Warhammer 40k General /40kg/

Mispronouncing Hive Fleets edition

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your guys > my guys

what do people think of astropaths?

I know, but we can still be friends.

What do you think of the Mirrorcodex, shas'la?

...

fuck those faggots

Daily reminder that your OC is shit. Play the fucking game

Question for you Anons, which units do you always take even though they're probably subpar but you just love them too much to not take.

Alternativly, which units did you always take that were subpar before, but they got good in 8th and now everyone thinks you're a WAAC dickhead.

There's something that's always confused me about space hulks. Can they be piloted like actual ships to specific places or do they just drift wherever the hell they want? Anyone know?

If I'm not writing extensive lore about the day to day lives of the Guard in my battalion then what's the point?

Trapmarine? Dat hip-waist ratio...

I've always taken a boatload of carnifexes.

BA Spoilers when?

As with almost any question about the setting, it varies by instance

Primaris intercessors. Primaris Apothecary...
Anything Primaris really. Please don't hate me.

They're not really a ship anymore. They're a bunch of warp twisted ships jumbled together. So while some electronics might be functioning they are essentially dead in the water so to speak.

When people care about bella's boyfriend.

Guardsmen

>lamenting a broken stormshield

Can a sorcerer target themselves with warptime? It says any unit within 3", seems like it would include itself as well.

In that case how do chaos worshipers go about it? For example I know Angron in his demon prince form managed to get to Armageddon via space hulk. Do chaos worshipers just use a shit ton of psyker and demon power?

Bullgryn and Crusaders for all the answers. Bullgryn are great but they don't do a lot of damage, they are mostly tough. I bring too many and end up losing because of them, but when they do well people groan. Same with Crusaders.

In 7th Bullgryn died almost instantly every game but I always took them just in case.

>Question for you Anons, which units do you always take even though they're probably subpar but you just love them too much to not take.
Solitaire

Alternativly, which units did you always take that were subpar before, but they got good in 8th and now everyone thinks you're a WAAC dickhead.
Fucking Wave Serpents of all things

>Can they be piloted like actual ships to specific places
How would that even be possible without extensive modification and jury-rigging?

Team Edward Marines best Marines.

Back when I played Tau, I practically spammed Fire Warriors

>lamenting

nah thats just my squire nigga, he gotta drag my shit around the battlefield.

Reroll hits against Adeptus Asstarts

Wave serpents are my nightmare.

Haven't wave serpents been one of the best builds available since 5th or even earlier

but their just so cheap

My nigga.

Okay, this Hive Tyrant is actually pretty good and could redeem one of them.

Astropaths are for doing your support abilities and Primaris Psykers are for Smite and melee. Just like you have one Inquisitor with a plasma gun doing Terrify and another with a Thunder Hammer and Smite. Or just Coteaz.

Yes, models are within itself

Is it possible to start playing w40k with an equivalent of around 170$ ?

>could redeem one of them
>implying they aren't a top unit already

But you can build one that does 8 damage on 6s.

Yeah, look into the Start Collecting boxes. Most races have one.

Almost 2 SC boxes there
Plenty to start small games

Sorry, made a slight error.

post the combo and ill run the numbers

Are combi flamers worth having on cc blightlords? Or any heavy weapons for that matter? Is it better to just run aces and a flail

I was playing against a guy who claimed that he could make his HT do D10 on a 6 to wound, is that even possible?

eh, their numbers are meh. Genestealers and carnifex out damage them.

Reaper Of Obliterax + Toxin Sacs + Monsterous Hunger

I'm not sure what numbers you plan to run though.

Max squads of Vanguard with allll the plasma even when it was 200pts for 10 T3 chumps, and one squad of Destroyers even though they're far too expensive. I didn't have any Electros before because they were so useless most Admech players forgot they existed at all, but I'm happy they're suitably badass this edition. Corpuscarii are hilarious with Stygies, I need some of those. Was thinking I'd use more Kairics with their forearms replaced by modified Termagant guns. Paint carapace as metal plating and add shiny cables and boom, Genetor ranged Servitors.

how much would I need, in cash, for normal games? I understand that all armies are probably different and there for end up with a different money cost. How much would an avarge sized list to win local tournaments cost?


Also I have seen that a lot of the books for w40k seem to be downloadable, is it ok to use those for your armies, or do you need to actually buy them. Because they cost a lot of money.

Those are the number for that specific combo.

No it isn't.

Multiplication before addition, so no, not possible.

I don't understand these numbers. Am I retarded?
What is it, wounds per point?

>damage is the only stat that matters
>Flyrants being more mobile, psykers, having invulns and higher wounds, better base WS without needing to charge, access to Relics, SitW, innate Deep Strike, none of that matters
You are bad at 40k. Number crunching is only half the game.

1cp
Play this strat whenever an Astartes stratagem is played. Roll a D6. On a 3+ that stratagem's effects are nullified, and the cp spent on it is given to you instead

Obliterax is significantly worse than Scythes of Tyran.

He's been shitting up threads with his autism for like two days. I think he just likes doing maths.

Reaper does 3 damage base, with hunger causing +1 on 6s and toxin causing another +1 on 6s.

Yea, its wound per point

Depends on the player really, you have to ascribe your own value to certain things like movement options.

To me i don't really value them enough to get past the damage gap.

Math is helpful and good.

Thinking that the math of a single statistic is the sole defining factor of a unit's effectiveness is worse than autism.

Jetbike Warlocks, because everybody gotta get a jetbike.

Back in 7e Shining Spears, but now they can shoot all weapons at once and have back their hit and run they are not subpar anymore.

Sorry, i made a mistake. I only ran the ones for Scythes

Reaper also does double damage on a To Wound of a 6.

Reaper does 6 damage on a 6.

Toxin Sacs and Hunger bring that to 8.

It's still worse than SoT because it has lower AP, lower Strength, and less attacks.

The math is used as a tool to measure what you can, you autists.

I didn't think i had to make that clear. lol

>Depends on the player really, you have to ascribe your own value to certain things like movement options.
>To me i don't really value them enough to get past the damage gap.
That's how we know you're terrible.

You also don't account for the fact that sometimes lower point-efficiency for higher wounds is still better because of game flow/tempo and spacing. Sometimes the more expensive alpha strike that crosses a certain threshold is more important because of the granularity of points into units when you are restricted to things like Stratagems. You just don't get it.

>obsessively maths out every possible combination of tyranid weapon
>calls other autists

Kill yourself my man.

whatever, you autist can go back to discussing traps and shit. I'll be over here discussing 40k.

I'm just Asian

You're not discussing 40k, you're just spitting out numbers and valuing units based solely on their damage output per point, which is a massively flawed way to think of things.

I'm here to discuss 40k, that's why I'm telling you you're wrong if you're stupid enough to think Carnifexes are better than Flyrants just because one set of numbers is slightly better, PER POINT NO LESS not per unit where granularity is an important factor, when Flyrants can do far more in situations where Carnifexes output is 0.

>Your not talking about 40k
>Your just talking about the statistical averages of 40k!

>People being this mad at the maths autist
Why?
I dont shitpost about your god damn love for traps so why do you have to ruin numbercrunching for those that know how to balance theory with practice?

Right, don't get mad, just continue having a civil conversation with me and try not to sperg out.

Use some examples and shit.

What second weapon do I give to a behemoth flytyrant?
I already have the relic talons.

While ignoring all the other numbers and non-numerical factors that matter, yeah, that makes you dumb.

It doesn't matter if one unit has slightly better wounds-per-point if it can't get involved in the combat on the same turn the other one can, or if it can't attack certain units, or if it contributes nothing in other phases, or if it has weaker survivability-per-point that renders the discussion moot because the alternative unit can survive long enough to attack at all.

Only one dimension of it, which isn't really that representative.

>PER POINT NO LESS

You know you are allowed to take more of something to balance the difference.

the only person ignoring factors are you. You're assuming i am, but im not.

Because people are bringing up intelligent points and he's responding with "hurrrrrrrrrrrrr no my chart says X unit is zero point zero something more point-efficient" without taking ANY OTHER CONSIDERATION into account.

Like this post right here look at this retardation and laugh.

I'd give them Rending claws to be cheap, but you can give him a ranged weapon if you like.

>the only person ignoring factors are you
Wow, great argument. Would be better if it wasn't factually untrue based on the posts that we've both made which are right here and viewable for people to see how stupid you are.

how much does a normal sized w40k army that could win small local events cost, on avarge. Is it around 300-400$, a bit more, because I doubt it is less if starter cost more then 170$.

How do you math out taking a fast, shitty tarpit unit designed to tie up opponents while your slower, harder hitting models approach? For example a carnifex brood advancing behind a hormogaunt swarm?

How do you math out a tyrannocyte's value when you use it to drop Old One Eye in the opponents butthole?

user it is ok, not everyone one has to be good in probability. It does not mean you can't be good at w40k.

>the only person ignoring factors are you. You're assuming i am, but im not.
not him, but i'm curious: how do you weight the ooe buff in a mathematical assumption?

Depends on the army.

This is bait and not even particularly good bait, here's your last (You).

i always liked mandrakes and i started a Leman Russ tank army just when 7th was finishing

Now i havent lost a game with my tanks at all in 8th

I'm saying that i do take those values into account, but it isn't enough for me to value over.

You can math out the first with soak

the second is adding the points of the pod to OOE at this point you have to go with table experience. or personal ascribed values.

You Add the increase damage buff to his cost to find a break even points. its 0 always take him as your first melee fex

thats a different user, give me more (You)s

I really do not know how much they cost, and I doubt people playing at local events use the same armies people use at world champs or what ever w40k as that qualifies as that. I have seen those lists and I know I can't afford them.

something that doesn't cost too much, but is a valid army.

Okay so i did some corrections, which list looks like the better all-rounders lists? To have specialised fexes, or all the same?

oh, shit I cut in on the conversation. Yes it was me saying that not everyone has to be good at math, to be good at stuff in general. one of my friends is not as much bad at math, but isn't interested in it, yet he does well playing MtG, and the freaking thing is all about probability and counting cards, chance for stuff to be drawn/discarded etc.

I think you're undervaluing how much 40k relies on the fact that you actually like your amry. It's not like Warmahordes where your faction basically has no personality so you can play power lists and have fun winning, 40k relies too much on Your Guys to be fun because the rules are iffy at best.

>You Add the increase damage buff to his cost to find a break even points. its 0 always take him as your first melee fex
but a dakka-fex does also have a melee dmg output which would increase with the ooe buff

>yet he does well playing MtG, and the freaking thing is all about probability and counting cards, chance for stuff to be drawn/discarded etc.
Not really, that's a minor element of MtG

well winning is fun for me, so what ever guys win the most is probably going to do it for me. Or do you mean that list have a low time span of being valid. In that case is there some sort of low model count version of w40k? Wouldn't want to invest too much, if that is the case. Before I assemble and learn to play with it, some time will pass

A dakka-fex only has real melee options if it gives up a gun or its head options.

If thats the case, i'd take crushing claws. But you can run the numbers to see how much OOE buff increases its melee output and add to his own dmg output till it increases it to the value you want.

But then again you are left with a pretty good melee fex with some weak dakka output.

What's a good way to prevent nid deepstriking for CSM? We don't have anything with a scout move and I don't want to waste CP infiltrating stuff around my deployment zone.

Do we have any better confirmation on what the IG battleforce is gonna have? The only pic i've seen is the rather blurry one, and all i can vaguely make out on that one is a leman russ, maybe a chimera, and some ogryns. :/

Cultists

I don't think 40k is the game for you. Try Warmahordes, it's more about playing to win and has a lower cost of entry.