Starfinder General /sfg/

Starfinder General /sfg/ - Orbital Bombardment For Victory Edition

What does your ship look like? What its its build?

Thread theme: youtube.com/watch?v=uIb8gpDA4ZU&list=PLD07FA07F080174F8

/pfg/ unified link repository (trove contains all current leaked PDFs in Starfinder folder): pastebin.com/fr9piFCi

Cheatsheet: paizo.com/paizo/blog/v5748dyo5lk2n?Starfinder-Cheat-Sheet
FAQ: paizo.com/starfinder/faq

Things to do:
Run games
Raid the other Science fiction/ fantasy games and steal their map assets
Make a Plant race (drive.google.com/file/d/0B_uga6da_8HoNjZvWmVvTWRvSlk/view?usp=sharing)
Make a Fish race (drive.google.com/open?id=0BxorJiX7ellIWDlTOEtibVZuRUE)
Make a turtle race (1d4chan.org/wiki/Arocku)
Make a Veeky Forums adventure path
Graph class builds and DPRs

Other urls found in this thread:

docs.google.com/document/d/15ImKuqiJPNBkYKL1AEy-S0ez0Ku2gZeZemGVYSNcc0g/edit
twitter.com/SFWRedditVideos

>>What does your ship look like? What its its build?
I gave my players a cargo ship to defend for their first kinda mission

Later on they got a railgun bolted on top at a station.

I set up kind of a map for this planet my players crashed on.

I'm trying to structure the next bunch of sessions kind of like a fallout 1 or 2, with a big map with points of interest interspersed with points of interest.

Neat, all the other races are being made, that just leaves the Adventure Paths. Were any ideas being put up?

This thread has three posts and its already page 9.

Dead game.

Nah, not dead. Just lower population and holiday weekend

Has anyone had any play with a Bombard Soldier? I was going to make one for my first game but grenades in general seem a bit meh. So expensive too.

What sorts of interesting places did you have in mind?

I tried one; the trick is to not use grenades, except for the free ones you can make your yourself. Grab an unwieldly heavy weapon instead, like a Shock Caster; you can still apply your strength bonus to damage with those

Mostly abandoned demon infested military research facilities.

Sounds familiar.

fun

Yeah, I'm starting out in the third party publishing business and I wanted to give a little bit to the community as I have been trolling and posting on this board for so long. I basically been building all sorts of creatures from the planes to be used in Starfinder. I don't know if that shit is any good or if anyone will find it interesting, but I will just be posting the first PDF I got done with here.

You get the 5 basic genies, 5 items which you can use for your campaigns that are more or less balanced and plenty of spells converted from Pathfinder to Starfinder hopefully in ways that make them balanced.

Have fun, fa/tg/uys. PDF for everyone who wants it, might post more later if you guys want it.

Would you say grenades are a bit weak or just not worth it due to the price? I was going to go with a machine gun and use grenades at every opportunity.
Thanks for sharing. I like it.

Grenades, used right, are actually pretty powerful. But they're prices at about five times what they should be for actual use.

Realistically speaking, if the grenades were reusable with a ten minute cooldown or per day, they'd be both worth the cost and pretty effective.

Players with a ship should be able to make their own grenades with not much problems, and I think the price stated in the Core Rulebook is for "over the counter" pricing for the gear, not for someone buying in large bulk.

Also, remember that you can ask your Johnson for gear for a mission.

Unfortunately, that first option doesn't hold water. The half a page of crafting rules in Starfinder outright says that you pay the full price for crafting something yourself. Bulk doesn't change the pricing of a thing, just multiplies it based on the bulk.

The pricing is bad, full stop. If the listed price was for five grenades, it'd be good. If it was for one reusable grenade, it'd be good. As it stands though, you just get better out of using a heavy weapon.

There is many thing in the Core Rulebook which are awful, from the crafting rules to the starship combat. Having to rebuild shit from the ground up in these cases is no fun for a GM.

What are you hoping for in the future?

I'm hoping for mech rules an an archetype to allow their use directly. They've shown good promise with the way the power armor system works, and it'd only take a bit more to make mechs out of them. I'm just worried that mechs might end up more fragile than they're worth, but I suppose then I can get away with piloting a junk-mech and be justified.

Any ideas? I kinda need a few more things to throw there. It's a big map and a lot of it is empty.

I would love to see a cover on some famous media.

Imagine how Avatar is actually Pocahontas James Cameron edition.

Maybe Sleeping Beauty/Maleficent.

Maybe the group has to protect the daughter of a Shobbhad warlord
from the leader of the Sky-fire Legion, an actual dragon!

The Dragon maybe has a beef for Shobad deserting the legion and taking
with him a shitload of Shobbhads in a campaign during the War against the Swarm.

The Dragon wants to hurt him in a special way and killing his only daughter
is a sure-proof way.

They first have to extract her from down below, lead her to a safe house
in a different planet and keep her safe until the marriage with a sales
executive from AT [The robots and guns producing corporation]

The Sky-fire legion invades the planet by chance [some proper reason] and as
holocaust ensues. The PCs try to find a way out from the war-zone.
Meanwhile the girl meets the Executive
[who is there so he can push some equipment to the legion]
and falls in love with him.
The PCs mistake him for member of the Legion, so they will get anxious.
The girl hates them for taking her away from him.

After the PCs manage to get her back to her father for marriage
Skyfire Legion goons invade the place and kill everyone save the executive
who the dragon captures so he can torture him for all the overpriced
malfunctioning shit the salesman has sold them through the years.

The PCs manage to escape but find the girl dead and her soul missing.

The PCs now have 20 days to travel to Triaxus, break and enter into the
Skyfire's Legion HQ [aka Dragon's Den] and extract the salesman.
Hired by the AT, they loved that salesman.

The salesman then denies to leave and trades all his stock options for their
help to get the girls soul back and have her ressurected.

The PCs now have to fight the dragon in a legal battle, that ends up in
trial by battle.

Should they win, the Skyfire Legion has to pay damages to the Shobad,
return the soul gem and compensate all involved parties that need ressurection!

I haven't been able to find a hard-cover anywhere. Dragoncon, Random Barnes and Nobles, Gamestores, etc etc. I know a group playing in Long Island though

I need an art for a Genie. Not a simple Genie. A Genie created with technology-magic. So it would be sorta holographic projection that grants wishes.

Who the hell designed the Flight Frame power armor? This shit makes no sense. It's worse at flying than a thing that requires half its cost and can be installed on near any armor. Why is it huge? That puts it at the same size category as a tiny starship.

Who built this thing? Goblins?

The same people who gave us the awful ship combat rules, crafting rules and the boring Alien Archive.

What crafting rules? kek

their pretty damn simple.
You can craft something if you have skill ranks in the appropriate skill equal to the level of the item.
It costs an amount of crafting material equal to the cost, 10% of which can be salvaged from items of a similar type.

The crafting rules I made in my pdf from earlier are more complex then these, and I spent a whole 5 minutes pondering over them.

Paizo did some great things with Starfinder, but forgot that some gamers actually read the manuals.

I actually don't hate the crafting rules being simple.
Simple isn't bad, and complex isn't good.

I'd add complexity as the players want it and fits the game were playing, but having that if players just want to make something but don't want to spend a lot of game time on it seems fine.

The issue is that it basically assumes that traders have a 0% margin and corporations have a 0% margin on crafting something, which makes no sense whatsoever, unless you want to go with rules like in Rogue Traders where "gear" is more "you have access to that shit" then "you own that shit".

>assuming player crafting rule are the same used by NPCs.
Seriously, stop doing that. The rules in the game are for the player characters.

The world does not use all the same rules. There is nothing in the rules for running a factory and economics of scale, or even a macro economics at all.

Stop taking simulationists to the extreme. This isn't a game about setting up a manufacturing business.

And when the players have 0 incentive to use the crafting rules, it becomes a useless module in your game.

Sorry, but D20 systems are simulationist to the extreme.

The players have plenty of incentive in that it can give them items without having to track down someone who can sell it to them.

Since the skills used are generally useful, and don't need feats, they aren't forced to invest into it.

Jetpack makes you flat-footed and off-target while cruising and is otherwise the same as the flight frame. While the two are roughly equal for the purposes of mobility (with the jet pack being a favorite in this one category) the flight frame makes up for this by being the best powered armor in the game imo. The jarlslayer is better for a melee build I guess, but otherwise the mobility and versatility of the flight frame beats it out. It has more weapon slots and upgrade slots than any other suit and the flight capability seals the deal if the environment permits (which it almost always does). The flight frame is less powered armor and more a mini-mecha in terms of capability so it warrants the huge size category. The jarlslayer is the questionably priced one at 125k for (admittedly nice) AC and strength bonuses, but otherwise inferior to the flight frame. That -10 speed is painful and for a walking tank it lacks weapon slots.

I will admit this is speculation as my players haven't reached the point where they need/want powered armor yet, but I think my assessment is fair overall.

You sound like someone that claims no one crafts anything in 5e

What'd you use to create that?

I drew it in paint tool sai

It's not like a ship generating program or anything; just hand-drawn, basically.

Damn, that's impressive

been working on maps

found that putting a bit of a gradient makes thigns infinitely better looking

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Are they going to be rereleasing the pawn collections anytime soon? I just started getting into playing and as far as I can tell it's sold out everywhere

Do you mean the little card cutouts or the actual miniatures?

The pawn boxes with the cutouts. I can already tell it's going to be forever before we get a decent supply of actual minis

Yeah the miniatures are due in like June

draw more ships fampai

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how many hours in paint?

Is the default setting less stupid than Golarion?

It literally is Golarion's galaxy.

you tell me.

Surprising everyone - yes, it is better. Paizo has always been best at science fantasy.

What are some better systems for GMs so I can crib ideas for how to run the game? This book has is less-than-big-standard D&D GM advice.

This.

I houseruled that for every skill rank above the required one, PCs can get a certain percentage off the crafting price to reflect their ability to jury-rig and scrounge effectively. Seems to work pretty well so far.

the setting is the best part about starfinder.
the bits that we have so far are very good
>It literally is Golarion's galaxy.
excpet golarion was deleted from existence you fucking shitposting faggot

One of my favorite parts was the confirmation of biotech corporations.

So I've found a group near me thats running this. All I know its that its just space Pathfinder

Anything else I should know?

guns are thing, so being decent at range combat is kinda easy. Being really good is possible.
So magic isn't as powerful or as focused on blasting.

Equipment is more complex and can do more. Because technology.

Space combat rules do not scale with levels, just don't use them after level 5.

your is divided between stamina and hp. Stamina regens with resting multiple times per day, health is harder to regen.

WTF why is your stuff so much better than the Official maps? PS been following you for a while I really love your style.

Adding to Space Combat, multiple ships makes a GM's life hell due to initiative needing to be rolled every round which is a great concept but at the same time a very taxing thing once there are 4-5 ships in a fight.

I'm going to be running a game in a week or two. I'll be meeting with my players tonight to discuss expectations, roll up characters, and other Session 0 stuff. As a GM, what pitfalls should I watch out for in the system?

Is it true that they installed the internet and we can meme and shitpost in character?

actually the internet is kinda cool how they handled it.
Each ship/planet/whatever has an infosphere of internet knowledge you can access from basically anywhere inside of.
But sharing data between planets actually really hard, so the connection between spheres is a lot more choppy.

But yes, you can do that. There is even a theme around that.
My party is make a webshow of their adventures. Very popular with the Vesk.

nooooooo starfinder thread, i will save you.

anyway im thinking of starting a campaign would anyone want to join it? whats a good way to run one over the intertubes?

I'd recommend checking out Roll20

And yeah, I'd be interested. Got a hankering to play as a soldier.

ok, ill try to figure out roll20, is it free?

Rolling for stats tends to give you significantly higher than point-buy, as far as I can tell, so avoid rolling.

i'll play with roll20 for a few days to figure it out then post more info for people to join

It's free
You can get like a fancier version for money with a handful of features that are nice but you dont need

I would join but I'm already both running a game and playing two others so, y'know

5.4x10^405

Nice. I wonder if news networks embed reporters with celebrity adventurers.

Huh, DSP posted on Facebook that they’re opening up their Beta for a Psionics Guide soon. Any predictions?

Hey, my GM claims that SF combat tends to drag in comparison to PF and that he needs to redo all of the equipment to decrease the k/eACs. Also, he wants to houserule that if a character is flat-footed she takes HP damage.
Is the combat really that broken/slow? Any good advice on speeding it up?

I want to see how they did the races

No it's not. He's an idiot

Lets pretend I'm allowed feats and classes from 1pp PF, are there any PRCs or feats that would improve a mystic without completely abandoning its progression?
So far I took the bladed brush combat tree after the GM allowed it to work with pole type weapons. I'm thinking about VMCing with oracle of battle because SF feats kind of suck anyways.

So how do you most effectively use weapon fusions? Apart from triggering elemental specific 'gear boost' powers for my soldier, I don't really see the point of replacing half a weapon's damage with electrical damage, say. I was expecting bonus elemental damage like an enchanted sword.

Apart form really cheap utility stuff like being unable to be disarmed, teleporting to your hand or doing nonlethal damage when needed, I don't see them as being really impressive upgrades.

Am I missing something?

Nah, they're pretty shit.
I suppose they were added in after everything was balanced, so they had to be kind of inconsequential.

blasting is kinda cool, and the elemental fusions are a decent addition with plasma weapons.
The critical ones are basically terrible and not worth the cost.
The utility ones are pretty decent across the board though

>I don't really see the point of replacing half a weapon's damage with electrical damage
nigga, are you serious? mutliple damage types is amazing. it means you can avoid damage immunity. also its pretty cool

im in a game with one of the writers for DSP heres a preview he posted

docs.google.com/document/d/15ImKuqiJPNBkYKL1AEy-S0ez0Ku2gZeZemGVYSNcc0g/edit

I see you are also a man of humor as well.

Can androids be hacked?

>Can androids be hacked?
abilities that work on constructs work on them, but i dont think they can be hacked. they arent normal robots. they have like... psuedo biological parts. its not exactly clear, actually.they have souls so i dont hink souls can be hacked

the mechanics abilities that effect technological units can effect them when they can effect drones, robots, etc (it has them in the list).
But the hacking use of the computer skill has to effect computers or things controlled by computers (through the computers control module).
Androids aren't computers or controlled by computers, so can't be hacked.

Played my first game at my local game store using a pre-made. It felt exactly like I was playing pathfinder outside of the space combat portion. While not bad, I was hoping for something that felt a bit different.

Gonna try to play it a bit more regularly. For someone just getting into Starfinder (but having plenty of Pathfinder experience) what do I need to know about the system? I keep hearing that there are core mechanics that are simply absent from the rulebook. Is that true?

The stamina system is fairly new, I guess.

drew some aliens to throw at my players

...

Hey gents. I've never played Pathfinder but I've played lots of 5E. I really like sci-fi, how hard is this to pick up for some one shots? My guess is pretty easy.

It's easy enough; if you know the D20 system (which you do if you've played DnD or Pathfinder any time in the past decade) then you're already familiar with like half the rules.

All the old races plus Astreidi? Soulknife as an arch AND as two feats? Aegis returns? I’m hyped.

Not just that, but whats up with the new class?

Integrator sounds like it would be collective stuff. Specialist... no clue. Hope they hit early.

I wonder why weekends seem to kill this thread.

Mostly because people are actually doing shit on weekends. Forums are an easy place to socialize and/or vent when you don't have a ton of time, meaning they're much better during weekdays.

Give this game is in dire need of content additions, I hope DSP releases this crap soon so we can start discussing it.

I wonder whether Psion will still be a 1-9 manifester. I also note that you can apparently being a psion with the Wilder archetype, or a Solarion with the Soulknife archetype. Strange and interesting.

How long until this becomes a thing, d'you think?

I have a player who wants to use a needler filled with air. What would the Fort DC on a pulmonary embolism be and how much damage would it do?

Needliers aren't injecting directly into the bloodstream, so DC 0

I hope it's not still 1-9. Starfarers Companion did that and it was shit