/5eg/ - Fifth Edition General

>Xanathar's Guide to Everything — Table of Contents
web.archive.org/web/20171016180500/https://www.dndbeyond.com/members/BadEye/articles

>Xanathar's Guide to Everything — New Player Options and Spells
mega.nz/#!U7RkBJrI!76abnPsumdl4qV_KnYObbDP5g7cAV4yvpJCVJlHjrUk

>Unearthed Arcana: Fiendish Options
media.wizards.com/2017/dnd/downloads/UA_FiendishOptions.pdf

>Trove
rpg.rem.uz/Dungeons & Dragons/D&D 5th Edition/

>5etools
astranauta.github.io/5etools.html

>Resources
pastebin.com/X1TFNxck

Previously on /5eg/
Do you like the Cavalier?

Other urls found in this thread:

dmsguild.com/product/173822/Epic-Characters
dmsguild.com/product/187283/Heroes-of-the-Orient-Players-and-DMs-Companion
twitter.com/SFWRedditImages

...

>Do you like the Cavalier?
I do. I even prefer the new version due to the counterplay that the 5 foot limit requires. They'll either attack you (as intended), waste their turn disengaging (also good), or they'll provoke to go after someone and you get a bonus action attack on your next turn, punishing them twice over.

A friend tried playing it last week for a 14lvl one shot.

It doesn't really work if the quest/campaign is not mount appropriate...

Cavalier looks REALLY good. I expect to see less Barbarians and Paladins in the first few months of Xanathar's as a result.

Its only weakness is that Battlemaster is debatably on-par or better.

>It doesn't really work if the quest/campaign is not mount appropriate..
That's horseshit, none of their features depend on a mount except for one ribbon at 3rd level.

Reminder: complete XGE pdf is on the trove.

I have a question about Beholders in 5e. Since they have to decide the orientation of their anti-magic cone at the start of their turn and otherwise have no way of manipulating it outside of their turn, anyone within it can just spend their movement to move outside of it's range, right? How does the Beholder keep a man in the cone?

I like the abilities it gets, but I'm a little confused on what any of them have to do with being a cavalier.

>All arcana subclasses that didn't get an official release removed from 5etools
A bit heavy-handed, don't you think? Yeah, we don't need 5 different versions of Cavalier, but was Stone Sorcerer really such an eyesore?

Best single piece of advice for a new DM?

Designing a campaign doesn't start with some gigantic plot, or a town full of plot hooks your players will probably miss or ignore. All you need is a dungeon to start with, and the rest will grow organically around it.

by having dickish lairs that are hard to navigate for non-beholders

I'm suddenly reminded of those Telvanni towers from Morrowind, that you couldn't navigate without being able to fly.

Be flexible and prepare to have to come up with things in the moment.

Your group will inevitably think of something unaccounted for in your prep/the module. In the spirit of improvisational comedy, don't spend too much time thinking about how to bend the situation to the framework you had in mind; generally "yes, and ..." to keep the pace of the game going will be your greatest ally.

>a dungeon to start with
railroading cunt, go kys you fucking scrub

Have you click all source?
Pure sex. Rodeo large monster and make them take half damage when I am targeted.

DMs make the worst players. The fucking worst.

Does anyone have
dmsguild.com/product/173822/Epic-Characters
dmsguild.com/product/187283/Heroes-of-the-Orient-Players-and-DMs-Companion

Poison caltrops across all the floors

All source, you imbecile.

Gotcha, get them out of town and in the 'hole'

Much appreciated, I wouldn't have thought of this

Care to explain?

As a forever GM I wish i could
disagree.

Going for a character that uses dark magic to damage and light magic to heal.

Ended up settling on Divine Soul Sorc. and Hexblade Warlock so I use cleric spells to heal and spam EB to damage.

From an RP perspective, does it make sense to be the descendant of a good god, but also be in a pact with a lawful/neutral god like raven queen?

Oh shit when did it drop?!

I don't really know what they have since I didn't look at it thoroughly but I didn't see the player do interesting stuff with it. Might be the player's inexperience.

Do they affect ranger who can traverse difficult terrain?

So I did some world-building and kicked off a new campaign. One of the first questions a player asked me was what were the day/night cycles like on this new world, how may hours there were in a day, days in a month, months in a year, etc. etc. He seemed really obsessed with how the fantasy planet I made rotated around the sun.

So I told him it approximated Earth's in that it was about 24 hours a day, 30 days in a month, 12 months in a year, etc.

He grumbled at length about "Why are THEY ALL like that?"

Unearthed arcana when?

Caltrops aren't difficult terrain. They can move slow to not get hurt, same as anyone else.

Are they part of your favoured terrain?

>Going for a character that uses dark magic to damage and light magic to heal.
A cleric would be the best option, especially a forge or light cleric. On one hand, you have access to spells like Prayer of Healing, Spirit Guardians, Flamestrike - but on the other, there's Harm, Toll the Dead, Bestow Curse.

You can go full Zenyatta with cleric.

Maybe he wants to play a sunlight sensitive race. Maybe he's just autistic.

That's a great question, totally forgot it's today.

maybe it's maybelline

>got so many cool ideas for characters I wanna play
>stuck DMing forever

So for laughs I decided to roll a STR-based halfling fighter for the game I just joined, centered around two-handing a longsword. I expected it to be laughably bad. Then I rolled.

>16
>11
>8
>15
>18
>18

I had witnesses and everything. So now my statline at level 6, after a stat up and a feat, is just disgusting.

My question: Should I stick with light armor, and get my dex up to 20, or go for heavy armor and the feat instead?

You THINK they're cool. But God knows better, and so He intentionally maneuvers you into being ForeverDM so that you will never inflict your characters on any unsuspecting D&D group ever. Praise be to His name - Deus Vult.

>Finally get to play a cool character after DMing forever
>Realize I enjoy DMing much, much more than playing

it's a bretty gay answer bro

500 days a year
50 days a month
5 days a week
25 hours a day
50 minutes an hour
50 seconds a minute
1 round = 5 seconds

Yes. At this point if feedback and designers both decided something wasn't good to use I imagine a lot more DM's won't allow old UA subclasses. Personally I would consider it, but I wouldn't feel bad for saying no like I would've before XGE.

Are you stuck with those stats in that order?

it's better to just accept your fate, user. Your characters aren't important. You will be empowered the moment you focus on being a reflection of the characters your player's have created, and leave your own ego and character desires behind.

Turn them into fun and interesting NPCs! :)

but my PCs characters are all murderhobos and they dont give a shit about character creation

What? No. I meant they're disgustingly GOOD.

I've got 20 str, 18 dex, 19 con, 8 int, 15 wis, and 11 charisma. When I action surged+fighting spirit+ powerattack, I did ninety-three damage in one round. The foe turned out to be immune to mundane weapon damage, but still.

Rolled 17, 11, 19, 7, 2, 2 = 58 (6d20)

>rolling

how do you like my CHA wizard though?

Helped my brother make a character, rate.

Hill Dwarf, Moon Druid with the Hermit background.

8, 12, 16, 13, 16, 10

His basic background is he's trying to write a bestiary and learn all forms of animal life, probably going to take that feat that gives Nature Expertise later on.

I had to beg my DM to roll for stats, and we did 4d6 remove lowest. I want to play 3d6 in order so bad.

Rolled 3, 4, 1, 6, 5, 4, 6, 3, 6, 3, 1, 1, 4, 6, 2, 6, 6, 1, 5, 2, 5, 6, 6, 3, 5 = 100 (25d6)

your not special

You're a descendant, not the god him/her-self. Why not?
What's the reason you made a pact, though?

I too used to be autistically obsessed with the unfairness of rolling. Then I grew out of my teens.

You mean your "dumb and charismatic as a sack of hammers" fighter?

RNG giving me beeg numbers is not impressive in the least, this is true.

But what's your take on armor? Heavy, or light?

>A lich can be a warlock's patron
>A lich is a wizard
>A wizard can grant a warlock the ability to cast eldritch blast
>Wizards can't cast eldritch blast
How does this add up?

3d6 in order *does not work* for post-AD&D games.

In AD&D, bonuses from stats were not linear. The difference between 10 strength and 18 strength was like +1 to hit and +2 to damage. In 3e onward, that's a difference of +4 to hit and +4 to damage. Trying to do 3d6 stats in 5e would be like purposely shooting all the characters in the foot because of ancient memes.

My character was somewhere they weren't supposed to be and got bamboozled by an evil god. It was then that the divine light inside surfaced and I resisted the evil god's attempts at bamboozling me. Interested, the evil god offered me a pact. Now I'm trying to find out more about who I really am which the DM says will eventually be revealed to be the direct descendant of a good god.

a lich can do whatever it wants

Fiends, Fey, and GOOs can't cast Eldritch Blast either

when I was 10 we rolled 3d6 DOWN THE LINE faggot
4d6 was like a godsend and we STILL made the character the stat order told us to

but hey protip, 5e is bounded accuracy. go play a game that doesn't turn to munchkin demigod shit when you roll, or literally cripple your in some fashion.

I feel like low stats doesn't make your character shitty, but my table really disagrees. Anything lower than a 10 is taboo.

>That time you rolled 18/00 in front of the table for a Dwarf Fighter
Felt real fucking good, ngl.

>I want to play 3d6 in order so bad.

I would love to find a group that did this correctly. muh nostalgia boner is hard for it.

>bend bars/lift gates

Is this information really so important that it needs to be on this table?

>A lich is a wizard

liches traditionally could be any spellcaster. it would be reasonable to assume there are warlock liches.

And if you do run a module to begin with, don't just read descriptive text and dialogue straight from it. That makes it far too obvious when the players are "in bounds" or not. Learn what you need and then do all speech on your own, at your ow pace, with your own words. Then there won't be so jarring differences in the world between the props you're supposed to play with and the backdrop matte painting.

The only thing I want that's not in XGE is Close Quarter's Shooter Fighting Style.

I'm going to dedicate my games to Core + XGE. All spells are available but for wizards they can't select XGE spells when they level, they have to find them in the world in spell books and scrolls and the like.

You are worse than Hitler.

Yes, it's what fighting men do.

Half the archetypes in xge became more boring than their us counterparts.

The only skills in 2e were percentile rolls for some reason, so yes.

you were supposed to be weak and supposed to be flawed. weakness without balance, flaws without a complimenting feat. it was beautiful.

fucking millenials don't even THAC0

Hey guys looking for some advice. I want to run OSR modules (Maze of the blue medusa, A red and pleasant land, yoon-soon ect) using 5th edition rules over OSR rulesets as me and players enjoy having more options and the smoother combat rules. 5e is a fair bit more forgiving that games such as Lamentations so I would like to know what house-rules, modifications or advice you guys would have to do this?

Yes, you rolled percentile dice to determine if you could bend bars/life gates. Remember that back then dungeons were a more core part of the game.

If I remember correctly Fighter classes got a bonus to their bend bars/lift gates. The same way a Rogue got a bonus to lockpicking or the Bard got a bonus to socialising.

My last group did this and it went surprisingly fine. But I did allow them to choose their race after the rolling, so with racial bonuses they could at least have a +2 in their most relevant stat.

you don't understand either one

Remove anything that require you to think and replace it with a skill check.

I'd loosen it a little so specialists can learn their from their speciality spells.

I wasn't around for THAC0 but I was for BAB which was basically the same thing, and I couldn't be happier that it's gone.

well you want it less forgiving run it with AD&D rules

good suggestion, I'll do it

>Don't even thac0

Thank fucking God. Welcome to a simpler system that is also more fun. Go back to your chariots and plague doctors in medicine. grandma

Alright, here's my absolute madman idea.

10 is now the max level, skills and attribute points are gained twice as fast, but hit dice gain remains the same.
Spell slots are reduced by 1 for each tier except where it was already 1 or in the case of cantrips or 1-3rd level spells, 2.
Proficiency scales from 2-5 rather than 2-6.

>the reason
So you can actually use all the class features without being a level 20 unkillable demigod. With this setup you don't have an extra 50-150 health on your dude, and casters are reigned in with less spells to use making their faster acquisition of them less of an issue.
This does lead to the issue of technically stagnating unless you wanna let dudes multiclass, but that would probably be very overpowered with the double skill gain on levelup. I would say maybe stretch it into long to reach prestige classes instead of allowing standard multiclassing.

>for what purpose
Because I'm a madman and kinda bored tell me how dumb this idea is.

Sounds like it is harder to get out of the cone then.

I'm not sure if there's an easy way to do this right. Older editions didn't necessarily work off the assumption that all classes were relatively equal in combat, there were no short rests, and unlimited cantrips mess with the resource management aspect that most people seem to like.

Also translating enemy stats into 5e might be a bit of a chore.

Before rogues fucked everything up that was the only way to get through a locked door without a key.

Use the This Is Your Life tables to come up with something:

I am a warlock half-elf
My father is an elf, a sailor, neutral, currently missing or unknown status, and was friendly to me
My mother is a half-elf, a laborer, neutral, alive and well, and is friendly to me
Born at home
2 siblings, one older one younger
Older is an artisan or guild member, lawful neutral, alive and quite successful, and is friendly towards me
Younger is a farmer or herder, neutral, alive and well, and indifferent to me
Mother and father raised me, a modest upbringing in a rundown shack. I had several friends, and my childhood was generally a happy one.
I became a sailor because reavers attacked my community, so I found refuge on a ship until I could seek vengeance.
I became a warlock because while wandering around in a forbidden place, I encountered an otherworldly being that
offered to enter into a pact with me.
I am 21-30 years old, and I once befriended an adventurer. He was a Elven Bard.

UA delayed in commemoration of the St. Brice's Day Massacre of 1002.

Why not just cut down the spell slots and halve health or gain hit dice every 2 levels instead of moving everything around? Wouldn't that be less complicated?

Introducing all these elements at once will make it harder to tell which ones work well and which ones don't.

That was last week

I love "This is your Life".
I managed to roll consistently high or low on life events, so I ended up with an elven wizard raised by humans, and her boyfriends keep dying off.
Also a demigod was involved at some point.

Doe Beast Master measure up to Beast Conclave in any reasonable way?

That's the exact same thing, the only thing you're saying is you gain 2 levels on levelup and 1 hit dice per 2 levels.

that explains why i haven't seen any danes around recently

Looking back on it, BAB was a completely retarded mechanic, further cementing the fact the 3e editions were terribly designed.

It's more elegant.

What is This Is Your Life?

Has anyone given a player a new spell as a quest reward? How did it go?

I have a bard who likes psychic damage. I had an idea that when a kuo toa attacked him, it would put its hands on his head and deal psychic damage. Afterwards, the player would know how to do the same spell. If you were a player how would that make you feel?

Best spells for an Archaeologist Invocation wizard? First time building a Wizard and I'm sort of lost. Too many options! I'd like a mix of some useful, interesting spells, and some straight-up damage spells. It's a level 5 Wizard for a one-shot.

Is Healing Spirit broken?