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>Shoot straight
>Conserve ammo
>Do not buy CGL books
>And never, ever cut a deal with a dragon

What's a good day for your character like?

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docs.google.com/document/d/1tbh7C7YIiPgfFuJcgpoeRk0qP0vPM7i5tlhRtlVESDU/edit?usp=sharing
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Banging at least four orcs
at the same time

He's mostly nocturnal desu, but he's a real big fan of VtM larping. A good day is probably when things go well for his Tremere. he's a vampire too, but that's unrelated.
Some guy who had his hands cut off and was flayed alive and beheaded. No-one cared because he was an asshole. We had left him stranded on an 'island' (It was LA, so island means roof of a flooded building) with nothing but the clothes on his back and a pistol with a single bullet. Anyway, when we came back to laugh at his corpse, that was what we found.

Which skills, and knowledge skills too, are most important for legwork?

Reposting this from the last thread. SOX-translator user here. I've added in the section on Magic in the SOX. Next section, MET2000 and the opposition on (and under, and over) the Wall!

docs.google.com/document/d/1tbh7C7YIiPgfFuJcgpoeRk0qP0vPM7i5tlhRtlVESDU/edit?usp=sharing

I'd guess to successfully pretend that he is the man he snatched the body from, things like visiting his sons theater play included and spending the night in the shadows getting actually closer to a cure.

Will report once he gets to hit the street.

I need help /srg/. I'm in a Shadowrun game and I've lost any and all inspiration to play and be interesting. What the fuck do I watch to get me back in the cyberpunk mood?

what?
Not cyberpunk, but black lagoon is good and has hot girls

>what?
I guess he's the guy from last thread with the headcase impersonator

Black Lagoon is indeed very good.

>black lagoon is good and has hot girls
Jormungand has all that and cute shota as a bonus. No murdermaids though.

>what's a good day for your character like?
Eating real food over at his master's home and stomping around the woods in the NAN area, then finishing up the day by playing some guitar on the porch at his house innawoods. Our SR world has at least a few bright spots in it, at least.

>headcase impersonator
Now, that sounds mean. I'd rather can it "surprise replaced"

Bubblegum Crisis and Cyber City Odeo.
Also Jonny Mnemonic

>Wakes up to morning head from her gf
>Can get a peaceful hour of training and meditation in without the decker's loud videogaming disturbing her
>Light brunch at her favorite cafe
>Fall asleep with gf while watching her evening shows

Does she have a dick?

Nah, but her gf doesn't either.

Are Mr. Johnsons smooth sharks who know what they're doing or just meat shields that act as a firewall between shadowrunners and corps? The books seem to portray them as manipulative masterminds but then go on to explain that they could just be some ratty shitbird who knows a guy who knows a guy.

A lot of stories seem to be about shadowrunners called back from retirement to do one last job. Do Mr Johnsons even get to retire?

In the new book are the Horrors statted? Can we finally punch Cthulhu?

...

Mr. Johnsons take all types as their normal purpose is just to be a deniable wall between the runners and whoever's hiring.

I say normal because sometimes Mr. Johnson wants you to rough up some punks that have been hassling his favorite soykaf and doughnut guy or the Johnson has known social affiliations that mean you know what the reason is, if not where the money's coming from.

And sometimes they're smooth operators that have no actual clue what the money men really want and so seems even slicker while really being as in the dark as the runners being hired.

>Wake up
>Get to work on time (works at a hotel in different positions throughout the day (40hr/wk Day Job, where Shadowrunning counts as part of the Day Job))
>A decent 9-5 without any shenanigans (ranging from hobos walking in to use the free matrix connection to a 'running team smashing through their window)
>Little cleanup, bar is well-stocked (gets to have one drink on the job per day, as a perk), no drunkards
>Quickie with the Head Custodian in the janitor's closet
>Nobody gets shot at, no-one bothers them with anything throughout the day
>Matrix surfing, Matrix porn, then sleep.
Sadly, most of those days don't happen anymore, ever since the PCs showed up.

No.
You can punch a cultist, though.

You have to think of Johnsons as professionals. Being a johnson is their job, they are part of a corporate division that solves problems by hiring deniable assets.

Mr.Johnsons can vary from a very well weathered vet, a mastermind or a complete new guy who's put up against shadowrunners as a trial by fire.

Johnsons get to retire like all corp folks get to retire I guess. They're great for recurring NPCs.

Is the shotgun pistol from ADL worth using as a sidearm for someone with Long Guns as their primary weapon pool? Besides Blades.

Meatshields made of smooth sharks. A typical Johnson could be the PA of some high level executive, but there are all kinds of Johnsons out there.

But we already punch cultists. Our BBEG is shaping up to be a Horror. Feels bad man.

Why when i go to add a weapon mount in chummer, is it pulling those mod points from protection instead of weapons?

The original Horrors weren't really something you were supposed to just punch, anyways. They're things you build a whole campaign around, then have a climactic confrontation, and either your side dies, or most of them die or are corrupted and barely survive.

Yes. The average Mr Johnson is as good at being a hidden asset for their Corp as the average shadowrunner is at being a deniable one. Some are better or worse than that.

Sitting back with a Hong Kong action flick while cutting a couple of bricks of novacoke.

Possibly, I may have been an idiot and missed that they were in a separate group originally.

I want to add this in. It all depends on what kind of horror the BBEG ends up as.

Because while there were certainly small, weak horrors that could be around in SR as of 15 years ago (their timeline), those aren't the BBEG kind of material. They'd be more like Bugs on Roids, mostly because they could mark your soul to not only find you just about anytime but also in some cases be able to use their powers as though they were where you were.

And then there's the ones like the Horror that marks somebody and makes them totally immortal. Nothing can kill the marked person. Too bad the Horror then goes about making shit as horrible as possible for that person until they want to die.

And then it goes away for a bit, letting the person think that their torment is over and people around will stop dying and so on. But it starts up again.

And on the third hand, you have guys like VERJIGORM who is known as the Hunter of Great Dragons. It should tell you what kind of bad idea fighting him is.

My team tried to traffic little kids to bunraku parlors but I sabotaged their plan

Spending the night at his favorite club. The Empty Set has one of the best live music selections in Auburn and since hes a giant fucking audiophile (I think I spent close to 300 nuyen at character gen on albums from made up bands and he has headphones with as much audio enhancement as possible just to listen to them) he loves it. All of his chargen contacts were related to it in some way so its kind of his hub.

>The original Horrors weren't really something you were supposed to just punch, anyways
Well, that's kind of what we're going for. To give you an idea, it took my PC over 8 months RL time and 5 years in-game time to even have his Mentor Spirit judge him ready enough for her to directly appear to him to speak about the Horrors and our crew's dire quest to punch them in their horrific incomprehensible nutsacks. Now the personal missions between the more mundane runs are her helping my character track down a McGuffin to allow him the ability to somewhat resist mental corruption enough to punch the thing in its alien dick with the help of our sniper, rigger, and street sam. It's been building up for a while, and I had just kind of hoped it'd save our poor taxed GM some time if they had a stat block for Space Cthulhu.
I don't think it's going to be full-on Great Dragon replacement. But considering none of us are really super big munchkins (to give you an idea, I'm a face/phys adept, our sniper is an unaugmented normie that just gets by on edge and rule of cool, and our sam's endgame goal is to recover her essence loss and become a normie, which she's been doing well on), I think a bug on insane roids is probably what it'll eventually fall under since I doubt we could kill the shit out of anything beyond that. Either way, I am looking forward to when the book gets posted on here, since some of the fluff at least might get leaked into our campaign, and that'd be some cool shit, probably. Unless the fluff is retarded like some of complete Trog was

>Well, that's kind of what we're going for. To give you an idea, it took my PC over 8 months RL time and 5 years in-game time to even have his Mentor Spirit judge him ready enough for her to directly appear to him to speak about the Horrors and our crew's dire quest to punch them in their horrific incomprehensible nutsacks. Now the personal missions between the more mundane runs are her helping my character track down a McGuffin to allow him the ability to somewhat resist mental corruption enough to punch the thing in its alien dick with the help of our sniper, rigger, and street sam. It's been building up for a while, and I had just kind of hoped it'd save our poor taxed GM some time if they had a stat block for Space Cthulhu.
I think your GM would be better at judging what a challenge would be for your group than whoever CGL hires.

It has information in it, but not stat blocks for horrors (as far as I can tell so far). there's a lot of new monster abilities, new shedim and shedim tactics, cults, insect spirits, etc etc

the file is available in the file sharing thread.

Even if it's one of the horrible big boys, as long as there's something to do mana level shenanigans sufficient to force the horror back it can work in story.

Of course, that's adjacent to, like you said, the horror probably being done as a Bug on Roids. Astral armor, Hardened armor, lots of Essence/Force, that kind of deal.

>new abilities
While it's not a stat block, that alone should probably help the GM on plans. Cheers, user, I'll snag that now.Though you're probably right on him being better at making it, it still would be kind of nice to have something to base the groundwork on at lest.

Yeah, force is a pretty good way to tweak things for encounters. It's probably why he likes using summoned spirits fairly often, since they're a lot easier to stat up and what have ya.

Wait we have a file sharing thread?

The general PDF sharing thread, omae.

Oh right.

So, how is Dark Terrors?

So far? I like the 'ares is fucking up hard' plot.

To expand on the terrible things our runners have done from the last thread, I'm part of priest mcbeheaded's group.

My character hired an eco-terror group to attack a unity concert that she was performing in solely for the insurance money, and not because it would distract the guards so the rest of the party could do the job proper.
The character made over 100k for that act alone.

>What's a good day for your character like?

Do something good or at least something bad to people that deserve it, make some dosh, don't fuck over the little man, and not have to hide from British people.

>not have to hide from British people.
What are you an IRA member?

Deserter from the British military.

Someone post the smoking pixie that thinks you're a joke image.

Makes sense.

Hey /srg,
Guy with a little Shadowrun knowledge here - read the 2D story, liked it, I'd like to:
A) get a lot of lore knowledge, preferably as much fluff and as little rules as possible
B) watch or listen to some decent games of this

What would you guys recommend?

Start with the sixth world almanac. Its all lore. Its the history of shadowrun up until 2072 or 2075, cant really remember. Also has overviews of a bunch of countries.

Sweet, thanks!

So reading over the new bug spirit section, I can still say playable spirits are absolutely retarded, but I would totally include a hive of bee spirits of a thousand legger in a game as a semi friendly entity. Though the bees are probably up to something.

If you want to learn about character lore or megacorporate lore google the "Know your enemy" series of post on Leddit. They're concise source of information and they have the sources so if you want even more detail you can find the books and pages.

>Red brings a fucking mantid spirit into jackpoint
>Clockwork is the only one saying how fucked up that is
>they still treat him like the bad guy
Being Clockwork is suffering.

So far I'm with the other reply. This shit is a lot more cash than complete nog.

It's Magicrun that's it.

Calling this setting cyberpunk isn't even accurate anymore.

They need to hurry up and release that street lethal book. They should have put it in between this and forbidden arcana to try and limit the magicrun image.

Honestly from a corporate side I see why they're doing it. Magic in the future is their USP, the more they push it, the more they get visibilty.

The problem is that there's no solid alternative to shadowrun yet. Since CP 2020 kinda died due to lack of updating, the purist cyberpunk crowd melded into shadowrun and we just kind of have to stick with it.

It really sucks because I've met and played with some devs and some of them do want to push the more dystopian megacorporate aspect or the more human and machine aspect.

Just so happens that magic books are just more well received.

I'm torn between them. I like me some dystopia corp bullshit, but I also find Shedim and Bug Spirits incredibly creepy and love them for that.

Well that's what Shadowrun is, or was. A healthy balance between magic, matrix and physical. It was like an arms race that never ended with every layer staying neck to neck in this eternal cold war.

Shadowrun should have a all three realms together, not one supplanting the two others.

I'm a fag that likes magicrun. I understand where you're coming from and why this always getting the focus is a downer. But at the same time being able to go Fist of the North Star and punch the shit out of police on top of a skyscraper is like the dream game, alongside cool as hell adept powers like wall run and commanding voice.

Honestly to me the USP for me is the tirefire clusterfuck kitchen sink that's possible in Shadowrun. Like I cannot think of any other game when you can have a humanoid crocodile/raven hybrid who is also a druid, an elf who had his original personality wiped and replaced by nanomachines and got an internet brain out of it, Mr Wednesday, and a fucking cyber-wendigo in the same party. Also the fact that its default setting is my hometown, but YMMV on that one.

Seriously fuck Shedim and everything about them. People write them off too much as 'lolzombies' but the whole bodysnatcher angle just makes them far more menacing. At least to me.

Thank you too!

I think the issue with magicrun isn't that magic is good (it has been the strongest option in multiple editions) but at this point magic has eclipsed everything.

Burnout adepts are a good example. People don't like them but they don't make most people absolutely furious because at the end of the day a mundane with 30 dice to do something and a burnout adept with 40 dice to do the same thing ultimately are acomplishing the exact same thing 99% of the time, the power difference isn't real.

The issue with magicrun is so many systems now exist that are exclusive to magical types, and so many problems exist that only magic can solve, and mages are not just powerful but extremely versatile as well due to sustaining, that mages just take over.

Most of the threats in the new book literally require the mage to combat them. A mundane can't even begin to harm a creature with regeneration *and* hardened armor without having to resort to extremely illegal chemical warfare using a hyper expensive consumable, while a mage can just say "fireball" and then go on to be a better shot than said mundane who specializes exclusively in shooting.

Guess it's in part that we actually have no full-on mage in our group, just adepts, so we're a bit more blind to that situation. Sure, we're kind of the go-to on knocking out spirits and hardened armor stuff with killing hands, but we don't have things like fireball typically, we're just around to be really good at certain niches.

That's not clockwork. He's been dead for a while.

Really? so if its a new clockwork why does he still have such a hateboner?

Yeah, magicrun isn't "Boo, fuck you for liking magic!" I think even people super attached to the magic side of SR are sick of it at this point. I only play mages, ever, and I am really tired of it because the comical over-focus on mages has caused friends of mine to quit SR.

God, that art feels off.

Appearances. He died in one of the novels.

I feel it works perfectly for somebody's persona or otherwise something in the Matrix.

But the anatomy is weird.

It still looks metahuman enough that you'd try to talk to it, right? It passes that test.

Also, now that I think about it, that could also be somebody that went all in with changes when getting obvious cyber-limbs and such.

>The CAS has started trying headcases for manslaughter
GET FUCKING REKT MONAD SCUM.

CFD did nothing wrong. Please don't bully headcases.

Evo pls.

Renfield is back in, boys and girls.

And my loophole is still WAY the fuck open. You can have infinite cyber on characters now, as Renfield and Amrita, once addiction is broken, resets to one less than the essence of the user before addiction or current, whichever is lower. Ergo, one dose of Renfield means you can stick anywhere from one to six extra essence points of ware into someone, then you break the mundane of their addiction, and viola. 7 full essence of ware for 1.

Renfield?

What?

Renfield is a 4e drug that gave users +1 to a LOT of shit, for a duration of 1 week, as well as gave +1d6 essence to the user. They gained essence loss for as long as they were addicted, but kicking it meant they lost it.
Dark Terrors reinstated it into the game.

Moreover if you create a weaker infected, use their blood for Renfield, get ware, and kill the Infected, as per 5e RAW, you no longer lose essence AND your essence goes to 1 less than you had.
Ergo, more than one point of ware for one point of essence.
Welcome to Shadowrun, boys, where the vampire hunters capture the vampires to use Dread Feast to become demigods.

So the fuck is the Seelie Court? I never read the book. They just faeries?

Sounds more like stupid rule abuse than everything else.

Sucks that you feel that but it makes for a good set of motivations for antagonists and a great angle to corrupt players. Out them on a time limit; can they find the infected before their essence bleeds dry? Will they get cool extra ware when they realize they have 9-12 essence?
Pull the stick out of your ass.

Has the promised TM book come out yet?

No. Only more mage crap you shouldn't bother with.

You guys got a new complex form in terrors.

And an Echo from what I heard.

Is it bad thatis starting to make sense to me?

>Dark Terrors
A new book came out? You wouldn't happen to have a link to a cleaned version, would you?

>there are now shark Agent Smith's doing something messed up in the matrix
Well...Thats just fragging lovely.

Oh wait no they're just trying to kill technos and AI's. Carry on then lads.

PDF Share Thread. Here or 8.

What's the current in-universe year now that the new book is out?

The math is current year+62 for working out what the date in shadowrun is. So its 2079 for another month

That was some quick plot advancement, then. Or is DT supposed to have taken place over a large part of 5e's run?