Tell me about your story tg/

Tell me about your story tg/.

The one you've been working on.

Any interesting ideas that sets it apart? What's the setting like?

Are you still working on it?

Bronze Age people discovering how to carve magical guns out of bone and wood. They don't involve any mechanisms, but they magically fire individual pellets of shot relatively straight and at the speeds of modern firearms. They take a lot of time to make and require highly skilled craftsmanship, but 95% of the population apparently has the innate magical ability to trigger these things at will.

I'm trying to figure out what this does to the historical progression of warfare.

Also, what would wand-handguns and staff-rifles look like?

How much of the design of modern firearms stems from the necessity of housing a number of intricate mechanisms? What would a firearm look like if the only design considerations were:
- it has to have a straight, hollow barrel you can load up with bullets
- you need to be able to hold and aim it comfortably
- you need to be able to withstand some recoil

Nothing else. No moving parts.

No. I don't have the drive anymore because browsing Veeky Forums completely shattered my interest and confidence in my GM and storytelling skills, so now i just linger here without any idea

Literally a longer blowgun that you don't blow in

Blowguns don't have recoil, do they?

I figure the butt of a rifle isn't just there for aesthetics and wasn't added just to house certain mechanisms. It's there because it allows a human body to comfortable brace it against a shoulder while taking aim.

i gotchu senpai

Literally a blowgun with a rifle butt

I'm really trying to figure out what reason would a person risk their life for a Wish spell. And I'm talking about a extremely limited Genie sort of Wish spell, nothing too cosmic or reality bending. Resurrections aren't common, but they do happen in this setting, so I'm thinking what sort of tragedies or hope for something can make a person desperate enough to think only a Wish can grant them what they want.

A story about a bunch of half-gods tearing apart the kingdom their godly father created. He also fucked a lot of different mortal women, this is why these half-gods are running around. Of course there is also an outside threat looming in the distance.

However this may sound, setting is early-early middle ages or migration period techwise, with some elements of mythic germany and the stories of the Nibelungen. For their society I took some inspiration from medieval Iceland. And of course standard fantasy-schlock.

Writing one based on a player backstory, killed king brought back as a Revenant by an old god to exact his revenge and save his children along with his country

No formation warfare. Instead tribes lay claim to large areas of territory and send in dispersed groups of warriors to keep it clear, like a CS match across 20 square miles.

Steal from media you've read/seen and just reskin it
Hell did you see the new Star Wars?

There's a lot of backstory so I'll try to cliffnotes it. Basically, the most powerful wizard in the world killed the Demi-God of Lies after his wife's soul was consumed by her (the Demi took form of a female Devil). So the wizard killed her and stole her life energy/magic/aura/mana and entombed it in a wizard's college where he was training prodigies to learn how to keep her life energy contained before he died. The adventurers started at the college when the God of Lies (who made the Demi) brings an army of Devils and abberations to the college to kill the Wizard and steal his Demi' s life energy back (planar time dilation is why it took so long).
The heroes, being young college students, get slaughtered. They are resurrected by the Goddess of Love because literally "the power of friendship." My group appreciates blatantly faggy moments.
After the college is razed, the God sends his army into the world to find any alumni of the college that might try to exact revenge. The entire time, these weak heroes are trying to dodge devils, blend in, and act like other people (because they supposed to be dead and can only get res'd once) while doing quests and trying to get stronger so that they can actually travel to the Nine Hells and not get buttfucked. It's fun because each town they choose new names, and they buy new clothes to not spread a trail.

>WoD/Esoterrorist inspired
>Players were Hunters, clan wiped
>Try to escape their old past and live normal
>New group rise in the city they're in
>They're Mages or rather terrorists
>New group wants for humanity to Awake
>Believe more supernatural = more Awakens
>Use their Magic in ways they shouldn't
>Create Paradoxes and Slenderman-likes
>These Paradoxes affect other templates too
>Mage conflicts
>Players fight Slenderman & monsters
>Players also need to fix the politics

TL;DR: Occult French Revolution-style events have horrific consequences, players have to deal with them.

> A late Paleolithic dwarvish society (pre-mining) finds a strange human has wandered into their community.
> He can talk to things and make them do unexpected things.
> He trades magics services for food: curing sick, making pottery unbreakable etc.
> Meanwhile, in the chieftains hut, a large tribe of orcish nomads are chasing herds up the mointains and will likly discover the dwarves soon.
> Dwarves are outnumbered, wat do?
> Strange man tells protag about the fire god who is angry with the living. Fire god jealousy hoards some of the greatest treasures of the stone god.
> protag builds big fire to flatter the fire god.
> builds in in a thick pot to hold lots of the gods heat.
> more pottery, stones chosen by the man bleed in the fire.
> in the end, protag uses training, tactics, dicipline and bronze weapons and armor to defeat a more numurous army.

The strange man goes on to other stories but he keeps the name that the dwarves gave him. A name which history and the telephone game will shorten to "wizard".

Humans genocided the elves so the survivors made fey pacts and are about to set their plan in motion meanwhile a Lich to the west is readying his kingdom for war with his agents hsvinh successfully infiltrated most royal courts in some fashion, the most successful of which is a disguised lesser Lich attaining court Wizard of a pompous duke calling himself king, who's now waging war to try and unite the realm and he's using dark magic to do it. Meanwhile he's also causing my Holy Roman Empire with more civil war, the Orkland, to fall under control of an Orc who wants to conquer lands to the west. Ultimately it will lead to ruination for the Orcs as the realm united against them but it will take pressure off the Lich so he can invade east looking for ancient magical artifacts without nearly as many armies trying to stop him. Also Dueregar will be invading the south for meteor minerals but I don't think my players will get caught up in that the way the campaign is going.

Uses for wish

>undoing a horrible tragity
>stop a natural disaster on the horizon
>lift a legendary curse
>destroy an artifact

Or if they're evil, reverse the above

>Have 135 pages of backstory, fun facts, and plot written out for the novel I'm writing
>tfw Only have 40 pages of the actual book done

I've had a story I've been working on probably well over 10+ years, started when I was still in high school. Gone through a lot of phases of working on it, giving up for months, working on it, starting over from mostly scratch, etc.

Basically a pretty standard "MC saves the world" sorta-epic fantasy thing. Modelled a lot off of the Belgariad cause I loved the shit out of those books as a kid. 110% plagiarised ALL-CAPS Death from Terry Pratchett, which is cringeworthy as hell to read now but I built a lot of the plot around it and short of a complete wipe I don't know how to revise it.

Story centered around a tribe of 'barbarians' who had giant (horse-sized) sentient wolf companions that they rode. People would form soul-bonds with their individual wolves, there was a whole Nature/Barbarism vs. Civilization theme going on, plus an overall Order v Chaos thing with demons trying to invade the world and some questionable morality at points. Then I read Eragon and realized my whole bonded magic-animal thing was super similar to the dragons/dragon riders from that and got depressed and stopped writing for a long time.

I still write bits and pieces now and then, mostly because I like the worldbuilding and I played around a lot with making constructed languages for various people in the setting because that's my nerd fetish. I spend more time doing that than I do actually trying to figure out the damn story.

Elves AND Humans are the two precursor races who have been at war so long that the animals of the world have actually evolved into truly conscious races, players can choose to be one of the newborn races who try to quell the eternal war or be an Elf/Human who try to turn the newborn races to their cause

The newborn races/animal people take the form of standard fantasy races but from an animal evolution standpoint
>Pigs to Orcs
>Moles to Dwarves
>Birds to Harpies
>Dogs to Gnolls
>Cats to Tabaxi
Etc

Cringey garbage story, I wrote parts of it down but even with a quarter million words could barely cover half the plot. Most of it is shit anyway. Recently I ruined it by resurrecting the main character, realizing that the emotional attachment I had to him as a teenager is gone now that I am in my mid-20s and a different person, realized I should never have killed him off in the first place, realized the apocalypse he created has been ret-con scaled back ever since to the point it barely matters, realized I have nowhere else interesting to go with it, and that it has become way too meaningful to me, to the point that losing it is devastating. I could find some new autistic thing to obsess over, but it likely won't help.

You.

You're alright.

I wanted to write a campaign about the most powerful kingdom's royal family being killed and taken over by a tyrant who takes the throne. The prince escapes and finds the party begging them to aid him, so the party goes on a journey all the way to said kingdom to try and gain back control. little do they know, the prince was the one who set it all up and the 'tyrants' were just the current royal family under a charm spell and wearing an amulet that disguises them as the tyrants. The party is suppose to kill them off and the prince reveals his plans,
accusing the party being the masterminds behind this plan. The party needs to escape and prove their innocence anyway possible, then start a rebellion with the aid of neighboring kingdoms

I lost motivation because I didn't believe it was a good idea, and haven't touched it since I threw away all my notes and such.

Put them together, keep writing the story and explain the setting as it goes on.
I.E (and don't expect it to be good since I'm improvising): ... Out meeting could not have been at a worse time, i was face to face with the Xordu, a creature covered almost entirely on fur, this, and it's thick hide allowed it to survive for thousands of years and evolve bigger and stronger, it was almost an entirely different creature than it's ancestor who were raised as cattle in the southern colonies of the Jonubi, i didn't think twice to run away as fast as i could, i made it through the passage covered in the remains of what used to be decorations of gold and silver that once belonged to Exval the merciful, the last king of this long-lost civilization...

I wanted to make a world with shamanistic elves and crusading humans.

Felt hella generic. So, I scrapped it and never wrote since.

Oh, it's not so much having difficulty putting it to words. It's just having no time to do it.

It's 1500s Age of Exploration-like setting where a continent on the other side of the ocean is discovered, and the holy book of the religion of the explorers is a generic fantasy story with a knight fighting a dragon to save a princess

bump

A low fantasy mainly centred around two cousins who originally set off to rescue one of the pair's sister from bandits only to find themselves on separate sides of a long running war between an Imperial China/Roman empire hybrid and a band of Robin Hood meets 47 Ronin folk-hero/terrorists. Non-humans are based on other primate species (i.e. gorilla shock troops). The sister is currently possessed by an evil sentient mountain and is trying to end the world.

I've been playing PBtA games and my players are natural improvisers, so I haven't done any of this in a while. My characters have never cared for whatever setting I write.

I'm writing a short story collection now. Some 40K, some homebrew, some Forgotten Realms.

Post-Post Apocalypse/After the end story set on the North American continent. 2 highly collectivist societies have duked it out for a decade in a war of attrition with technology not too far from our own, think 2050 with a few concessions made due to having to rebuild everything from the ashes of the old world.
However, technology before the Apocalypse was all kinds of insane, we're talking Arthur C. Clark "Any sufficiently advanced technology" levels in some places. It's been about a century since then, most people from those times are dead and all the information was digital, so it was lost when the computers broke down. Technology can be harnessed from that time, and reproduced through the use of what basically amounts to stupidly advanced 3D printers, but require intact blueprints which are very rare, and no-one really understands the science behind it. Kinda like STCs in that respect/spoiler]. As I mentioned, some of this technology is so advanced, it can induce a sense of surrealism within those who bear witness to it, like showing a Smart Phone to Neanderthals. This is most prevalent in the highly advanced areas of the old world, where things just don't make sense to somebody who was born after that technology was lost, some even coming to the conclusion that it may not be entirely "Natural".

To sum it up succinctly, Think 40k crossed with Fallout, with a sprinkling of Surrealist Lunacy of the E.Y.E style, all wrapped in a nice little soapbox about how collectivism is bad and stuff.

Former hub world, created by eldritch gods as essentially an ant farm, teeming with different races and cultures from all over the multiverse. So damn big even with all the Adventurers Guilds that inevitably sprang up, nobody knows just how far around the world is, and there are dozens of moons which you might not see a second time for over a year. Huge harmonic towers are left over from a pre-apocalypse age, dimly understood, but can be used as communication lines to send messages that are impossible to intercept or scramble thanks to apparently operating on the language that makes up the fabric of reality. As far as twists, humans are very uncommon and looked down upon as fast-breeding short-lived vermin... even by faster-breeding shorter-lived races. Culture's a hell of a thing.

After 10 odd years of planning and revisions, roughs for the first "issue" are nearly done.

I'm legitimately too lazy to write stories, it's one of the reasons why I GM - I don't HAVE to have a story. Maybe that's why I'm an okay GM?

Twenty or so years after the apocalypse the Earth is a barren dessert ruled by crazies in cars, stalked by things of terror long since forgotten. There are a few small pockets of civility, not civilization. At best it's Conan the Carbarian.
What I think kinda almost makes it stand out is the main cast being just four dudes and their dog. They can't make the world right and don't necessarily try. And there isn't a romance subplot to be found.

It's a heroic fantasy played straight, a good vs evil story with no tricks or gimmicks.

40 pages is not that bad.
If you're lacking time, just carry paper and a pen everywhere with you and write all the time. That's what I do.

Don't obsess about something being cringy. With that many words you have written a full 3 novels. Have you had it proof-read by someone ?

I want to read this

Fairly generic south eastern continent, capital city is the bread capital of the entire world because of an investment made by the players over a hundred years ago (in a past life don't think about this one to much they're all new so I wanted a good tutorial) because of the bread popularity wine has also risen in the economy. Because of the food and alcohol available, trade with the rest of the world is amazing, port towns have built more pubs to accommodate more sailors, and the economic cycle continues. Despite this places otherwise comfy setting a mysterious dungeon that, once entered cannot be exited. The first floor (at least from where the players entered) is gaurded by a single skeleton, presented as an initial obstacle. After defeating said skeleton the party is to continue through a wide variety of ever changing rooms, with seemingly no regard for space or time. Being flung into an ocean with nothing but a rowboat and a distant (abandoned or not? Dunno yet) ship, entering a room only to realize they've all swapped bodies (don't know about this one) a trek through the outer planes, a showdown with an army of their past lives, and probably many more. I've got some ideas that are probably more of a miss, I want them to grow incredibly powerful here before in the end the fight a satisfying battle against the cause of their suffering.
Only recently started GMing, any criticism is welcome. I want my players to have fun.

I might be a mega autist, but from the time i was a kid to currently in my mid-twenties I've always had a running story I imagine when I'm bored. The topics tend to range from sci-fi to fantasy but I keep it going until I get bored with the concept or put myself into a corner.It works wonders for shutting your brain up when trying to go to bed. Am I the only one that does this?

Every night for 15 years.

Something I posted a while back in the /wbg/. I guess what mostly sets it apart is that it's playing the whole faith part completely straight while still including skeleton cowboys and bucket helmet crusaders with shotguns. I had a better setting writeup than this somewhere but it looks like it got thrown out on accident when I organized my picture folder.

I'm working on a core cast right now, with three mostly done and a fourth I'm trying to figure out, though I'm still hammering out names. Wouldn't mind feedback.

>>Rustle
>Generic outlaw type dude and straight man for the group. Laundry list of petty and violent crimes but finally got caught after murdering another man for his drink. Converted in the noose. Has actually been shepherding for a pretty long time. Favors duel revolvers as his primary weapons.

>>Don
>Former military governor of a small province in northern Not!Mexico. Very Don Quixote-esque in terms of behavior; obsessed with the chivalrous ideal. Actually a pretty good dude at heart but his hubris spiraled his province into a bloody civil war and now he's paying for it. First time Shepard. Carries half a dozen pepperbox pistols in his duster at all times in addition to his own pepperbox rifle. He adores the design for its propensity to gangfire.

>>Widow (needs a name)
>Matron/nobility in the party. Generally very motherly and gentle. Was not completely stable in life and murdered her husband over a severe misunderstanding. First time as a Shepard. One of the few Shepards with a physical quirk, having four arms. Armed with four gravity-fed parlor pistols.

>>Confederate (needs a name)
>Sharpshooter who perished in a failed rebellion far away from the current setting. Took part in the chattel slave trade (Jordinian faith actually does permit slavery but it's very strict on how to do things). Don't have much of a personality for him yet. So far, he's taciturn and a bitter. Favors a highly customized Sharps rifle.

The most recent campaign of 5e D&D that I played in ended last March with my character in an ambiguous situation - she'd been separated from most of the rest of the party when an ancient white dragon showed up looking for revenge because she'd killed its mate earlier in the campaign. The dragon could burrow through walls and told my character that it was going to, after it had killed me, hunt down my party and kill them all.

So my character did the only thing I could think of to stop that - ran up next to it and put one of her Bags of Holding inside the other Bag of Holding. Per 5e rules, this tears open a portal to the Astral Plane and sucks in everything within a 20-ft radius, with no save allowed. This functionally removed my character from the remainder of the campaign, because none of us had any way to get her back nor even to track her down in the Astral. Plus, y'know, dragon. But when I wrote Good on my character sheet, I meant it.

For shits n' giggles once the rest of the session was done we played out the rest of the fight, and thanks to a blind luck and the quirky way movement works in the Astral Sea, my character actually managed to slay the dragon. That still left her trapped, of course.

So right now what I'm trying to do is write out a story that features my character getting home. It involves the City of Brass. Unfortunately this year has been SUPER shitty and I've just found it difficult to work up the will to write at all...not helped by the fact that I keep flip-flopping as to how I want the story to play out; I keep alternating between either a simple heist story, a la Robert E. Howard's "The Tower of the Elephant", or else a more involved, longer story with my character enslaved by an efreeti but escaping after several months.

I'd LIKE to do the longer story (which would probably end up being more than 100 pages) but I'd also like the damn thing to just be done. So right now here's what I've got for the shorter heist story.

Two continent spanning superpowers, one an expansionist wizard-hating empire, the other a defensive wizard-loving coalition of city states and lesser nations, are stuck in a perpetual cold war after a ceasefire 20 years ago, each desparately trying to keep themselves together to prevent getting crushed by the other. Meanwhile a top secret hunt for an ancient long forgotten super weapon is being made by both powers to try and tip the balance of power to their side. The party is also looking for this super weapon, but for their own reasons, and get caught up in all of this.
Spoiler: it's pic realated

Thank god I'm not the only one

I'm the same way, except the setting and story changes as my interests change. I've never finished a story though.
I've always wondered if it'd ever be worth it to write it all down to see if I can make anything out of it.

Standard fantasy setting where humans, rather than being the confusingly successful everyman race, are a massive underdog in a world of terribly powerful elves and incredibly secretive dwarves, among other hazards both natural and unnatural. Essentially being a low fantasy race in a high fantasy world has led to humans being the most religious race in the world, regularly worshiping and owing their protection to massive deific beings who wander Creation.

The twist is that their world (referred to as Creation by most) is an artificial construct designed (the gods they worship included) by the Real Gods of the setting who watch lazily from orbit. The heat death of the universe is almost upon them and while they've reached a point where they've beaten entropy, they want to watch the struggles and triumphs of true Life one last time before the lights go out.

I need to figure out the specified parameters of a Wish, and what stops it from doing the things that are prohibited. Like, if Aladdin wished to be a sultan, does that mean that people up to that point in time immediately consider him a sultan due to an immediate change of perception, or was history changed in such a way that allowed Aladdin to become a sultan? And does that count as effecting a population on a major scale or a minor scale?

Magic exist, but relies on a gooey substance harvested from tree roots. The small races, such as Goblins, Kobolds, and Trolls (which represent both dwarves and elves, dwarves being the men and elves being the women) "meld" into a tree's soul and live inside them, harvesting both the goo and a sugar that can only be found in the tree souls. Is what they THINK is happening. They're really shrinking down to the subcellular level and harvesting the highly concentrated but totally natural sugars plants make. The goo is magic, though.

This is only ground level stuff, but the entire setting is basically an excuse to have shortstack elves bake cookies in trees and pass them out to children. Very comfy setting, for me personally.

30k words in and ive got to the first majro fight scene and I don't know how to write fights. I've spent months trying to figure it out and have checked different books and blogs looking for advice, but i just cant figure it out. I have no problem writing anything else, its just fight scenes!

Worldbuilding to set up a campaign for nomadic desert goblins. Working through the regional cultures now. The only one I have fleshed out at this time is heavily influenced by 11th century Turkey.

All in all probably not that interesting, but still fun to write out.

Alternate universe Elizabeth Bathory falls in love with a paladin in a renaissance fantasy world, but shit goes south even more than it did in our own world, and the rest of her allies have to try and stop her becoming the goddess of blood.

[YASHASUIINS INTERNALLY]

Man I remember that thread.
Said it before and I'll say it again. I'd buy the shit out of anything in that setting.