Recommend me a good cyberpunk RPG Veeky Forums, preferably something on the rules medium to rules light side

Recommend me a good cyberpunk RPG Veeky Forums, preferably something on the rules medium to rules light side.

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rollingstone.com/glixel/interviews/inside-the-classic-tabletop-rpg-behind-cyberpunk-2077-w464270
angelfire.com/games3/errantknight/zaibatsu/
mobygames.com/game/merry-go-round
midnighteye.com/features/post-human-nightmares-the-world-of-japanese-cyberpunk-cinema/
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Savage Worlds I0 or GURPS would be my best bets.

Is that a flash bang or a smoke bomb? I don't think neither of those are a good idea because they might have goggle to deal with them.

Can you stand Savage Worlds or PbtA? If yes then Interface 0 or The Sprawl
If not then you're fucked m8

Cyberpunk 2020 would be my choice. Alternatively, Savage Worlds: Interface Zero 2.0 or ExMachina (TriStat/dX).

Cyberpunk 2020 is probably my favorite game. It's straightforward, simple, works well, and you can easily fix stuff you don't like. There are no feats, moves, triggers, quirks, buzzwords, meta-currencies or other esoteric game elements to take into account. There aren't tons of charts to deal with. You have stats, skills and equipment - that's it. Everything you need is written on the character sheet, and once you know where to find which information, the game gets really fast and fluid.

By comparison, GURPS is more complex, it has much more things to take into account, and character creation takes much longer (a minus in a high-lethality system). Savage Worlds and ExMachina are pretty much comparable to CP2020 in term of crunch.

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Seconding these. Gonna run a The Sprawl game soon.

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Ok, so I know you aim for the center of mass, but ALL of those laser sights (that's not how they work by the way) are right on her tits.

You could probably tweak MiniSix.

>GURPS
>rules light
I know it's not as complicated as a lot of people say, but it's definitely not a light system.

Can you expand on these?

It can be run very light, but obviously that's not the default. I think the harder issue is character creation as the other user said, which is on the long side.

They're probably nice tits.

I played SW (but not Interface Zero) and want to run The Sprawl.

SW quickstart rules are up for free, I assum IZ adds cyberware and hacking stuff. The Sprawl is PbtA, you should be able to find a download easily, and it's short and relatively easy to understand for yourself (easier than explaining it anyway).

I'm about to finish my one-shot Shadowrun5e campaign (I cannot stand its overcomplicated rules); afterwards I want to run something different, rules light, thus I've read a some other Cyberpunk systems.
I'm somewhat of a PbtA fanboy recently, so yeah, The Sprawl is my recommendation.

Cyberpunk 2020 is a bit too rules-heavy for me. There's still a whopping list of weird skills, you just can't all have. Geology is a good example. Why in hecks name is that a skill.
And there's still tons of gear porn which I hate. Why do there need to be 5 different kinds of light pistols that are all nearly the same, except for one thing.
Otherwise I haven't read too much of Cyberpunk2020 yet, and I haven't run it too. The rules for fighting seem acceptable, a bit heavier than DnD5e by the looks of it.

Shadowrun: Anarchy has some good things (like cutting the gear porn down into shadow-amps; plus shadow-amps make a spell - rule wise - be the same as a gun; and there's no stupidly long skill lists), but the cue system they use is garbage. It's like FATE. Only shit.
1) Only one person may talk at a time. If it's one players turn to narrate no one may interject more than a in-character two liner. Unless you spent a plot point! … Which you should rather use to buff yourself in a tight situation.
2) When spending plot points the boundaries between GM and players blur, but in a very wrong way: Someone can spend a plot point to make someone elses equipment break temporarily. Yeah sure, that could make things interesting. Except you'll have to spend a plot point for it. And you'll even have to give it to the GM. So no rewards for this. Great.

The Sprawl:
It's pretty good. Rules are light; a narrative focus, that doesn't demand that only one player narrates at a time. A pistol is just a pistol. I recently did a rules-explanation video on youtube. Search for something like The Sprawl Tutorial. You should find it, if you're interested.

I don't get what problem is with the skill list. It's not like you're going to distribute points in all skills. Your character is going to have somewhere between 10 to 15 skills at max (if he uses chipped skills), and each player can identify those skill immediately, since they are the only ones with numbers behind. But yes, the author could have grouped all science skills in a Science skill, similar to the Expert skill, because in over 20 years, I never had a player taking Botany or Zoology as skill.

Cyberpunk 2020 is very geared towards gear porn. That is true, but I can assure you that it doesn't slow down the game pace. You just have to know which stat is used when, that's all. Having a lot of equipment to choose from, also makes the world more alive. Gutter punks will be armed with shitty polymer one-shots that melt and blow up at the worst moment or antiquated 20th century weapons that jam all the time, while corporate strike teams have high-tech equipment. But if you hate gear porn, then Cyberpunk 2020 might not be for you.

I just don't like it if you have to search skills in a big list. Somewhere the list just gets to big for my tastes. DnD5e would be about the maximum I find easy to use.
I mean yeah, if you don't have it you'll just roll the attribute. But doing it in a Shadowrun Anarchy way, where you have 5 or so skills, and the rest is just attributes is way more easy imho (or do it á la PbtA: No skills at all, just attributes). Focuses more on the narration.

Gear porn can be managed, and personally I see the differences between the guns, though in SR5 I often take the best, or cheapest gun (or the best I can get at chargen, regarding availability 12). Everything in between is never used imo.
In my SR5 one-shot-campaign - where almost everyone was new to SR5 - everyone who played an offensive class like the (altered, the ones straight from the book are garbage) pregen streetsam, weapons specialist, … was confused by having 2 heavy pistols. "Why don't I just have one?" "Yeah, well … One is silenced, but deals one less damage …"

The Sprawl (or narrative style games in general) still allow cheap-ass 3d-printed one-shot-then-blows-up guns, or even shitty guns that jam all the time.
It's the GMs job to make the gun jam/blow up though; not the rules job.

>I just don't like it if you have to search skills in a big list.
The skills are grouped by stat and then sorted alphabetically. It's not like you're going to search Submachinegun under Empathy, or Biology under Body.

>Cyberpunk 2020 is a bit too rules-heavy for me. There's still a whopping list of weird skills, you just can't all have.

Try Hunter-Seeker then. It's a stripped-down and modernized version of Cyberpunk 2020. Incomplete but mostly there.

Saved. Thanks.
Eventually I'll want to run a oneshot of Cyberpunk 2020 though.
Especially with CD Projekt Red creating a vidya game based on it.

My understanding is that 2077 is getting a TTRPG release along with the vidya.

Why is she blue?

There'll be a new Cyberpunk RPG version?
Haven't heard that before. Only thing I know is, that Pondsmith is working with projekt red.

I remember Watching an interview or fluff piece with the original creator, he mentioned something about a TT version getting a release set in 2077. I could just be tripping though:

rollingstone.com/glixel/interviews/inside-the-classic-tabletop-rpg-behind-cyberpunk-2077-w464270

>Meanwhile, Pondsmith's son Cody is working on a Witcher tabletop RPG. "He developed into a very good designer! I didn't realize he was paying any attention to what dad did."

>There are rumors that Pondsmith is also working on a new version of the tabletop game that will be released alongside CDPR's Cyberpunk 2077. "There will be more Cyberpunk stuff coming, yes," he says cryptically. "One thing I've learned is that I don't talk about anything before it's ready. I pioneered some genres, and people started paying attention to what I say. I don't want to help the competition."

No. In a Talsorian blog post Mike said there were planning a "supplement" for CP2077 along the lines of an updated Chromebook for the setting, like new equipment, timeline changes and cyberware. It won't be a new game.

Solid-snake-tier stealth suit.

He said rules medium to rules light, and it can certainly match both. It ranged from GURPS Ultra Lite which is one page to stacking on in depth tactical combat rules.

I think it's that overwatch chick

Best game is Zaibatsu: angelfire.com/games3/errantknight/zaibatsu/

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Acid smoke is the only correct answer. Jihad those coppers.

>Virgin Angel
In 2080, Tokyo, the capital of Japan, became a center for daring scientific experiments, newest research in space ship technology, and organized crime.
>A new deadly drug was developed, that enhanced sexual experiences of human beings, eventually subduing their will and turning them into slaves of whoever possessed the drug.
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>The game contains sexual scenes, mostly of lesbian kind.
Thanks user!

You’re welcome!

Do you have a source for and ? Google isn't playing nice.

mobygames.com/game/merry-go-round

You're a hero, thanks man.

I got you, friend.

Lesbians are nice, but does it contain lots of cyberpunk scenes?

Are they actually any good, or do they just look the part?

How did Japan manage to get cyberpunk so right?

They probably all suck, but they have a couple of good scenes. Also, check out X-Girl for PC-98. All games also have complete galleries on e-hentai.org.

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Like this: midnighteye.com/features/post-human-nightmares-the-world-of-japanese-cyberpunk-cinema/

>assuming that isn't a trap

Some cyberpunk you are, user.

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Made a video evening where I watched Burst City and Death Powder, but those two movies are impossible to watch without being high on drugs.

Still have Rubber's Lover and Pinocchio 968 to watch.

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There was also Gunhed. This was the most watchable one.

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Everyone's wearing an earpiece - this is obviously the near future.

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>thought it was an MGS picture
Damnit Kojima.

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Sometimes I wonder how a Japanese cyberpunk-inspired game would look like?

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>reccomending an unfinished system
jesus when will you shills stop?
just play CP2020

Like a less shitty FATAL focusing on a wide range of fetishes. The game takes off well but collapses after the creators get jailed on a variety of drug possession, tax evasion and child pornography charges.

A lot more softcore sex, rubber bondage and electro-mechanized katanas, probably.

Or this

>datass