I thought I'd give it one more go. This will be my last time trying it.
Cooper Hughes
you realize this question is asked in every other thread, right? Try using google, dumbass.
Chase Cook
I've put together a pdf of character options allowed in my game to share with my players. Races / Backgrounds / Background Features / Feats / Subclasses.
Anyone take a quick look?
This came after a bit of a discussion if I would allow Aasimar in a CoS game (a PC died recently). I initially said no but I'm starting to change my mind now.
Ryan Jackson
Divine Soul Sorcerer is the most fun.
Grayson Harris
Mountain Dorf Stone Sorcerer. Enjoy your Fighter HP/level.
Take Tough at 4 for Barbarian HP/level.
Lincoln King
Is there a list of 5E feats?
John Wright
Why does each cell take up so much space? Makes it a pain to skim through.
The only official feats are the ones in the PHB and Xanathar's Guide to Everything. There are also the skill and weapon feat Unearthed Arcanas, and the race feat UA that was polished into the feats in XGtE (I don't recall exactly what the differences are between the test race feats and the final ones).
Mason Cook
i like it spacey but I'll make them perfect fit and post again if you want
Austin Gray
The file I posted at has all the official feats.
Christian Scott
Would be a quicker read if you just put what you aren't going to allow
David Clark
I lile the idea of a monster slayer ranger multiclassed with some sort of cleric, favored enemies undead and fiends.
Jeremiah Butler
What's the most busted spell a Lore Master can give a 1 Mile Radius to?
Bentley Evans
mainly kenku bugbear goblin lizardfolk and such for races. I don't recall right now if I disallowed any else.
The rest is just a compilation to see everything in a single file, to ease and quicken some stuff.
Leo Watson
Redpill me on Tieflings and Dragonborn, /5eg/.
Why are they some of the most hated player races on this board? Is it because of their stats? If a campaign were to feature these races, is it doomed? Do you like them and for what reason?
Christian Price
Lore Master increases range, not area of effect
Blake Hill
Mainly because they're popular with normies and 4chins is reactionary as hell.
Cooper Williams
I hate Tieflings because their official horns are dumb.
Camden Cook
Neither race isn’t particularly good at anything, and they’re also races that ordinarily would be something that would be in a supplement of exotic races, not in the core rulebook. That goes a long way to explaining it.
Also they don’t get any interesting and useful features to justify their odd stat combos. Dragonborn get a weak breath attack and darkvision and a resistance, and tieflings get fire resist and a few spells. Hellish Rebuke is useful but not very interesting.
Also, Tieflings attract edgelord players.
Cameron Wright
Dragonborn dont have darkvision
Luis Ortiz
Right; tieflings do and dborn don’t. Forgot that
Samuel Rogers
>Why are they some of the most hated player races on this board? Autism, and they are different from the 5 shades of pink races the grogs grew up with
>Is it because of their stats? No
>If a campaign were to feature these races, is it doomed? Only if the player are spurgs
>Do you like them and for what reason? I've no strong feelings either way. I do prefer classic tiefling though, back when their looks were a roulette and most of them ended with 00 But like said, neither of them don't belong *anywhere* near vanilla.
Joseph Brown
Dragonborn I don't mind, no one I have played with has wanted to be one so would actually like to see one turn up for once. Every Tiefling player has been some form of asshat.
Jonathan Lopez
smaller
Zachary Davis
I like that idea, I'm going to work with something like that. Thanks, user.
Sebastian Long
Tieflings are only hated in 4e and 5e. Dragonborn are furries.
Alexander Peterson
What is the best monk build? >hidden palm only for instant kill at L17 >avatar to be a shitty melee wizard >shadow to be a shitty melee rogue >sun monk to have a shittier eldric blast >the weapon one as a shittier fighter
Angel Sullivan
Well, for some people, tieflings have pretty much become the new drow-a race heavily associated with evil that certain people insist on playing for some reason. Dragonborn were pretty controversial when they were introduced in 4e (supplanting half-orcs as the core "brute" race), and them remaining core despite 4e's lore no longer being used strikes some people as odd-plus, a humanoid reptilian race is a bit polarizing for certain parts of the community. Their stats aren't really a big part of it, nor is a campaign bound to fail simply because they show up in it. Personally, I don't really have strong feelings about either race.
Chase Phillips
Much more pleasant to read.
Ryder Campbell
Long Death to laugh at Disintegrate and rocks falling. Also bag of rats memes.
Jacob Sanchez
>they are different from the 5 shades of pink races the grogs grew up with Speaking of I find it kind of odd that elves and dwarves are often as, or even more, obviously anglo-saxon than humans in the 'canonized' D&D settings when so many have major subtypes or cultures that are quite consistently darker skinned. It's struck me as a little conspicuous.
Some of the hate is from people just not liking new stuff, some of it is for the general tone or aesthetic they're often paired with, and some of it is because of the way 4e tried to shamelessly shunt them into things.
Noah Wood
>make a human variant to get a feat at level 1 >DM says no What do you do? Literally no reason to play human without your snowflake bonus
Chase Mitchell
Not play a human? Not a very hard question.
Grayson Martinez
Well, Dwarfs are usually homebodies, IF they leave their homes they rarely leave their country, so foreign dwarves are very unlikely, elves would be more common on tours of learning, but well... black, brown or grey; dark elves are evil right? Stone first ask your friend later.
Evan Martin
If you're rolling for stats they're consistently strong. If you're doing point buy your final stats come out to 16, 16, 14, 12, 10, 9, which is not shabby at all. If you're doing the standard array you basically have no good reason to play a human. And regardless I think they should STILL get a choice between one language, tool, or skill proficiency on top of that though. Just getting those stats is boring.
Angel Clark
>make a human variant to get a feat at level 1 >DM says yes and everyone also gets 1 feat for freebies Get a better DM?
Lincoln Diaz
About backgrounds, how would any guards know your background? Aside from Far Traveller to whom sticking out like a sore thumb is a feature.
No opinion on your crunch limitations though.
Cooper Sullivan
They way I'm going to be doing it when my current game finishes up: No Variant human, everyone gets a free Racial or Skill feat except for humans who may choose from any feat.
Jack James
>Is it because of their stats?
For me, yeah. >Int and Cha >Str and Cha
Dragonborn are only good for Pallies (Half-elves are way better though) and Tieflings are good for nothing. Neither's racial abilities help at all to overcome these basic problems. Call me a rollplayer if you want, they're still shit.
Luke Miller
>the weapon one as a shittier fighter
...the unarmored fighter who uses Dex for everything and gets to cut through magical resistance without any help from the DM.
Brayden Reyes
Anyone tried converting Warlock to Spell Points? Seems like it'd work pretty well, though it'd also be a rather significant buff.
Asher Rogers
Any advice for a first time dm hoping to have planar travel in my campaign?
Landon Collins
>long death doesnt have Quivering Palm how did wizard of the coast fuck this up that bad?
Juan Bailey
Monster Slayer ranger or Ancestral Guardian barb for my next character
Help me /5eg/ I can’t decide
Logan Campbell
>Level 4 >The big boss fight >Hone those soul knives to +4 weapons >Cloak of Air There's NOTHING more delicious than a crit on something like that with a 10+ bonus to-hit while also forcing the enemy to kill themselves. Fuck. Soul-Knives do one thing, but they do it extremely satisfactorily.
Noah Kelly
It can be done well, but they tend to attract edgelords.
Easton Hall
Ancestral Guardian.
Lucas Bell
If it comes up or if it's revealed. That part is just an explanation of possibilities. Guards don't have time to stop and question every single person coming thru the gates. You're completely free to lie or make whatever bullshit up if someone asks, and that's *if* they ask.
But if you're drow and there has been rumors of a drow spy from enemy kingdom, they'll get you.
Robert Smith
Eh it gets a shittier version of it at least. But honestly you should be saving every single Ki once you hit 11 so you can face tank for the party, making yourself as obnoxious to the enemy as possible so they aim for you instead of everyone else.
Oliver Ramirez
> When you are reduced to 0 hit points, you can expend 1 ki point (no action required) to have 1 hit point instead. is...is mastery of death as fun as I think it is? I rather be open palm or sun bro but this sounds honky
Jason Diaz
Because Ancestral Guardian is just that good or Monster Slayer is just that bad?
Jaxson Hill
You can say "lol nah" to basically anything in the game except maybe Power Word- Kill, which the wording seems to suggest would bypass it.
Hudson Morris
Bretty good, removes stupd shit like yuan-ti
I'm also not keen on bladesingers, moon druids, forge clerics (Because AC/wildshape tanking memes) and non-core monks but those are more personal hates and aren't really big problems.
Wyatt Miller
Take it from someone who played a monk to level 12 - Saving all of your ki to face tank at 1 hp is not desirable. You want to be using your ki on stuff like stunning strike, not saving it for defensive purposes. Besides, even if you do save your ki you’re not immortal. A disintegrate spell, for example, will kill you instantaneously if you’re that low.
Joseph Diaz
>If this damage reduces the target to 0 hit points, it is disintegrated. >When you are reduced to 0 hit points, you can expend 1 ki point (no action required) to have 1 hit point instead. nah.
PWK on the other hand flat-out kills something with less than 100 hp.
Granted if you're discussing level 17 Monks it's better to end combat in one attack then it is to draw it out for ages with the enemy potentially ignoring you anyways.
Grayson Morris
>tiefling warlock >dragonborn paladin Pick something that's not these and you're fine
Ethan Powell
thanks for the feedback!
What do you not like about: Bladesingers? Moon druids? Force clerics more specifically? and extra monks?
I haven't seen them in actual play so can't really pinpoint.
Caleb Martinez
How might one make a viable Halfling Fighter or any Martial?
Hard Mode: Without too much reliance on Ranged attacks.
Gavin Morris
What is the ultimate “tank” build in 5e?
And keep in mind I don’t just mean that in terms of the amount of damage you can take but also the ability to redirect attacks from allies to yourself.
Xavier Turner
A villainous NPC in my setting was stupid/brave enough to try and combine barbarian rage and bladesinging into a single martial art that allows them to have the best of both worlds with none of the drawbacks. Of course, this should spectacularly explode in their face. Should they face a heavy cost at the end of the minute of glory, like one or more levels of exhaustion/reduced HP, or face increasingly more difficult DCs trying to maintain this super form of sorts?
Jordan Cruz
Dex based.
Oliver Allen
>Bladesingers It's just wizards with more AC >Forge clerics It's just clerics with more AC >Moon druids They're just druids who self-polymorph themselves constantly to give themselves HP buffers all the time which is annoying. >Extra monks They're all just shitty versions of open hand monk / kensai is just monk with more damage and that's literally it
Joseph Sanchez
>the ability to redirect attacks from allies to yourself. Crown Paladin
David Gutierrez
If you're being utterly selfish, I might suggest something like Dex bearbarbarogue. EK is pretty good for AC stacking but I'd say dex barbarogue is better considering damage resistance. If you're not being selfish, dex ancestral guardiansbarbarogue with sentinel If you're purely defending your team, probably a cleric
The good thing about clerics is if they aren't casting spells all the time or have spiritual guardians up they can spend their actions dodging
At high levels, monk might qualify, or wizard using high level bullshit.
Christopher Rivera
I haven't had a chance to play one yet but Cavalier is all about tanking.
Joseph Howard
Also forgot to mention cavalier It's pretty okay for it, too
I'd probably suggest cavalier or ancestral guardians barbarian.
Logan Nelson
>Get +3 modifier to STR or DEX >Choose between Longsword or Shortsword >Choose Fighter, GWF fighting style if doing Longsword >if your DM allows, start off with studded leather armor
bada bing
Matthew Jackson
>When you are reduced to 0 hit points, you can... >When you are Seems pretty clear to me user. At least for a brief moment in time, you ARE reduced to 0 hp. And since it was the disentegrate spell that reduced you to 0, you die. The decision of whether to go to 1 hp happens after the fact, while the death by disintegrate happens automatically as you are reduced to 0.
Chase Davis
Dex barbarogue. Shield+rapier. Be the trickiest motherfucker there ever was to hit.
Colton Smith
Rapier or dual shortswords, and pump Dex
Lincoln Lopez
I'd argue that the 'instead' counts as specific over general with regards to rules.
Ryan Reyes
What type of charachter should I roll if i want my turns in combat to be full of "first I do X, then I do Y, and then I use my Z ability from my race/class/feat/all-of-the-above to do even more bullshit"?
Hard mode: Nothing more than a dip into any other classes. Dante must die mode: no multiclassing
Grayson Ross
Kensei can get extra AC with Defensive Parry. Also they can use a whip as a monk weapon. Having reach as a monk is pretty neat.
Joseph Sanders
Yeah but then you'd be using a whip's damage die. You see them problem, I'm sure.
Chase Peterson
Be some sort of High Elf Rogue. High Elves get to do choose one cantrip they know IIRC.
Wyatt Watson
>the weapon one as a shittier fighter >gets to do 1d4 as an extra attack for free or buff their AC 2 points >can make their attacks magical >can double their proficiency bonus >CAN REROLL MISSED ATTACKS
Christian Wood
>barbarogue Why is this meme still alive? I’m honestly starting to think it’s just one autistic samefag who’s trying to make it seem like this is an accepted build.
Isaiah Robinson
Well >Monk with more damage but sometimes more AC instead of damage Reach weapon is pretty much irrelevant because if you want to attack at further than 5ft where you can't punch you can use a ranged weapon instead I guess you can use it to stun and then run away but you already had enough movement to do that anyway as a monk
You replace the whip damage die with your monk damage die.
Levi Bell
>whip's damage die read black man
Benjamin Diaz
Hmm? Monk weapons can use the monk damage die.
Brandon Ross
The one that stuns the enemies
Hunter Wood
>Sun monk Just a monk who hasn't realized you can use ranged weapons >Kensai Someone who thought they were signing up for a damage class when they picked monk >Avatar monk Someone who thought they were going to be the chosen one but was instead forgotten >Drunken master Someone who wanted to be open palm but didn't get good enough monk grades to get in >Shadow monk Good stealth utility monk >Open hand monk Good combat utility monk
>Accepted build What does it need to be to be 'accepted' other than 'yes, you can multiclass'?
Nicholas Gomez
No it’s a monk weapon so you can use your martial arts die for it (up to a d10). Obviously the whip wouldn’t be the first kensei weapon you take. That would probably be a versatile d8 weapon like a long sword. But for a second or third choice of kensei weapon, a whip isn’t a bad choice.
I am actually a Str Barbarogue, for grappling, rage damage, and reckless attack. I don't get how Dex Barbarogue is all that useful, you give up too many Barbarian powers.
John Williams
Using a melee weapon over a ranged weapon has its perks. For monks in particular, it gives the ability to use stunning strike.
Liam Ward
I think if you are going pure damage for barbarian, PAM might be the best. It is like an early multiattack.
Jack Sanchez
Combine with Tunnel Fighter fighting style, Polearm Master, and Sentinel to physically stop enemies from moving closer to you, and potentially save your Reactions for Divine Allegiance.
>time for a one man pike square
Ethan Davis
Dex barbarian is solely for high AC.
Normally, a barbarian doesn't tend to reach AC above medium armour + 2, for about 17 AC. They're too busy using both their hands. They could use as hield for 19 AC though. The dex barbarogue gets up to 22 AC as well as upping dexterity and constitution giving them great con+dex saves (the two most common saves), initiative, stealth, HP, etc. Overall, strength barbarogue is definitely better. Though a dex barbarogue still has great grappling, if they're using a shield it's harder for them to grapple and strength barbarogue is even better at grappling. Doing more damage also gives enemies more reason to attack you, and you're already a tanky fuck before going dex barbarogue for even more tankiness.
Dex barbarogue is a 'how tanky can I be?' gimmick whereas str barbarogue is more well-rounded and thus better, but dex barbarogue has its place.
But whip's reach doesn't extend unarmed strike's reach, which means either you don't make unarmed strikes and dodge (Why are you dodging when you could just move away from the enemy or engage within 5ft because you're dodging?).. Or less often, using the bonus action dash. The best reason I can think for it is 'I will move within 10ft and try to stun opponent by whipping them. If I stun them, I move within 5ft and punch them, then move away again so the enemy's friends don't hit me.'
Hudson Perez
>You replace the whip damage die with your monk damage die. >Kensei weapons count as monk weapons >Monk weapons can use martial arts die >A hand crossbow monk can do up to 3d10 + 45 damage instead of 3d6 + 45 from 120 feet away and can take advantage of that range using monk Mobility
This is what a kite looks like.
Christian Thomas
Also you don't care about reckless attack if you're trying to be as tanky as possible, though it is nice to use sometimes. Dex barbarogue can still use reckless attack as shown in the table I posted to gaurantee sneak attack and usually do more damage, assuming they have.. I think I assumed they had 14 strength in the table?
Jace Brooks
>No archery fighting style >Taking CBE+SS on a monk, who needs ASIs to not be squishy
Honestly as a monk you should just use your mobility to run away from the enemy after every turn, especially if you spend a feat on mobile instead (Though you can use open palm and stunning strike or even shadow monk's darkness to get away from the enemy with ease without the mobile feat)
Brody Ortiz
If it said “When you would be reduced to 0 hit points, you can instead be reduced to 1”, I would have absolutely no issue. But it says “When you ARE reduced to 0 hit points”...
John Parker
So whenever you use long death's feature you fall prone?
Leo Sanchez
It doesn't matter how squishy you are if you're too far away to be hit.
Also consider this: a Monk has 60 feet of movement normally. If you move in for 30 feet, attack, and move out 30 feet, most enemies will still be able to catch up to you because 30 feet of movement is standard. Depending on your party make up you might not have tanky characters that are closer than that who you can hide behind. A ranged weapon removes this weakness because now you don't have to move to make those attacks. I'm not saying Monks shouldn't be getting in close and spamming their stuns, but range kiting shenanigans is the only reason to play a Kensei Monk over other Monks that do close quarters ki spamming better.
Ethan Ramirez
I need some help making a decision on elves, /5eg/.
The players I DM for are part of a secret order known as the Severed Hand whose job is to maintain the Severence, something the gods of the plane did to protect it from constant invasion by "good" and "evil" gods as well as the fae, old gods and other people who just wanted to take it over.
They're about to arrive at one of the four continents still loyal to the gods of the plane which is comprised of the three elven kingdoms, the mountain dwelling aarakocra and the firbolg.
There are three subraces of elves. The standard wood elves who live in the forests and are allied with the firbolg. The high elves who live in the plains regions and use golems to maintain peace and a standing army. And finally, the iron elves who live in the mountains alongside the aarakocra.
One of the players died on the journey to the continent and I told him that he could roll up a character who was serving as a local agent of the Hand on the continent. He chose an iron elf.
They're basically mountain Roman elves with automaton auxiliaries. They're also the only race who produce and use firearms. What would be reasonable ASIs for one and what would make them stand out? Right now, I'm considering giving them heavy armor proficiency and tinker's tools proficiency.
Daniel Moore
Let me present it like this: >Target is reduced to 0 HP by Disintegrate >If this damage reduces the target to 0 hit points, it is disintegrated. >So it is disintegrated But >When you are reduced to 0 hit points, you can expend 1 ki point (no action required) to have 1 hit point instead. So >Target is reduced to 0 HP by Disintegrate But >When you are reduced to 0 hit points, you can expend 1 ki point (no action required) to have 1 hit point instead. >If this damage reduces the target to 0 hit points, it is disintegrated. So the target now has 1 HP and is not disintegrated. The 1 HP effect has a faster 'speed' than Disintegrate's after-damage contingency effect. Otherwise, like pointed out, the ability makes no sense.