Setting where toys are at war with each other because they are fighting over batteries

>Setting where toys are at war with each other because they are fighting over batteries.
>Nobody's certain what makes them sapient in the first place, just that they need batteries. There's not even any humans to make more batteries because they're all dead.

What can be some encounters that you can do in this setting with the toy concept?

Borrow heavily from the Sarge's Hero's/army men games. Because you soldiers are the best shit ever

Mad Max style remote controlled cars.

Watch 9 and take from it. Also, Small Soldiers.

That seems a bit too, industrial. I was thinking more "everyone's dead but the infrastructure is fine and the toys haven't made any actual machinery yet." Think cities made out of cardboard rather than smog all over the place. What Microvolts was doing basically.

I've always wanted to live in a setting like this. Would be comfy as fuck.

>Setting where toys are at war with each other because they are fighting over batteries.
>Nobody's certain what makes them sapient in the first place, just that they need batteries. There's not even any humans to make more batteries because they're all dead.

Literally Engine Heart.

But with one major difference.
YOU
ARE
A
TOOOOOY

So more like Little Big Planet?

>size rating 1
>plastic casing defect
>load up on manual features

Easy-peasy.

Solar panels might be viable in this setting to meet with energy demands

I haven't played Little Big Planet so I can't really say.
The problem with that is that this would be a new civilization. How are they supposed to know how electricity works or how to even make solar panels?

Hopefully they find working solar panels. But discovery of this technology would be a hurdle.
Some toys, especially ones that try to engage kids with science would more than likely come with solar panels attached. I'm just rambling at this point.

Came here to post this.

wind up toys win as they operate in groups with a winding rota

There was a video game for the Wii called mushroom men the spore wars. It did a good job of making the mundane world have creative encounters by fighting rabbits and spiders and such. Is suggest checking it out

>rabbits or spiders giving a shit about plastic.

Steal them from calculators and rig them into (comparatively) huge lightfarms

Those games were my childhood. Absolutely great gamebut holy shit they are truly awful

*winds user back up*

Two high ranking warlords, Duracell Bunny and Energizer Bunny.

underage b7

You would need to learn how solar panels work first user. Because you need to know how to actually hook them up.

Bunnies chew on everything.

They would make the connection with solar-powered toys. Depending on power output, they could go as far as to stick a bunch of them together and martyr them to power up a other toys.

Not things that try to punch them in the face and aren't even edible.

Fair enough. Though it depends on location really, toys wouldn't have good communications and not everywhere has solar powered toys. It would be a bitch getting from city to city due to travel time alone at that size.

Toy Story had some good stuff going with Sid's chimeras. Frankenstein toys are good. Factions are also good. Rechargeable batteries are something that could play into it.

Dude imagine the hype they'll have when they realize they found a rechargeable battery.

Church of saint Energizer when?

Cats and crows should be the worst enemies known to toykind.
Most other animals, even if bigger or stronger, just won't give a fuck. Can't eat them? Won't touch them.
But cats will terrorize any and all toys it encounters, it will throw them around, tear their arms apart and then steal the batteries.
Crows would but pretty much the same but with more stealing and less destroying. THey also fly, so good look getting those batteries back.

Second worst enemies known to toykind.
The worst is hotgluing.

But every human is dead user. Stop it with your /d/ jokes.