Type moon ones are like that, but instead have inherent dominate, and instead of magic have reality marble (Which is magic essentially, but earth itself takes the mana cost)
For me, I gained my inspiration from a couple of other sources mostly.
>Negima/UQholder has True ancestors as well, and like what I stated, they aren't any stronger than normal humans. They get strong through training, which they can do a lot of, cause immortal
> Rebirth (Manwha)
Main character was a vampire, and they explored the idea that each vampire's powers were kind of free reign. One of them turns into bats and such, but he's like "that's my shtick".
MC uses Evil taoist inspired magic
>Bram Stoker's Dracula
Obviously. D is a par excellence alchemist/wizard/occultist. Powers are rumored to have been work of the devil (Sorcery). Controls man, beast, and nature.
>Vampire the *INSERT*
I love most of the mechanics. If they had not taken the Anne Rice/Joss Wheden route and made vampires burst in sunlight, It would have been perfect. Well, almost perfect. I would not have not made vampires dead emotionally, because it makes for a boring fucking game.
>Bravely Default/Wild arms 2
Successfully made vampires into a helpful and powerful addition to gameplay without overpowering them.
Blood drinking, ability stealing and stat boosting mechanics stolen from here.
>Supernatural. Not for their vampires, but actually for the psychics in the early seasons.I like how they did the powers, and how each one of them had unique ones, but eventually were able to duplicate the others.
>MONOGATARI
Fucking Bat
>Pathfinder
Psychic magic is my inspiration for the casting. Just *hnnnngggg*, and voila. Tied to dark, creepy, occult shit.
If I made it in pathfinder? Spell point caster. Undead at level 1, No inherent spell list, but can learn spells from all. Takes money for research. Equal to scroll's cost. 2 free spells per level. Prepares spells like a shaman, Other stuff are class abilities