/necromunda/

you got it yet lads?
how is it?

>huge GW release
>literally nobody cares or is playing it
JUST

>Old necromunda
Oh man it's the best!

>You probably meant the new one.
Oh..

>2d necromunda with escher turned full fat tumblr dyke rather than fit 80s punk dyke
I wonder why nobody cares.

shut up /pol/!

any rule scans out yet?

Picking it up today. Wondering how on the money MWG was with Escher being outlcassed by Goliath and how much of it was them getting rules wrong/playing badly.

Got my copy yesterday. Seems really good so far.

>literally nobody cares or is playing it

Not playing it til more gangs and shit are out. Quite keen once that happens though. I wanna run Cawdor/Redemptionshits.

>Day one DLC
>how is it?
Cannot wait for lootboxes

>No rules for the interesting gangs, only the shit main 6 ones.

see No one cares when GW is half-assing the release. The 2 gangs featured in the box are shit. The other gangs are still stuck with 15 year old models. The interesting gangs aren't getting any support at all.

No one is playing because The game released today and it takes time to learn the rules and build the models.

It's hard to say when they're holding back most of the batreps back for their subscribers. IIRC the main complaint was Goliaths do better in tunnels because they can close the gap easier? Sounds like a non issue on an open table.

i'm currently reading the rules and can't decide if i should build the prewritten gangs to learn the rules or start right away with my own

How fast are you at learning, if slow: GW's gang, if not your own.

And I'm just here twiddling my thumbs in work, waiting for some enterprising law breaker to put a scan up

i just looked at the fighter cards for the prewritten gangs and they seem to be built without any thought behind them
the most stupid example is the goliath champion with rivet cannon in the premade gang he doesn't have the skill to ignore the unwieldy trait of his gun so he has to use both actions to fire it that's just stupid

They have the free army lists for the 4 gangs other than the ones in the new box on the Necromunda site, along with the rule quick reference pages.

not that user, but seconding this,
the fact the book is not available separately at launch is a red flag

No goyim, you have to buy all books and all special dices.

I WILL DO IT!!!!

I will bring the ring to Mordor!

well the greed of gw won in that instance
they did'nt want the old veterans of necromunda to just buy the two books and be done with it they also want to well the miniatures
but for me the box had so much content for that price that i bought two of them because that was cheaper than buying one plus the additional gangs/terrain
but if you just want the rules it sucks

>Need to buy 2 books for proper games
>GW prices
>GW rules quality
>t.AngloCountry: the game
>when you can buy Revan with nanomachines

>GW

Remember this in 20 years time when everyone is complaining that GW shut down specialist games.

> Infinity
> 2+ players plus

Shit.

Do the new escher models really look fat to you?
Or is it just some meme/bait?
serious question

Still don't understand this 2d malarky and don't want either of the gangs.

Sooooo not bothering just yet.

So, anyone else catch on to the bit on page 16 of the main rulebook, about "sanctioned xenos"?

"Both Squats and Eldar are among these visitors"...

They really looks fat

Ficked through it earlier.

Fuffwise it uses a lot of confrontation era necromunda stuff and has included a gsc hive. Ruleswise its solid, weapon costs and starting credit limits are different across the two books. The boxed game is a mini campaign that introduces rules across each mission. Biggest change is upkeep is no longer a thing in campaigns.

The fat issue is only present on the Champion (heavies) body who in fluff of underhive and original edition bigger than the average ganger.

Oh good an actual impression of the game.

I gotta admit if I get back to it I'll probably just rely on the old rules and be grateful for new terrain and whatever new models aren't awful.

The new rules are a lot more stream lined and take out the worse parts of over complication I think. I played a lot of underhive edition and honestly think its an improvement

I'll bother with it when there's more than the first two gangs.

it's boring as fuck now - just sit down and aim + shoot all day with your infinite ammo guns

I pre-ordered the new one, as I played the old one back in the day. Didn't get it (as usual) on the day of release, instead the assholes SHIPPED it on the day of release. Really sad move if you ask me. Id rather know for sure my customers get the product a few days earlier than the rest of the bunch than let this happen. Fucking stinks when your friends who didn't pre-order, calls you up and all they talk about is that they bought the game in store today.

Guns arent infinite ammo though, basic basic weapons you wont run out of ammo on but anything better than a lasgun runs the risk of running out.

I've heard so many things about Necromunda that I'm tempted but the kits kill it for me. I don't fin them ugly or anything, but GW has made some retarded choices, just like in its new Primaris kits, for reason I don't know.
They make Torso and legs one piece, so no poseability here, and arms are very restricted as well, with the second hand directly under the gun. I don't know why they do this but it kills so much potential for conversion and practically any interest I have in the game.

you can reload infinitely now unless you have the scarce rule (pretty much only plasma pistols) and is only 1 action so you can shoot and then reload if you run out of ammo in the same fucking turn

If you fail two ammo rolls at the same time the gun runs out. Rapid fire weapons suffer from this

Not him but they do seem weirdly heavy, and not in a muscle girl way.i don't attribute that to some SJW menace though, I think it's just bad sculpting.

yeah and rapid fire are multi hit weapons you retard so better than old rules - lasguns literally never fucking run out of ammo

they never run out of ammo but they only have one shot per turn instead of 1-3 so rapid fire is still far better in my opinion

what gangs are you planning to build
will oyu build a skirmish gang or directly one for a turf war?
i'm planning to first build a goliath gang for skirmish games
on the same note how good do you think stub cannons are as i'm planning on putting 3 of them in my gang

The sculpts are absolutely shit, though I hope its just due to Studio paint jobs.

they don't have the measurements of models in magazines but they don't look quite as "heavy" in grey than with the official paintjob

The new hiding rules kind of make that not workable, since the second a model behind cover is pinned you can no longer draw LoS to them.

and what do they do whilst pinned? fuck all

It looks like the paint jobs from the sprues.

FYI its FW shit tier painting team, not Evey Metal that worked on Necromunda.

Meh, seems half-baked. Might pick up a gangbox or 2 if I ever run another Shadowrun campaign

Since you can't pile on shots to force someone Out of Action now, the best thing is to get your gangers to shoot enemies to Seriously Injure them and then run in your Juves to Coup de Grace.

The format of this release is just a massive dumpster fire.

>The sculpts are absolutely shit
>Hope its just the studio paint jobs

This alone confirms what an absolute retard you must be. First of, you and anyone can just go out and look at the actual SCULPT in un painted by now. And from that judge if the actual SCULPT is worth a damn.

If its painted bad or not, that's not even on the menu. GW has deliberately put a lower than average paintjob on their miniatures as to "invite" new players as their own words describes it (Codex Tau 6th ed I believe this was confirmed by GW themselves).

Now, being a player of 20+ years, I know what a shit sculpt looks like, and the models produced today aint. You might not like the esthetics, or the fact that they play it hero scale, but then that's your problem. The quality however is as with most new stuff, top notch, disregarding brand.

Sure you can listen to kids like , but then you also need to understand that its no longer hero scale. And thus is a bit like comparing a truck to a an airplane. And should only be compared to other airplanes, and then we mostly just got historical. And according to those guys, anything not historically correct is a Tonka truck.

So instead. Just see it for what it is, ask yourself "do I like the esthetics of these models?" Because quality wise we already know GW does some of the best multi part plastic models in the world.

Care to elaborate?

>The box set is an unplayably bad boardgame
>Need the rulebook from the $125 box set to play at all
>Have to buy a second book to actually play the game as it is intended to be played
>no standalone release of the main rules
>no digital release of either book
>"legacy gangs" rules are randomly missing half of the equipment that legacy models are actually modeled with, including the most basic shit, like chainswords and any heavy weapon other than heavy stubbers

It's a total shitshow and clearly designed for GW to sell you things that should have been in the core product as addons in the future in drips and drabs.

I couldn't care less about shit like them dumping the original rules, but holy fuck this is a hot mess.

No, its clear you see this from the perspective of yet another grognard actually believing this game is aimed at you as an audience.

Now flip the burger and hang on for the ride, because the next few lines might give you a heart attack.

>The game is not meant for you
>Its not even intended for old grognards who remembers the game!
>Its aim is a new audience that wants a competitive board game with added miniatures, with slightly more advanced rules.

You still alive? Good. Now that's that band aid is ripped of, you might also want to know that GW don't personally think they owe you shit. They like to toss around with "oh yea, this has been around for ages!" in terms of commercial, but its mostly just to impress.

The whole idea behind these types of games is to recruit a new audience. And board games with added miniatures is hot right now, and compare these models, or models from games like Shadespire, to something that FFG toss out, you got yourself a winner on the spot!

Once the purchase from Mr. and Mrs. average has been made, its a win from then on out. If they venture deeper in to the rabbits hole, they will eventually find themselves fielding massive armies of 40k or AoS. And if they don't... Well, they don't, no real loss to GW (they still bought the core game).

That GW has also put out a book for people to enjoy Necromunda, as you say "the way it should be played", is just a tossing you a bone. All the while expanding, almost "leading" the new player deeper in to the addiction of small plastic men. Simply put, brilliant, if you ask me. GW has this thing all planned out, believe me.

Maybe I just wait to play the digital version?

The one from the Mordheim devs? I really hope it's good.

Will probably be a Mordheim with different skin. And that game I can honestly say, I fucking hate!

I love Mordheim as a miniature wargame. You have laughs and roll dice every time! And if your favorite hero goes down, you know there's a chance for revenge! Well not in that game.

The main problem is the AI, or rather "lack of". And to balance the game up, they use a stronger much harder computer player that simply bum-rush you every time. Its almost repeat and play every time. All you really need to do is barricade a building, sit tight and "bait" a guy. When the enemy comes, they will rush him. So you react and shoot, react and shoot, and then finish in melee. And all the while you hope you don't have bad luck, which is my second pointer. The luck in these types of game can be so infuriating that you just hate it. Sure, I can accept loosing my hero in a game of REAL miniature wargames. Because that game had a part in history, we can laugh and joke about it afterwards. But to loose your captain after an hour of baiting (see above!), due to him missing on a 98% to hit chance, 3 times in a row. That's just fucking ridiculous....

>Mordheim devs
>hope it's good
prepare for disappointment

Are you okay, you seem really bent out of shape about something? That has no bearing at all of the fact that it's a total clusterfuck.

As a boardgame it's utterly terrible, on account of the rules very obviously having been designed to be a skirmish level miniatures wargame played on 3D terrain. Consequently it includes measuring and movement mechanics that are pointless and clunky in a boardgame, side balance that dramatically favors one side over another.

Unlike shadespire, which was actually designed to be a boardgame, this is a case of "Oh, that wargame you're making, make that into a boardgame" and the result is a heap of trash.

Even if you want to argue "but it's a boardgame" so what? It's a bad boardgame, is that supposed to somehow lessen the fact that it's a bad product released in a way that is going to satisfy exactly nobody?

got it
not sure if i like the new rules but the new models will bring in more people.
i've got yaktribe ready either way.
And i can't wait for those new delaque and some nice NICE arbitres, and other things

>we made it shit and expensive on purpose because that’s what is best for drawing in a new audience
This will surely work

I played a demo game today at my FLGS, and then a second full game with a friend. I liked it a lot, it reminds me of Heralds of Ruin killteam for 40k, but with crazier hairstyles and models that remind me of the old, old early 40k artstyle.

The game itself plays very smoothly and simply, and both my games (the first two I ever played of Necromunda old or new) took about 45 minutes and 30 minutes respectively.

I intend to pick up the core box, and an additional box of Escher models. It's a nice, fun game that you can play a fair amount of in a short time.

Anyone have any predictions for what the future gangs will be like? How do you delaque designs will change, for example?

literally nothing about that is /pol/

all of Veeky Forums has always hated tumblr

Oh I have seen the previews, reviews and game play. And I can honestly say your still full of shit.

You obviously still view this as a miniature wargame, but when you look at it as a regular board game its pretty descent. I have some 30 years of gaming behind me, and trust me, this is a "middle of the road" when it comes to rules. While it tries to stay somewhat to the core of Necromunda, the GW sales team is making sure it is understandable from a non-miniature wargame perspective.

And we will see more and more of these "stand alone games" I think. Its a sales trick to get more customer in to the hobby. Because to be frank, how many can you count that owns or actively engages in a miniature wargame hobby? And now look at how many people you know that has a board game in the house? Now see the difference!

This is, in my opinion, a "slingshot" attempt to get more people of "normal" standard (and that's not you by the way) in to the hobby. And I do think we will see more and more of this type of games from GW in the future, if not "expansions". But have no doubt, its still not aimed at the grognards, GW grew tired of those a long time ago.

To be fair, a huge chunk of the old heavy weapons never made sense for Necromunda, and it kind of screwed over Van Saar and Delaque to have Heavy sculpts "wasted" on Heavy Plasma and Lascannons.

Chainsword is pretty BS that it's missing though. Have to wonder if they'll make it S+1 or S4 flat.

I'm not sure, Delaque will probably stay being bald spies in trenchcoats.

Because of the idiotic new backstory for Van Saar I am deathly afraid they'll ditch their clean "IG in stillsuits" aesthetic for some Skitarii techno bullshit.

>Expensive

Well that's a personal thought inside a safe-space if I ever saw one.
A regular board game with added miniatures is around £30-£100, and this game is right in between. If you can't afford it, I'm sorry, but the same would ring true for just about any board game with added miniatures.

And please don't start the "buh its only XX models in it", because that will really just paint you out as the grognard you are. Normies don't think like that, they see a commercial, they look at the box art and they check how much they got in their pocket and go for it. Yes, you could argue that normies are simply stupid, and you are correct, but GW still don't care.

>being so defensive you type a paragraph.
lmao

>it reminds me of Heralds of Ruin killteam for 40k,
>Killteam is literally 40k for dummies.
>Necromunda is now pleb mode.
That's really sad. Guess necromunda is dead as door nails.

... You know, the Nile isn't just a river in Egypt. You know Im right, give me some cred for it you old grognard bastard you.

Are the rules available as a pdf anywhere? Split a box and I didn't get the rules. Now I don't know how to build my gang.

See . Many people on this thread WANTS this to be a game for them, but it just isn't. Its a good enough board game aimed at an entirely different audience, the new blood. Why? Because a new hobbyist spends about as much in one year, as a veteran of twenty does in his next ten., that's why!

Its still a good game from what I have seen. We old guys simply have to stop thinking about this game as "ours" and that GW somehow owe us rules adapted to be non-functional amongst the normies. When in truth, GW don't care about anything but sales numbers.

I was going to mention a transcript on Reddit, but that doesn't have scans of the pictures. Are you going Goliath or Escher, and were you going to stick with the premades?

Oh Jesus, whats the bullshit with Van Saar?

It's not too bullshit; their new stated source of tech is semifunctional (but corrupted) STC system which is slowly poisoning them all (which is why they're constantly wearing stillsuits; it's what's keeping them alive).

>company does a half-assed job of something
>nobody buys it
>it shuts down
>Fans get the blame for actually wanting quality
A shit game doesn't get better if you just believe in it a little more, user.

....so, if GW doesn't want you as a customer, why bother to give them money? Is the rest of the mini gaming market really so much of a shithole that sloppy seconds from the newfags are what's best for an abused grognard?

Never played Necromunda, not even the old one(was focused on regular 40k back then).
Am I forced to play with the book gangs(like "armies"in 40k)or can I make a complete new from scratch? because that would actually make me want to play it.

Anyone else think Delaque have a typo? Flak on the leader, mesh on everyone else seems nonsensical. Should be flipped (Mesh on the leader, flak on everyone else).

Doing goliath, and would like to make my own.

Power weapons but no chain swords in a 40k game.


Gay!

Just seems like the generic backlash to any new GW product here. Will have to wait to see actual informed opinions on it.

>Flak on the leader, mesh on everyone else seems nonsensical
I agree.
>Should be flipped (Mesh on the leader, flak on everyone else).
if you find yourself having shot yourself in the back 3 times, it's your own damn fault

Which is dumb, since the entire point of the original Van Saar was that they had the main supply contract for the planet's IG regiment, which is why all their gear was in better shape(It was redirected from military shipments), why they all had Tech skills (Most of the house members worked in weapons factories) and why their house icon was a spider(The IG regiment is the Necromunda Spyders). I doubt the Imperial Guard is gonna recruit anyone dying of radiation poisoning.

The Houses function as separate factions that you use to build your gang's armylist. The appeal is in earning skills and getting rare weapons in a campaign. So you might start off with Goliaths and just using rivet guns and axes and such, but then manage to find a plasma cannon at a yard sale.

I like the idea of them being fremen but i agree
is dumb

You don't need the extra gangs to have fun in Necromunda m8. Certainly didn't in the original.

Fremen ought to be Ashlanders anyway.

How does it play it compared to the old Necromunda game? I've only ever played 1 Necromunda campaign but I was Escher going full swords and full flamethrowers and it was some extremely fun shit.

>The other gangs are still stuck with 15 year old models.
most of those models are brudy good. the problem is availability.
anyway they chose one of the worst gangs to possibly put in because they wanted a "male v woman brute strength v cunning" theme even though i don't think really anyone likes Goliath.
why no orlock v esher or shooty gang v fast melee gang like van saar v escher
horrible.

yeah

There seem to be typos in the rules in general.

Stats in the legacy stuff don't match the same weapons in the underhive rulebook, and in the Gang War rulebook they've clearly swapped the "+WS or BS" and "+Wil or Int" lines in the Ganger Advance table.

I'm thinking the Delaque are supposed to all wear mesh armor, as otherwise the Ganger is too expensive compared to other gangs.

leveling is based on kills alone and there's more of an emphasis on the leaders, juvvies and champions because it "fits the narrative"
so as a gang campaign you have the good XP rules being dumbed down a bit

they've made the gangs more diverse though and added a bunch of abilites.
overwatch is now a cunning skill so unless you are fighting delaque you won't be standing off waiting for the other to move but even then only gang leaders and champions get it.
most of the stuff seems more or less copy pasted over through. I'll confer with my yak-rules.

Actually the sentence says abhumans and sanctioned xenos
Seems to be a cut and paste as rogue trader era squats and eldar hated each other

>sneakiest gang wears the heaviest armor

Can anyone who has Gang War confirm if the costs for Goliaths and Escher are different or the same from the ones in Underhive?

GW prices
G l 145
Champ 11
ganger 60
juve 25

escher
Leader 120
champ 95
juves 20
gangers 50

>A shit game doesn't get better if you just believe in it a little more, user

So how do you explain the success of Age of Shitmar and 8th edition 40k?