Netflix has decided to turn your favourite game/setting into a series and for some reason have hired you to head the project. What's the setting? What faction(s) will be the main focus? What era? General plot?
Netflix has decided to turn your favourite game/setting into a series and for some reason have hired you to head the...
Monsters and Other Childish Things. The setting is Roadtrip, with a Candlewick prequel in the works.
Group of kids with secret eldritch monster friends get a call to adventure on the last day of school before summer break. They have to hit every location in a series of postcards and find clues to figure out what the hell is going on, why the guy with the fish-head keeps showing up, and who this "traveler" guy that keeps ruining shit at every place before they can get there is.
...
I still think a typical Shadowrun game would make a great tv series, but it'd also be very easy to fuck up.
>Battletech
oh shit son
I want to see a murder mystery show featuring an Inquisitive in Eberron.
Ciaphas Cain would make an excellent Netflix series. Now just to figure out the cast.
A Deadlands: The Weird West series would be great. I'd probably do the Devil Tower Trilogy for the first three seasons. Or set it in Gomorra.
Ivalice
Probably focus on post-war Bhujerba, immediately after Vayne's fall and in the months of turmoil which would inevitably stem from Larsa ascending to the throne.
High fantasy political intrigue. Rogue elements of Archadian and Dalmascan political structures attempting to vassalise the neutral state, somehow leading into a more relatable plot wherein a council of fanatics attempts to do a thing to make the Occuria come back. An esper cult headed by Shemhazai attempts to simultaneously fuck over both the former factions and stop the latter faction.
Meanwhile, cool airship battles.
Oooh...
can't really start with the clan invasion...maybe one of the succession wars?
>Degenesis following The Killing Game module released this year.
>The major city Justitian in wasteland Germany and France for the campaign against the Pheromancers and the political struggles between the Frankans and Africans.
>Two separate stories.
>Starts in Justitian, introduces the two groups: a platoon of Spitalians going to Franka to join the Crusades against the psychonaut infestation accompanied by some Anabaptists on their way to the front lines.
>A Spitalian Epigeneticist and an Anabaptist bodyguard get told to report to Toulon after the Platoon hears that the city needs help dealing with some odd pheromancer activity around the city.
>While the Platoon goes through some serious mutant purging, the Toulon characters work through the events of The Killing Game.
It'll never happen though because why would they just do a whole show around an adventure they are selling - everyone would know the ending and the drama would be lost. Which is a shame because it's a great adventure.
Even if it did end up happening, having Africa portrayed as a bunch of wealthy, hedonistic despots, and French resistance being a group of terrorists would get the show canned in no time.
Warhammer 40k. It would be about a genestealer cult trying to avoid detection. I would try to keep it light hearted in a sinister sort of way, while keeping a comedic tone throughout the series
Roadside Picnic, 1:1 with the book, no diversity.
Noumenon.
I tell them it will have terrible ratings and cost far too much to make.
>Dark Heresy
Oh hell ya, get ready for gellar field failures and ork attacks
>GURPS: The show
how the hell would this even work?
People spend the entire length of the show arguing about what default an Acrobatic Attack technique should be if it waives the rules for Move and Attack and also isn't cumulative with multiple Tic-Tac maneuvers.
Shadowrun. No technomancers.
Two teams: one black trenchcoat style, other pink Mohawk guns blazin'.
They both hate each other but need to cooperate for this run.
They are trying to pull off a big one, targeting one of dragon's corps.they will fail obviously, series turning into great escape.
That or episodic series in vein of firefly. But instead of spaceship, give them normal ship and set it o. Earth.
Talk show format. I like it.
Just give me a good WoD TV series god damn it, preferably vampire. The setting is simply perfect for it.
I would also love to see something from 40k, but this just isn't going to happen.
Do it! Start a GURPS podcast. Worst case, no one cares.
Funnily enough, the worst case is also the best case.
I'd pay good money for this.
Mouse guard.
Just animate the comics.
Objectively correct
I'd like to see force of will do animated shorts like overwatch
I'd watch this animated like bruva afabusa style, just sliding and moving like paper cutouts.
>Netflix has decided to turn your favourite game/setting into a series and for some reason have hired you to head the project. What's the setting? What faction(s) will be the main focus? What era? General plot?
Does the book I'm writing count?
Fuck yes battle realms!
>Setting
Fictional Asia? Maybe normal Asia? Unsure of that.
>Factions
I'll go with the serpent clan, and follow that route the game could go down. Lotus clan is the enemy.
>Plot
"The campaign starts off as Kenji returns home and must decide whether to revive the great legacy of the noble Dragon Clan, or to simply follow in the footsteps as his corrupt predecessors by leading the insidious Serpent Clan. Regardless, Kenji will find himself up in arms against the Wolf Clan, the Lotus Clan, and perhaps even the horde his ancestors thought they escaped."
Please tell me somebody else played this. This shit was my life growing up.
>Please tell me somebody else played this. This shit was my life growing up.
I did. Even tried replaying it a few years back. Holds up surprisingly well. Should really be an RPG setting
>Delta Green
>Takes place in the current year with frequent flashbacks to other times in DG history
>Long arc with Program vs Outlaw going on, not sure who is the "good guy"
>Keep remnants of Karotechia and MJ12.
It really should! To this day I've never played another RTS where you actually train your worker units into your combat units.
>What's the setting?
L5R
What faction(s) will be the main focus?
All factions will get covered in the various episodes
What era?
whatever the current setting is (4th ed I think?)
General plot?
Hardboiled Noir detective story, ala China Town or even Le Samourai. Cinematography and dialogue taking strong influences from Akira Kurosawa. Action sequences something between John Wick and Mad Max: Fury Road
The show focuses on the main character who is a no name investigator/detective. 1st season builds through investigations, corruption, coverups, assassination attempts that all go deeper and deeper into the highest ranks of society. Final episode is the big reveal of some shugenja doomsday cult that's trying to summon oni, setting up season two for magical detective noir
Wasn't there one Netflix movie that was basically Not!Shadowrun? What was it called again?
It's set in a UN run city/compound in either Canada or maybe a Scandinavian country, it would probably be pretty diverse?
Bright. I didn't think it was out yet though.
>all necron party
The story of 5 skeleton robots out to capture a c’tan shard of the deceiver
Have them deal with Orks, Eldar, Inquisitors, and other clans. Occasionally show the shard being a Loki villain (mads mikkelson, me thinks) that eats assassians, and flashbacks to the war in heaven.
Epic electronic soundtrack, and tons of terminator/ general grevious moments.
Dunno. Saw the trailed and it looked neat. Gonna have to go googling to see if they put it up yet.
That whole system could be really cool in an RPG context too. Essentially a class system where you advance by multiclassing, instead of doubling down on the same archetype. It would take some tweaking to keep late game characters of the same clan from being boring and samey though.
Would the answer be to create more classes within the clans?
That is to say, limit the amount of classes you can multiclass through to get to your peak, but increase the amount of classes to create more variation.
I'd have character specializations that exist outside of the class system. So, a Serpent Clanner might be a poison specialist who can add debuffs to their weapon attacks regardless of if they're attacking with a sword, crossbow, or even cannon. That would keep characters consistent and mechanically defined over time in spite of the endless multiclassing.
Android Netrunner, each episode a different character or characters with different stories that link together into a bigger plot that only the viewer can see and pierce together.
Do I actually have a budget or do I have to use that one warehouse that's in every Marvel show?
Jovian chronicles, probably a solid war drama somewhere between the expanse, gundam and battlestar gallatica thst follows s jovian valiant class strike cruiser and its crew as the war between Jupiter and CEGA spirals out of control and features a fuckton of exp battles.
That's cool, and would make each character a little bit different even if they are from the same clan. Also, one thing that's interesting is that multiclassing doesn't necessarily make it better than doubling down, though it's definitely the easier way to advance. It was like an extended version of rock paper scissors. For example; the archers and spearmen of the dragon clan are very useful against things weak to piercing (like most of the lotus clan), but upgrading to the samurai actually makes them less useful against these enemies.
>Just give me a good WoD TV series god damn it, preferably vampire.
>Also, one thing that's interesting is that multiclassing doesn't necessarily make it better than doubling down, though it's definitely the easier way to advance. It was like an extended version of rock paper scissors. For example; the archers and spearmen of the dragon clan are very useful against things weak to piercing (like most of the lotus clan), but upgrading to the samurai actually makes them less useful against these enemies.
I'm not sure that would translate well to an RPG. It's one thing to accept in the video game that a samurai can no longer use his powder keg cannon because he's a samurai now. He looks totally different, totally different voice, etc. When you're roleplaying a specific person, the idea that that knowledge suddenly disappears when you advance is a lot harder to accept
Step one: hire Joss Whedon
Step two: purchase Spelljammer rights
Step three: Firefly in the Astromundi Cluster
Step four: Show runs for 10 seasons before finally concluding, at which point television is entirely abandoned as a medium because the whole world unanimously agrees that there's nothing left worth doing.
Yeah that show was ass, though. I mean it was really bad. It was like a cornier version of SF's vampire LARP, on film.
Thats an excellent point. Is there a system you could use as a good basis for this?
>good
I think this something you'd have to build from the ground up. There's plenty of generic systems that could do this, but it would be wonky and not work right. I'm curious if Genesys could work. The Star Wars game it's based on is class based, right?
CI would be awful for a show.
The best you could probably do is nobles and intrigue during third succession war era.
I'd pick some small noble family near both another nation's border and the periphery, so you can have internal and external intrigue while also having pirates be a possibility.
40k I will have a wonderful tale of a female commissar overcoming Imperial bigotry, being enriched by BBOC.
Netflix and there viewer would eat that shit up. I would get mad cash for a three season run!
Couldn’t be worse than their take on Deathnote.
I have to say I have no idea. Sadly, I'm inexperienced when it comes to these things. I wish I had the mindset to build something around this though.
Exalted. Make it about Sidereals, and have it be a mythic political kung-fu mystery office comedy. I have no idea if it would appeal to anyone but me, but it's worth at shot.
Star wars is class-based, but the class abilities are divided across different "talent trees". Which is probably a decent system for Battle Realms: You pick your starting tree, and then get access to new ones depending on how you advance.
I'd write a three season show set in the 40k universe following the rise and fall of the Eldar. Each season would follow the progeny of the previous season's protagonist.
Season one would open with the protagonist killing necons at the close of the War in Heaven and would deal primarily with the Eldar setting themselves up to be a major force in the galaxy now that the Old Ones are gone and hunting down the hated Necrons who have been withdrawing.
Season two would follow the voyages of a craftworld trade ship and focus on the contrasts between the ordered life aboard a craftworld versus the decadency of the homeworlds and the political ramifications of the craftworld permanently leaving the Eldar homeworlds to distance themselves from their deranged kin. This season would end with the birth of Slaanesh and the immediate fallout it caused.
Season three opens with the death of the season two protagonist and their son/daughter's induction into the Dire Avengers. Season three is focused on combat and fighting and is set up like a war drama showing the horrors of sacrificing a few so that many might live, it should detail the futile struggle for survival all Eldar now face. The season ends with the protagonist being unceremoniously killed by a Space Marine, highlighting that the time of the Eldar has ended, like the time of the Necrotyr and Old Ones before them.
>protagonist killing neocons.
I would so watch this!
Cool. That sounds like what I'm looking for
Pic related. Not really sure where to begin, especially since The Truth was retconned, but involving a cult as recurring villains sounds like a good way to go.
First guy here, so we would what, be building the class tree as if they were talent trees? Use the clans as the base classes?
Sounds about right. Is there a way to add specializations/paths/subclasses like I was talking about?
>Fallen London.
>Story about some guy who heard about Neath, contacted some faction to deliver package there and got killed right after he stepped in.
>Turned out entire thing is some kind of plot and he now has to figure out what is happening while aclimating to Neath and discovering shit.
Yep. Every talent tree is effectively a subclass in its own right. In Star Wars, I believe there are rules for taking specialisations (that's what the trees are called, if memory serves) from other classes, though I believe it costs extra experience. Just make everyone pick a single starting tree, and then have them unlock one at a time as characters progress, and you might have a decent approximation of Battle Realms. (Note that this is all half-remembered from a brief Edge Of The Empire game I played months ago.)
I'm not sure, (first guy again), what exactly is the system?
Genesys, FFG's new generic system based off their Star Wars RPGs. None of which I've played, but it looks like it would work for BR
The way it handles character advancement does seems pretty appropriate. The dice mechanic, however, might not be to your taste. It involves a lot of interpreting dice rolls, and while it can produce some pretty interesting results if you're willing to work with it, some people might not enjoy doing that interpretation and prefer a more straightforward system.
>dnd4e
I suck a lot of John Rogers' dick to get him onboard and finish this.
interpreting dice rolls how? I, sadly, have only really got experience with dungeons and dragons and pathfinder et cetera, with occasional forays into everyone is john or maid.
My setting is Tabletop RPGs.
I hire a good DM with some sort of history as an author or scriptwriter. I give him access to a prop and model production team. I gather together some friends and assorted various famous people to be players.
And we play tabletop RPGs. We film it all and throw it up with minimal editing. That's it.
Genesys is a dice pool system that uses custom dice. There are positive and negative dice, and you roll a mix of both depending on your skill, the difficulty of what you're trying to do, and any situational bonuses or penalties. The positive dice have success and opportunity symbols, the negatives, failure and threat. Roll more successes than failure, your succed, with your degree of success being determined by the difference between your successes and failures. The reverse is true for failure, of course.
Where the interpretation comes in is the opprtunity and threat symbols. They cancel each other out like successes and failures, and if you roll more opportunites than threats, you get to spend them on beneficial side effects. More threats than opportunites, and the GM gets to spent them on detrimental ones. This is independent of success or failure, and the game makes it clear that the lists of ways you can spend opportunity and threat are just guidelines. Figuring out what these results mean is where the interpretation comes in.
So for example, let's say you confront some gangsters, and you try to get their leader to back off. If you succeed with threat, you might have made him resent you for making him look weak in front of his crew, and now he has it in for you; you got him to back off, but he'll be back later. If you fail with opportunity, you might have gotten him to let some useful information slip in the argument. He hasn't backed off, but you now know something about his motivations or what's going on with his gang, and that knowledge might come in handy later.
This system adds a bit more depth and significance to every roll, but it also makes rolls take longer. If you're the kind of person who wants every dice roll to be important to the story, this is probably fine, but if you're not, it could get tedious pretty fast. So while the character advancement in Genesys is ideal for Battle Realms, the rest of the system might not be good for you.
I don't know if anybody would ever even play it with me, but that system sounds really cool. I don't think it'd work too well with my group though, I'd maybe have to whittle it down to just a small number of dudes.
Here's an example FFG posted in one of their previews; this is their opportunithreat chart for social situations. Opportunity is the chevron, threat is the spiky circle. The star-in-a-circle and cross-in-a-circle are triumph and despair, basically crits. (They don't cancel, so you can get a critical success and a critical failure on the same roll. Unlike Cthulhutech, this is intentional.)