/swg/ Flamboyant Space Jockey edition

Last Thread: Post about FFG, d6, Saga/d20, X-wing, Lego, Armada and anything else Star Wars Related

Legion announcement
>fantasyflightgames.com/en/news/2017/8/18/star-wars-legion/

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>pastebin.com/wCRBdus6

Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>mediafire.com/file/y9w713etmckbs98/Shipfag.JPG
Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>pastebin.com/ZE4gn0yN
Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>Someone reported the Mega, it's gone now, RIP.

Just What IS Canon Anyways?
>starwars.wikia.com/wiki/Canon#2014_reboot
>starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>img.4plebs.org/boards/tg/image/1442/36/1442364889994.png
Writefaggotry
>pastebin.com/Un1UhzZ4
Shipfag's hangar
>drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

Heroes of the Aturi Cluster, co-op X-Wing campaign
>dockingbay416.com/campaign

Question of the day: Is this really a question?

Other urls found in this thread:

youtu.be/YsWHLAaJZRc
starwars.wikia.com/wiki/The_Wheel
fantasyflightgames.com/en/news/2017/11/22/turn-the-tide-of-battle/
get.google.com/albumarchive/113621823829930813367/album/AF1QipPay3uPsEGBkBG9z0GmPyTbsXlWUUGwi5EN6Sfp
drive.google.com/file/d/0B5vEbmLty7tdRF8yRDc4UGtqVFU/view
sites.google.com/site/empiregalact/home
starwars.wikia.com/wiki/Vorzyd_V
youtube.com/watch?v=-Z0S0Z8lUTg
twitter.com/SFWRedditImages

First for both X-Wing waves should've been pushed to 2018 to get Armada and Legion out by Christmas.

Sup Veeky Forums, Trioculii are at the test printer, along with the other strange x-wing promos.

If you want one, email [email protected] with

- which city you play in
- which major events you plan on going to
- how many copies you would need to give out locally

I'm trying to figure out the way to distribute the Trioculus/Cheating Palpatine/agency burgular/not an idiot cards with mailing as few packages as possible.

Time to beg Veeky Forums for help again. I'm trying to fill up an Outer Rim sector fleet with vessels large and small. I've done alright so far, but I'm getting stuck at the smaller ships to include. Cruisers and Frigates and such. It is not considered any sort of priority, and while there is some dissent in the region, it is considered non-hostile and contained. Anywhere from a half to three quarters of the fleet has been peeled off to the grand moff's fleet, who mostly uses it to threaten troublemakers but otherwise keeps it parked in his back yard. Period is ~2 BBY.

I'm willing to do the work digging up or manufacturing stats, I would just like a ballpark collection of ships I should work on having. The Wook's a little overwhelming in terms of knowing what's common and appropriate, and what was some secret moff project that never saw past the prototype.

user making a summary of talents, feats and weapons/armors for Saga edition here, just wanted to give you all an update that I'm still working on it. Six books left. Talent summary is at 52 pages, feats at 13 and weapons/armor at 12.

Lots of Quasar Fire carriers, Arquitens and Gozantis.

Basically, rip off Rebels.

/swg/, I need help with coming up with names for Imperial fighter aces (in the vein of Night Beast, Wampa, Chaser, Redline, Duchess, etc) and potential traits for those people.

I'm running a campaign soon where PC's will likely be flying alongside a bunch of imperial squadrons.

also because I like flying imperial generics in x-wing, and if my Glaive/Omega/Rho squadron pilots do something significant, they earn a cool paintjob and a name.

...

You could start 'big'- see the Imperial Fleet pdf I've attached, which is for full sector fleets.
But generally, throw together some squadrons of ships for various purposes, the full 'Fleet' even out in the backwoods is still quite a formidable thing, the Empire doesn't fuck around when it comes to having vast amounts of ships. However, theres also a sort of group-think by a lot of people that the less important places, get less important things, kind of a trickle down effect as the inner-rim, colonies and so forth get new shiny shit first and their decommissioned ships end up down to the outer rim.

So stuff like the Victory, Aquitens, Acclamators and so forth end up on there bumbling around with the cheaper end of escort ships, TIE/In's, maybe the odd escort carrier and various other shitbox customs corvettes.

EU purge best day of my life.
What are some things you're glad are gone? For me, it's the Legacy, the edgy 90s version of Star Wars

Scraper: First flight out dinged one of the panels upon exiting the hangar. Name stuck despite an otherwise successful career.

Coaster: A pilot who makes excessive use of rolls and weaves in action, making his gun-cam footage very entertaing but also potentially nausea inducing.

Longshot: Inveterate gambler who also happens to have the furthest kill on the records, hitting a target he couldn't see (And probably didn't know was there)

Six-O: Noted for his ability to get behind an enemy starfighter and stay there, regardless of whether he can hit it or not. Is damn near impossible to shake.

Bountygirl: Female pilot with a talent for ion weaponry. Happens to have immobilized vessels that on more than one occasion turned out to have wanted persons aboard.

Dapper: More known for his immaculate dress, this pilot is noble in birth, and very capable as a fighter, known to be going places even if he's only above average.

The ships.

So many, many, many terrible ships.

In exchange for like 5 good ones.

Here you can use my character.
Red Corellian/Papa TIE- known as that crazy cowboy by the Imperial brass. He is a man in his early fifties with a thick black mustache, combed back grey hair, and a winning smile. He wears aviator glasses and the usual black flight suit, but has Corellian bloodstripes running up the legs. He acts like a bully from a 1980s movie one upping those around him to make up for his own insecurities.

His TIE fighter is painted bright red, the panels in the wings are burnished silver, and the left wing has a blue twilek pin-up girl painted on it.

Every time I see a military organization chart, I want to understand it so badly. I look, and I read, and then I just don't get what any of it means. I would be rubbish at hex and chit stuff. Asides from "Star Destroyer" What do these classifications even mean? Single ships? Groups of ships?

So, in the Death Star book there's a battle in the Horuz system wherein a rebel Lucrehulk tried to take out the Death Star before it was operational. From the wook on Lucrehulks
>Each ship was also now so powerful due to the increased amount of power devoted to offensive and defensive systems that a whole flotilla of Republic Star Destroyers was needed just to bring down a Lucrehulk's shields.[15]

I was thinking, okay, I bet that's an episode of Clone Wars I didn't see where PLOT was the purpose but the source is the Revenge of the Sith Incredible Cross-sections for which I have no knowledge of. I assume that we're talking Venators, which I assume to be inferior to ISDs.

So assuming things went differently and the DS1's laser didn't wookinate the Fortressa, was it reasonable for rebel command to send 1 Lucrehulk with 500 x-wings vs the assembled ISDs, TIE squadrons, and all the DS1s operational non-super laser weaponry? Are Lucrehulks *that* badass?

>was it reasonable for rebel command to send 1 Lucrehulk with 500 x-wings vs the assembled ISDs, TIE squadrons, and all the DS1s operational non-super laser weaponry? Are Lucrehulks *that* badass?

I'd say it wasn't a smart plan, as they really didn't have any options in case the lucrehulk failed. They really should have gathered up some other capital ships, even if they were just there to draw fire.

I imagine they didn't expect the DS to be operational yet.

sure, they definitely didn't think the DS was operational but that's my question. Would one Lucrehulk really be expected to take on several ISDs with fighter support and a space-station's worth of AA and anti-ship cannons?

Likely not. It seems like a fuckup in general.

That whole engagement smells a lot like an asspull story to me. It doesn't quite make sense how they could find one, and not only fix but significantly upgrade it, staff it, fill it with not just any fighter, but 500 of their newest hotness in the first place. Just losing 500 pilots would be beyond crippling to the rebellion at any stage. And against a prepared fleet, the Lucrehulk should have gotten dominated by a standard Imperial battlefleet. That many turbolasers coming down on anything, powerful shields or not, is going to break something down fairly quick.

Their back-up plan was to load up as many large vessels as they could find with stuff that goes boom and ram them into the DS in the hopes of breaking it. None of those would have been much help in a proper military attack.

Do we know when the new x wing waves will be released?

>Implying the terrible ships didn't give the setting character
Do you complain about Reliant Robins, too?

Ok, lets start with the basics as my child is cranky, doggo wants to beat up a koala and barking her arse off, so I'm not getting any sleep anyway.

Command is a single ship, generally on shitboxes you'll have some kind of officer of around Lt level, something better will have a full Capt

A Line, is a group of ships commanded by a Captain of the Line, generally the senior of all officers. They break down into a few different types, depending on the ship make-up
>Recon Line- handful of ships with decent engines, good sensors
>Pursuit Line- a handful of ships as above but with more firepower- Light cruisers, some of the more nasty frigates
>Attack Line/Heavy Attack Line- Heavy Cruisers and big gun ships
>Skirmish Line- Small combat starships that perform harassment/escort to larger ships
>Troop Line- Landing craft and other heavy transports for dropping grunts on planets
>Torpedo Line- Orbital bombardments and other means for bothering people on planets

After that you have a Squadron, which is essentially a collection of Lines and depending on its purpose, composition will be as above, just with 2-4x more ships of that type working together

Systems Forces are where it gets nasty as its a collection of Squadrons which are the same as Lines, but multiply the Squadron sizes by 2-3x the ships. At this level you also have-
>Force Tech- fixing shit what be broke
>Force Support- Fuel, bacta, bombs, munitions and food

Fleet is a combination of various System Forces, multiply by about 2-3x ships, they break down to
>Superiority Fleet
>Assault Fleet
>Bombard Fleet
>Support Fleet
You also get;
>Deep docks- Place to make major repairs, refits and replenishment. Great and secret evil bases

Sector Fleet, is basically everyone in the entire sector and can be around 2-3000 ships

Thanks boss. I've been working on figuring it out on the side, I've got things broken down from HQ to the lowest line components, now I just have to figure out what those components are so I can get a handle on just how big this is going to be.

Also: All those weird Fleet Departments, like Ordnance and Astrogation and Biological. I'm guessing they're support ships that mostly shuttle supplies, keep up to date hyperspace calculations, and medical services (Or terror weapons)

Probably around Christmas alongside the movie, since apparently there's already fully packaged copies going to reviewers.
youtu.be/YsWHLAaJZRc
Guy got a bomber before FFG even did an article on it, thing looks kinda shit though.

They probably don't want Moffs running around with too many terror weapons as it would take it out of central control. Biological is sort of a catch all for medical, analysis of planet ecology and stuff... and how to kill it knowing the empire
You can go full batshit crazy with a Stardestroyer functioning as a Line in of itself and all the big Star Dreadnought ships being the equivalent of a Squadron.

Or if its the poverty pack of the outer rim. A Recon Line could be 2-4 TIE/Rc's, Pursuit Line with some Gat Blastboats, Attack Line could be a handful of Aquitens, Troop Line with Lambdas or Kappas and a Skirmish Line of just 6 bog-stock TIE/In's.
Technically, they would count as a 'Line' of ships, just a fucking rubbish one :)

It doesn't help that the PDF is four pages out of an entire chapter. There's some context missing.

My understanding coming in here is that a mid-rim or expansion region sector that has adequate resources but the minimal investment in it will have the following ships:

24 ISD-I
129 VSD-I (1/2 Attack Lines)
258 Nebulon-B (1/2 Attack Lines)
104 Carrack (Recon Line)
152 Raider (Skirmish Line)
200 Strike Cruiser (Heavy Attack Line)
152 Arquitens (Pursuit Line)

For a total (proper) fleet of just over 1000 vessels. In addition there are 2 space dock complexes owned and operated by the navy, at least 4 medium-sized non-combat vessels dedicated to Engineering Support, Astrogation Support, Biological Support, and Ordinance support. In additon, 7 fleets of miscellaneous technical support tenders, likely freighters or Galleons. And six of whatever a "Force Support" is, I'm assuming some sort of stormtrooper/landing oriented thing.

Though looking at what you've cooked up here, it looks like downgrading can be a lot more radical doctrinally than I thought.

Download the D6 Imperial Handbook from the archive, that's where all this is coming from

I'm fairly certain that Force Support is not a single ship, but rather the logistical system needed to support a force. Also, those numbers sound very, very high.

Christ I'd kill for some Ospray-style books about the composition of forces in Star Wars, some campaign books to give a better sense of the execution of warfare to.

That'd require having military hobbyists in their employ, which it seems they have little interest in attracting in favor bringing in marketers. Grognards are an underserved and underperfoming demographic, it seems.

Oh yeah, I recognized the chart when I saw it, it's already in my massive pile of source documents. I've got just shy of 100 PDFs from WEG and FFG to pick over. I don't know how I'd have gotten anywhere without the likes of Planets of the Galaxy 1 and the various Galaxy Guides.

For a full sector fleet drawn down by 3/4ths, you'd be looking at 4-6 ISDs, and about a dozen each frigates (mostly neb-Bs) and cruisers (even mix of Carracks, Strikes and Dreads), plus about 50-100 lesser combatant ships, that is Corvettes, really shitty old CW 'frigates', patrol boats and the like, about 2-300 lighter scoutships, Gozantis, VT-49s, and other picket and light patrol ships. Plus, a few wings of planet and station-based TIEs, mostly LNs, maybe even some V-wings. and a few hundred assorted freighters and other logistics ships

The sector in question was previously assumed by me to have the following capital ships:
2 Imperial I Class
2 Venator Class
4 Victory I Class
1 Vindicator Class
2 Acclamator Class
1 Gladiator Class
2 Dreadnaught Class

And various sundries of smaller vessels. This was made probably about three years ago? The sector is a work in progress. Someday my group will have time for the game, I'm sure of it. Any week now.

Download the Empire sourcebook for WEG D6

That bomber is insanely strong.

Holy-shit-it-has-agility-and-12-hp-and-shits-bombs-everywhere-tier.

We've had a few posts on here about names for Imperial ships. But what about names for Rebel ships?

Alright boys- Advanced Optics, the Comm Relay for Focus Tokens, costs 2 points, versus the 3+ that was expected.

What's a good usage for it? Is it good on Quickdraw? Backdraft? Omega Squadron Specialists? Massed TIE/fo? It's amazing on Poe and very good on other T-70. Is it good on the Upsilon? Maybe? Silencer probably loves it.

Is spamming it on say, 2-3 Omega Specialists with Crack Shot a good idea?

5 Omega Squadron Pilot with Optics and Crack Shot? Roll up and get a TL/evade?

...

>Constitution
>Ranger
>Hornet
>Nerfpens
>Bon Homme Garm
>Intrepid
>Independence
>Wasp
>Enterprise
>Tiger's Claw
>Victory
>Concordia
>Say My Name
>Do You Feel Lucky?
>Two for Flinching
>Dixie
>Green Rose of Corellia
>Rebel Yell
>Red Glare
>Last Gleaming
>Early Light
>Insufficient Gravitas

Somebody got the resistance bomber early and unboxed it.

...

...

dont forget converted smuggling ships
>good chance
>lucky break
>quick foot
>sticky fingers
>beggar's pay
>debtor's deliverance
>dauntless
>unabashed
>royal touch
>drunkard's relief
>cost is no object
>static price
>haggling trader
>goods to go
>pizza hutt
>breath my ions
>eat my dust
>can't be caught
>can be caught
>dirty deal
>miscelanious services

Would combining Trajectory Simulator and Bomblet Generator finally make the TIE Punisher useful?

...

That is definitely a thing you could do. The sad part is you can still only do it on one Punisher because bomblet is unique. But I guess there's Minefield if you wanted to run multiple.

So I asked in the last thread before it died, would the Empire have allowed gambling? I doubt it since it's not a bread and circus type of regime, but an enforcement type one. However, obviously it'd turn a blind eye when it doesn't involve Imperial 'poster worlds', so they wouldn't really give a shit if some guys are dealing cards on some cantina on Tatooine.

This thing seems like it will be cancerous to go up against. We all remember how un-fun the game is when Bombs are good.

Where are good places to stick Advanced Optics? Poe obviously- Quickdraw? Silencer? Is it good on the t-70? TIE/SF? Upsilon? TIE/fo?

Is there any reason why we can't reupload the Mega or magnet link it?

I've heard people saying T-70s and /SFs. VI Poe is the most obvious one.

As for the Bomber, I think it could be shitty, but it's got a lot of catches. The title to shield you from bombs has a chance to just up and go away. You can only pseudo EM and that means you have only one type of bomb and shitty coverage for Minefield. The title means the ship really wants to be flown with Resistance pilots and it has no crew slot, so comboing Sabine is weird, it'll hurt options for the ship either way. It's a very varied and balanced ship I think.

It'll be fucking brutal in epic with Trajectory+Proton Bombs though.

Legion's probably going to come out in January or February. They should start releasing articles basically any day now.

Just finished watching the single-player campaign of BFII on youtube.

Kinda glad they showed the Empire rapidly becoming batshit over a short course of time post-Endor. Also the fact that Czerka corporation is still around and N-1s are still in service during the New Republic era makes me pretty happy.

The single-player story campaign seemed pretty alright. Idk about the rest of the game.

Han Solo with a beard is also pretty neat to see.

Where would I go to find artbook scans?

My concern is the raw statline. 2 attack turret, 1 agility, and awhopping 12 hp? It can take Accuracy Corrector for extra feelsbad mechanics.

Legends Empire allowed gambling, there were even some fairly famous casinos running in Imperial space. I assume that as long as you got the right permits and paid your taxes the Empire wouldn't mind.
I don't think it's been covered in NuCanon yet though, and with the new and improved cartoonishly evil line the Empire is on they're probably banned.

I mean, 1 agi is not a plus here. And only 3 of that HP is shields. Also, it's costly. You can at best run four if they are literally naked at PS1, you want to actually do something you need to spend points.

I mean, if 2 ATK turret/1 AGI was any good, we'd still be seeing generic K-Wings.

Weren't those casinos on planets that generally had gambling though? Places like Abregado-Rae that the Empire wouldn't really care to shut down?

starwars.wikia.com/wiki/The_Wheel

Given that places like this were allowed to exist I think the Empire was largely indifferent.

You only assign people rattled with the PS7 right?

Holy shit that's going to be awful with Sabine for TIEs/Protectorates

That's what I mean though, shit like that is in the Outer Rim. While they'd probably enforce a casino ban on Imperial-loyal worlds, which would be more like self-enforced by fanatics to Imperial values, the Outer Rim would be left pretty much untouched.

Yeah, Crimson Leader has to catch you in arc and spend a hit or crit to put the condition on you, then you have to get hit by a bomb before you have a chance to clear it.

I think the balance here is that the B/SF has a mediocre dial, it can't Sabine on it's own, and presumably the minimum Crimson Leader is 29/30 points (because why not take plating?) which does absolutely fucking nothing besides enable it's condition, maybe. Your best combo to Sabine is probably Miranda, but if the enemy is a lower PS than you they have a chance to clear the condition before Miranda SLAMs to Experimental Interface. And it's a unique condition.

It makes me mad that BF2's story was so much better that Jar Jar Abrams'. I would have much preferred the new series to start with it.

Also an object lesson in how to write a female character that doesn't suck. Iden >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Rey

The example provided is specifically Mid Rim, and there are gambling houses on Coruscant itself.

Why are you so insistent that the Empire prohibits gambling?

It's got 3 more health than a K and has the ability to take Accuracy Corrector.

It's also cheap as fuck. I'm not looking forwards to fighting lists with 40+ HP and the ability to add focus results when defending.

Really though, we just came out of the Nym meta, and that shit was horrible for the game's popularity and how un-fun it was.

A lot of people forget two things:

The first is that Jabrams had to rush the script out after the original screenwriter didn't get anything done. He was writing the script while major production decisions where already being made. That's not an excuse, because an organization like Disney should have that shit on lock, but it happened.

The second is that Jabrams writes one dimensional characters as a rule.

Look at how he ruined Khan

PLease do not sully Jar Jar's name by comparing him to J.J. Abrams.

I was playing around and came up with this:

K-Wing: · Miranda Doni (29)
Twin Laser Turret (6)
· Bomblet Generator (3)
· Experimental Interface (3)
· Sabine Wren (2)
Z-95 Headhunter: · Lieutenant Blount (17)
· A score to settle (0)
Adv. Homing Missiles (3)
B/SF-17 Bomber: ·Crimson Leader (29)
Pattern Analyzer (2)
Ordnance Silos (2)
Conner Net (4)

Total: 100 pts

You can basically kill any small base ship with this setup

>debating and thinking on a subject is insistence

And I never said you're wrong.

What is objectively the worst direction to take the force?
[/spoiler] and why is it Kriea's "Malevolent Force? [Spoiler]

Wait take the EI off since you no longer need it; I suppose take either Advanced SLAM or thermals for Sabine.

You could also Hull Upgrade Blount I suppose
Whatever you have a free 3 pts

Yeah, this thing is nowhere as good as nym. And nobody is talking about using AC, it really seems like a waste. Crimson Leader really seems like chasing points even for as little as he is.

Also you're letting the paranoia cloud your judgment. You literally cannot run into the situation you described with just the bomber. It's minimum 25 points, and crossfire is 2 points. So the most HP you can get with just bombers and that effect is 36 HP. That leaves you with 19 points left, so while you could insert another ship as filler, it can't give them the Crossfire bonus. This also means they aren't bombing, which is really running counter to the ship's design.

>You can basically kill any small base ship with this setup

Pretty sure that's wrong.

The autodamage alone is a hit, a critical damage, and a faceup damage card

That's not counting TLT shots

although you have a point; I should have specified any Imperial small base ship

fantasyflightgames.com/en/news/2017/11/22/turn-the-tide-of-battle/

Article up!

To be fair, given the level of corruption in the Empire you'd probably have Moffs and other officials extorting casinos and looting or flat out taking over non compliant ones with stormies.

I misunderstood your intentions. I'd make a terrible Jedi.

Well, that's assuming you're in a position to get AHM off and Blount isn't evaporated first.

Also, not entirely true, Imperials have quite a few 6 HP ships

If you actually want to do that better, in ditching EI on Miranda switch Crimson Leader to Target Synch.

Honestly this. Jar Jar's had upwards of ~an hour and six minutes of quality content thanks to the clone wars (and I think gungans in general are fucking neat)
I've yet to enjoy a JJ film and Driver most definitely didn't fill up that much time with his actually decent role.

I was hoping for the silencer. Fuck.

Well, since it's a Wednesday, I'm pretty sure they dropped it because of the leak.

>Insufficient Gravitas
Yeah, I can really see the Rebellion going full Culture with their naming convention and Admiral Drayson complaining about the lack of gravitas leading people like Wedge or Han to have some fun.

Slightly off-topic, but I found some french rpg art that goes really well with old WEG.
>ships
get.google.com/albumarchive/113621823829930813367/album/AF1QipPay3uPsEGBkBG9z0GmPyTbsXlWUUGwi5EN6Sfp

>characters
drive.google.com/file/d/0B5vEbmLty7tdRF8yRDc4UGtqVFU/view

From here
sites.google.com/site/empiregalact/home

Also I forgot to note the source of where I found some bit of anti-gambling legislation.

>During the New Order, the heavy taxation and strict gaming laws of the Galactic Empire began to weigh heavily upon the people of Vorzyd V.

starwars.wikia.com/wiki/Vorzyd_V

Like you said though, even if there ARE anti-gambling laws, odds are they aren't very effective most of the time. I mean, officially, slavery is outlawed in the Empire and only used as a punishment for criminals. In reality, slavers guilds flourish.

That leads me to wonder if Imperial law is actually one set of rules right across the Empire or if there's variation on a sector/system basis similar to state law in the US.

The empire seems to be a federation of sorts, otherwise there would be no point in having Moffs.

Please let there be a scene where Thrawn and Vader do the good cop/bad cop routine.

>Vader and Thrawn in the same book

I was disappointed she sided with the Rebellion rather than what became the Imperial Remnant,honourable versus fanatical would be a fun twist and people still get to shoot stormtroopers and it happens so early to.

Also we got the sheath dial.

yeah, a little more nuance from imperial holdout groups would be neat, even if they would ultimately be stamped out or consumed by the first order

Kimogila was unboxed.

Dial is 1 straight green, 1 bank white, 1 hard red.

2 straight and bank green, 2 hard red,

3's all white, red 4k.

Scramblers cost 2, don't spend lock, no damage, 3 dice. (Aoe 1 jam)

R5tk lets you TL and shoot at friendlies.

Yeah that's not an unreasonable amount of ships for a fairly healthy, low-threat sector.
In terms of Sectors, SW material varies quite a bit in terms of 'how many' are in a governed region of space, most examples (in this case a mid-rim sector) give that there's about 3-4 dozen or so 'big' planetary systems with major settlements that contribute to taxation. After that there's about another 30-40k colony type systems full of prickle farmers, miners, gas collectors and other minor dens of iniquity floating around, which are relatively tiny in terms of how much worth/population wise. Then there's about another 300-400million worth of solar bodies with various rocks, ice and gas floating around which no one greatly gives a damn about.
Galaxies a big places!

The Outer Rim is a lot more spread out, the stars are older, not nearly as much population and thus, generally not accorded the same priority in the grand scheme of things because they don't throw buckets of cash and resources into Palp's slush fund. They still contribute something though and the Empire is determined to bring ALL systems in line with Imperial rule. Moff's if my memory serves me correctly- HAVE to have a minimum amount of combat vessels to count as a sector and if they don't meet those requirements one war or another, they will get their sector coverage reduced or brought under the annex of an Over-Sector and Grand Moff.

From a naval perspective and current generation of 'canon', there is one major thing which really does make maintaining that amount of ships actually practical. Strategically, Hyperspace is now a very fast means of travel.
So its a case of 'applied force' rather than sheer numbers, if your little garrison gets in the shit somewhere, they can make a call to the Moff and help will be there in a matter of hours with a response of some kind. As gamers, that also tends to be much easier for us to manage as we just draw numbers out of a pool of ships available.

>R5tk lets you TL and shoot at friendlies.
for what purpose

youtube.com/watch?v=-Z0S0Z8lUTg

Is this GOAT? As long as you understand Kreia isn't the end all be all, just a different perspective on things, and worshiping her is probably the in-universe equivalent of a fedora tipper.

Its really well done, but you're not getting much in the way of game play, maybe 3-5hrs worth of stuff to do and then its over. From a graphics perspective its very nice as we'd expect from a modern game, in terms of the story- some big holes there about 'why' they're doing certain things doesn't make a whole whack of sense and I reckon another hour or so worth of play time to explore that would be cool.

At this point, not really sold on it. Its not shit by any stretch of the imagination but don't think its worth the money for what it is and I don't really have the time to geek out in multiplayer.

It's weird that we haven't seen any of that. Especially considering that Lost Stars mentions Imperial forces battling one another in the names of different claimants to the Imperial Throne. They haven't mentioned anything like that since then; I don't know if the Aftermath trilogy overwrote that, or if all of the Imperial infighting occurs in between RoTJ and Aftermath.

It's a shame if the Imperial collapse described in Lost Stars has been retconned, because I love political conflict within the Empire, and I especially love the idea of Imperial splinter factions battling it out each with a slightly different ideology.

I get that they're all eventually consolidated into what becomes the FO, and I'm alright with that. I'm still nervous, though. It seems the abhorrent Aftermath Trilogy completely wrote off the possibility of a lengthy Imperial collapse. It's really a shame, because we didn't have to have either the Contingency/Sheev's revenge plot OR Imperial splinter factions; we could have had both, and it probably would have been more interesting that way.

There's numerous splinter factions, with different ideologies and takes on the Empire, all fighting each other in the name of different potential Emperors.

>A somewhat reformed Imperial faction similar to the Empire of The Hand, led by Thrawn (if he hasn't slunk off back to the Unknown Regions) or some other reasonable Imperial (damn I wish Yularen didn't die, the Thrawn novel established him as a total bro.)

>Adelhard's Iron Blockade

>A brutish, almost pirate-like faction led by that Grand Moff Tolruck guy.

And then as all this is happening you've got Rax's fanatical faction slowly growing, accumulating power and resources by playing off of these power struggles and rivalries. This is of course the faction composed of guys chosen to execute Operation Cinder.

I don't know, maybe as Nucanon develops and we get more post RoTJ stuff this will end up being what the post RoTJ stuff looks like in retrospect. At the moment, however, you have two seemingly conflicting post-RoTJ accounts: Lost Stars, which allows for plenty of interesting conflicts and Imperial splinter factions, and Aftermath, which doesn't allow for as much flexibility and might have been an interesting story had it not been written by an utter incompetent.

dead man switch Z-95s?

Well EA has officially brought down the force of multiple government on the gaming industry with a PR dirty bomb plastered with the Star Wars name, if there's a clause in the contract The Mouse might pull that decade of exclusivity early.

Platinum when?

What, fly a bunch of deadman Z's with a Harpoon Kimo and harpoon your own Z's to maybe trigger 2 damage on enemies? Seems double-plus-extra retarded.