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What's the best OSR hexcrawl?
Welcome to the Old School Renaissance General
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What's the best OSR hexcrawl?
My bad, here's the correct previous thread:
Wilderlands of High Fantasy easily.
Mostly because most newly made hex crawls aren't of great quality.
Use the other new thread please.
I'm new to DMing OSR games and could use some advice. Without miniatures, how do you handle dungeon exploration and combat effectively? My group uses Theater of the Mind™ and I feel like I'm shit at it.
In my games, dungeon exploration is basically a point crawl where the players tell me which tunnel they're going down next. So far I've handwaved varying movement speeds due to encumbrance because I can't figure out how manage it without making everybody play out one round at a time with miniatures and a grid.
I'm terrible at tracking combat in my head and communicating the positioning to my players, so it always turns into a melee slugfest. When each player gets their turn, they just tell me who they attack. There is no strategy, flanking, ranged attacks, or magic. Just two sides clashing together in melee. When they get in over their head, they all run without an attack of opportunity because I have no clue who is engaged with which enemy.
How can I handle this better? How do other DMs manage dungeon exploration and combat without using miniatures? Should I just bite the bullet and order the Pathfinder Bestiary box?
Use a map. Most OSR games are made with the assumption that you have a "mapper" that draws the dungeon in graph paper according to your descriptions
If a player came to you with some magic-user Spell Research and it had a healing effect, would you allow it? Would it change your mind at all if it was an on going party that you've played with for a long time?
Which OSR will remain, i am confused?!
>would you allow it?
I would not.
>Would it change your mind at all if it was an on going party that you've played with for a long time?
No.
The only thing I can imagine changing my mind is if it was less of a healing effect and more of an obviously necromantic thing where you'd draw vitality out of some poor helpless sap, so it was fucked up black magic rather than white, the kind of shit you'd get witch hunters after you for.
My group uses a whiteboard and magnets
We draw maps with dry erase markers and have coloured magnets to represent players and enemies. Just write down the scale and you're good to go.
We've been doing this for years and never had any problems.
Just head to a Walmart or Dollarstore and you can get everything for 15-20$, Amazon would work too.