/5eg/ D&D Fifth Edition General

Welcome to the D&D 5th Ed. General Discussion Thread

>Xanathar's Guide to Everything — Table of Contents
web.archive.org/web/20171016180500/https://www.dndbeyond.com/members/BadEye/articles

>Xanathar's Guide to Everything — New Player Options and Spells
mega.nz/#!U7RkBJrI!76abnPsumdl4qV_KnYObbDP5g7cAV4yvpJCVJlHjrUk

>Unearthed Arcana: Fiendish Options
media.wizards.com/2017/dnd/downloads/UA_FiendishOptions.pdf

>Trove
rpg.rem.uz/Dungeons & Dragons/D&D 5th Edition/

>5etools
astranauta.github.io/5etools.html

>Resources
pastebin.com/X1TFNxck

Previously, on /5eg/...
What's your opinion on the Hexblade patron?

The fluff is a bit strange, considering it's not attached to a specific weapon. I guess you can headcannon it as your patron is grooming the character to become a sentient weapon?

Odd.

Love the Hexblade
Disappointed that Wizards get so many spells

>What's your opinion on the Hexblade patron?
Sadly it might be my least favorite part of the entire sublcass.

It seems pretty cool. I'd like to see what people do with it when their Pact is Tome or Chain.

On another note, I'm reading up on the spell Dragon Breath, and thinking up what fun you could have with it. I mean, any willing creature could be made into a living weapon. Use animal friendship on a chicken, cast Dragon's Breath on the chicken, throw the chicken into a camp of Orcs, or adventurers, watch the fun.

Anybody else been devising fun to have with the new spells?

Why?

The thing about wizard spells is they're also EK spells and AT spells.

THIS
They finally add a neat spooky necromancer subclass that's not shitty and they fuck up the fluff.

...

I guess that's fair. I hadn't thought of it that way.

Wizards deserve to have the lion's share because they earned their powers, instead of just being born with them or sucking barbed fiend dick for them.

Any info (or better yet, leaks) on the additional racial feats from Beyond?

But the options should be limited by their subclass.

I like it. I'm going to play a pretransformation ringwraith in my next game.

>Find some village kid who's bullied
>"Psst, hey kid, wanna show those guys you have a 'dragon's' strength?"
>"That's what I thought. Lemme just cast this spell here, and then you go up to those assholes and exhale."
>Have a good laugh

An user uploaded a bare bones copy of the whole book a few threads back.

...Fuck they did didn't they? We finally have a Warlock that can make undead servants at a reasonable level and it's mainly about talking to your sword.

This hurts my necromancer's soul.

Not from the book, the ones that were pre-order bonuses on D&D Beyond.

I'm planning on making my hexblade patron the headless horseman to keep the spooky halloweenish flavor. It's not the specter summoning witch that I wanted, but at least it still has some creepy flair.

What style of game is 5e good at? I have a 7-10pc party and no one is in danger of dying and rounds and out of combat decisions take too long. Is there a way to make it interesting without spinning off a group?

Late thread.
Please Delete.

Real Thread.

I am playing a Loremaster Wizard. How do I fluff a charisma save Fireball?

Eh honestly I don't mind that being the Wizard's thing. I mean any class aside from Sorcerer can do MUCH more with no spellslots.

I feel like Wizards being the top caster, but the worst at everything else is fair. As long as the spells don't let them boost themselves in those areas too much or without risk.

Tenser's Transformation is actually a good spell, huge buff that makes the Wizard into a martial. However it has a chance to wear off when you get hit and it also carries a risk of exhaustion which is huge. Good for an "Oh shit the frontline's all down" moment. So the caster can do what we need with his spells, but it could always not work right.

The big issue is giving Sorcerers something to do better without using spellslots. Everyone else has something from wildshape, armour and weapons, invocations and so on.

"Look at my tits, boys!" And then they're too busy staring at your tits to dodge the fireball.

Stop being petty. This thread has obviously taken off, so this is the official thread.

Say it makes swirling shapes similar to hypnotic pattern that draws people in like moths to a flame.

What if my opponent is a homosexual or some creature that is not attracted to humanoid women like slimes or zombies

I like it! It makes Blade Pacts more desirable, even though it's still better to pick EB+HEX with it (and elven accuracy if you can) I still think its great! It also works really well with multi-classes like Bards, Sorcerers (RIP Stone Sorcerer), Paladins, and Rogue Swashbucklers.

The flavor is odd, but I like that they made it so they bound themselves to a weapon every day making it so you can have their Patron talk through that weapon making it so they kind of have a Sentient Weapon with them all the time. It looks really flexible if you can push past the dark nature of it.

You use your will power to make it hit the enemy. Like that guy who could bend bullets in Wanted.

That fucking game was sad as fuck and now I am tearing up again. Thanks for nothing faggot.

>What's your opinion on the Hexblade patron?
Could they have been any more blatant in their pandering to Critical Role fans with that last paragraph of fluff?

>slimes
>zombies
>not attracted to humanoid women
You don't know shit

Why is references Raven Queen pandering?

Charisma saves are rare, usually banishment. Maybe instead of creating fire you're just shunting them into the plane of fire for a moment.

Tits like those transcend sexuality or species.

>Raven Queen
I want that bitch evicted, killed, and resurrected as a shambling corpse. Undead supremacy!

So with the new spells in Xanathar's, is Draconic Sorcerers specializing in elements other than fire now viable? Or at the very least, better?

Petty is going into the first thread and telling people to jump ship.

I'm confused as to what the warlock actually makes a pact with. Is it a sentient weapon? The Raven Queen?

"Hey, user we are not going to get away with this are we?"

A mysterious shadow force that might be the Raven Queen or maybe not.

Not OP, but next time you start a thread, don't have half the posts talking about how it's the real thread. Try posting more interesting topics next time.

I really wish they gave a few options as to its nature instead of just "Raven Queen probably"

If I'm making a weird barb that doesn't have that much STR/DEX, would a glaive be better than greatsword without any feats? Any discussion I find online is between Polearm Master and GWF, which is not applicable with our group.

Stop my heart

It's a mysterious entity that manifests in sentient weapons across the multiverse that have ties to the Shadowfell.

Play a different class idiot

But then you wouldn't be able to pander to Critical Role fans despite making all your modules in a Raven Queen-less setting.

I didn't start the thread, but it's likely that the person making the false flag for the new thread was the OP of this thread. Death by subject commandeering.

You make a pact with an entity from the shadowfell, which may or may not take the form of a sentient weapon.

So is Black Razor canonically tied to Raven Queen now?

My tome warlock player is insisting that he receive some sort of boon for fucking his patron. What can I do for this madman?

He'll probably make a bladelock and still dump his str/dex.
I've had a player like that. He ragequit because he kept failing in combat. Even though he dumped his str/dex and tried to go martial.
Fucking turd.

Our DM decided he wants to try a "humble beginnings" session where we're all peasant folk so if I'd like to be a barb in a later session, I need to be a gimped one.

His idea of peasant is 10 to everything.

...

Your DM is bad and he should feel bad.

I was thinking something like:

>Urchin background
>breaks into somewhere
>finds a shard of a sentient weapon and makes a pact with that shard to reforge the weapon into a whole

Dunno if that's interpreting wrong or completely off the mark or what.

so what's the best way for a warlock to get advantage for elven accuracy? darkness + devil's sight?

As a guy who plays wizard probably half the time, I would LOVE to have spells that are restricted to a specific subclass, rather than the current generalist approach where everybody picks Diviner unless they're intentionally choosing to be suboptimal.

The restriction of "opposing" spell schools from specialists in 2e and 3e always felt so limiting, but having extra exclusive spells for each specialist would feel more like a bonus and less like a punishment.

Give him one of the Charms from the DMG. They're less powerful than the Boons, but they'll probably satiate him.

OP here, I have literally only posted this thread, the post in the previous thread, and this post here. Can you all stop being fucktards please?

Chainlock, invisible imp, help.
Don't expect it to be foolproof, good DMs won't let your imp go unnoticed unless it actually hides, so it will occasionally take a blow, but its fairly consistent regardless.

Hell, it would give ways to fix some of the weaker subclasses without giving the same tools to everyone else.

It's why I was disappointed they removed the sub-race restriction on the racial feats, racial feats for some sub-races would be a good way to pump up the underutilized.

What are the rules for elven accuracy?

Oh, fuck off

Increase your Dexterity, Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
Whenever you have advantage on an attack roll using Dexterity, Intelligence, Wisdom, or Charisma, you can reroll one of the dice once.

FUCK that noise. Wizards need less restrictions not more especially if they are arbitrary nonsense. Just because I specialize in physics doesn't mean I can't also learn chemistry.

>Probably better balanced than the printed patron
To make a spooky warlock patron, remove Hex Warrior. Double the range on curse.

To make a swordfightan warlock patron, remove specter. Hexblade's curse is now level 6.

Complete noob when it comes to pen and paper rpgs here.
Designated dungeon master for my group of friends who are also complete noobs at this. We want to start our adventure in a few weeks.
I've read the players handbook a few times, and the dm's guide, and watched some yt videos on how to dm. I worked through the starters kit campaign "lost mines of phandelver" which I enriched with our own personal lore, our own gods, some special items and npcs, a unique town to start in etc. to make it more intriguing for my friends to play. I still don't feel quite ready for this though.

So my question, if I'm even allowed to post here as a complete newb, is what else are good resources to learn the craft of a dungeon master? Any good blogs or yt channels to recommend, other than critical role which I'm already watching? What else can i do to prepare for this to make it as entertaining as possible for my friends? In your opinion, is lost mines of phandelver a good campaign and place to start for us noobs, or should I make an adventure from scratch instead? Or any other good premade adventures you can recommend? Anything else you'd want to say to a newcomer to dming, anything someone like me should know?

So this seems odd? As it seems really vague, why not just say "You make a pact with a powerful Sentient Magic Item" Make it so its not exactly tied to the Shadowfell granting more flexibility and openness for the DM and player to make their own Patron/Sentient Magic item? Or use the ones in the book?

Sounds good, thanks.

I'm not talking about locking out schools. That's the opposite of what I want. Did you even read the post?

Having a small number of powerful spells that are only learnable by specialists in that school would add variety to the current status of extremely boring and samey wizards. It would also address the issue of "wizards learn every single fucking spell in the game." Right now if you didn't make a diviner you did it wrong, even if you rarely if ever even cast anything from that school.

>mfw I'm the only golden ray of sunshine in a party of brooding edgelords and anti-heroes

Because then it makes no sense for you to derive your powers from the magic item without wielding or being anywhere near the magic item, and they certainly aren't going to throw Blackrazor at you at lvl 1.

>why not just say "You make a pact with a powerful Sentient Magic Item"
Because it leaves the implication that the warlock gets said weapon as well.
Also, what weapon would that be? One of the most powerful weapons of 5E is Blackrazor and that bastard can't even escape from White Plume Mountain on its own, I refuse to believe it can confer 20 levels' worth of arcane power to anyone.

Lost Mines is the best starting point for you, unless any of you are fans of the The Adventure Zone podcast, because it just isn't any fun played straight if you're familiar with that.

What if it gave you a piece of itself or something similar instead of the whole weapon?

>Also, what weapon would that be?
I thought Blackrazor was mentioned as a patron in the Hexblade lore? Unless I'm misreading this?

The idea that magic swords can grant spellcasting powers to people on another plane of existence is just ridiculous. The lore for Hexblade is even sillier than the lore for the Celestial patron, and that's an accomplishment right there.

If they were actually using the weapon, that'd be one thing, but they aren't. It's ultimately probably a balance thing, they wanted to give a talky sword option but didn't want your abilities to all turn off if you got separated from your weapon. The whole thing just tramples all over the line between patron and boon, since it's clearly intended to be a bladelock thing.

No, it's the shadowy source that created weapons such as Blackrazor and may or may not be the Raven Queen that is the patron of hexlocks.
>What if it gave you a piece of itself or something similar instead of the whole weapon?
Because that still leaves the implication that the hexlock will be the weapon's rightful wielder down the line, and really what self-respecting powerful sentient weapon will choose the derpy lazy warlock over the powerful fighter or barbarian to wield it properly?

Thank you for your answer, we will go explore to lost mines then, as no one in my group has listened to the adventure zone podcast.

is warlock a good transition for someone who played mostly martials to a more spellcastery role?

They should've just made an invocation or Warlock cantrip that makes your melee weapon use Charisma. Hexblade is retarded in every possible way and after reading it multiple times I don't think it actually has any fluff other then "something spooky or whatever. I dunno, just take it on bladelocks."

Yes, since they're basically a more utilitarian ranged attacker.

>other than critical role which I'm already watching?

Yeah critical role isn't a good resource to learn from/emulate. Not that Mercer's not a good DM, but decisions that he makes at his table are tailored towards his and his group's preference

Anyone get a look at the bonus racial feats from D&D beyond?

I want to know what Goliaths got

I am slow. You can't counter spell warlock's mystic arcanum.

>cast a spell

So just to make sure I understand this, you make a deal with a powerful patron such as the Raven Queen, that may or may not take the form of a Sentient Magic weapon?

>"You have made your pact with a mysterious entity from the Shadowfell—a force that manifests in sentient magic weapons carved from the stuff of shadow."

Bonus racial feats? You mean that there's extra ones not printed in XGE?

STEEL WIND STRIKE

DnD 3.X: Non-magical warblade ability.

DnD4e: Non-magical fighter ability

DnD5e: WIZARD LEVEL 5 SPELL, SUCK IT NONCASTERS

I rolled really shitty, so my patron never talks to me.My background is urchin and so my fluff is that I talk to my sword a lot in hopes that my patron will hear but he doesnt love me, just like my parents

My only tip is: Stay away from Veeky Forums. It's cancer.

Yeah the DnD Beyond guys released a set of extra racial feats for non-PHB races since Xanathars didn't give those races anything

If you have advantage and disadvantage at the same time, do you get to roll twice?

Nerdarchy? WebDM? Counter Monkey?

As said, Critical Role isn't really something you should seek to imitate. The worst DMs I've ever had were Matt Mercer wannabes. Don't try to be Matt Mercer, don't expect to be Matt Mercer.

You don't as it is broken even for a wizard and isn't in the book. Also stop posting the same image in the threads you attention whore.

Fuck. Now I want to see those. Hopefully someone cool has access to them because I sure don't want to pay for that crappy website.

I prefer an Adamantine Sword of Sharpness, user. Auto-crit with maximized damage dice to all objects. It's not quite a lightsaber, but it's the next best thing.

NO. Your patron is not the weapon, your patron does not take the form of the weapon. God damn. English mothertrumpeter do you speak it.

Advantage and disadvantage cancel each other out. You roll once and you can't use elven accuracy