Banters
Ascension
Unfinished Business for BG1 + UB for BG2

If you are going to use them:
Xan Friendship mod for BG1
Xan for BG2
Kivan and Deheriana for BG2

That's what I remember off the top of my head.

Baldur's Gate Trilogy, a mod that brings BG1 into BG2 and makes it all one huge game. It's pretty fantastic. Has a few issues, but once you smooth those out it works like a charm.

Huh, I'll give that a try. Thanks for the suggestion.

Seconding all of this. I also use the other various friendship mods.

bitbucket.org/BigWorldSetup/bigworldsetup/overview

If you're using many mods, you might want to consider taking a look at this.

>Halfway through the campaign her family finds out she's playing D&D and sends her to Jesus Camp
Wew

Romantic Encounters
Imoen Romance

If Pillars of Eternity had actually been made as Baldur's Gate 3, what do you think the plot would have been? I mean, you can see the remnants of Faerun in the game, but you can't really have that plot in that setting.

Aerie is love
Aerie is life

No, 1 is far better than 2. 2 is meandering and leaves you bored. 1 is tight. Same thing for Diablo 1 & 2.

'Kids these days.'

When the game is 19 years old.

Purifier's problem is twofold.

One, it's kind of like a discount Carsomyr. It's great, don't get me wrong, but by the time you get it, there are better 1H weapons. Axe of the Unyielding is a good example, as are the above mentioned Flail of Ages (+5), Runehammer, or Foebane.

Two, when you get it. It's buried deep in Watcher's Keep (third level inside that giant dead magic area rock, if I remember rightly, so a pain in the ass to get there), and on obtaining is a +3 weapon. You also cannot upgrade it until ToB and Cespenar, and the Eye of Tyr is also in Sendai's enclave, so it's very near to endgame when you should already have the majority of your gear and combat sorted. Meanwhile, Carsomyr is available relatively early in Shadows of Amn, is already a +5 and holy-shit-awesome (and can be upgraded to +6 and even more awesome, one of only four weapons in the game that can get past the Absolute Immunity spell) and because you get it early on you can easily build your character around 2H. You can, admittedly, build for longswords and just use other stuff until you get Purifier, but it's decidedly less awesome (and Foebane rivals if not exceeds it anyway PLUS is much easier to get, you can have it early in SoA if you just duck down to Watcher's Keep and browse the first level and upgrade it near the start of ToB).

flail is also +3 until TOB, as is axe of unyielding (which is actually furhter in WK than purifier)

Not sure I see the argument. Flail of Ages goes to +4 before you even get to Purifier, and again, Purifier is only a +3 until you're already at Sendai. The Axe of the Unyielding is a bit further into WK, but its upgrade item is comparatively early in ToB as opposed to Purifier, so you'll get it to +5 much faster.