40k crossover genneral

Star wars vs edition.

Last week we discussed the mission stays the same abd mass effect crosdovers in general.

This one is star wars themed

I'll be presenting in my next post a list of reasons why i think the SW empire actually has a chance against the imperium.

Feel free to post what ever cross over material you have. It need not be SW related, its just the thread theme

>Recomended cross over stories

Mission stays the same
m.fanfiction.net/s/7436717/1/The-Mission-Stays-the-Same

Silly but killy
fanfiction.net/s/10578266/1/Silly-but-Killy

Other urls found in this thread:

starwars.wikia.com/wiki/Superweapon/Legends
stardestroyer.net/tlc/Power/
stardestroyer.net/Empire/Tech/Beam/Beam2.html
pastebin.com/7kmbHHCM
pastebin.com/nkP1kEsZ
starwars.wikia.com/wiki/Separatist_Droid_Army
starwars.wikia.com/wiki/Separatist_navy
fanfiction.net/s/2370566/1/
fanfiction.net/s/12504804/1/Black-Banners-of-War
twitter.com/NSFWRedditVideo

god i want to see more crossover art, please vile creatures of the warp indulge me~

So on why the galactic empire actually has a fighting chance against the imperium of man

>Part one; ground troops

So stormtroopers are a pretty huge meme and its clear to see why. They are absolutly pathetic in the movies, having worse hit rates than blind people (someone tested it) and dying to shots that the main characters shrug off, while in armour...

But for an actual analusis like this, memes and dumb movie convinienses should be discarded. Because of the whole "stormtroopers cant hit" thing is taken seriously, theb so too should stuff like "IGs use flashlights, they cant kill a thing" or "power armour only has a 66% succes rate".

The truth is that the SW stormtrooper is a professionaly trained soldier with 4 years of intensive training. And arguably better equipment than the average guardsman.

The stormtrooper wears srmour that is resistant to plasma weapons, has a airtight suit to protect against the vacuum of space or poison gas. Infared and nightvision built into his helmet, as well as a HUD display for tactical information.

It is said that the galactic empire employs tens of trillions of soldiers in its army. So they are comparable to 40k on the manpower front.

This is not counting the empires ability to mass produce battle droids or crrate clone armies. Which would greatly boost its army even further.

However in my opinion, the imperium of man still beats SW on the ground war front, they have far supperior tanks, weaponry and super weapons like titans, space marines and sheer fanatism.

This one just amuses me. Though it doesn't show the SUPER Star Destroyer class; those ones are closer to 40k scale.

Bigger doesn't necessarily mean better. Sometimes it just means a larger target. The Death Star is exhibit A.

Yeah it really is quite a stupid picture/gif. A whole bunch easy (you)s.

I will say that my thoughts on empire vs imperium/4ok in general is that above all other things the discussion *must* have a concession to allow the empire their legends stuff as they are comically without it. Seriously without legends shenanigans there ceases to be any point of comparison for how outmatched they are.

As far as empire vs imperium my thoughts are simply that the empire drowns the imperium in a tide of superweapons and planetoid scale constructs. If you take the legends instances of the empire's industry over it's 20 years of existence they practically built a new death star sized construct every fucking year and they were developing so many new techs in that timeframe as well.

Good fucking god, the weapons themselves are almost the size of the damn Destroyer. Shit, the flags themselves could wrap the damn thing several times. Gotta love how over the top 40k is.

(forgot the superweapon list)

starwars.wikia.com/wiki/Superweapon/Legends

Also a quick mention hyperdrive and the immense advantages it has over the warp.

So you got a machine world and the only way to destroy it is by sending space knights to infiltrate and sabotage it?

IT
WOULD
BE
A
SHAME
IF
SOMEBODY
DOES
IT

*laughs in astral knight*

There was someone writing a new 40k/ME crossover in the last thread, did he post more of that anywhere yet?

How many hundreds of millions of times must we have this thread?
40k is on a grander scale, but SW has reliable, working FTL and can therefore win the war without needing to win the individual battles. (Hit and run Exterminatus strategy)

Hey, that's me! And I've just started Chapter 3, but I haven't posted the other chapters yet, but I can give you a quick rundown on what's going on:

Right now, the interlopers have landed in the capital city of Benning, deep within Systems Alliance territory. The human 40k characters are currently very concerned about where they are - their chunk of the ship landed right in front of a giant billboard for a galactic dating site - one that shows an asari and human frolicking on a beach.

Shosannah, the dark eldar wych, is also trying to determine where she is, as the lack of Imperial iconagraphy has her worried she might be on a chaos-controlled planet. She is also trying to determine if the chunk of ship that fell has enough spare metal to patch the hole in her Razorwing.

I did this to my Rogue Trader group.

They fell through a hole in the warp and ended up in pocket of the galaxy cut off by the warp. At first, they thought it was just a lost part of the Imperium with a false "Emperor" and the "aliens" were just mutants. It took about a session and a half before they caught on.

They ended up joining the rebellion to help take down the "False Emperor", grabbed as much loot as they could, and made it back home. Then they told the Inquisition about this heretical pocket of stars so they could prepare an invasion fleet.

Oh dear... oh dear, that billboard. *Snrk* You've dropped them into things much faster than most other authors!

And that is also hilarious. WIsh I could've seen your players' faces when the penny finally dropped.

>much faster than most other authors

No read to delay all the fun bits! Still plan to put them on the Normandy, but also change up Mass Effect 2 completely. Shepard doesn't die, and I'm cutting out huge swathes of asinine Cerberus garbage. The end goal is to have a story more in line with Mass Effect 1's tone and style, more Vigil than Two Steps from Hell.

I know more people will just want to read Mass Effect 2 with 40k characters, but I think I can make improvements that make both parts shine.

>the imperium of man still beats SW on the ground war front, they have far supperior tanks, weaponry and super weapons like titans, space marines and sheer fanatism.
>superior tanks

Yeah, seriously, what the hell is up with SW-verse and some of the odd technology gaps.

>Paper doesn't exist anymore
>all ground vehicles are either walkers or hovering, and the only tank we've seen are used by CIS in the clone wars.

Better vs. question though:
>Who will die faster?
>one thousand Stormtroopers facing off against all the major protagonists of Star Wars to date
or
>One thousand guardsman versus Abaddon the Despoiler and the collectibe might of all of his previous black crusades?

I think early on that would be seen, but the empire has a phenomenal long-term advantage in that it's a united front. Certainly the power level of 40k is much higher than the Empire, but so is the danger. 40k relies on astropaths and warp travel, whereas with hyperwave and hyperspace the Empire can coordinate over a galactic scale seamlessly. And the Imperium would never adopt either technology as both would be foreign and heretical. The Empire would be crushed early on, but if they can prolong the conflict then whatever forces the Imperium has that can overwhelm them will be spread thin.

>early on

It takes the imperium decades to mobilize. By the time they get their rears in gear for the offensivethe empire would have already built a dozen Death Stars worth of space battle assets and be zipping across space pew-pewing planets with Death Stars and Galaxy Guns.

What makes for a good villain for a Fantasy crossover?
I've been wondering if I could fiddle Fire Emblem of one flavor or another with it, but I need to decide on a bad guy.

Depends on the tone, I suppose. If you want it to be tonally consistent, pick a character with a personality that won't make things darker or comically lighter than what the universe is supposed to be. That said, it could be an interesting exercise to write a truly awful villain in with light characters, or write a really upbeat story with a loopy villain.

I dunno, they still have to leave half the battle station unfinished and open to attack for totally sound reasons. The Tarkin Doctrine was sound in theory. And that shat IS begging for half a space marine chapter to die nobly as shat destroying

Remember that Luke and Han got from the outer time to the core worlds in a few hours and that distance takes months or years on 40k scale. Even accounting for hyperdrive multipliers that distance can be crossed by an ISD in half a day. Even at the outside estimates the EU gives makes it clear that the Galactic Empire can get basically anywhere within it's territory within 48 hours.

It would take the Empire a few weeks to adjust to the proper doctrine, but it'll take MONTHS for the empire to give proper chase after the first engagements.

The end result is a situation like the Adeptus Mechanicus in that pursuing a war with the Empire would leave the Imperium too weakened to survive other threats and something it would wish to avoid once it knew the capabilities of its adversaries. Of course, if we're assuming the Rebellion is still occurring the IoM could simply wait for their foe to implode on themselves and sweep in to take out the disorganized galaxy.

someone post the powerman comic

What are the odds of the imperium having that kind of patience, or the rebellion continuing their war in the face of an EVEN WORSE EMPIRE?

If the rebellion has established itself as something not to be fucked with by that point, odds are they'll be willing to bury the hatchet.

The main problem is that the empire and rebels simply do not have the ability to engage the Imperium in any major confrontation. Their fighters are on average slower and more poorly armed.

>I will say that my thoughts on empire vs imperium/4ok in general is that above all other things the discussion *must* have a concession to allow the empire their legends stuff as they are comically without it

No they only need The empire strikes back to match the energy of IoM firepower.
stardestroyer.net/tlc/Power/

>Han Solo: Traveling through hyperspace ain't like dusting crops, boy! Without precise calculations we could fly right through a star or bounce too close to a supernova and that'd end your trip real quick, wouldn't it?

SW needs maps for its ftl to work. The Empire doesn't even have a complete map of it's own galaxy how will they navigate the Milky Way?

The premade maps are mostly for the sake of time. From the beginning it's been possible to plot your own jumps, it's just it takes extra minutes to hours, depending on resources and mathmatical proficiency.

Imperium FIGHTERS are more advanced, Imperium CRUISERS are not. Descriptions of 40k space battles make it clear that capital ships simply don't have the speed to move in the same way that SW space battles tend to work.

The Eisenhorn novels have ships moving at 75% C.

So here a pretty delayed part 2

So why does the empire beat the shit out of the imperium in space?

4 reasons

>Superior numbers
>on par ship sheilding
>comparable weaponry
>far superior FTL

Lests start with the size of the navy. The empires fleet consists of hundreds of thousands of star destroyers. And unlike what this would make you think. The star destroyer os no pushover and is comparable in size (1,8 km) to the imperiums frigates and small cruisers.

Along with this they also posses millions of smaller escort vessels (like the smaller star destroyers from the clone wars era) and dozens of super weapons, like suoer star destroyers which are as large if not larger than imperial battle ships, and movable battle stations like the death star (although the imperium also has its share of giant space stations).


On the subject of shielding, it is show that star destroyers can tank hundreds of asteroid hits, each of which impact with the force of large nuclear bombs (tens of megatons). It can also tank countless turbolaser shots (SW ships guns) which we will establish the powerlevel of next. Estimates from my source put the energy capability of the shields in the tebs of thousands of megatobs (between 24000-50000)

My source is this website, that calculatespower levels based on movie and EU feats. stardestroyer.net/Empire/Tech/Beam/Beam2.html

Now onto the weaponry.
The turbolasers moubted on star destroyers (not actually lasers, but plasma weaponry) come in two varities. The turbable "light" cannons on the sodes and the fixed forward pointing heavy cannons.
In the movies the light cannons are shown to be able to completly atomize those asteroids from before, which would require huge ammounts of energy. My source pits their yeild at around 170 megatons tnt.
For feats of the main guns, its stated in the EU that three star destroyers are capable of destroying all life on a planent relativly quickly, through bombardment of their main guns. And the power of the main guns are stated many time to be able to destroy "a small city" these were of course small by that stabdards of the universe, and on a planet that was amlost completly covered in citites.
My source estimates their power to be in the tens of gigatons.
These are of course only for single shots, and it is shown that turbolasers are capable of rapid fire, so the amount of energy a single star destroyer could throw at the enemy in a few minutes might be in the low terra tons, when combining its main guns with its lighter cannons.

On the subject of super star destroyers, then imagine all this but scaled up to its size, and you quickly get a ship that can go toe to toe with much of what 40k has to offer.

Source is the same as last post

>Superior numbers
>Lests start with the size of the navy. The empires fleet consists of hundreds of thousands of star destroyers.

"The skies over Terra were thick with starships, hundreds of thousands of them organised into more than seven thousand fleets, reserve groups and secondary, follow-on forces.”
- A Thousand Sons, pg. 383

>Superior Numbers
not really, most battlefleets are fucking enormous, not to mention the amount of forge worlds that produce them yearly, alongside Astartes forces. That and the fact that most of them have a service life longer than 3 years makes them superior
>on par ship shielding
See Void Shields.
>Comparable weaponry
except for the fact that most cruisers and battleships are equipped with some of the most extreme planet-destroying tech, and most Astartes have ships capable of forcibly boarding (thereby raping the crew of) said Empire ships
>Far Superior FTL
agreed.

Edit The Flight of the Eisenstein not Eisenhorn.

I rest my case then.

I thought i read somewhere that imperium had fewer ships. I guess i was wrong.

Here's the pastebin links for anyone who missed them the first time around:

pastebin.com/7kmbHHCM
pastebin.com/nkP1kEsZ

There's a few goofs, but I'm overall pretty happy with how they turned out.

>Legends

Anyone have good crossover stories that aren't Star Wars or Mass Effect?

There are some:

>Shinji And Warhammer 40 K (Evangelion)
Shinj Ikari grows some balls after finding a box of the tabletop game. Things get awesome from there.

>Swarm of War (Starcraft)
A nerd gets transformed into a Zerg larva and trown to the 40K universe.

>Inquisitor Carrow and the God Emperor-less Heathens (Harry Potter)
Let's just say that be careful for what you wish for.

>A World Of Bloody Evolution (RWBY)
Yang appears in the 40K universe. Better than it sounds.

>Armed to the Teeth (Fire Emblem)
Silly oneshot about Boyd vs Khorne.

>Half-Life 40k
Gordon Freeman drops in the 40K universe, the Imperium is confused.

>For Those We Cherish (RWBY)
Lamenters get stuck on Remnant, Grimm get BTFO and an old old Contemptor Dread is both depressing and awesome

>The Infinite loops [everything/everything]
Pretty much the whole of fiction gets placed on wacky groundhog Day loops. Zooming in on 40k loops specificly you get to watch the “the ship” a brighthammer loop, a tyranid almost going on a multiverse rampage when it gets looping powers and Russ getting raised by the equestrian ponies.

Infinite loops is weird.

>Without War to Guide Me [40k/Trek]

Enterprise crew comes across a space marine who was petrified and tossed into the trekverse. angsty specimen clashing with trekverse values is what follows and then the story dies because fuck you.

>The Weaver Option [40k/Worm]

The queen of escalation herself shows up in the 40k galaxy and starts wrecking house with her bug swarms and quickly shoots up the imperial ranks. Very simular to a world of bloody evolution in premise actually. The true plot of the fic has barely even begun though.

>Inquisitor Carrow and the God Emperor-less Heathens

Oh boy, the nostalgia... that was my very first exposure to WH40k. One warning is it kind of runs off the Theme Park Version, but it managed to hook me anyway.

You're not. There are hundreds of thousands of star destroyers(250k ISD's, with an unknown number of Gladiators, Venators, Victories, and the like also in service)), but the star destroyer isn't the workhorse of the imperial fleet. The most common craft are IPV-1's, Assault Carrier Gozanti's, Arquitens cruisers, and varying other ships of that type. These are mostly 50-100 meter craft(except the Arquitens at 350, which is usually a flagship for low level commanders), that drop in with a single squadron of fighters and usually patrol or skirmish. The skipray blastboat may or may not fall into this niche depending on how you interpret it.

Once you get a tier above that you get into newer ships like the Raider Corvette, Assassin Corvette, Gladiator Cruiser, Correlian Gunship, which fill the same niche but are better armed, and are often better carriers. The Arquitens equivalent here would be the Strike Cruiser at 450 meters.

Then you have the space stations, mostly XQ series or Golan platforms, which are big and handle carrier duties.

Once you actually crunch the numbers just the normal patrol groups equate to about 2.5 million ships across the empire. This doesn't count the non sector patrol ships like the Grand Admiral's fleets(which even post Endor could have like 30+ ISD's, secret facilities, or special groups for people like elite operatives or inquisitors, which can have ISD's(one or multiple) or SSD's.

The realistic number of TIE pilots across the empire is in the tens of millions just for regular patrol, and probably many hundreds of thousands for miscellanious projects.

And before anyone calls bullshit on those numbers, an averge sector group is considered to be 2400 ships, of which only 24 are ISD's. There are 1024 sectors in the post Ruusan Reformation galaxy and while the empire moved the boundaries there's no new number of sectors so you can assume they're roughly the same in number. This means the total number of ships on regular patrol is about 2,457,600, give or take for averages. But this only accounts for 24,576 ISD's, less than a tenth the official numbers.

I made a typo and added an extra 0 to those Star Destroyers, but that's still over 400 ISD's to divide up between twelve grand admirals, Vader's Death Squadron, and the various other inquisitors and forces at work. If you divide it up assuming each of those twelve get the thirty or so mentioned, and Vader has the six he officially has, you're left with about 58 left over, which are the ones presumably left out for black sites, inquisitors, and other secret projects. So the math more or less checks out no matter which side of the equation you're starting from.

The Imperium may have the advantage of bigger ships and dominate in pitched battles, but the empire has the advantage in terms of sheer numbers and manouverability. An assault carrier isn't much on it's own, but it can move in ways no Imperium ship can due to having a hyperdrive while no equivalent Imperium ship can move through the warp at any speed. If the empire is going to fight, it WILL come down to their lighter assault groups making or breaking that war.

What about an Ork invasion on par with The Beast's army attacking the Star Wars galaxy?
Would they have a better shot if they had the chance to dig in?

What happened to the Chozo after they spawned Tzeentch?

The Empire would probably have a difficult time with Orks just because of how deep dug in the Orks tend to get. The emperor himself would probably be way more interested in them simply because their group psychic deal is essentially just a pocket version of the force.

The empire is probably better at keeping them contained due to getting into position faster, but the difference in deployment means those fewer battles would be far bloodier.

>orks loot the Death Star

All these Empire wins in space posters are neglecting the properties of engagement range. The Imperium is going to be able to start firing their ridiculously overpowered guns long before the Empire is in the visual range they require to hit with their ridiculously overpowered guns.

For effective range of weaponry the Empire is outclassed. As for engagement times and sudden drops out of hyperspace into combat, I usually defer to the people bringing semi-reliable seers (even more reliable if Chaos is left behind) onto the bridge of the majority of their ships of the line.

More recent novels have expanded imperial weapon ranges.

Even ignoring those numbers an orbital bombardment like at Attolon would require imperial ships to hit with reasonable accuracy from of kilometers out.

Hundreds to thousands, fuck.

Bumping with stupid but on topic question.

What is the most awful/retarded crossover you looked?

I don't know if it actually exists, but any Minecraft/40k crossover is bound to be a dumpster fire.

If that scale is accurate, entire generations of slaves are born and die in the process of cleaning one of those cathedral windows.

Ejecting the contents of the septic system would be an act of Exterminatus.

That's what servitors are made for

You do realise that the orkz needed literally deathstars in all fronts to put the imperium on check right? 40k can fight an all fronts war at this moment when the galaxy is filled with warp taint and if you take out everyone else to just face the Imperium they wouldn't need to out run the imperials since they would just maintain heavy presence in all fronts, it doesn't matter if they have millions of tie fighters when they can't scratch the imperial navy paint

...

Stormtroopers being shit was the story taking precedence. Honestly, if you want to portray enemies as competent while still being a threat, don't throw the main characters into situations were they can be shot, or else enemies just come off as shit. A common headcanon is that it was Luke or Leia's force powers deflecting the shots, but that's just reaching. Portraying stormtroopers as incompetent after the "blast points are too precise" comment was a terrible move.

Compare the fact it takes Kuat about a year to build a star destroyer to how long it takes to build one Imperial cruiser.

Do the windows really need to be half a kilometer high? Seems like a huge weak point to me. Windows on spaceships don't work well, and you need to cut a huge hole in the armour to add them. What happens if the shields fail and a micrometeor hits the glass? Star Wars kind of gets away with it by saying the glass is actually a type of metal you can turn opaque, but even that's still bullshit because it weakens the armour. There's no reason why the bridge shouldn't be deep inside the ship's hull. You don't need to see into space, it's not an ocean, and a set of cameras on the hull will do the job of human observers a million times better. That A-Wing hitting the bridge of the Executor was just shot writing. Lucy's needed it removed to advance the story because it was slaughtering the Rebels.

Imperium ships are so poorly designed. That battleship can't bring all of its weapons to bear against a target because they are mounted either on the sides or at retarded angles. The Star Destroyer can bring all of its weapons forward simply by lowering its bow, this is why it's wedge shaped. Further more, the macro cannons and torpedo tubes are far too large. There's no way they could carry more than a small amount of ammunition.

The size of the Death Star II has actually been retconned to be equal to the Death Star I. The first Death took twenty years to build because it was built was slaves, whole the second was nearly completed in three years, as this time the Empire began using professional ship builders and construction droids. The first Death Star was poorly designed because it was originally just a concept weapon. There was no reason for the exhaust tube to connect directly to the reactor. The reactor exhaust could have very easily been collected in sealed storage tanks before being directed out of the hull through a series of self-sealing tubes. The reactor was also very poorly designed, taking a day to recharge the superlaser between shots, though this may have something to do with how it was sabotaged in Rouge One, and was essential a prototype. The second Death Star, could, by comparison, charge the superlaser in as little as three minutes, and was fitted with hundreds of thousands of small millimetre wide exhaust tubes. It was a perfect weapon, if only Palpatine has waited until it was completed to crush the are Rebellion. So long as Palpatine lived, there was no way the Rebellion was going to win. The Empire was too vast, and it's armies and fleets were too strong. The Imperial Navy was never fully committed by Palatine to destroying the Rebellion, and even then, it still had trouble. Vast reserves of ships remained locked up in the Imperial Core throughout the Galactic Civil War.

Before the new trilogy fucked the canon, the main reason for Palpatine establishing the Empire other than to re-establish the Sith, gain immortality, and sate his own ego, was to protect the galaxy from the Vong. Palpatine forseen the arrival of the Vong sometime before he entered politics. This is why he kept building superweapons, dreadnoughts, and star destroyers even though they consumed over half the government budget. Although he was a tyrant, Palpatine generally didn't care about the average citizen so long as they accepted him.

Mind you, the Vong was also a terrible storyline and we are so much better off without the 'Magic immune to force guys'

Stormtroopers aren't the Empire's standard infantry, they are an elite security force akin to the Waffen-SS. The Imperial Army is a separate service with its own tanks, armoured personnel carriers, artillery vehicles, and what have you. The average Imperial soldier is equipped similarly to the average Imperial guardsman, with a blaster pistol, plastic armour, and a plastic, helmet. However unlike most guardsmen, they are actually trained. Not to a high degree, but they learn enough to get the job done. Look at the Imperial Army legends page for more.

They do have tanks, see above. Mostly it's just Lucas being retarded though and having no idea how war actually works. The Emperor's guards carrying pikes? Fucking pikes? I don't care if they are force pikes or whatever else, they won't do shit when faced with a line of soldiers equipped with rifles. Give them some proper fucking guns. They don't even have the force powers like Vader or Luke which are needed to use melee weapons without being instantly shot in the face.

>dying to shots that the main characters shrug off, while in armour...

Been my headcanon that while a blasted trooper is down, he often survives the hit and is able to recover, so while they have a high casualty rate, their mortality rate is rather low, enabling their often very aggressive behavior in combat. I support it by referencing stormies still wilhelm screaming while falling into a pit after being shot or even something as late as Rogue One having stormies still groaning when they get slapped about after being shot multiple times, and also at least one case of blaster bolts being deflected when hitting at an angle.

Also, states multiple places in material of varying degrees of canon that none blaster or lightsaber weapons won't penetrate stormie armour under normal circumstances.

I'd state a stormtrooper just like a regular guardsman in the TTG.

>they are an elite security force akin to the Waffen-SS
>Einsatzgruppen was an anti-terror organization

Sorry.

25,000 destroyers at peak numbers.

They were regular SS, and were death squads. Waffen-SS was the security and combat component.

They should have made them a hive mind or transformed Thrawn into an Alexander the Great-style conquerer.

>The truth is that the SW stormtrooper is a professionaly trained soldier with 4 years of intensive training. And arguably better equipment than the average guardsman.
The truth is that, by shown evidence made by the creator of Star Wars, is that Stormtroopers are fucking jokes and are literally a police force formed from conscripted/enlisted yokkels in the new Disney canon. That and they can't aim worth a damn, and no don't go saying "but modern soldiers are just as inaccurate". Modern soldiers engage targets in excess of 300 meters, Stormtroopers are typically fighting at distances less than 20 meters. And real life soldiers have freakish accuracy when they intend to kill exposed targets and not use suppress, such as the USMC which was suspected of executing prisoners due to headshotting insurgents at extreme range with laser like accuracy.

>The stormtrooper wears srmour that is resistant to plasma weapons, has a airtight suit to protect against the vacuum of space or poison gas. Infared and nightvision built into his helmet, as well as a HUD display for tactical information.
Kek, if plastoid is "resistant" to plasma, then a piece of 1ply tissue paper is "resistant" to water. Plastoid armor is worth piss against any projectile weapon and doesn't even protect against melee weapons. It's purely a flak vest and absorbs explosive force.

>This is not counting the empires ability to mass produce battle droids or crrate clone armies. Which would greatly boost its army even further.
The Clones are gone and no longer usable. Palpatine would also never use Droids en masse as Imperial citizens are terrified of droids still.

>As far as empire vs imperium my thoughts are simply that the empire drowns the imperium in a tide of superweapons and planetoid scale constructs. If you take the legends instances of the empire's industry over it's 20 years of existence they practically built a new death star sized construct every fucking year and they were developing so many new techs in that timeframe as well.
The Imperium literally builds Death Stars constantly. The Death Star isn't remarkable in 40k, it's just another dime-a-dozen moon-sized or planet-sized space station which also carry exterminatus munitions if they're the Space Marine variety.

>but SW has reliable, working FTL and can therefore win the war without needing to win the individual battles. (Hit and run Exterminatus strategy)
Hyperspace needs to be mapped to even function, and hit and run only works when you aren't OOM lower than the enemy in power production. The Empire uses megaton yield weapons which won't even dent 40k theater shields. 40K ship based barrages are measured in tens of teratons of energy and literally blow apart continents. A hit and run fleet runs into a single Cobra-Class Destroyer and it's in for a REALLY bad day.

>No they only need The empire strikes back to match the energy of IoM firepower.
>stardestroyer.net/tlc/Power/
user I don't think you know how powerful 40K ships are.

Mind you the calculations are completely bullshit as they make so many assumptions, like the asteroid being solid and not made of water/soft materials like real asteroids, but that only amounts to a grand total of.... 5.5 gigatons. That's chump change to 40k ships which unleash teratons of energy in barrages able to obliterate continents, with a single torpedo having enough power to crack one.

Remember, 1 Teraton = 1,000 Gigatons = 1,000 Megatons

Since it generated some interesting discussion a few weeks ago:

>Scenario: CIS Droid Army vs. Adeptus Mechanicus
>Location: A strategically vital Forge World; CIS launched a surprise attack out of hyperspace and has dug themselves into the Manufactoria, hijacking the equipment to produce reinforcements
>Forces: CIS- starwars.wikia.com/wiki/Separatist_Droid_Army starwars.wikia.com/wiki/Separatist_navy
>the Forge World has a handful of Knights and Space Marines on retainer, but their forces are primarily Skitarii
>the Forge World defenders are lead by a Tech Priest Dominus, while the CIS invasion force is lead by a Super Tactical Droid, using OOM command droids as lieutenants.
>Limitations: The AdMech cannot deploy anything larger than an Imperial Knight; Titans and Ordinatii Minoris would produce wildly unacceptable collateral damage.

>Do the windows really need to be half a kilometer high? Seems like a huge weak point to me. Windows on spaceships don't work well, and you need to cut a huge hole in the armour to add them. What happens if the shields fail and a micrometeor hits the glass? Star Wars kind of gets away with it by saying the glass is actually a type of metal you can turn opaque, but even that's still bullshit because it weakens the armour. There's no reason why the bridge shouldn't be deep inside the ship's hull. You don't need to see into space, it's not an ocean, and a set of cameras on the hull will do the job of human observers a million times better. That A-Wing hitting the bridge of the Executor was just shot writing. Lucy's needed it removed to advance the story because it was slaughtering the Rebels.
That isn't glass. It's duraglass. Secondly the ship crew is mostly expendable and the Imperium doesn't kill if a couple hundred or several thousand people die due to something getting breached. Their lives are expendable and there are literally hundreds of billions of replacements being born daily.

The Admech would annihilate the CIS so hard it isn't even funny. Not only can they out-attrition Tyranids, but Skitarii can literally kill planets by just shooting their guns too much.

I think it's notable that while they have strong anti-aircraft capabilities, the Mechanicus doesn't really have much way of contesting CIS air superiority, allowing them to continually land troops from orbit.
For a sense of scale, a single Lucrehulk can deploy upwards of 1500 autonomous fighters and ~200k B1 battle droids (with each MTT deploying a rack of 112; B1s may essentially be conscript blobs, but they're essentially conscript blobs)
While they don't have anything that can swing on a Knight level, their ground forces are highly maneuverable, with Hailfire Droids being essentially a Krak MLRS and AATs being roughly equivalent to a Leman Russ.

Also, droids don't really give a hootin' toot about radiation, so Vanguards' cancer guns aren't really that much of an advantage.

Duraglass is not different from the opaque metal Star Wars uses for windows. You don't need to see into space, and cutting a hole in your armour to out in a window is beyond stupid.

>waffen-ss
>elite

>questioning the weherboo narrative

You're not wrong, but let's not get into this since it's completely off-topic.

As for on-topic, does anyone know any good up-and-coming ME/40k fics? After the disappointment that was Andromeda, I need my ME fix.

It was the intention, but the demands of war scuppered things. The Waffen-SS actually had a massive casualty rate compared to the US Army or the US Marine Corps, mostly because of the Eastern Front.

You seem to forget some important elements however.

1) Space battles in SW are close-combat by 40k standards where ships are shooting targets more than thousand of kilometers away. Imperium ships have arguably better calculators and targeting devices. It goes even worst for the Empire when you consider that...

2) The Imperium ships use laser lances and laser defense weapons that make turbolasers looking slow as fuck by comparison. Even Imperium non-laser weapons accelerated by gravity-shenanigans are possibly faster.

That octuple cannon design is retarded. Why not just go for quad over-under cannons, with two on each side?

>Knight

>they don't have anything that can swing on a knight level

Or anything that can take one down. Knights would fuck a CIS battle line right up. Never mind if Titans come in to play. Ground forces in the CIS would be fucked by most armies in 40K, never mind the Adeptus Mechanicus.

>Compare the fact it takes Kuat about a year to build a star destroyer to how long it takes to build one Imperial cruiser.
Even a Hive World with no shipbuilding expertise can build a Lunar class in short periods of time they build one above a stone age planet in eleven years

>The AdMech cannot deploy anything larger than an Imperial Knight; Titans and Ordinatii Minoris would produce wildly unacceptable collateral damage.
You do know that each forgeworld have it's own attached titan legions right? And they use them to defend their forgeworlds

>the Mechanicus doesn't really have much way of contesting CIS air superiority, allowing them to continually land troops from orbit.
They have squadrons of servitor piloted airships programmed to fight from orkz to eldars, from lightings to thunderbolts and other void capable vessels

>For a sense of scale, a single Lucrehulk can deploy upwards of 1500 autonomous fighters and ~200k B1 battle droids (with each MTT deploying a rack of 112; B1s may essentially be conscript blobs, but they're essentially conscript blobs)
Skitarii also have similar ships capable of carrying whole detachments of skitarii armies into battle and b1 droids are of lesser quality when compared with skitarii

>While they don't have anything that can swing on a Knight level, their ground forces are highly maneuverable, with Hailfire Droids being essentially a Krak MLRS and AATs being roughly equivalent to a Leman Russ.
Hailfire droids are way lesser when compared with onagers shield protected with neutron lasers that melt heavy armour

>Also, droids don't really give a hootin' toot about radiation, so Vanguards' cancer guns aren't really that much of an advantage.
>Machines
>Immune to radiation
>Specially the droids that will turn off when their signal is currently off or face interference

Battle droids were fitted with internal control computers after Naboo.

I was one of the chaps arguing the Admech side of that one, I enjoyed it.
I have read Skitarius again since then. Admech infantry heavy weapons do shoot down a Thunderhawk full of Iron Warriors on fairly short notice, the CIS would probably have some problems doing a pic related if the Admech have any warning of the slow flybys.
CIS has superior maneuverability, but will get bodied in a straight fight and can't really go on the offensive terribly well against void shields and Emanatus phalanxes guarded by Icarus Crawlers. CIS can be massive harassing dicks to supply lines and the Admech will need to move in a slow crawl as Macrotek clades expand their defensive webs against swarms of fighters, but what the Admech takes it's going to hold. Also, CIS ECM/ECCM is kinda shitty for an army of entirely beepboops. They are going to HATE something like the Contagium Mechanica, although that isn't too kind to Admech facilities either and would probably only be deployed against CIS worlds before an offensive.

>They have squadrons of servitor piloted airships

That I haven't heard before, sounds fucking awesome. Where was this?

>What about an Ork invasion on par with The Beast's army attacking the Star Wars galaxy?
>Orks bring in their Attack Moons
>The sheer WAAAAGH!!! energy could be felt across the Warp galaxy itself during the War of the Beast
>Orks, unlike the Mechanicus, are more than happy to steal the hyperdrives and repurpose them for their own ships
>Ork Attack Moons are more dangerous than the Death Star

The Star Wars galaxy gets curb-stomped so hard by the Orks its not even funny.

>Hyperdrive is totes better than the icky warp.

Do you really wanna open that can of worms? IF the IoM is using their war as it exists in their universe, then chaos comes with it. And all the mind fuckery that entails. Force users and force sensitive will be crippled for at least a week if not years thanks to the creeping whispers of corruption that will flood into their minds and souls.
But if the IoM uses the SW universes sea of souls, relatively tranquil as it no doubt is (Going to sail on a day with lots of chop vs heading into a category 1 hurricane at the best of times), than how much faster is the GI than the IoM really? Nevermind suddenly the astropaths could chat normally instead of psychically screaming in chiors of a hundred to chat across a sector.

Here's one, lads: Elsewhere and Elsewhen. Star Trek crossover.

fanfiction.net/s/2370566/1/

That one had some priceless moments, but it's also long dead. Anyone know of anything else that's still ongoing?

>tfw all 40k and mass effect crossovers are inquisitor self inserts

>We will never have a humbele guardsman and snooty farseer again

I'm still mad at that author. I hope his family dies of cancer.

The russians have you covered. Also-

>being buttmad about it instead of becoming productive and creative for your own sake

Ongoing ME crossover
fanfiction.net/s/12504804/1/Black-Banners-of-War

Writefaggot behind the above pastebin links. I know I can't really compare to Maeteris and Gallardi, but I'm hoping to tell a similarly personal and more character-focused story, a least where the 40k characters are concerned.

How come there are no fics about the imperium just stomping the shit out of the council race?

Too bad the Astral Knights died to a man taking down the World Engine.