/bgg/ Board Games General: Now with More Anime Again

/bgg/ Board Games General: Well if Nobody Else is Gonna Do Eet Edition

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Best unexpectedly decent game?

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Asking again from last thread: if you had to choose between Five Tribes and Yamatai, which one would you rather have?

I already know that Five Tribes is a little more color blind friendly and that both games can be a problem if you have AP (FT in the beginning and Yamatai near the end). Neither of those are an issue for me so I'm more curious about the gameplay.

Got this for £8 from The Works, turned about to be a great little auction game.

>already know that Five Tribes is a little more color blind friendly

This is so easily fixable I dont' understand making such a fucking issue of it. Then again I just bought over $100 of shit from Asmodee so obviously I don't moralize with my dollars.

>Well if Nobody Else is Gonna Do Eet Edition
We all love you for it user, you have the drive and we're just coasting along with our lazy sense of entitlement.

How do you guys pick up new board games at your FLGS? Do you do a bunch of research prior? Do you ever just pick anything up on a whim; if so do you have a price limit of what you're willing to gamble?

Myself, I can't buy on a whim.
I was at my shop the other day because I just happened to be in the area and I just couldn't do it. There was a decent selection of used games priced at 50-75% off retail. Games I'm aware of, but have never played or really looked into.

I already fucking told you it's Yamatai. It doesn't have that clunky bidding for turn order and has a better mechanic instead. Also, AP? There is no way Yamatai is even close to as much AP near the end as FT has at the beginning. You already know what you're going for by the end of Yamatai because of what specialists you have and/or what buildings are left to be built.

>>Best unexpectedly decent game?
The game my brother got me for X-mas. I got Through the Ages and my brother has 0 interest in board games, I don't know how he knew that this would be decent.

Gonna spam my team-game list again. Fishing for recommendations.
> What doesn't count
Games with politics, backstabbing, unknown teams or hidden traitor mechanics, 1vMany.

Games:
> Cyclades
2v2, 3v3 or 2v2v2. Symmetric roles.
> StarCraft
Team play variant. Symmetric roles (different races)
> Captain Sonar
team vs team, different roles
> Space Cadets: Dice Duel
team vs team, different roles
> Code Names
team vs team, party game
> Sails of Glory
technically works with literally any count
> Quartermaster General
Team vs team, n vs m | 1 >= n >= m >= 3
> Last Night on Earth
Usually a 1vMany game but can be played as team vs team with 6 or 4 players (2v4 or 2v2)
> Duel of Ages II
Duel of Ages II should fit the bill pretty well and can work with uneven player numbers if people are willing to manage more characters, has enough strategy and management involved to be considered complicated (highly variable character powers and stats, characters relying on using ranged weapons which need to be picked up and most likely traded) and also scales up to 8 players, 16 with the expansion. I believe it's currently OOP (pretty sure the Master Set is and boy is that an expansion and a half) but I imagine there will be another print run sometime this decade as the designer is working on another expansion
> 1775: rebellion
2v2, other games in this series also come in other formats like 2v3

I like the mancala aspect and simplicity of Five Tribes, but I also haven't played Yamatai at all, just read the rules once

Because your a nerd

Yes, but how do non-nerds know what nerds like? That's the real question here

What's captain sonar like?

No idea. I like the concept but I think the game wouldn't fit well with my group (and getting to play the full experience would be impossible). Maybe someone else can answer your question.

Have you all pre-ordered the new hit game from Eric M Lang, Rising Sun? It's going to be the next big thing coming from the award winning maker of Blood Rage!

I don't preorder games from people with niggerblood

Has anyone played SW Imperial Assault? What are your thoughts on it and does it need any expansions to be playable? And what expansions, if any, are good to get?

Is Food Chain Magnate worth the price? It looks really interesting but I don't know if I would want that when I could use the money to buy 2-3 other games.

Also if I own and enjoy Agricola, is there any point in picking up Viticulture, A Feast for Odin, or Castles of Burgundy? Are they too similar in play?

I'm considering picking up Captain Sonar and one of the above or Concordia if I decide against Food Chain Magnate.

lol is that still not out

>How do you guys pick up new board games
I have a list from here
-buy
-maybe
-look into
> at your FLGS?
those cunts? *nope*. Luckily my friendly not-so-local guy delivers to game night once in a blue moon although he doesn't stock everything it's usually a better-than-online transaction.

> Do you do a bunch of research prior?
I try. The list from here, bgg.com for information not opinions, youTube (Rahdo is my fav because he is concise, fast and accurate- plus watching him pretend Jen is not Rahdo in a dress is fun) and then whatever else. Sometimes I'll even ask /bgg/, especially useful for 1. self-hatred 2. occasionally a list of games that do that thing better

> Do you ever just pick anything up on a whim;
And regretted it. Still do. Hell I regret things I buy on solid research.

> if so do you have a price limit of what you're willing to gamble?
It's not money it's space and time. I hate looking at my game shelf and going "wtf was I thinking" or going to game night and going "no, no, no" through the whole collection. Impulse buying is badwrongfun regardless of price.

>I was at my shop the other day
I swore I was never going to buy anything until I'd played it but the only thing I ever played that I might want to own is GWT and there is so much I want to try I just keep buying things- slowly, hopefully reasonably, but I just can't seem to go cold turkey and live on Cosmic Encounters and Medieval Academy...

>don't know how he knew
Even completely random Powerball tickets sometimes hit

>posting in not approved /bgg/ format
it's like you don't even have comic sans fetish

this is gonna take a fresh post...

Thoughts on flick em up? Is the plastic version a good one to get?

First you need 8 people. Seriously, eight.

They all have to be gamers- this is no tiddlywinks bullshit.

It's stressful as hell and there is confusion on both sides. Most of our games we had to clarify with the opposing captain, which you're not supposed to do but they would call East to their team then the team would say what and they'd say East and then the team would be like okay but we need West and the captain would be like West? and they'd be like yes West and the captain would go "East" and instead of one — you've drawn four.

In the same group when we switched I stopped the game because the new captain had crossed her own path. She'd said E and drawn W and scrapped our whole map because she refused to consider she was wrong.

Games seemed to go completely one way or the other- several soundings and a few potshots from our side and nothing, they wipe us out in two moves. Or vice versa. Never really seemed "close" it was just clusterfuck v. nailed it.

I tried engine room and couldn't "get it" after mapping for 4 games in a row, plus the captain didn't ask the torpedo/engine room anything that game.

Switching tasks is harder than not, you're either completely fucked on the map or not, and not because of drawing or interpreting, but because the other captain mumbles or says everything twice.

It's real time which just makes it all suck harder and while the idea of "live battleship" sounds neat in actuality it's a poorly implemented system- I mean the game, the concept the boards are all fucking phenomenally done, the balance etc. but the crux of every single game is what the captains mumble and what the operators hear and it's just not a clean transaction at all and for me it shits up the whole game. I don't have any ideas on how to do it better, it is what it is but I don't have any real desire to play again because I don't want my game decided on some shitter on the other team with a different idea of fair play deciding the game

They are nothing alike, except maybe feast which people say is better.

I'd rather play Viticulture again or CoB again any day but they are so completely different from Agricola and each other it's pointless to list all the reasons. Liking Agricola isn't really any kind of basis for recommending either, so if you want Agricola-ish I'd go back to Feast of Odin.

Review copies have been out for a while now, and I believe a handful were sold/raffled at Essen

Goddamn, you reminded me of that K-ON play MTG doujin.
SEQUEL NEVER EVER

...

So it seems like it's very group dependent, right?

Dawn of the Zeds (2nd Ed) is it worth it?

>the Card Wars app
The physical game had a better resource system.

Wiz-War is a great beer-and-pretzels Ameritrash game where you run around in a maze blasting the shit out of each other, but like said you should always use the old rules (referred to as variant rules with asterisks in the FFG rulebook) and you should always use the B-side maps instead of the A-side maps, as the A-side is more focused on treasure stealing and they are far less interesting. consider taking out most counterspells if you want a more brutal game

Drakon is an okay game, but it has a problem where games can either go incredibly quick or it drags on for too long. I still keep my copy because it's a fairly unique game in my collection and the box is a cozy size, but I almost never pull it out. I had Cave Troll, but I gave it to my niece for Christmas as I have far better area control games. I only played it as a 2P game and it was far too open for anything interesting to happen. I imagine it's a much better experience at 4P, but I didn't care enough to find out

>unexpectedly decent game
Custom Heroes caught me by surprise, I wasn't expecting much apart from a cute gimmick, but there was some pretty neat interactions you can do with card upgrades. almost had an urge to buy a copy for myself

I do a shitload of research on BGG, but I gravitate towards games from small publishers and OOP games so I don't pick up many games from my LGS

I blind buy almost everything, and my success rate with games I enjoy that I've bought has been ~85-90%, all of my bad purchases were exclusively within the first six months of games I bought. I have a pretty good idea of what I want in board games these days

legit good recs from /bgg/ that I've taken - BattleCON, Cutthroat Caverns, Imperial, Lords of Vegas, Pax Porfiriana/Pamir, Quantum, Quartermaster General

Holy fuck. I finally know where my play group got their awful "Floop the pig!" in joke from now.

What game is this from?

Suggest me some fun games that arent complicated? Im thinking near bohnanza tier simplicity but nothing that plays itself like uno. Just want something that offers interesting choices, is easy to teach, and doesnt take a long time.

You know nothing, Jon Snow
youtube.com/watch?v=PrWV4Hemfio

I really want battlecon but I don't have anyone I can reliably play many games with (or really play at all)

>WizWar with new fucked up rules instead of the old rules
What do you mean by this?

FFG revived Wiz-War and implemented new rules. The game plays better using the optional rules ("old rules") though.

Anyone got some recommendations for games either designed to be played with 1 person? I've been starting a collection of them recently, got Dark Souls, Xcom, Space Alert, and Star Trek Frontiers.

One deck dungeon

If you can find it reasonably priced, Space Hulk Death Angel

...

care to explain what the "new rules" are? I've only ever played the old version and wasn't even aware they changed it. What needed fixing?

Coffee Roaster is incredibly comfy, but also really expensive.

Alternatively, This War of Mine, where you're going to be cold, hungry, possibly shot by snipers, and might even run into a man giving out dolls among the shrapnel and rubble, saying his children no longer need them and wistfully smiling when asked how old they are now.

Dawn of the Zeds

But I'm not entirely sure it's worth it (ahem )

It's only 2 players and pretty easy to teach
Worth looking into more even if you only have 1 other player

I can't remember it off the top of my head, but I do remember there being a deck drafting mechanic. As in each player has their own deck consisting of their chosen school of magic (two or three?) and the base spells.

You also needed to cap two treasure pieces to win (I think).

The boards are also two sided.

It's been awhile, but you can find the rule book at FFG.

apparently I've been playing the newer version then.

I've been looking into getting survive: escape from Atlantis to play with my family over the holidays. Anyone have any experience with the game? I would also get the expansion so how is it?

yes except I played with some of the better people in the group- and which one was the captain or opposing captain made a huge difference. I just think the whole communication listening thing is a huge weak spot because, yeah it depends on the people you play with. I wouldn't say don't try it but man I'd be disappointed if I'd bought it.

How do you split a gaming group into gaming groups, /bgg/?

Let's say we have a group of 7 people, some who've brought games, some who haven't, some who are partnered and some who come alone. Everyone is here to play and there's plenty of choice amongst the games. It's a group and a situation that would, in theory, be happy to split into playing two games for 4 players, for example, right?

Why then, do so many evenings begin with trying to decide on a six-player game where one person willingly sits out and watches, instead of breaking the table apart and focusing on smaller groups?

How can I change this?

look for Print n Play (PnP) lots of solo things.

it's like you guys don't even play tho

What would you say is the best dungeon crawler board game on the market right now?

7 wonders. It's not great with 7 but it's better than somebody sitting out.

Everything else I own is 5 max or less.

I think shadows over Camelot is like 8 or 9. It's co-op but better than party games.

I'm kind of interested too.

Also what you do is pull out a two player and play with whoever is sitting out and they can play with 5. Luckily most of our couples don't want to play together because they get their fill at home.

One deck dungeon

If you're in the Bay Area, let me know; I've got a semi-group together.

There's also the Open Alpha:
discordapp.
com/invite/CTw9XRN

How is Starcraft anyway? My group has played a bunch of Twilight Imperium, how would Starcraft hold up against that?

>Forgot image
The current roster

S2 Roster for BCO (rotating in a few weeks)

S3 Roster

S4 Roster

Is it actually FUN?

S1
Alexian
Cadenza
Eligor
Hikaru
Kallistar
Karin
Khadath
Luc
Riflam (BCO exclusive; permanently modifies bases with his styles. E.g. making drive +0~2 range, 4PWR, 6PRIO, SG4...)
Rukyuk
Seven (Has two sets of styles. Swaps out her style from the attack pair when hit with a different one. When she doesn't get hit, it reverts back to normal)
Shekhtur

S2
Baenevier
Don't know
Heketch
Iri
Kehrolyn
Uleyle
Burman
Lucida
Magdelena
Marmelee
Don't know
Rexan (?)
Sarafina
Xenetia

S3
Burgundy
Don't know
Demitras
Hepzibah
Jaeger (?)
Merjoram
Zaamassal

S4
Alumis
Amon
Cesar (?)
Dravil
Don't know
Joal
Don't know
Lesandra
Don't know
Runika
Tanis
Vanaah
Vekyl (preview from Wanderer's of Indines)

...

I gotcha, I appreciate your input

Insist on splitting them up. Some games at 5 players really become too long for their own good. I don't even understand why some games even advertise they're ok with 5 players with 4 is the upper limit before things get too long

It's penis

I know this is probably super generic, but any recommendation for games playable (and enjoyable) with only 3 players. We recently started "collecting" board games. It's generally just my wife, my brother, and me.

We've played/enjoyed/own Secret Hitler, Pandemic, MTG, Catan, Codenames, exploding Kittens, Munchkin (although this has fallen mostly out of favor) and probably a few more. We also have a lot of even more normalfag games like Yahtzee, jenga, etc...

Any help is appreciated.

It's pretty fun. I'm a long time AT fan but I've played against normies so normal they hadn't even heard of it and they had fun. I wouldn't put it out as a 4 player (2p and 2p) and nobody has gotten into it enough to alter the base decks for each character, but you can.

Where it suffers the most is the rulebook is utter crap and a lot of the actual rules are merely implied in examples but the basic game is you have 4 land cards and your land cards act as lanes, so your #1 corn is opposite their #4 blue plains and the creatures in each attack and defend in that lane only. So he does 3 damage with his creature, your creature in that lane takes a 3 chit. If it has 5hp then it still has 2. The next round he attacks again, does 3 and your creature gets discarded and you as a player take 1.

Changing "lanes" is a special power, there are buildings you play below the lands with powers or boosts and there are outright spells (rainbow cards).

Last your creatures draw power from the lands, so sometimes you have to have 2 corn in play to play something, or sometimes you get +1 defense for each blue plain you have. Some creatures destroy land, flipping it so you cannot draw power but it stays a lane and others flip it back.

Otherwise it's EXACTLY LIKE MtG

let me just whip this out

Triumph & Tragedy, Churchill, 1895 Namibia.

>jenga
I'm pretty convinced one of the great euro or hybrid game designers can make a proper gamer version of Jenga but no one wants to try it.

Like maybe if you take a block from the tower you can now use it as a resource or place it on a communal or personal board to develop or activate something instead of just putting it back on top of the tower. There will also be spare blocks in the supply that allow players to add more blocks to the tower when certain events or actions are triggered.

I love you Veeky Forums

Uno/reverse Jenga is a great game tho.

That'd be awesome but I'm in Mississippi so I'm a little too far away for that unfortunately

If you're into tabletop rpgs, DREAD is a game that uses it instead of dice rolls and it's pretty neat for a more story based game.

>fairy tale
>simple and fast deckbuilder
>not simple and fast drafting tableau builder
Shit list in too many ways to elaborate on.

Relic or Talisman
Flash Point (if you want a game similar to Pandemic)

How's Secret Hitler/Codenames with 3 players?

That's literally how I describe Rhino Hero to new players

>How's Secret Hitler/Codenames with 3 players?

Not as good as the normal setup as it's all home ruled.

For codenames we just have 1 person guess , which isn't as bad as it sounds.

Secret Hitler just doesn't work, we've tried a couple of ways but none that makes it really functional.

Survive is the best family game I've played to the point that I'm getting rid of Pandemic as my go-to family game. great if you love having some casual bantz with your family. I've only used the 5-6 player module from the bundled expansion, but it definitely makes it even more chaotic if you're into that

ignore because it is a literal retard who just threw random games in the list without any consideration for whether they're actually good at three (protip: Quartermaster General is terrible at any player count other than 2 or 6 because it's a team-vs-team game, OGRE is primarily a 2P game with one 3P scenario) on the basis that BoardGameGeek says that it can support three players

anyway, look into Lords of Vegas, 7 Wonders (I would not play this at any other player count), The King is Dead, Cutthroat Caverns, Valley of the Kings and Wiz-War. if you want something more crunchier, look into Imperial, Triumph & Tragedy, Clash of Cultures, Merchants & Marauders and Argent: The Consortium

You omitted the resource system.

I have no idea why someone created that meme out of context from my post. Neuroshima Hex is NOT a 3 player game either.

was going to post this. It's honestly beautiful how well it's designed

???

I've played it with just 3 and it's fine.

okay /bgg/, choose one and only one:

Carcassonne with Inns & Cathedrals and Traders & Builders
Carcassonne: Hunters and Gatherers

what has the best crunchiness-to-playtime ratio? Hunters and Gatherers is a more appealing theme so I'm already leaning in that direction I know I should probably be shot for never playing Carcassonne despite owning much more complex games, but I'm purging most of the light-weight trash from my collection and one of my friends was ragging me about never playing it

I remember seeing that post but I couldn't recall if it was shitposting or not, the fact that someone else keeps reposting it as "good" advice is actually worrying. I actually like Neuroshima Hex as a 3P game, but 2P is definitely in another league and armies like Mephisto and Dancer are hot garbage in non-2P games

Hey /bgg/, what are you nerds playing?
It's pay day and I want something new, otherwise I'll just buy more Final Fantasy TCG booster packs.

I haven't played anything in a while but recently I've been working on painting the items from tiny epic quest

Fate of the Elder Gods, Ghost Stories, 7 Wonders, and Tanto Cuore recently.

Looking forward to Sentient. I need more games that don't take an hour.

Anyone played DC Deck Builder?

How does the base-set work with Forever Evil?

Nah. Rhino hero is too simple. It would be better if it was integrated into a combat game where the whole Rhino hero game is simply the core system of how you resolve combat.

The setting would be different factions fighting to capture territory or resources in a post-apocalyptic world riddled with ruined towers that stretch to the heavens

I've heard about that but it's gay. In the same conversation I suggested if they're willing to go with Jenga for RPG resolution then just use Russian roulette. Now THAT will be true dread. Everyone got a kick out of the idea.

>Neuroshima Hex is NOT a 3 player game either.
t. his friends ganged up on him and he never played Neuroshima again

I was going to buy Fate of the Elder Gods but I found out it has a misprint. Fuck that.

I've never played it either. The small group within our group that mainlines carcassone does it with the base game and won't try anything more complex- they have all their own meh games like sabateur and a fuckton of other basic bitch card games in a (kid you not) quiver case.

so no. I refuse to feel bad. I feel worse that I never had a non-bastardized game of monopoly in my life, which is not much.

I was about to upgrade my Innovation 3rd ed to the deluxe expansion thing but the printing is absolutely fucked even beyond what they're trying to replace for buyers. Fuck that noise.

Source on that? I hadn't heard of any noteworthy production errors.

I suddenly got interested in action programming games, rec me some of the good shit. Is Shogun worth it?

No good ones imo. The closest is Mechs vs. Minions, but the stellar drafting/programming system is bolted onto a shitty co-op Zombiecide clone.